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Posts
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Posts posted by Frost_Salamander
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2 minutes ago, DavyJones said:
But! I notice that on the first attempt game show me text message (suppose my current location in term of this mission) and I found this in log:
So I believe that this issue fire when game try to show this first start message
That warning is just because I'm using a custom model (the letters on the buildings in the square) and the material declared in the model itself ('font') doesn't actually exist and it's replaced with a new material using a skin. AFAIK it shouldn't cause a crash. That's not to say something in the map isn't causing it though - just no idea what.
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1 hour ago, DavyJones said:
I also confirm. Same on my linux x64 and DM 2.11... about 1.5 sec and segfault
Hmm ok. Sorry about this I'm at a bit of a loss. @nbohr1more any suggestions as to what we can do to troubleshoot this? It looks like we have a fairly reproducible crash on Linux with at least 2 users.
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How do I:
Spoiler'do business' with Hornsby at the Inn? I have the gem from the alley, and he's holding his arm out with the plate. The gem won't come out of my inventory or anything, so I can't drop it on the plate, nor do I have anything else to give him. I've tried 'using' the gem and nothing happens, and nothing seems to be frobable.
Also, why does the inventory icon have that heart outline and it looks like only half the gem is there? I feel like I've missed a bunch of stuff here somehow...
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18 minutes ago, irisx said:
That's weird, it looks I'm consistently getting a segfault about 1.5 seconds into the mission (DM 2.11 @ linux x64 + nVidia, no addons or mods used).
Will investigate further, just thought to ask if anybody else is seeing this.
A couple of us have seen crashes. I think @VanishedOne was seeing similar to you on Linux. I don't know what's causing it, or how to debug them . I've made crash dumps available here for anyone that knows what to do with them:
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8 minutes ago, Marbrien said:
OK, did all that, entered the hotel via the lower arch, opened the shutter onto the square, went to the old town then via the canal into the church, and this time he was there.
Ok happy to hear it worked this time and thanks for doing all that.
So yeah, I don't really have an explanation unfortunately . If you still have the save game, maybe DM it to me and I can try to reproduce on my end.
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2 minutes ago, Marbrien said:
Do I need to do anything in the hotel before I go to the church?
No you can head straight there.
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16 minutes ago, Marbrien said:
Rather than a complete restart, I loaded a save from before my entry into the hotel. This time I entered the hotel, again before going to the mansion or church, but did so via the river side instead. Having knocked everyone out in the hotel, I then went directly to the church. Coates was there, with Griffin and the 2 body guards. So the bug seems to be linked with the hotel entry method is some way.
Could you try re-entering the hotel again the first way, from that same save and see if it happens again?
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1 hour ago, Marbrien said:
I was balcony hopping along the north side of the square and missed one, but landed instead on the ledge of one of the open arches above the hotel's front door. That's how I got in. I took a little damage, but since those arches have no windows or bars I assumed it was a legitimate means of entry. There were two Coates' body guards in the hotel bar, but no Coates. I only discovered later that you could enter the hotel from the river side. I just returned now to the hotel to see if my subsequent entry into his mansion has triggered his appearence, but it has not.
yeah that's perfectly legitimate. I'm afraid it's a bug, and I don't know why it happened. The spawn script will only run once, so it was triggered and won't run again. The only thing I could suggest is a restart .
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8 hours ago, Xolvix said:
Finished the mission, great work and very interesting to play with a ton of small details that I love seeing. But a few questions:
- Did the method of killing Coates matter in the end? The briefing recommends something subtle like an accident, so given he spawned in the Church I decided to knock him out and stuck his head into the Baptismal font and waited a few seconds. It worked, but I also tried just shooting him in the head with an arrow. As far as the objectives were concerned both were considered valid, but one was more... obvious than the other. I didn't know if the game would take the method of assassination into account so I tried both and stuck with the drowning one.
- I had an unfinished objective to "find out what happened to this Atkinson fellow". Near the end of the game I was able to locate his body, but this didn't tick the objective off. After finishing my playthrough, I decided to noclip around the map and found some areas I never noticed including a small room with an incriminating paper in a bin. Once I read that, the objective was marked off, but I kinda feel that if you found his body, even without that paper I still think that technically you have indeed found out what happened to him.
HI @Xolvix:
Spoiler- the method of assassination doesn't matter, no but I wanted to steer the player into being a bit more creative about it, hence removing the sword and broadheads. I only provided the arrows for the church because I thought it would be fun to shoot him from the rafters and provide an 'easy' method for players who wouldn't have the patience to deal with church marble floor. Those arrows are only spawned if Coates is spawned in the church however so you can't use them in other scenarios. I would love to be able to have the player throw him from height as well, but TDM doesn't damage ragdolls if you drop them.
