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Lesson of the day: Spawnargs are stored in the savegame, so adding a new spawnarg, don't expect it to show up when you load up a saved game. :-)
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It took me half an hour until I realized what was going wrong!! ^^
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You mean your re-load was reverting back before the new spawnarg was added? Yeah.
(I first thought you re-loaded a game saved after the new spawnarg was added, but the saved spanwarg wasn't there like it should have been, which made your sentence very confusing.)
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Many years ago, savegame also had all "editor" spawnargs stored in them. They took most of the size of save files =)
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