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  1. I'd like to better understand what you want. The design of dragging bodies is to hold frob (key down) to drag and release frob (key up) to let go. That way it's impossible to walk away while unintentionally dragging a body. Plus, it's quick to grab and move several body limbs in rapid succession. This is thought to provide a better experience, especially for new players. Towards the beginning of this thread, I created a "tdm_frobhold_drag_body_behavior" cvar. https://forums.thedarkmod.com/index.php?/topic/22198-feature-proposal-frob-to-use-world-item/&do=findComment&comment=487580 "tdm_frobhold_drag_body_behavior", default:"1" Which drag body behavior? 1 --- on frob key up, drop body (limb). 0 --- on second frob, drop body (limb), TDM v2.11 (and prior) behavior. That cvar was removed shortly afterwards, because it was said that it wasn't needed. With that cvar set to 0, a second frob would be required to let go of the body. Is that the behavior that you want? If so, I can add that cvar back. Also, I saw elsewhere that you want the ability to revert back to the old way. If you mean that all of the controls match TDM 2.11, that can be done with "tdm_frobhold_delay 0" and there will be a menu setting to disable it as well.
  2. Okay, I had no idea, I have googled it up now and you are right, to my own surprise. Done, I´ve put some paragraphs which were previously not in spoiler tags into spoilers.
  3. Thebigh is right. The pronunciation tripped me up too, but that is apparently how Leicester is pronounced. Also @TarhielI'm glad you are loving the FM but do you mind putting spoiler tags on your post please
  4. We will look at some of this stuff, but SPOILER tags, please!!!
  5. This may make sense in that the performance impact of the volumetric effect can scale with how much of the effect is filling the screen. We shipped with a “performance mode” but had to setup the entities by hand to do it (so it’s not perfect). If you change the LOD detail settings to “Low” or “Lowest” this will disable certain lights, particles and such that can be very heavy to render. You can try these settings and see if you notice an improvement. If not sending us some pictures of heavy areas (with spoiler tags please) will be helpful with tuning these “performance modes” in subsequent patches. Thanks for playing!
  6. Not to be a nag, but I was thinking about the columns problem. If you go to the view source tab in the wiki article: https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod&action=edit The raw table data is accessible directly: |- !align=left|{{TDM-FM|written|Written in Stone}} |Bikerdude, Amadeus, Dragofer |{{Forumlink|https://forums.thedarkmod.com/index.php?/topic/21265-written-in-stone-beta-210-only-20220128/}} |2022-01-28 |338 |Yes |Yes |CCC 22, Elixir |City Missions |Undead, Horror Themes |- Each pipe character represents one of the columns.
  7. Terrific! The beta test thread is up: https://forums.thedarkmod.com/index.php?/topic/22238-beta-testing-the-spider-and-the-finch/
  8. ladro_DoomConfig_diff.pdf Hello guys ;-) The problem: I'm trying to use the default DoomConfig.cfg, so i unistalled the last mission from the game, renamed the old DoomConfig.cfg, as posted in the Wiki. Relaunch the tdmlauncher.linux, and the game run with sounds, but with no menu, only the mouse arrow pointer, and all is dark, like he missed all the graphics stuff. If i re-use the old DoomConfig.cfg the game start normally. So i compared the 2 files, but i cannot understand *what* exactly do the magic. I would like to have DoomConfig.cfg from scratch beacuse i messed a lot with old one with personal settings, so i need a new one. Any suggestion ? Edit: I uploaded the diff between the old DoomConfig.cfg and the new one, in pdf. Edit2: Nevermind, I solved by deleting all the *.cfg in the root and updating more times with other repository The DoomConfig.cfg now works! Thanks to all ;-) Here is the log starting by console with default (from auto generated) DoomConfig.cfg: ladro@ladro-desktop-dual:~/.doom3/darkmod$ ./tdmlauncher.linux Path to tdmlauncher is /home/ladro/.doom3/darkmod/tdmlauncher.linux Darkmod directory is /home/ladro/.doom3/darkmod/ Trying default value for engine executable is /home/ladro/.doom3/doom.x86 Found engine executable in /home/ladro/.doom3/doom.x86 Current FM is: Full argument string is: +set fs_game darkmod Searching the /proc/ folder for PID files Trying to launch /home/ladro/.doom3/doom.x86 +set fs_game darkmod ladro@ladro-desktop-dual:~/.doom3/darkmod$ DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface eth0 - 192.168.1.98/255.255.255.0 ------ Initializing File System ------ Loaded pk4 /home/ladro/.doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /home/ladro/.doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /home/ladro/.doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /home/ladro/.doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /home/ladro/.doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /home/ladro/.doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /home/ladro/.doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /home/ladro/.doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /home/ladro/.doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /home/ladro/.doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /home/ladro/.doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /home/ladro/.doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/ladro/.doom3/base/VariLight.pk4 with checksum 0x251705b3 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xb614412a Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xd3c93b9 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0x1b94766a Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x63ad7457 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0xf06ccbbc Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0xdf4df0d Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe65f413c Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa7e94073 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0xa6cf2f83 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0xde3b2acb Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x2618e8e3 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x8f18ed05 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_base01.pk4 with checksum 0x6c2ceadc Loaded pk4 /home/ladro/.doom3/darkmod/tdm_defs01.pk4 with checksum 0xc7e40962 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_env01.pk4 with checksum 0xef20829c Loaded pk4 /home/ladro/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0xa22b6d81 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_game01.pk4 with checksum 0xfc0dd019 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_game02.pk4 with checksum 0xe15da12f Loaded pk4 /home/ladro/.doom3/darkmod/tdm_gui01.pk4 with checksum 0xbea53348 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0xd4134c90 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_models01.pk4 with checksum 0xdd1a9385 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_models02.pk4 with checksum 0xff7ecae0 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_models03.pk4 with checksum 0x3720b1ee Loaded pk4 /home/ladro/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x2c3db314 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_player01.pk4 with checksum 0xdc3c461f Loaded pk4 /home/ladro/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0xa72cdc30 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x90b7b042 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0xd113887e Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0xee239f69 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0xf7de236d Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x1a0a3145 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0xf05bac72 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe4b6ac34 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0x2889e957 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0xb2e22b85 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0xf1c26d3f Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xbafbc8f1 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x73962fb7 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0x42e77da1 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0xe25f0af4 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x3bbe655e Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x1ab5f19c Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x816966bc Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_nature02.pk4 with checksum 0x6a6ca01 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0x52754974 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0x6e2890f6 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x408665d Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xf089e0f8 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0x39765a65 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0x86614869 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xac3cfc57 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0xab827933 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0x1a602cfd Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xec622128 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xba3d3341 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_wood02.pk4 with checksum 0x74b4525e Current search path: /home/ladro/.doom3/darkmod /home/ladro/.doom3/darkmod/tdm_textures_wood02.