-
Posts
3317 -
Joined
-
Last visited
-
Days Won
116
Everything posted by peter_spy
-
It's funny how perception changes over the years. I've been replaying Bioshock in its Remastered version, and I'm surprised how bad the level design actually is. It's just a series of abstract corridor mazes that you can't really map out in your head. There's nothing that would ground them in any kind of reality, fictional or otherwise, no sense of place people could live in. It's almost like Wolfenstein 3d with cool art deco assets.
- Show previous comments 6 more
-
Quote
playing Tomb Raider 2, 3 & 4, NOLF 1 & 2, Oni, Urban Chaos, at work to pass the time
Ehh, at work??
-
-
1
-
- Report
-
Quote
What kind of level design should new Bioshock franchise invent? Open, connected world?
I don't think it has to invent anything, just use human architecture as a reference, and create places that look like they are lived-in. First Bioshiock was released early in X360 lifecycle, so that might explain abstract levels, but the technology is definitely there now
I guess one of the explanations for large blocky layouts could also be that there had to be a sufficient space for Big Daddies to navigate and fight.
-
Well I mean it was based off System Shock initially, so I think a lot of that design comes straight back to gameplay. It's funny because I'm the weirdo who vastly preferred the last game. I like the style of Bio1 but something about it always struck me as it feeling like a chore to complete every time I've played it. You get YouTubers like the Act Man who treat it like it's an untouchable legend but I never had that kind of admiration for it.
I can agree the level design and overall layout, definitely lends a hand to this sentiment.-
-
1
-
- Report
-
Deathloop β what a mess of a game. I'd love to see a post-mortem on it some day. I hope Arkane is doing okay though.
- Show previous comments 24 more
-
Thanks to this thread I am currently playing Deathloop. Have to say I am enjoying it very much, but I can see where it turns people off. The bad first: Yes it's repetitive and enemies respawn, annoying to have to encounter/kill the same baddies over and over. It is a time loop game, so that part is to be expected. Perhaps the back and forth between times of day and revisiting areas once you find info or codes in other areas can be too much backtracking for some. The good: It feels just like Dishonored with a No One Lives Forever candy and bubble gum pop vibe. That's a definite plus. Mooncrash will be next to play for a real comparison.
-
-
1
-
- Report
-
-
Unfortunately I can only hide or delete this status update. Would be cool if new threads with new posts could be created.
-
-
1
-
- Report