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Searched results for '/tags/forums/fan mission/' or tags 'forums/fan mission/q=/tags/forums/fan mission/&'.
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You lie threw your teeth, then you must not have the Vista 64 version with a quad core processor..I reinstalled vista and before and after I up dated the dark mod I try playing and still get the same error. No objectives and after clicking on the objectives it says couldn't load maps maps/outpost, BUT it says this on every fm just the map name after /. And it still take at least 2 times to load the training mission..
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Fan Mission: Crown of Penitence by Jesps (2009/10/17)
Stormbringer951 replied to Fidcal's topic in Fan Missions
It was a short mission, although dumping the entire staff of the mansion into the lord's bed was a fairly amusing pastime (almost beats trying to stack Hammerites). The only criticism that I have is that the path is too linear; I understand that you only built the map in a very short time so that's fair enough. It's just a bit jarring that some doors are just part of the scenery while others weren't. The safe button was well hidden, I searched for it for just long enough to be interesting without becoming frustrating. The flavour text was rather absorbing to read and bits of it made me smile. I'll probably try again on the hardest difficulty; I tried it through on the one below and found that slightly too easy this time. Oh well. -
It's quite outdated. And frankly, it's so small that it's not really worth it. Better to work on a new mission instead.
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Fan Mission: The Outpost by angua & greebo (2009/10/17)
Stormbringer951 replied to greebo's topic in Fan Missions
A very nice shorter mission. The level is well-designed and makes good use of the available space. Plenty of flavour text hanging around, with nothing seemingly out of place. One point though: I think I could probably try to pressure my friends into trying to play TDM using this and I look forwards to trying it pr0 with non-KO. M0ar plz? -
OS: Windows XP Pro SP3 CPU: Intel Quad Core Q6600 @ 2.4GHz RAM: 3GB DDR2 SDRAM Video card: NVIDIA GeForce 8800 GTS 640MB Driver version: 182.05 No problems. I typically run a solid 60 FPS but I get momentary drops to about 45 FPS when outside or there are a lot of lights and AI around. Seems like I sometimes get small "hiccups" when outside, but they're subtle. I get about 15 FPS underwater with bloom on, and 30-60 with it off. Load times are typically around 45 seconds to a minute. Settings are: Resolution: 1280x800 V-Sync on AA: x2 TA: x2 Bloom on Ambient rendering: standard Interaction shader: high quality DarkRadiant: Runs well, unless I open up a full-sized finished map (the training mission, St. Lucia) and then it gets choppy. Runs pretty well again once I filter out all entities.
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that fixed every thing thank you LeatherMan and Fidcal now I am playing the training mission.
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Get use to it I have a 64 bit version of windows and the game will not load a FM at all. Training mission normally take at least 2 startups.
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Thanks Fidcal from some much needed inspiration
robert256 replied to AluminumHaste's topic in The Dark Mod
Nice to see the mission works for ya, us 64 bit OS fans don't get the benefit of the game working the FMs working at all. Very unknown error and there no way around it. -
There's so much anticipation around when there'll be more that I wouldn't dare to release one first. My first ever mission doesn't need THAT much scrutiny. I'll probably end up cooking something up that I'm kind of happy with and hide it behind the release of a relative heavyweight.
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Hmmm quick question; how did you get the map file? Did I upload it somewhere? I can't find it locally lol. No I didn't abandon it, just got sidetracked with new ideas, like the cave with the giant tree in it and the big valley full of trees. I don't mind you playing with it at all. It was going to be part of a larger mission, kinda like life of the party but on the ground, where you go through a city streets/cave/sewers and wind up climbing the cathedral to get in the grate at the top.
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Here is image of error. Also training mission finishes loading but never gets in game just crashes. Enabled compatibility for xp and administrator mode. Please help. Besides that I really like the loading screen and music, too bad I can't play. Doom 3 is updated with latest patch.
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Fan Mission: Crown of Penitence by Jesps (2009/10/17)
xistenze replied to Fidcal's topic in Fan Missions
this mission sounds great but im getting the install issue with only this fm, i got the other working fine, ive tired all the fixes in the faq as well as a combination of my own devising but no luck im downloading it again just in case but i dont like my chances... Prays to the gods of TDM to smite the offending issue -
My DOOM3 is in V:\DOOM 3,I put the mod in it and run from MOD menu, but when click install Mission Doom3 will report error ,detail in the picture following...
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Hey all I almost completed my first mission storywise but now I am wondering what is possible without copyright issues. I know that 'he that must not be named' can't be in it, but what about keepers and other things related to the thief series? It's not an issue if I can't do it, but just wanted to be sure.
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If that's the case, it sounds like there is still some sort of leftover from your unzipping interfering somewhere. As you say, the training mission works, and there is nothing different about that map than the others. They're all installed the same way. Something has just gotten messed up along the way. I don't think being aggressive got you any further than if you had been polite. It has simply been incredibly busy. It's a message forum, posts will sometimes be missed....not by choice, simply by circumstance.
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Well I tried that and received no response, so it seems that the only way you people co-respond is with someones attitude. But look it worked! Bioshocked worked great even a pirated version worked great. you say: have or have not done though. I worked as a professional in the computer maintenance and repair industry for over five years. I been in it for 7 and had my own corporation. So I know what your getting at no need to explain. There is no accusations I'm only stated the facts. You are right about one thing it is free, BUT when companies give free products "they work or they don't release it." Why? because of situations like you are having today. Remember word of the mouth is the most powerful tool in the industry and being a business professional you should know that already. It can easily bring a company down as fast as it starts. (Redownload the FM...and if you're using Internet Explorer, make sure it doesn't change the download to a .zip file...if it does, rename it to .pk4. Drop the newly downloaded .pk4 into doom3\darkmod\fms\. As long as you have the original pk4 that you downloaded in the fms folder, TDM will detect it when you start the mission with the tdm launcher) Tried it had no success.