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_textures_wood01.pk4 (282 files) /home/ladro/.doom3/darkmod/tdm_textures_window01.pk4 (186 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (153 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (224 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (163 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (262 files) /home/ladro/.doom3/darkmod/tdm_textures_sfx01.pk4 (31 files) /home/ladro/.doom3/darkmod/tdm_textures_roof01.pk4 (58 files) /home/ladro/.doom3/darkmod/tdm_textures_plaster01.pk4 (91 files) /home/ladro/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (23 files) /home/ladro/.doom3/darkmod/tdm_textures_nature02.pk4 (1 files) /home/ladro/.doom3/darkmod/tdm_textures_nature01.pk4 (185 files) /home/ladro/.doom3/darkmod/tdm_textures_metal01.pk4 (228 files) /home/ladro/.doom3/darkmod/tdm_textures_glass01.pk4 (26 files) /home/ladro/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/ladro/.doom3/darkmod/tdm_textures_door01.pk4 (155 files) /home/ladro/.doom3/darkmod/tdm_textures_decals01.pk4 (213 files) /home/ladro/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/ladro/.doom3/darkmod/tdm_textures_base01.pk4 (131 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (20 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals07.pk4 (783 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals06.pk4 (366 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals04.pk4 (1248 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals02.pk4 (1332 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files) /home/ladro/.doom3/darkmod/tdm_sound_sfx02.pk4 (434 files) /home/ladro/.doom3/darkmod/tdm_sound_sfx01.pk4 (355 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient01.pk4 (150 files) /home/ladro/.doom3/darkmod/tdm_prefabs01.pk4 (426 files) /home/ladro/.doom3/darkmod/tdm_player01.pk4 (119 files) /home/ladro/.doom3/darkmod/tdm_models_decls01.pk4 (84 files) /home/ladro/.doom3/darkmod/tdm_models03.pk4 (14 files) /home/ladro/.doom3/darkmod/tdm_models02.pk4 (1690 files) /home/ladro/.doom3/darkmod/tdm_models01.pk4 (1451 files) /home/ladro/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/ladro/.doom3/darkmod/tdm_gui01.pk4 (707 files) /home/ladro/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/ladro/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/ladro/.doom3/darkmod/tdm_fonts01.pk4 (228 files) /home/ladro/.doom3/darkmod/tdm_env01.pk4 (78 files) /home/ladro/.doom3/darkmod/tdm_defs01.pk4 (131 files) /home/ladro/.doom3/darkmod/tdm_base01.pk4 (110 files) /home/ladro/.doom3/darkmod/tdm_ai_steambots01.pk4 (26 files) /home/ladro/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (40 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (53 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (46 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (330 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (100 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (73 files) /home/ladro/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_ai_animals01.pk4 (74 files) /home/ladro/.doom3/base /home/ladro/.doom3/base/VariLight.pk4 (30 files) /home/ladro/.doom3/base/pak008.pk4 (3 files) /home/ladro/.doom3/base/pak007.pk4 (38 files) /home/ladro/.doom3/base/pak006.pk4 (48 files) /home/ladro/.doom3/base/pak005.pk4 (63 files) /home/ladro/.doom3/base/pak004.pk4 (5137 files) /home/ladro/.doom3/base/pak003.pk4 (4676 files) /home/ladro/.doom3/base/pak002.pk4 (6120 files) /home/ladro/.doom3/base/pak001.pk4 (8972 files) /home/ladro/.doom3/base/pak000.pk4 (2698 files) /home/ladro/.doom3/base/game03.pk4 (2 files) /home/ladro/.doom3/base/game02.pk4 (2 files) /home/ladro/.doom3/base/game01.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5203 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5203 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1024x768 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 8600 GT/PCI/SSE2/3DNOW! idCommon::VPrintf: truncated to 4094 characters GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflecti ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.23 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 65532 bytes ) allocated a mix buffer of 49152 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/ladro/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/ladro/.doom3/darkmod/gamex86.so Found AMD CPU, features: MMX SSE SSE2 SSE3 3DNow! CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 1.03, code revision 4377 Build date: Dec 21 2010 WARNING: file def/weapon_pistol2.def, line 103: entityDef 'weapon_pistol' previously defined at def/weapon_pistol.def:48 WARNING: file def/weapon_pistol2.def, line 111: entityDef 'moveable_item_pistol' previously defined at def/weapon_pistol.def:109 WARNING: file def/weapon_pistol2.def, line 124: model 'worldmodel_pistol' previously defined at def/weapon_pistol.def:117 WARNING: file def/weapon_pistol2.def, line 150: model 'viewmodel_pistol' previously defined at def/weapon_pistol.def:130 WARNING: file def/weapon_pistol2.def, line 182: entityDef 'damage_bullet_pistol' previously defined at def/weapon_pistol.def:156 WARNING: file def/weapon_pistol2.def, line 246: entityDef 'projectile_bullet_pistol' previously defined at def/weapon_pistol.def:188 Initializing event system ...757 event definitions Initializing class hierarchy ...166 classes, 726720 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 2200 MHz Compiled 'removeInitialSplineAngles': 254.8 ms ---------- Compile stats ---------- Memory usage: Strings: 41, 6512 bytes Statements: 19209, 384180 bytes Functions: 1133, 115852 bytes Variables: 87688 bytes Mem used: 1062088 bytes Static data: 2277552 bytes Allocated: 2784064 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 Renderpipe: Trying to open file: /dev/shm/tdm_lg_render.tga Renderpipe: File opened: /dev/shm/tdm_lg_render.tga Found 0 new mission packages. Found 42 mods in the FM folder. Parsed 41 mission declarations. -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download_lit WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/button_restart_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_menu WARNING: Couldn't load image: guis/assets/mission_failure/button_menu_lit WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- Opening IP socket: localhost:-1 --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/button_menu WARNING: Couldn't load image: guis/assets/mission_failure/button_menu_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/button_restart_lit WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: file def/weapon_pistol2.def, line 103: entityDef 'weapon_pistol' previously defined at def/weapon_pistol.def:48 WARNING: file def/weapon_pistol2.def, line 111: entityDef 'moveable_item_pistol' previously defined at def/weapon_pistol.def:109 WARNING: file def/weapon_pistol2.def, line 124: model 'worldmodel_pistol' previously defined at def/weapon_pistol.def:117 WARNING: file def/weapon_pistol2.def, line 150: model 'viewmodel_pistol' previously defined at def/weapon_pistol.def:130 WARNING: file def/weapon_pistol2.def, line 182: entityDef 'damage_bullet_pistol' previously defined at def/weapon_pistol.def:156 WARNING: file def/weapon_pistol2.def, line 246: entityDef 'projectile_bullet_pistol' previously defined at def/weapon_pistol.def:188 196 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 17332 2016 MB System Memory 256 MB Video Memory Async thread started guid set to u2IvTyny/no missed 1 sound updates
  9. mircea@linux-qz0r:~> objdump -p /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/darkradiant /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/darkradiant: file format elf64-x86-64 Program Header: PHDR off 0x0000000000000040 vaddr 0x0000000000400040 paddr 0x0000000000400040 align 2**3 filesz 0x0000000000000268 memsz 0x0000000000000268 flags r-- INTERP off 0x00000000000002a8 vaddr 0x00000000004002a8 paddr 0x00000000004002a8 align 2**0 filesz 0x000000000000001c memsz 0x000000000000001c flags r-- LOAD off 0x0000000000000000 vaddr 0x0000000000400000 paddr 0x0000000000400000 align 2**12 filesz 0x0000000000085048 memsz 0x0000000000085048 flags r-- LOAD off 0x0000000000086000 vaddr 0x0000000000486000 paddr 0x0000000000486000 align 2**12 filesz 0x000000000036b7b5 memsz 0x000000000036b7b5 flags r-x LOAD off 0x00000000003f2000 vaddr 0x00000000007f2000 paddr 0x00000000007f2000 align 2**12 filesz 0x00000000000b0a4a memsz 0x00000000000b0a4a flags r-- LOAD off 0x00000000004a3a30 vaddr 0x00000000008a4a30 paddr 0x00000000008a4a30 align 2**12 filesz 0x00000000000369f0 memsz 0x000000000003e310 flags rw- DYNAMIC off 0x00000000004d6c38 vaddr 0x00000000008d7c38 paddr 0x00000000008d7c38 align 2**3 filesz 0x0000000000000360 memsz 0x0000000000000360 flags rw- NOTE off 0x00000000000002c4 vaddr 0x00000000004002c4 paddr 0x00000000004002c4 align 2**2 filesz 0x0000000000000044 memsz 0x0000000000000044 flags r-- EH_FRAME off 0x00000000004108dc vaddr 0x00000000008108dc paddr 0x00000000008108dc align 2**2 filesz 0x000000000000f1e4 memsz 0x000000000000f1e4 flags r-- STACK off 0x0000000000000000 vaddr 0x0000000000000000 paddr 0x0000000000000000 align 2**4 filesz 0x0000000000000000 memsz 0x0000000000000000 flags rw- RELRO off 0x00000000004a3a30 vaddr 0x00000000008a4a30 paddr 0x00000000008a4a30 align 2**0 filesz 0x00000000000345d0 memsz 0x00000000000345d0 flags r-- Dynamic Section: NEEDED libwxutil.so NEEDED libxmlutil.so NEEDED libxml2.so.2 NEEDED libscenegraph.so NEEDED libmath.so NEEDED libwx_baseu-suse.so.3.0.4 NEEDED libwx_gtk2u_core-suse.so.3.0.4 NEEDED libwx_gtk2u_stc-suse.so.3.0.4 NEEDED libwx_gtk2u_adv-suse.so.3.0.4 NEEDED libwx_gtk2u_gl-suse.so.3.0.4 NEEDED libwx_gtk2u_xrc-suse.so.3.0.4 NEEDED libsigc-2.0.so.0 NEEDED libftgl.so.2 NEEDED libGLEW.so.2.2 NEEDED libX11.so.6 NEEDED libGLU.so.1 NEEDED libGL.so.1 NEEDED libdl.so.2 NEEDED libstdc++.so.6 NEEDED libm.so.6 NEEDED libgcc_s.so.1 NEEDED libpthread.so.0 NEEDED libc.so.6 NEEDED ld-linux-x86-64.so.2 RUNPATH $ORIGIN/../lib/darkradiant INIT 0x0000000000486000 FINI 0x00000000007f17a8 INIT_ARRAY 0x00000000008a4a30 INIT_ARRAYSZ 0x0000000000000548 FINI_ARRAY 0x00000000008a4f78 FINI_ARRAYSZ 