- Regarding the Atkinson/Burns objective. Yeah the objective could probably be worded better, but as you can probably guess the objective is really about the entire context, not just finding his body. So you want answers as to who he was, why he was killed, who did it, etc.
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4 minutes ago, Marbrien said:
That's right, he's not in any of the three named locations. Presumably, despite Coates enjoying disguises, the player should be able to identify him somehow otherwise they would be repeatedly failing the 'don't kill non-targets' objective.
it sounds like he didn't spawn - I'm guessing this is a bug although nobody experienced it in beta.
Can you remember exactly how you entered the hotel?
Spoileras for identifying him, he's wearing a red coat and red hat like it says in the briefing.
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2 minutes ago, Marbrien said:
I have a problem. Playing on Expert, I went to the hotel first. I have done the optional objectives relating to Atkinson, Burns, and Sharpe. I have 866 loot. I'm still getting warning messages about entering the prison, although I have made some limited forays in there out of curiosity. I haven't found the combo for the hotel safe. But I can't seem to find Coates. The first post indicates he should be
, but the only people in there are Griffin and two of Coates' bodyguards, all now unconscious. Is it me or is something wrong?
SpoilerYes he should be in the church if you went to the hotel first. I'm guessing you've been to the mansion and he's not there either?
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21 minutes ago, nbohr1more said:
I have fixed the package on the mirrors.
For some reasons Github was renaming files to their file paths when I downloaded the package from there
so had to repack the mission but I must have overlooked these. ( sorry )
I'll have to see whether different browsers behave differently but even now if I try to gather the package from github it is a mess of filenames that are supposed to be file paths.
Thanks!
The file paths thing is strange - might it be something on your end though? It's never been a problem for myself or any of the testers in any of the FMs I've done and they've all been distributed via Github.
If I have to do an update I'll get you the file some other way, as the repack step just adds room for error.
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Hmm yeah. I just checked the original .pk4 in the Github link I provided and it's fine there, but the version on the mirrors has the extra folder in it.
@Xolvix try running it from here and see if that works: https://github.com/FrostSalamander/fsx/releases/download/1.0/highex.pk4
@nbohr1more it seems there's an issue with the version on the mirrors...
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4 minutes ago, wesp5 said:
You should now rename "In Plain Sight",
yeah that's the plan
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Just now, datiswous said:
Congrats on the release! I understand my beta play submission came too late to get me credited. No problemo.
ah sorry no not too late just forgot will add...
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- Popular Post
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Announcing the next installment of 'The Lieutenant' series: High Expectations!
Never heard of this series before? That's because I just made it up. Actually, it continues on from my previous FM, In Plain Sight. You don't need to have played In Plain Sight before, but there are some references to it in the readables that might not make sense if you haven't (some of which will be spoiler-ish).
"Follow the Lieutenant on his next mission to the City of Highborough"
Mission Type: City Missions
Beta Testers (thank you all!!! @wesp5 @Acolytesix @Shadow @Cambridge Spy @AluminumHaste @jaxa @thebigh @joebarnin @Mezla @snatcher @datiswous
Extra credit goes to @Mezla for providing the idea behind one of the objectives!
Notes:
- TDM 2.11 required
- You can explore most of the map from the start of the mission, but if you find yourself getting a bit lost or unfocused, just concentrate on the main objective
- Your objectives will become visible after you read your briefing in your inventory
- The map does not contain any secrets
- The only difference in the difficulties is the (optional) loot goal
This mission has some replay potential built-in. Explanation below, but I suggest you read this only after your first playthrough:
Spoiler warning!:
SpoilerThe target spawns in different places depending on where you visit first, allowing for a different experience each time:
- If you visit the hotel first, he will spawn in the church
- If you visit the mansion first, he will spawn in the hotel
- If you visit the church first, he will spawn in the mansion
Download links (v1.4):
Proton Drive: https://drive.proton.me/urls/ZDTKN6DDM4#8Re0CpARxcbc
Github: https://github.com/FrostSalamander/fsx/releases/download/1.4/highex.pk4
Screenshots: https://flic.kr/s/aHBqjAB8qt
Known Issues
- it appears that to some players keys bound to AI are unfrobable. I don't have a solution as I've never been able to reproduce it. As a mitigation, for these doors you can either lockpick them or an alternate key will be available.
