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Showing content with the highest reputation on 02/03/21 in all areas

  1. New tracker: https://bugs.thedarkmod.com/view.php?id=5520
    2 points
  2. My biggest gripe with the way fullscreen resolution works now is that it is not intuitive to users, because it doesn't really have a precedent in other games. Any recent game release I can think of absolutely changes the resolution if you set it ingame, and TDM not doing that is therefore just unexpected behaviour. Resolution scaling is a different concept and imho should not have been mixed together like this.
    2 points
  3. Author Note: Thank you for downloading and playing the sequel to The Accountant 1: Thieves and Heirs this FM picks up right from where we left off in accountant 1. This is the second part in my three part series following Corbin on his journey to discover who and what the accountant is. This mission is a little different to what you may expect from a Thief mission but still has plenty of classic Thief moments as well. This is the largest mission I have ever built with an average play through lasting between 2 - 3 hours. A few aspects in game are different to what you may expect as well and those are: - Candles are pinchable (frob to put out instead of pickup) - Food has been hot fixed so now it heals you for 10 health points when eaten - Doors that are missing handles means you cannot enter that room/building - All secrets can be found before you enter the sewers As a little piece of fun trivia there is a small cameo in my mission from a very special guest. He is a longtime voice actor in the industry and you may know him from roles such as Deckard Cain in Diablo, Captain Price in Call of Duty, Elder Lyons in Fallout 3, or just about any Nordic character in Skyrim. In addition to all of the fantastic people who have helped me along the way I have personally spent a lot of time, effort and energy devoted to bringing this out to you all so I hope you can enjoy the fruits of my labor and have fun! File size: 358 mb
    1 point
  4. For some reason, the game has no audio for me System Info: OS: EndeavourOS (Arch-based Linux) Desktop Environment: KDE CPU: Ryzen 3700X GPU: RTX 2080 Ti GPU Driver: (Proprietary) 460.39 (Plugged into TV w/ HDMI and headset plugged in)
    1 point
  5. well the weapon specialization rework is a bit strange as you could still use weapons which you normally did not have any specialization in even in old ME1 the only downside besides not being able to allocate points for those where that you could not focus the reticule so basically you shot from the hip if you had no specialization in that weapon. So if i got this right it means they reworked it so now you can focus the reticule but you cant allocate any points in said weapon. @chakkman ME2 was very different from ME1 bit like a mirror counterpart. Some even call it the best mass effect game though i like all of them equally it kinda gives a new perspective.
    1 point
  6. I think this is a bad idea, whatever the reason. If the option is available it should work! Also what about computers that are not strong enough to run the game at desktop resolution?
    1 point
  7. When running the installer, I get this error:
    1 point
  8. You should try to enable OpenAL logging. It is done by setting two environment variables: export ALSOFT_LOGLEVEL=3 export ALSOFT_LOGFILE=openal_log.txt
    1 point
  9. I think changing resolution in fullscreen mode simply has no effect. It is reverted back on restart.
    1 point
  10. Which is to say, even in "retirement" greebo (who codes DR) is still one of our most prolific workhorses.
    1 point
  11. 1 point
  12. i am in fullscreen and borderless behaves the same, but in windowed mode I can change the real resolutions.
    1 point
  13. You might have missed this since the forum doesnt allow twitter emb. https://twitter.com/yrdenwatch/status/1354491998347157506?s=20
    1 point
  14. If you mean the spaces, I can just as well update my patch with that fix and be happy ;)! And yes, I am a perfectionist :). On another note, while checking if my fix works at lower resolutions, I noticed that I can't seem to switch away from my current HD one. Whatever I do, even if I edit the cfg manually, the game will go back to full 1920x1200! Is there another file that needs to be changed? P.S.: In windowed mode it works fine, in full screen it always goes to native resolution...
    1 point
  15. Shit, hate EA, but will probably cave in for this one, so many memories...
    1 point
  16. I took a quick look at my favorite sound issue in beta 5 and I think we are getting there ;). The double-fail sound when quitting in the middle of lockpicking is gone, but it is still overlapping the lockpicking-succeeded-now-use-the-other lockpick sound. So whatever you did, please do the same when switching between lockpicks because this is confusing! Also while testing this I noticed something which I don't know is new to 2.09 or not: in the tutorial lockpicking section you can unlock the first chest twice, once on the lid and once on the bottom. Which brings back the idea that frobbing should only be possible on the bottom with the lock and once it succeeds, the bottom should become unfrobbable and the lid should become frobbable to open it. This would also fix the common issue that it's hard to frob items out of chests! On another note, the white flash when quicksaving is gone :), but you can still get a quick glimpse of the starting point of the map before the location is set to the one from which you saved when loading a game. Also there are still too many spaces in front of the "Ask this every time?" answer when quitting the game...
    1 point
  17. Well, I think in some nearest future we will remove the resolution selection, so the problem will be eliminated. You can change resolution of TDM window by dragging its corner (but only on Windows).
    0 points
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