0x0000000000000008 HASH 0x0000000000400308 GNU_HASH 0x0000000000404a00 STRTAB 0x0000000000414da8 SYMTAB 0x0000000000406480 STRSZ 0x000000000001b9a2 SYMENT 0x0000000000000018 DEBUG 0x0000000000000000 PLTGOT 0x00000000008d9000 PLTRELSZ 0x0000000000004b78 PLTREL 0x0000000000000007 JMPREL 0x00000000004804d0 RELA 0x0000000000431d68 RELASZ 0x000000000004e768 RELAENT 0x0000000000000018 VERNEED 0x0000000000431ab8 VERNEEDNUM 0x000000000000000d VERSYM 0x000000000043074a Version References: required from ld-linux-x86-64.so.2: 0x0d696913 0x00 30 GLIBC_2.3 required from libwx_gtk2u_stc-suse.so.3.0.4: 0x0cdb2640 0x00 25 WXU_3.0 required from libgcc_s.so.1: 0x0b792650 0x00 22 GCC_3.0 required from libpthread.so.0: 0x09691a75 0x00 18 GLIBC_2.2.5 required from libm.so.6: 0x06969189 0x00 28 GLIBC_2.29 0x09691a75 0x00 17 GLIBC_2.2.5 required from libwx_gtk2u_gl-suse.so.3.0.4: 0x0cdb2640 0x00 16 WXU_3.0 required from libwx_gtk2u_adv-suse.so.3.0.4: 0x0cdb2640 0x00 11 WXU_3.0 required from libwx_gtk2u_xrc-suse.so.3.0.4: 0x0cdb2640 0x00 10 WXU_3.0 required from libc.so.6: 0x06969194 0x00 26 GLIBC_2.14 0x0d696913 0x00 21 GLIBC_2.3 0x09691a75 0x00 09 GLIBC_2.2.5 required from libdl.so.2: 0x09691a75 0x00 06 GLIBC_2.2.5 required from libwx_baseu-suse.so.3.0.4: 0x0cdb2640 0x00 04 WXU_3.0 required from libstdc++.so.6: 0x0bafd178 0x00 31 CXXABI_1.3.8 0x0afd17f1 0x00 29 CXXABI_1.3.11 0x0bafd172 0x00 27 CXXABI_1.3.2 0x0bafd173 0x00 24 CXXABI_1.3.3 0x0297f864 0x00 23 GLIBCXX_3.4.14 0x02297f89 0x00 20 GLIBCXX_3.4.9 0x0297f872 0x00 19 GLIBCXX_3.4.22 0x0297f870 0x00 15 GLIBCXX_3.4.20 0x0bafd179 0x00 14 CXXABI_1.3.9 0x0297f861 0x00 13 GLIBCXX_3.4.11 0x056bafd3 0x00 12 CXXABI_1.3 0x0297f865 0x00 08 GLIBCXX_3.4.15 0x08922974 0x00 07 GLIBCXX_3.4 0x0297f871 0x00 05 GLIBCXX_3.4.21 0x0297f876 0x00 03 GLIBCXX_3.4.26 required from libwx_gtk2u_core-suse.so.3.0.4: 0x0cdb2640 0x00 02 WXU_3.0 mircea@linux-qz0r:~> ldd /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/darkradiant linux-vdso.so.1 (0x00007ffcec1e6000) libwxutil.so => /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/../lib/darkradiant/libwxutil.so (0x00007fa5ad06e000) libxmlutil.so => /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/../lib/darkradiant/libxmlutil.so (0x00007fa5ad063000) libxml2.so.2 => /usr/lib64/libxml2.so.2 (0x00007fa5ace9a000) libscenegraph.so => /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/../lib/darkradiant/libscenegraph.so (0x00007fa5ace60000) libmath.so => /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/../lib/darkradiant/libmath.so (0x00007fa5ace52000) libwx_baseu-suse.so.3.0.4 => /usr/lib64/libwx_baseu-suse.so.3.0.4 (0x00007fa5acc80000) libwx_gtk2u_core-suse.so.3.0.4 => /usr/lib64/libwx_gtk2u_core-suse.so.3.0.4 (0x00007fa5ac6e0000) libwx_gtk2u_stc-suse.so.3.0.4 => /usr/lib64/libwx_gtk2u_stc-suse.so.3.0.4 (0x00007fa5ac56d000) libwx_gtk2u_adv-suse.so.3.0.4 => /usr/lib64/libwx_gtk2u_adv-suse.so.3.0.4 (0x00007fa5ac3b4000) libwx_gtk2u_gl-suse.so.3.0.4 => /usr/lib64/libwx_gtk2u_gl-suse.so.3.0.4 (0x00007fa5ac39c000) libwx_gtk2u_xrc-suse.so.3.0.4 => /usr/lib64/libwx_gtk2u_xrc-suse.so.3.0.4 (0x00007fa5ac2db000) libsigc-2.0.so.0 => /usr/lib64/libsigc-2.0.so.0 (0x00007fa5ac2d2000) libftgl.so.2 => /usr/lib64/libftgl.so.2 (0x00007fa5ac29a000) libGLEW.so.2.2 => /usr/lib64/libGLEW.so.2.2 (0x00007fa5ac1e1000) libX11.so.6 => /usr/lib64/libX11.so.6 (0x00007fa5ac09c000) libGLU.so.1 => /usr/lib64/libGLU.so.1 (0x00007fa5ac046000) libGL.so.1 => /usr/lib64/libGL.so.1 (0x00007fa5abfba000) libdl.so.2 => /lib64/libdl.so.2 (0x00007fa5abfb4000) libstdc++.so.6 => /usr/lib64/libstdc++.so.6 (0x00007fa5abdd1000) libm.so.6 => /lib64/libm.so.6 (0x00007fa5abc8b000) libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00007fa5abc70000) libpthread.so.0 => /lib64/libpthread.so.0 (0x00007fa5abc4e000) libc.so.6 => /lib64/libc.so.6 (0x00007fa5aba83000) /lib64/ld-linux-x86-64.so.2 (0x00007fa5ad1d6000) libz.so.1 => /usr/lib64/libz.so.1 (0x00007fa5aba69000) liblzma.so.5 => /usr/lib64/liblzma.so.5 (0x00007fa5aba34000) libgtk-x11-2.0.so.0 => /usr/lib64/libgtk-x11-2.0.so.0 (0x00007fa5ab5d7000) libgdk-x11-2.0.so.0 => /usr/lib64/libgdk-x11-2.0.so.0 (0x00007fa5ab51a000) libpangocairo-1.0.so.0 => /usr/lib64/libpangocairo-1.0.so.0 (0x00007fa5ab509000) libcairo.so.2 => /usr/lib64/libcairo.so.2 (0x00007fa5ab3d4000) libgdk_pixbuf-2.0.so.0 => /usr/lib64/libgdk_pixbuf-2.0.so.0 (0x00007fa5ab3ab000) libpango-1.0.so.0 => /usr/lib64/libpango-1.0.so.0 (0x00007fa5ab358000) libgobject-2.0.so.0 => /usr/lib64/libgobject-2.0.so.0 (0x00007fa5ab2fe000) libglib-2.0.so.0 => /usr/lib64/libglib-2.0.so.0 (0x00007fa5ab1cc000) libSM.so.6 => /usr/lib64/libSM.so.6 (0x00007fa5ab1c1000) libpng16.so.16 => /usr/lib64/libpng16.so.16 (0x00007fa5ab178000) libjpeg.so.8 => /usr/lib64/libjpeg.so.8 (0x00007fa5ab0f2000) libtiff.so.5 => /usr/lib64/libtiff.so.5 (0x00007fa5ab06f000) libnotify.so.4 => /usr/lib64/libnotify.so.4 (0x00007fa5ab065000) libwx_gtk2u_html-suse.so.3.0.4 => /usr/lib64/libwx_gtk2u_html-suse.so.3.0.4 (0x00007fa5aaf9b000) libwx_baseu_xml-suse.so.3.0.4 => /usr/lib64/libwx_baseu_xml-suse.so.3.0.4 (0x00007fa5aaf88000) libfreetype.so.6 => /usr/lib64/libfreetype.so.6 (0x00007fa5aaec4000) libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x00007fa5aae97000) libGLX.so.0 => /usr/lib64/libGLX.so.0 (0x00007fa5aae65000) libGLdispatch.so.0 => /usr/lib64/libGLdispatch.so.0 (0x00007fa5aadad000) libgmodule-2.0.so.0 => /usr/lib64/libgmodule-2.0.so.0 (0x00007fa5aada7000) libXfixes.so.3 => /usr/lib64/libXfixes.so.3 (0x00007fa5aad9f000) libatk-1.0.so.0 => /usr/lib64/libatk-1.0.so.0 (0x00007fa5aad73000) libgio-2.0.so.0 => /usr/lib64/libgio-2.0.so.0 (0x00007fa5aab90000) libpangoft2-1.0.so.0 => /usr/lib64/libpangoft2-1.0.so.0 (0x00007fa5aab77000) libfontconfig.so.1 => /usr/lib64/libfontconfig.so.1 (0x00007fa5aab2c000) libXrender.so.1 => /usr/lib64/libXrender.so.1 (0x00007fa5aab1f000) libXinerama.so.1 => /usr/lib64/libXinerama.so.1 (0x00007fa5aab1a000) libXi.so.6 => /usr/lib64/libXi.so.6 (0x00007fa5aab05000) libXrandr.so.2 => /usr/lib64/libXrandr.so.2 (0x00007fa5aaaf8000) libXcursor.so.1 => /usr/lib64/libXcursor.so.1 (0x00007fa5aaaeb000) libXcomposite.so.1 => /usr/lib64/libXcomposite.so.1 (0x00007fa5aaae6000) libXdamage.so.1 => /usr/lib64/libXdamage.so.1 (0x00007fa5aaae1000) libXext.so.6 => /usr/lib64/libXext.so.6 (0x00007fa5aaacc000) libpixman-1.so.0 => /usr/lib64/libpixman-1.so.0 (0x00007fa5aaa1f000) libEGL.so.1 => /usr/lib64/libEGL.so.1 (0x00007fa5aaa0d000) libxcb-shm.so.0 => /usr/lib64/libxcb-shm.so.0 (0x00007fa5aaa08000) libxcb-render.so.0 => /usr/lib64/libxcb-render.so.0 (0x00007fa5aa9f8000) libfribidi.so.0 => /usr/lib64/libfribidi.so.0 (0x00007fa5aa9da000) libthai.so.0 => /usr/lib64/libthai.so.0 (0x00007fa5aa9cf000) libharfbuzz.so.0 => /usr/lib64/libharfbuzz.so.0 (0x00007fa5aa8fd000) libffi.so.8 => /usr/lib64/libffi.so.8 (0x00007fa5aa8f1000) libpcre.so.1 => /usr/lib64/libpcre.so.1 (0x00007fa5aa862000) libICE.so.6 => /usr/lib64/libICE.so.6 (0x00007fa5aa844000) libuuid.so.1 => /usr/lib64/libuuid.so.1 (0x00007fa5aa83b000) libzstd.so.1 => /usr/lib64/libzstd.so.1 (0x00007fa5aa786000) libjbig.so.2 => /usr/lib64/libjbig.so.2 (0x00007fa5aa776000) libmspack.so.0 => /usr/lib64/libmspack.so.0 (0x00007fa5aa761000) libexpat.so.1 => /usr/lib64/libexpat.so.1 (0x00007fa5aa72d000) libbz2.so.1 => /usr/lib64/libbz2.so.1 (0x00007fa5aa70c000) libbrotlidec.so.1 => /usr/lib64/libbrotlidec.so.1 (0x00007fa5aa6fe000) libXau.so.6 => /usr/lib64/libXau.so.6 (0x00007fa5aa6f9000) libmount.so.1 => /usr/lib64/libmount.so.1 (0x00007fa5aa6b4000) libselinux.so.1 => /usr/lib64/libselinux.so.1 (0x00007fa5aa688000) libresolv.so.2 => /lib64/libresolv.so.2 (0x00007fa5aa66e000) libdatrie.so.1 => /usr/lib64/libdatrie.so.1 (0x00007fa5aa665000) libgraphite2.so.3 => /usr/lib64/libgraphite2.so.3 (0x00007fa5aa642000) libbrotlicommon.so.1 => /usr/lib64/libbrotlicommon.so.1 (0x00007fa5aa61f000) libblkid.so.1 => /usr/lib64/libblkid.so.1 (0x00007fa5aa5ec000) mircea@linux-qz0r:~> find /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/debug.xml /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/patchthickendialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/patchcreatedialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/readableeditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/objectiveconditionsdialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/lightinspector.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/fonts /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/fonts/FreeMono.ttf /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/fonts/FreeSans.ttf /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/lightinspector.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/camwnd.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/exportasmodeldialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/particleeditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/objectiveconditionsdialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/overlaydialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/aboutdialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/addpropertydialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/findandreplacedialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/addpropertydialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/renderpreview.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/filterdialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/conversationcmdeditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/conversationeditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/objectivecomponentsdialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/camwnd.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/missioninfoeditdialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/modelselector.