Other hints
Atkinson/Burns objective
This objective is more about rewarding the 'explorer' types. It's optional and requires you to find a lot of stuff to piece together the whole story of what happened. Most of these are not really 'hidden', but rather require a visit to most of the accessible areas of the map. If you have given up searching, then:
SpoilerTo complete this objective, you need to:
- find Atkinson himself
- find and read a letter from Burns to Atkinson in the hotel room 21
- find and read a note from Atkinson in the The Hammer pub
- find and read Burns' journal
- find and read the first letter from Atkinson to Burns in Coates' office in the mansion
- find and read the letter from Coates to Sharpe in Sharpe's office in the mansion
- find and read the letter from the Mayor to Commander Bryant in the Watch Station
Hotel Safe Combination
hint:
SpoilerThoroughly search the hotel penthouse suite
spoiler:
Spoilerlook on top of the cabinet in the main room in the hotel penthouse suite
What's going on with Brother Gregory?
If this isn't clear, then read on:
SpoilerThere are 3 things that explain what's happening here:
- you need to access the upper floor/attic of the bookshop in Old Town and read the journal
- read the letter on Father Frederick's desk in the Abbey
- read the letter from Coates to Sharpe in Sharpe's office in the mansion
Finding the loot statue will 'cure' Brother Gregory
There's a wooden door in the prison that I can't open...
hint:
SpoilerThat door can only be opened from the other side. You need to find another way into that room.
spoiler:
SpoilerThat's the door to the prison/chapel office. It's accessible from the chapel by climbing up onto the rafters and entering the stained-glass windows. There is a key to door on the desk.
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how do I:
Spoileruse the teleporter in the mage's tower? I found the crystal and put it in the thing on the wall. I've tried frobbing the teleporter, standing over the symbol, etc. What am I doing wrong?
EDIT: nevermind, figured it out.
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30 minutes ago, JackFarmer said:
In other words: no solution to this problem, right?
correct. Although I thought it worked with clear glass and you are saying it doesn't?
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6 minutes ago, JackFarmer said:
I had this discussion here, but it was about warp glass. Maybe somewhat related?
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4 minutes ago, joebarnin said:
Official support within DM would be great, but I suspect it could be done now using something like this:
- Create "go to location x" as the last objective in the mission. This is a "controlled by external script" objective.(assuming the last step in the mission is to go to a location)
- At location x, create a triggle_multiple that calls a script
- The script checks that all other objectives have been met. If so, display the GUI debrief page(s). Then, when the player finishes reading, set final objective to Complete. Mission will end.
This assumes it is possible to display an arbitrary GUI in the middle of a mission. For my WIP, I want a debrief, so I'll experiment with this.
I did something like this for Hare in the Snare, although it plays a video instead of showing a GUI.
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I just stumbled across this comment from @stgatilov and was wondering if the GUI-based debrief was implemented. Turns out is wasn't, so consider this an official feature request
My own requirements aren't terribly complicated - just the ability to either:
- display a page or pages similar to the briefing
- show just a custom image (e.g. a newspaper article or something)
- display a readable like in the game (again the newspaper example works here).
Not sure if it should display before the stats screen or after?
I've only put about 2 minutes of thought into this, so I imagine others will have more to add.
Also, I'm scared of working with GUI files, so making it as simple as possible would be great (especially if it's just to display an image).
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On 12/20/2021 at 2:23 PM, stgatilov said:
For some reason, there is no GUI-based debriefing right now, but we can add it in 2.11 if desired. That would make briefing/debriefing symmetric.
Did this ever happen? I would like that...
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It's not a custom one, it's a core TDM prefab: containers/openable/jewelry_box_silver.pfb
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4 hours ago, JackFarmer said:
Give the relevant info location entities the property
ambient_light_dynamic - 0 0 0
That appears to have done it! Thank you.
Fan Mission: The Lieutenant 2: High Expectations by Frost_Salamander (2023/04/24)
in Fan Missions
Posted
That yelling you hear might be a guard running to help another guard who has spotted you. Either that or it's just the random 'city' noises in the background (although I have no idea what they say ).
Anyways, a hint:
you need to get in via the rooftops. Look for ways to get up there.
outright spoiler:
There are a few ways to get up, but the easiest is to jump up on the awning in the corner of the street just south of where Lennard's gate is. From there you can climb up the supports and enter the lodge. Go through the lodge and out the door on the other side, and from there onto the roof and you will see a gap in the rooftops with a pipe you can climb down.