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So the Mod does work..ok. So you're really just having trouble installing the FM's. Would have been nice to know that...rather than attacking us with a bunch of accusations about our ineptness. Well, you'll need to undo anything you've done with all the unzipping, put things back the way they were. Redownload the FM...and if you're using Internet Explorer, make sure it doesn't change the download to a .zip file...if it does, rename it to .pk4. Drop the newly downloaded .pk4 into doom3\darkmod\fms\. As long as you have the original pk4 that you downloaded in the fms folder, TDM will detect it when you start the mission with the tdm launcher. That's all there is to it. Unfortunately, we have to sort out how to deal with this nonsense with internet explorer, it's a pain in the ass.
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Well for starters I get no objectives, when I click objectives. It gives me a can't load map/maps/oupost. The dark mod does this for every Fm then returns to the menu, after I click buy equipment. I even copied the name of the map over to the fm folder from the Doom3 directory(which had the gamex86 in it). This didn't resolve the issue but was worth a shot. I had no choice to unzip them and put them in there own folder name, in order to have it show up on the in the game menu. Even after I put the pk4 at the end of the folder name or zip file. The DM doesn't detect it this is why I have to unzip them into there own folder. I followed the steps in the FAQ related to my problem, but did nothing for me. Vista 64 up to date fresh install of doom 3 game was patched right after instal 1.3.1 training mission works So what do you think it could be?
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Worked great. Another problem though: I want a guard to have a key for a door, so i added the "inv_map_start" with 1 as value and then added "inv_target" with bob as value. I named the guard bob (not item class, name) when i try it in game i just crash before it loads the mission. I removed the inv_target bob line and it went in my inventory just fine. Also do the guards re-lock doors after they pass them? and can i?
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I'm a noob here, what is the name of your 4 mission Thief 2 campaign? I'd love to play it
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Fan Mission: Crown of Penitence by Jesps (2009/10/17)
Baddcog replied to Fidcal's topic in Fan Missions
Fun so far, haven't played alot. But I gotta say. The victorian aspects of this mission were very well done. Some nice details in there. -
Well, I think there is something going on with the footsteps but part of it might have been me. By the time I got back in game last night I was tired and didn't play much. 1: I turned EAX off. It seemed to help some maybe. But then a guard walked up to me and his footsteps were silent for a bit. It was in Outpost I believe, dark grey floor and maybe carpets nearby. So maybe sound just didn't transfer from carpet to stone floor. But I'll test more this weekend and see if I can pin anything down, either on my end or mod's end. Can't confirm it's not me for sure right now. 2: Seems like invert audio channels was on. I thought in the past I had to use it. Now it seems like I don't. So maybe that's part of it. Again, needs more testing on my side to be sure where the problems lie. EAX on/off didn't seem consistant in short tests to determine EAX on my card at fault. ------------------------- I also noticed some inconsistancies with the AI like gog.bgbrendle stated. Mainly walking into doors is still buggy IMO. They get stuck behind an open door and just keep walking, or you close a door and block it and 'clcik, click,click....' the AI never gets the point he can't open it and wont stop trying. I think I brought this up before, there should be something to tel them after like 3 tries just to give up and go about their business. Same with walking into a wall, if they get stuck they need something to tell them after a bit of repeated motions in a small area to try something else. Also with doors, regarding Ai opening anims. Not sure if they stay further away from door on the side it swings too, they seem to. But the anim has them reach their hand out to open door. But it never really gets close to door, I think maybe it would look better if the anim had more upper body lean to get their hand closer to the door (I'm sure there will always be a gap as getting them to actually touch it would be a major pain). ------------ After starting Outpost I still feel that the players width seems like he has a huge beer belly. There were some coins on a table with dice. Once I moved a chair to get close enough to grab a coin at the far side, the second time I actually had to climb up on the table to reach the coin. Same with some candle sticks on a dining table in the crown mission I believe. Kindof silly to have to mantle onto a table to grab something that looks within reach. That also adds issues with knocking things off, making alot of noise... getting up into well lit areas...
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Many thanks Mike. Yes, a campaign was probably an early idea and may even still be on the website somewhere but we've had to be realistic and funnel our manpower and resources to actually making the tools and assets for FMs to be made. And we still have a huge amount to do! I think it unlikely that it will arise solely from within the team. But who knows? I certainly think there is a good chance that someone will but my own 4-mission campaign for Thief 2 took me 4 years of hard work and T2X must have been a collossal effort not to be taken lightly.
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Fan Mission: Training Mission (2009/10/17)
AnotherShadyCharacter replied to Fidcal's topic in Fan Missions
After I restored default settings, training mission crashes, but pedestal_test is not. -
Ah. Never seen that mission. I guess the key thing here would be making the rat placement brainlessly easy, so that there is no rigging needed by the mapper. (but perhaps, later, you could add manual controls - like trigger-distance, or event-based-spawning - in case someone wants to make something like, say, a noisy event that triggers a whole ton of rats to suddenly scurrying out from behind something). Yeah, my whole problem with permanent rats is... well.. when do you ever SEE rats indoors? (except when they just bolt by for a second) Yeah, the idea was to first think about just regular decals, and then, engine and time-permitting, see if it would make sense to allow the player to draw freely. (it might be taxing to have the engine keep track of 500 tiny dot decals, but maaaaaybe there's a way to bake them into a single decal after each mouse-stroke, or create an on-the-fly projector texture, or something. No idea how the D3 engine works)