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/conversationdialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/conversationdialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/missioninforeadmedialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/stimresponseeditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/exportasmodeldialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/difficultyeditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/conversationcmdeditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/missioninforeadmedialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/difficultyeditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/aboutdialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/findandreplacedialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/particleeditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/patchinspector.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/objectiveseditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/objectiveseditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/filtereditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/modelselector.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/conversationeditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/objectivecomponentsdialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/entityclasschooser.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/missioninfoeditdialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/stimresponseeditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/patchthickendialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/readableeditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/patchinspector.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/overlaydialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/entityclasschooser.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/filtereditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/renderpreview.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/filterdialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/patchcreatedialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/commandsystem.xml /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/input.xml /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/menu.xml /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/darkradiant.desktop.in /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/gl /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/gl/zfill_vp.glsl /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/gl/zfill_fp.glsl /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/gl/interaction_fp.glsl /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/gl/interaction_vp.glsl /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/init.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/test.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/commands /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/commands/shift_textures_upwards_randomly.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/commands/ase_export_blend.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/commands/patchsplitter.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/commands/shift_textures_randomly.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/commands/ase_export.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/commands/select_all_models_of_type.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/commands/test_targets.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/commands/example.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/commands/check_for_invalid_visportals.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/commands/export_obj.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/brushtest.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/dialogtest.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/scripts/patchtest.py /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/_quadratic.bmp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/cmenu_add_light.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/sr_icon_light.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/sr_icon_target_reached.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/textureMode16.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/textureApplyToSelection16.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/pointLight32.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/active_layer_invisible.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/select_mousescale.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/view_cameratoggle.bmp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/icon_texture.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/model16green.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/iconConsole16.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/select_mouserotate.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/sr_response_inherited.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/objectives16.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/snap_rotation_pivot.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/stopwatch.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/curve_insert_points.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/logo.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/cmenu_add_model.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/icon_colour.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/sr_response_inactive.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/icon_int.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/icon.bmp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/farClipOut.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/_scratch.bmp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/media-playback-stop.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/sr_icon_invite.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/brush_flipz.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/sr_icon_healing.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/arrow_s24.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/sr_icon_timer.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/_flat.bmp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/textool_select_related.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/cmenu_convert_static.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/scalelockz.bmp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/treeView16.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/refresh.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/monsterclip16.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/patch_weld.bmp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/brush_flipy.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/sr_icon_magic.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/player_start16.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/icon_color.png /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bitmaps/texwindow_uniformsize.png 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/archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/i18n/Makevars /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/i18n/LINGUAS /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/i18n/POTFILES.in /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/lib /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/games /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/games/darkmod.game /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/games/quake3.game /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/games/prey.game /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/games/doom3.game /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/games/doom3-demo.game /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/games/quake4.game /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/games/xreal.game /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/darkradiant /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/user.xml mircea@linux-qz0r:~/Games/Quake/TheDarkMod/DarkRadiant_GIT/build> cat config.h /* Core module file, e.g. "libradiantcore" */ #define CORE_MODULE_LIBRARY "libradiantcore" /* Project version */ #define PACKAGE_VERSION "2.10.0" /* Defined if this is a relocatable build */ #define ENABLE_RELOCATION /* Locale directory */ #define LOCALEDIR "/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/share/locale" /* Package library directory (e.g. /usr/lib/darkradiant) */ #define PKGLIBDIR "/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/lib64/darkradiant" /* Package data directory (e.g. /usr/share/darkradiant) */ #define PKGDATADIR "/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/share/darkradiant" /* HTML directory (e.g. /usr/share/doc/darkradiant) */ /* #undef HTMLDIR */
  10. Welcome to the Dark Mod forums MarsManon! Thank you very much for the kind words about SLL, it's always nice to hear We all worked real hard on bringing Grayman's map to life and I'm glad you enjoyed it
  11. I was so enchanted by this FM, I had to sign up to the forums the same day I finished it to come thank the authors Genuinely, truly incredible work! I was so overwhelmed in places that I resorted to just shouting joy at my monitor two, three, maybe four entirely separate times while playing. Exploring, puzzling, finding something new, trying to use it, and finding it does a whole new, separate, wonderful thing! There aren't enough words inside me to describe the feeling. It was breathtaking. I don't have any specific feedback that hasn't come through this thread before Thanks so much for making this, for all the inspiration and ingenuity and effort it took. If I never play another level this good, in any other game, in my life, I'd be fine with that.
