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Showing results for '/tags/forums/debug/'.
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Debugger tip of the day: don't attempt to dmap a proper, huge map using a debug build of the engine. Waiting 40 minutes and counting for this one, whereas it takes me about 30 seconds to make a release build and a few minutes to dmap. Only reason I haven't aborted it is I that I keep expecting it to finish in the next couple of minutes.
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Ouch. Just checking, do you have vsync turned off?
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I do, but it's tolerable anyway. That's only the first dmap: each time after that takes about 2 minutes. I just play windowed when testing my own map so that I can tab away (it's a very focus-hungry window) while it works.
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Map loading also takes longer the first time. Dmapping includes collision creation, pathfinding etc., so I guess the engine has to load some stuff to properly dmap.
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Fleshy beds should now be resolved: http://forums.thedarkmod.com/topic/17587-the-assets-of-aosys/?p=398777
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Possibility to rescale the hud: http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/?p=398521 Feedback appreciated
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For the diehards, i created a Ironman mode mod for tdm. http://forums.thedarkmod.com/topic/18518-would-it-be-possible-to-implement-an-ironman-mode-in-darkmod
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created a ironman-mode for TDM. For more info, see http://forums.thedarkmod.com/topic/18518-would-it-be-possible-to-implement-an-ironman-mode-in-darkmod/
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Working on a litte expiremental deusexthemed tdm mission http://forums.thedarkmod.com/topic/18512-deus-ex-mod-like-dark-mod-is-to-thief
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Dishonoured 2: Tweaks and Fixes guide - http://forums.thedarkmod.com/topic/18494-dishonored-2-tweaks-and-settings/?p=397014
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National Geographic: Mars - http://forums.thedarkmod.com/topic/18488-this-is-what-i-helped-with-today/
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Figured out how to crossfade normal maps completing Obsttortes work: http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/page-14?do=findComment&comment=395180