  12. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  13. After a long time and a lot of delays, I'm extremely happy and relieved to announce the release date for my first map; Lords & Legacy, on Friday the 30th of August, 2013! Lords & Legacy v.2.1 Resume: Screenshots: http://imgur.com/a/Lj8UJ#0 Notes: Build time: 2013/03/30 - 2013/08/30 To install, simply put the .pk4 file in your fm folder and install from the in-game mission menu. It is a large mission with optional objectives, so make sure to save often. The ropes in the beginning have a 'slick' surface, to simulate being 'slack lines'. They are difficult, but once you get a hang of the slide they can be fun. A couple of the large areas can be a bit rough on performance, and can be improved by adjusting the LOD slider in video options. A few of visportals open only when you get close. This is to keep the frames smooth inside the respective building, due to early inexperienced design. If you find any bugs which affect the gameplay experience, then you're very welcome to post them here, but please use the spoiler tags. Big thanks to 'Obsttorte', 'Springheel', 'Greyman', 'Bikerdude', 'Sotha' and rest of 'The Dark Mod Team'for all the help, guides and tricks. Also thanks to the other TDM users who provided fantastic support and feedback during the build. Thank you for beta-testing: 'Bikerdude', 'TylerVocal', 'Simplen00b', 'nbohr1more', 'Briareos H.' Special thanks to: 'Danus', 'Dsx' & 'Stanleh' for testing, help and support. v.2.0.1 changelog: Bugs: -The "Master Thief" challenge was impossible to do for a while, due to incorrect values. Fixed. -Getting seen by "The Killer" now also fails the "Ghost" challenge. -The 3 cardplaying guards no longer float mid air, as their chairs are now nailed to the floor. -Fixed the sound of the furnace continuing after the flames were extinguished. -Fixed weird glittering on the power cables around the map. -Fixed some moonlight popping in and out. -Fixed openable windows in Commons, clipping into the frame. -Fixed a book dropping through a desk. -Fixed visportals closing too close in Lancel's Tower, slight hit on performance though. -Added more monsterclip to Service Tower and Robert's Tower's entrance. -Improved a few vis_portals with func_portals. -Replaced curbs in Slums and Commons with some more detailed versions and changed textures. And a lot more little unecessary tweaks. Gameplay: -Added new challenge: (Jack White) - Do not knock-out anyone. -Reduced the amount of starting gear, depending on difficulty. -Added cubemaps to most windows on the map. -Redid most func_statics in Commmons Quarter to reduce tris and increase performance. Draw count is still somewhat high. -Removed all transparent windows as they didn't have actual gameplay value, just a performance drain in exchange for glitchy visuals. -Lancel's safe can no longer be picked. Find the key! -Added a couple minor cosmetic details in the sewers. -Moved a coinpurse from a wealthy commoner's sleeping butt to his nightside table. Also adjusted his furniture so thieves can better move around. -Changed sounds for several doors across the map. Once again, a big thanks to 'Bikerdude' for taking the time help out and locate room for improvement! v.2.0 changelog: Bugs: -Fixed various textures and surfaces and a few minor tweaks. -Tweaked some sounds to be in line with TDM 2.0 changes. -Fixed 2 certain AIs being too sensitive rather than drunk. (Thanks to AluminumHaste!) -Tweaked LOD on some objects, to prevent windows "popping" in and out. Gameplay: -Added more monsterclip to the towers, so the AI can now run up and down stairs. Only the stairs in the small tower has issues still. -Added more monsterclip in the city so the guards can follow you up all stairs. -Added a few minor details. -Windows in the city now dims sound, resulting in less aggro from guards and more convincing soundscape. -Reduced 'draw calls' in all the large areas, increasing performance. The map is still heavy at certain areas. Another big thanks to 'Bikerdude' and 'Greyman', for taking time out of their own schedules to help optimize the map's draw count and other significant adjustements! v.1.0.3 changelog: Bugs: -Fixed 4 black chairs in one of the towers -Fixed a floating painting -Fixed several clipping objects v.1.0.2 changelog: Bugs: -Fixed zfighting in the library's bookshelves -Fixed a black window in one of the towers -Fixed several typos in readables Gameplay: v.1.0.1 changelog: Bugs: -Fixed an issue with the main objectives not being in "sync". -Fixed console spam from a script Gameplay: -Adjusted required loot for each difficulty from "3000, 4000 and 5000" to "2500, 3500 and 4500".
  14. I have to admit that I still don't know why everyone is hating on comic-sans. Not that I actually want to use it, but at keast it is legible... Another question that recently occured to me regarding fonts (sorry to highjack the thread, but as this topic came up, I want to use the opportunity): Which fonts are supported for readables in TDM? And do we have any scrawly/shaky handwriting font? I would like to create a readable that starts in a neat and tidy handwriting and gets more scrawly later on. Just wondered if anyone knows if something like that is possible...
  15. Be able to override fonts of readables, books in the main menu or darkmod.cfg.
  16. Also, I was interested in getting metadata about the TDM fonts. Some forum posts suggested you just rename a font's .dat file to .ttf, and then font tools (like those provided by FreeType) could read it. But all I'm seeing is an unrecognized file format when a read is attempted. ???
  17. Ulysses 2: Protecting the Flock By Sotha The mission starts some time after the events of Ulysses: Genesis, and continues the story of Ulysses. It is a medium sized mission with a focus on stealthy assassinations and hostage liberation. BUILD TIME: 12/2014 - 05/2015 CREDITS The TDM Community is thanked for steady supply of excellent mapping advice. Thanks goes also to everyone contributing to TDM! Voice Actors: Goldwell (as Goubert and Ulysses), Goldwell's Girlfriend (as Alis) Betatesters: Airship Ballet, Ryan101. Special Thanks to: Springheel and Melan (for proofreading). Story: Read & listen it in game. Link: https://drive.google.com/file/d/0BwR0ORZU5sraRGduUWlVRmtsX3c/view?usp=sharing Other: Spoilers: When discussing, please use spoiler tags, like this: [spoiler] Hidden text. [/spoiler] Mirrors: Could someone put this on TDM ingame downloader? Thanks!
  18. @datiswous, made that correction fm_test.subs --> fm_conversations.subs @stgatilov, about srt naming and file location, would you be OK with the following edit? New/changed stuff in italics: srt command is followed by paths to a sound sample and its .srt file, typically with matching filenames. An .srt file is usually placed either with its sound file or in a "subtitles" folder. The .srt file format is described e.g. [1]. The file must be in engine-native encoding (internationalization is not supported yet anyway) and have no BOM mark. It contains a sequence of text messages to show during the sound sample, each with start and end timestamps within the sample's timeline. It is recommended to use common software to create .srt files for sound samples, instead of writing them manually. This way is more flexible but more complicated, and it is only necessary for long sounds, for instance sound sample of a briefing video. It's a simple enough standard that it can be shown as an short example, demonstrating that subtitle segments can have time gaps between them. And the example can show correct TDM usage, without requiring a trip off-site and picking through features that TDM doesn't support. Specifically, the example shows how to define two lines by direct entry, rather than using unsupported message location tags (X1, Y1, etc.). And skips other unavailable SRT font markups like italics, mentioned in the wikipedia description. The example would also show the TDM-specific path treatment. The example could be inserted before the sentence "It is recommended to use common software...."
  19. OK I think I've got to the bottom of this. I've created this forum thread (with bug report): https://forums.thedarkmod.com/index.php?/topic/22221-bug-drowning-ai-in-shallow-water/ I can apply a workaround, although it won't be perfect and the bug itself needs fixing in the engine. There are a few other things that need fixing so will put an update together soonish.
  20. If any mappers have encountered weirdness with kill objectives not working with drowning AI, I think I've found out why. I don't think it would be a particularly difficult one to fix either. I've raised this bug report: https://bugs.thedarkmod.com/view.php?id=6323 Some context here: https://forums.thedarkmod.com/index.php?/topic/21837-fan-mission-the-lieutenant-2-high-expectations-by-frost_salamander-20230424/&do=findComment&comment=487316 I think this is a bug, but just raising here in case some people think otherwise.
  21. FYI, as I work on The Wench, I'm adopting the following style to using parentheses. This differs in my earlier treatment for The Thug and The Lord, where square brackets were more frequent, with a different meaning. (I plan to revisit those subtitles for this and other reasons, after The Wench). [Fragment from my eventual style guide:] TO BE DETERMINED: Some styles of including a speaker ID in a subtitle use parentheses or square brackets. This is not important for subtitling barks, but may be for “verbosity story” subtitles. Parentheses. These are used to refer to what the AI is saying/vocalizing. The most common purpose is: Descriptors for non-word vocalizations that are not otherwise represented, e.g., (coughing) (sneezes) Other purposes, used sparingly, are: Descriptors for vocal style or sound quality, e.g., (sing-song) (hoarsely) Indicating the speaker’s physical or emotional state, e.g. (surprised) (sleepily) (drowning) Providing stage directions or context, e.g., talking (to buddy) Indicating the speaker is actually talking in a foreign language, though shown in English. As the examples indicate, the text within parentheses should be all-lower-case and relatively short (for CPS/WPM considerations). If it refers to the entire phrase, put it at the beginning, and, if using a verb, favor the “...ing” form, e.g. (humming). If it refers to a particular location within the sound file, if using a verb, favor the active-form, e.g., (hums). For a long sound, consider indicating its conclusion: (humming done) or (/humming). Do NOT use parentheses (or square brackets) to enclose speech to indicate: whispering or sotto-voce. Instead, add a prefix word (whispers), (whispering), (confidentially), etc. asides by the speaker. Dashes can be helpful to set off such speech, or an embedded “(aside)”. Be modest in indicating the loudness of a bark; while the voice tone can be evident, the actual volume that a bark is emitted is not under the subtitler’s control. Square Brackets. These are: Mainly reserved for future “verbosity effects” sounds. Can be used for non-vocal sound included with a bark clip, whether associated with the AI or not, but important enough to warrant a subtitle mention. This will be rare. Example: [claps]. Curly Braces. TDM fonts do not support these.
  22. What function are you using to render the subtitle text? Is it idRenderSystemLocal::DrawSmallStringExt() ? The comment above it says it does drop shadow but I didn't analyzed the code at all to know if true. That 480p virtual background rendering, does sounds like a problem, too text at lest, specially when you guys are still using the text textures at max 48 size, like Doom 3. The engine is essentially using the same "basic" text system from quake 2 or even quake, texture atlas, and it makes for blurry text when scaled, specially from 480p. Btw no pressure here just a suggestion, if you haven't looked at the OverDose source code imo you should, they claim is a very advanced quake 2 engine but internally, looking at it, is almost identical to idTech 4 but with a more advanced modern GL render just like TDM engine . I'm talking about that engine, particularly because they upped the text atlas scale to max 96 and you could look how they did it, that should help a little with the blurry text. And IMO, not affect performance that much, specially today when thanks to your fantastic job TDM engine is so fast. Also they even have a nice tool to create fonts for their engine (and other tools and documentation, some of it imo still relevant for Doom 3 editing and perhaps even TDM). And lastly I know is probably not possible and would be a bunch of work for you and I bet you are already busy with other more pressing things but some day, something similar to this would be awesome, if a open source equivalent exists...
  23. I think part of the problem is that fonts are rendered into virtual 640:480 resolution, which is later resized to 16:9 or whatever aspect ratio you have.
  24. That's true. But most TDM fonts have slow readability, which is definitely not what you want in a subtitle. "Stone Print" would be a good substitute for Carleton. I'm not sure we never need a subtitle background. But it could be made a user choice, with a CVar toggle on/off. Regarding moving subs up, this is another compromise. Given that there are up to 3 stacked 2-line subtitles possible, and existing FMs that show messages centered on screen.
  25. morgannr@HERB1:~$ apt-get install libopenal1 E: Could not open lock file /var/lib/dpkg/lock-frontend - open (13: Permission denied) E: Unable to acquire the dpkg frontend lock (/var/lib/dpkg/lock-frontend), are you root? morgannr@HERB1:~$ sudo apt-get install libopenal1 [sudo] password for morgannr: Reading package lists... Done Building dependency tree Reading state information... Done The following package was automatically installed and is no longer required: libqt5multimedia5 Use 'sudo apt autoremove' to remove it. The following additional packages will be installed: libopenal-data libsndio6.1 Suggested packages: libportaudio2 sndiod The following NEW packages will be installed: libopenal-data libopenal1 libsndio6.1 0 upgraded, 3 newly installed, 0 to remove and 33 not upgraded. Need to get 391 kB of archives. After this operation, 924 kB of additional disk space will be used. Do you want to continue? [Y/n] y Get:1 http://archive.linux.duke.edu/ubuntu bionic/universe amd64 libopenal-data all 1:1.18.2-2 [102 kB] Get:2 http://archive.linux.duke.edu/ubuntu bionic/universe amd64 libsndio6.1 amd64 1.1.0-3 [23.4 kB] Get:3 http://archive.linux.duke.edu/ubuntu bionic/universe amd64 libopenal1 amd64 1:1.18.2-2 [266 kB] Fetched 391 kB in 3s (147 kB/s) Selecting previously unselected package libopenal-data. (Reading database ... 271271 files and directories currently installed.) Preparing to unpack .../libopenal-data_1%3a1.18.2-2_all.deb ... Unpacking libopenal-data (1:1.18.2-2) ... Selecting previously unselected package libsndio6.1:amd64. Preparing to unpack .../libsndio6.1_1.1.0-3_amd64.deb ... Unpacking libsndio6.1:amd64 (1.1.0-3) ... Selecting previously unselected package libopenal1:amd64. Preparing to unpack .../libopenal1_1%3a1.18.2-2_amd64.deb ... Unpacking libopenal1:amd64 (1:1.18.2-2) ... Setting up libopenal-data (1:1.18.2-2) ... Processing triggers for libc-bin (2.27-3ubuntu1) ... Setting up libsndio6.1:amd64 (1.1.0-3) ... Setting up libopenal1:amd64 (1:1.18.2-2) ... Processing triggers for libc-bin (2.27-3ubuntu1) ... morgannr@HERB1:~$ cd darkmod morgannr@HERB1:~/darkmod$ ./thedarkmod.x64 TDM 2.07/64 #7932 (7932) linux-x86_64 Jan 27 2019 14:09:10 found interface lo - loopback found interface enp24s0 - 192.168.0.15/255.255.255.0 Found Generic CPU, features: MMX SSE SSE2 SSE3 tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. ------ Initializing File System ------ Current search path: /home/morgannr/darkmod/ /home/morgannr/darkmod/tdm_textures_wood01.pk4 (376 files) /home/morgannr/darkmod/tdm_textures_window01.pk4 (389 files) /home/morgannr/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /home/morgannr/darkmod/tdm_textures_stone_natural01.pk4 (130 files) /home/morgannr/darkmod/tdm_textures_stone_flat01.pk4 (295 files) /home/morgannr/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /home/morgannr/darkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/morgannr/darkmod/tdm_textures_sfx01.pk4 (69 files) /home/morgannr/darkmod/tdm_textures_roof01.pk4 (72 files) /home/morgannr/darkmod/tdm_textures_plaster01.pk4 (142 files) /home/morgannr/darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/morgannr/darkmod/tdm_textures_other01.pk4 (127 files) /home/morgannr/darkmod/tdm_textures_nature01.pk4 (281 files) /home/morgannr/darkmod/tdm_textures_metal01.pk4 (496 files) /home/morgannr/darkmod/tdm_textures_glass01.pk4 (51 files) /home/morgannr/darkmod/tdm_textures_fabric01.pk4 (43 files) /home/morgannr/darkmod/tdm_textures_door01.pk4 (177 files) /home/morgannr/darkmod/tdm_textures_decals01.pk4 (461 files) /home/morgannr/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/morgannr/darkmod/tdm_textures_base01.pk4 (395 files) /home/morgannr/darkmod/tdm_standalone.pk4 (4 files) /home/morgannr/darkmod/tdm_sound_vocals_decls01.pk4 (28 files) /home/morgannr/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/morgannr/darkmod/tdm_sound_vocals06.pk4 (696 files) /home/morgannr/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/morgannr/darkmod/tdm_sound_vocals04.pk4 (2870 files) /home/morgannr/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/morgannr/darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/morgannr/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/morgannr/darkmod/tdm_sound_sfx02.pk4 (605 files) /home/morgannr/darkmod/tdm_sound_sfx01.pk4 (948 files) /home/morgannr/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/morgannr/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/morgannr/darkmod/tdm_sound_ambient02.pk4 (163 files) /home/morgannr/darkmod/tdm_sound_ambient01.pk4 (220 files) /home/morgannr/darkmod/tdm_prefabs01.pk4 (960 files) /home/morgannr/darkmod/tdm_player01.pk4 (125 files) /home/morgannr/darkmod/tdm_models_decls01.pk4 (103 files) /home/morgannr/darkmod/tdm_models02.pk4 (2020 files) /home/morgannr/darkmod/tdm_models01.pk4 (3043 files) /home/morgannr/darkmod/tdm_gui_credits01.pk4 (49 files) /home/morgannr/darkmod/tdm_gui01.pk4 (715 files) /home/morgannr/darkmod/tdm_fonts01.pk4 (696 files) /home/morgannr/darkmod/tdm_env01.pk4 (152 files) /home/morgannr/darkmod/tdm_defs01.pk4 (179 files) /home/morgannr/darkmod/tdm_base01.pk4 (197 files) /home/morgannr/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/morgannr/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/morgannr/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/morgannr/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/morgannr/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/morgannr/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/morgannr/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/morgannr/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /home/morgannr/darkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /home/morgannr/darkmod/tdm_ai_humanoid_females01.pk4 (172 files) /home/morgannr/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/morgannr/darkmod/tdm_ai_base01.pk4 (8 files) /home/morgannr/darkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ /proc/cpuinfo CPU frequency: 1977.46 MHz I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. Couldn't exec editor.cfg - file does not exist. execing default.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo' OpenAL: found device 'GP104 High Definition Audio Controller Digital Stereo (HDMI 2)' OpenAL: using 'OpenAL Soft' OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 OpenAL: found EFX extension OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 800x600 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. 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GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum XF86DGA not available, forcing DGA mouse off ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1070 Ti/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 390.77 v - using GL version 2.0 (core) Checking portable OpenGL extensions... Max texture coords: 8 Max texture units: 32 Max active textures: 192 v - using GL_EXT_texture_compression_s3tc (ext) v - using GL_ARB_texture_compression_rgtc (core+ext) v - using GL_EXT_texture_filter_anisotropic (ext) maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias (ext) v - using GL_EXT_stencil_wrap (ext) v - using GL_ARB_map_buffer_range (core+ext) v - using GL_ARB_vertex_program (ext) v - using GL_ARB_fragment_program (ext) v - using GL_EXT_depth_bounds_test (ext) v - using GL_ARB_framebuffer_object (core+ext) v - using GL_ARB_geometry_shader4 (ext) v - using GL_ARB_pixel_buffer_object (ext) v - using GL_ARB_timer_query (core+ext) v - using GL_KHR_debug (ext) v - using GL_ARB_sync (core+ext) GL fence sync available Max geometry output vertices: 1024 Max geometry output components: 1024 Max vertex attribs: 16 Max env parameters: 256 ----- R_ReloadARBPrograms ----- glprogs/test.vfp 8 glprogs/test.vfp 9 glprogs/interaction.vfp 1 glprogs/interaction.vfp 2 glprogs/bumpyEnvironment.vfp 5 glprogs/bumpyEnvironment.vfp 6 glprogs/ambientLight.vfp 10 glprogs/ambientLight.vfp 11 glprogs/shadow.vp 7 glprogs/environment.vfp 3 glprogs/environment.vfp 4 glprogs/test_direct.vfp 12 glprogs/test_direct.vfp 13 glprogs/interaction_direct.vfp 14 glprogs/interaction_direct.vfp 15 glprogs/soft_particle.vfp 16 glprogs/soft_particle.vfp 17 glprogs/cubic_light_point.vfp 18 glprogs/cubic_light_point.vfp 19 glprogs/cubic_light_proj.vfp 20 glprogs/cubic_light_proj.vfp 21 glprogs/test_cubic_light_point.vfp 22 glprogs/test_cubic_light_point.vfp 23 glprogs/test_cubic_light_proj.vfp 24 glprogs/test_cubic_light_proj.vfp 25 glprogs/ambient_cubic_light.vfp 26 glprogs/ambient_cubic_light.vfp 27 glprogs/cookMath_pass1.vfp 28 glprogs/cookMath_pass1.vfp 29 glprogs/cookMath_pass2.vfp 30 glprogs/cookMath_pass2.vfp 31 glprogs/brightPass_opt.vfp 32 glprogs/brightPass_opt.vfp 33 glprogs/blurx.vfp 34 glprogs/blurx.vfp 35 glprogs/blury.vfp 36 glprogs/blury.vfp 37 glprogs/finalScenePass_opt.vfp 38 glprogs/finalScenePass_opt.vfp 39 ------------------------------- ---------- R_ReloadGLSLPrograms_f ----------- interaction VF ambientInteraction VF stencilShadow VF oldStage VF depthAlpha VF fog VF blend VF cubeMap VF interactionA VF interactionN VF shadowMapA VGF shadowMapN VGF --------------------------------- Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.07/64, linux-x86_64, code revision 7932 Build date: Jan 27 2019 WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 Initializing event system ...842 event definitions Initializing class hierarchy ...171 classes, 1657056 bytes for event callbacks Initializing scripts Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 140.8 ms ---------- Compile stats ---------- Memory usage: Strings: 44, 7352 bytes Statements: 20264, 810560 bytes Functions: 1267, 169756 bytes Variables: 91900 bytes Mem used: 1827840 bytes Static data: 4014424 bytes Allocated: 4862948 bytes Thread size: 7912 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 3 mods in the FM folder. Parsed 0 mission declarations, no mission database file present. -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load sound 'sound' using default session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load sound 'sound' using default WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 5 warnings WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 2296 Async thread started Couldn't exec autocommands.cfg - file does not exist. r_customWidth|Height = 800x600 => widescreenmode = 23, r_aspectRatio = 0 Found 0 new mission packages. Found 3 mods in the FM folder. ============= ReloadEngine start ============= Shutting down sound hardware idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- ------ Initializing File System ------ Current search path: /home/morgannr/darkmod/fms/training_mission /home/morgannr/darkmod/fms/training_mission/training_mission.pk4 (97 files) /home/morgannr/darkmod/ /home/morgannr/darkmod/tdm_textures_wood01.pk4 (376 files) /home/morgannr/darkmod/tdm_textures_window01.pk4 (389 files) /home/morgannr/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /home/morgannr/darkmod/tdm_textures_stone_natural01.pk4 (130 files) /home/morgannr/darkmod/tdm_textures_stone_flat01.pk4 (295 files) /home/morgannr/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /home/morgannr/darkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/morgannr/darkmod/tdm_textures_sfx01.pk4 (69 files) /home/morgannr/darkmod/tdm_textures_roof01.pk4 (72 files) /home/morgannr/darkmod/tdm_textures_plaster01.pk4 (142 files) /home/morgannr/darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/morgannr/darkmod/tdm_textures_other01.pk4 (127 files) /home/morgannr/darkmod/tdm_textures_nature01.pk4 (281 files) /home/morgannr/darkmod/tdm_textures_metal01.pk4 (496 files) /home/morgannr/darkmod/tdm_textures_glass01.pk4 (51 files) /home/morgannr/darkmod/tdm_textures_fabric01.pk4 (43 files) /home/morgannr/darkmod/tdm_textures_door01.pk4 (177 files) /home/morgannr/darkmod/tdm_textures_decals01.pk4 (461 files) /home/morgannr/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/morgannr/darkmod/tdm_textures_base01.pk4 (395 files) /home/morgannr/darkmod/tdm_standalone.pk4 (4 files) /home/morgannr/darkmod/tdm_sound_vocals_decls01.pk4 (28 files) /home/morgannr/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/morgannr/darkmod/tdm_sound_vocals06.pk4 (696 files) /home/morgannr/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/morgannr/darkmod/tdm_sound_vocals04.pk4 (2870 files) /home/morgannr/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/morgannr/darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/morgannr/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/morgannr/darkmod/tdm_sound_sfx02.pk4 (605 files) /home/morgannr/darkmod/tdm_sound_sfx01.pk4 (948 files) /home/morgannr/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/morgannr/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/morgannr/darkmod/tdm_sound_ambient02.pk4 (163 files) /home/morgannr/darkmod/tdm_sound_ambient01.pk4 (220 files) /home/morgannr/darkmod/tdm_prefabs01.pk4 (960 files) /home/morgannr/darkmod/tdm_player01.pk4 (125 files) /home/morgannr/darkmod/tdm_models_decls01.pk4 (103 files) /home/morgannr/darkmod/tdm_models02.pk4 (2020 files) /home/morgannr/darkmod/tdm_models01.pk4 (3043 files) /home/morgannr/darkmod/tdm_gui_credits01.pk4 (49 files) /home/morgannr/darkmod/tdm_gui01.pk4 (715 files) /home/morgannr/darkmod/tdm_fonts01.pk4 (696 files) /home/morgannr/darkmod/tdm_env01.pk4 (152 files) /home/morgannr/darkmod/tdm_defs01.pk4 (179 files) /home/morgannr/darkmod/tdm_base01.pk4 (197 files) /home/morgannr/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/morgannr/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/morgannr/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/morgannr/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/morgannr/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/morgannr/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/morgannr/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/morgannr/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /home/morgannr/darkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /home/morgannr/darkmod/tdm_ai_humanoid_females01.pk4 (172 files) /home/morgannr/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/morgannr/darkmod/tdm_ai_base01.pk4 (8 files) /home/morgannr/darkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- background thread already running Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 145 strings read from strings/fm/english.lang Couldn't exec editor.cfg - file does not exist. execing default.cfg execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 145 strings read from strings/fm/english.lang ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo' OpenAL: found device 'GP104 High Definition Audio Controller Digital Stereo (HDMI 2)' OpenAL: using 'OpenAL Soft' OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 OpenAL: found EFX extension OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 800x600 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce GTX 1070 Ti/PCIe/SSE2 GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1070 Ti/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 390.77 v - using GL version 2.0 (core) Checking portable OpenGL extensions... Max texture coords: 8 Max texture units: 32 Max active textures: 192 v - using GL_EXT_texture_compression_s3tc (ext) v - using GL_ARB_texture_compression_rgtc (core+ext) v - using GL_EXT_texture_filter_anisotropic (ext) maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias (ext) v - using GL_EXT_stencil_wrap (ext) v - using GL_ARB_map_buffer_range (core+ext) v - using GL_ARB_vertex_program (ext) v - using GL_ARB_fragment_program (ext) v - using GL_EXT_depth_bounds_test (ext) v - using GL_ARB_framebuffer_object (core+ext) v - using GL_ARB_geometry_shader4 (ext) v - using GL_ARB_pixel_buffer_object (ext) v - using GL_ARB_timer_query (core+ext) v - using GL_KHR_debug (ext) v - using GL_ARB_sync (core+ext) GL fence sync available Max geometry output vertices: 1024 Max geometry output components: 1024 Max vertex attribs: 16 Max env parameters: 256 ----- R_ReloadARBPrograms ----- glprogs/test.vfp 8 glprogs/test.vfp 9 glprogs/interaction.vfp 1 glprogs/interaction.vfp 2 glprogs/bumpyEnvironment.vfp 5 glprogs/bumpyEnvironment.vfp 6 glprogs/ambientLight.vfp 10 glprogs/ambientLight.vfp 11 glprogs/shadow.vp 7 glprogs/environment.vfp 3 glprogs/environment.vfp 4 glprogs/test_direct.vfp 12 glprogs/test_direct.vfp 13 glprogs/interaction_direct.vfp 14 glprogs/interaction_direct.vfp 15 glprogs/soft_particle.vfp 16 glprogs/soft_particle.vfp 17 glprogs/cubic_light_point.vfp 18 glprogs/cubic_light_point.vfp 19 glprogs/cubic_light_proj.vfp 20 glprogs/cubic_light_proj.vfp 21 glprogs/test_cubic_light_point.vfp 22 glprogs/test_cubic_light_point.vfp 23 glprogs/test_cubic_light_proj.vfp 24 glprogs/test_cubic_light_proj.vfp 25 glprogs/ambient_cubic_light.vfp 26 glprogs/ambient_cubic_light.vfp 27 glprogs/cookMath_pass1.vfp 28 glprogs/cookMath_pass1.vfp 29 glprogs/cookMath_pass2.vfp 30 glprogs/cookMath_pass2.vfp 31 glprogs/brightPass_opt.vfp 32 glprogs/brightPass_opt.vfp 33 glprogs/blurx.vfp 34 glprogs/blurx.vfp 35 glprogs/blury.vfp 36 glprogs/blury.vfp 37 glprogs/finalScenePass_opt.vfp 38 glprogs/finalScenePass_opt.vfp 39 ------------------------------- ---------- R_ReloadGLSLPrograms_f ----------- interaction VF ambientInteraction VF stencilShadow VF oldStage VF depthAlpha VF fog VF blend VF cubeMap VF interactionA VF interactionN VF shadowMapA VGF shadowMapN VGF --------------------------------- Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.07/64, linux-x86_64, code revision 7932 Build date: Jan 27 2019 WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_steam_small' previously defined at particles/tdm_bikerdude.prt:55 WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron_steam' previously defined at particles/tdm_bikerdude.prt:84 WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_ceiling_dust' previously defined at particles/tdm_bikerdude.prt:212 WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_smoke' previously defined at particles/tdm_bikerdude.prt:259 WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286 WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313 WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286 WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313 WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cookingpot_steam' previously defined at particles/tdm_bikerdude.prt:340 WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:368 WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_dust' previously defined at particles/tdm_bikerdude.prt:419 WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_floating_moon_dust' previously defined at particles/tdm_bikerdude.prt:444 WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27 WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 Initializing event system ...842 event definitions Initializing class hierarchy ...171 classes, 3314112 bytes for event callbacks Initializing scripts Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 136.6 ms ---------- Compile stats ---------- Memory usage: Strings: 44, 7352 bytes Statements: 20264, 810560 bytes Functions: 1267, 169756 bytes Variables: 91900 bytes Mem used: 1827840 bytes Static data: 4014424 bytes Allocated: 4862948 bytes Thread size: 7912 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 3 mods in the FM folder. Parsed 3 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: training_mission -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load sound 'sound' using default session initialized -------------------------------------- ============= ReloadEngine end =============== Couldn't exec autocommands.cfg - file does not exist. Found 0 new mission packages. Found 3 mods in the FM folder. [swscaler @ 0x12d38f40] deprecated pixel format used, make sure you did set range correctly [swscaler @ 0x12d38f40] deprecated pixel format used, make sure you did set range correctly DisplayBriefingPage: briefingData is maps/training_mission/mission_briefing DisplayBriefingPage: xdata found. DisplayBriefingPage: numPages is 1 DisplayBriefingPage: current page is 1 Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Applied 0 objective conditions. reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. [swscaler @ 0x12d38f40] deprecated pixel format used, make sure you did set range correctly r_customWidth|Height = 800x600 => widescreenmode = 23, r_aspectRatio = 0 --------- Map Initialization --------- Map: training_mission glprogs/ambientEnvironment.vfp 79 glprogs/ambientEnvironment.vfp 80 glprogs/heatHazeWithMaskAndBlur.vfp 81 glprogs/heatHazeWithMaskAndBlur.vfp 82 glprogs/HeatHazeWithMaskAndDepth.vfp 83 glprogs/HeatHazeWithMaskAndDepth.vfp 84 ----------- Game Map Init ------------ collision data: 637 models 67370 vertices (1578 KB) 112391 edges (3951 KB) 45783 polygons (3380 KB) 6022 brushes (849 KB) 23595 nodes (1106 KB) 68211 polygon refs (1065 KB) 20190 brush refs (315 KB) 35872 internal edges 1148 sharp edges 0 contained polygons removed 0 polygons merged 12247 KB total memory used 281 msec to load collision data. map bounds are (5688.0, 4448.0, 2816.0) max clip sector is (177.8, 278.0, 352.0) 6 KB passage memory used to build PVS 2 msec to calculate PVS 76 areas 182 portals 9 areas visible on average 912 bytes PVS data [Load AAS] loading maps/training_mission.aas48 [Load AAS] loading maps/training_mission.aas96 [Load AAS] loading maps/training_mission.aas32 done. [Load AAS] loading maps/training_mission.aas100 [Load AAS] loading maps/training_mission.aas_rat done. [Load AAS] loading maps/training_mission.aas_elemental ConversationManager: Found 0 valid conversations. Entering tdm_main() Exiting tdm_main() Spawning entities Compiled '/home/morgannr/darkmod/maps/training_mission.script': 11.4 ms ---------- Compile stats ---------- Memory usage: Strings: 45, 7456 bytes Statements: 21206, 848240 bytes Functions: 1316, 175604 bytes Variables: 95652 bytes Mem used: 1893568 bytes Static data: 4014424 bytes Allocated: 4891356 bytes Thread size: 7912 bytes WARNING:unknown model type '_prelight_light_187.2' WARNING:file def/tdm_prop_items.def, line 507: 'replace_anim_idle_sit_tap01' already defined key_guard_3: Fixing inv_category from Keys to #str_02392. key_guard_4: Fixing inv_category from Keys to #str_02392. key_exit1: Fixing inv_category from Keys to #str_02392. StoreRoomKey1: Fixing inv_category from Keys to #str_02392. WARNING:Image name "-" is too short OldChestKey_2: Fixing inv_category from Keys to #str_02392. glprogs/heatHazeWithDepth.vfp 85 glprogs/heatHazeWithDepth.vfp 86 WARNING:idFileSystem::OSPathToRelativePath failed on WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'. ... 2795 entities spawned, 0 inhibited ==== Processing events ==== Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Applied 0 objective conditions. [aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0. [aas_rat]: Assigned 0 multistatemover positions to AAS areas and ignored 0. -------------------------------------- SpawnPlayer: 0 WARNING:Couldn't load sound 'player_sounds_doublevision' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default WARNING:Couldn't load sound 'player_sounds_guienter' using default WARNING:Couldn't load sound 'player_sounds_guiexit' using default WARNING:Couldn't load sound 'player_sounds_hitarmor' using default WARNING:Couldn't load sound 'player_sounds_hitflesh' using default WARNING:Couldn't load sound 'player_sounds_teleportexit' using default WARNING:Couldn't load sound 'player_sounds_teleportstart' using default ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 1209 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour_poor_ed WARNING:Couldn't load image: layer3s WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: belt WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands WARNING:Couldn't load image: - WARNING:Couldn't load image: extinguishable/buoy_light01 WARNING:Couldn't load image: extinguishable/streetlamp/tall_streetlamp01 WARNING:Couldn't load image: extinguishable/streetlamp/tall_streetlamp01_andbase 0 purged from previous 201 kept from previous 1274 new loaded all images loaded in 17.8 seconds ---------------------------------------- ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 268013k referenced 6336k purged ---------------------------------------- sound: missing efxs/training_mission.efx ----------------------------------- 23105 msec to load training_mission interactionTable generated of size: 32 entries ------------- Warnings --------------- during training_mission... WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'. WARNING:Couldn't load image: - WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: belt WARNING:Couldn't load image: extinguishable/buoy_light01 WARNING:Couldn't load image: extinguishable/streetlamp/tall_streetlamp01 WARNING:Couldn't load image: extinguishable/streetlamp/tall_streetlamp01_andbase WARNING:Couldn't load image: layer3s WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour_poor_ed WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch WARNING:Couldn't load sound 'player_sounds_doublevision' using default WARNING:Couldn't load sound 'player_sounds_guienter' using default WARNING:Couldn't load sound 'player_sounds_guiexit' using default WARNING:Couldn't load sound 'player_sounds_hitarmor' using default WARNING:Couldn't load sound 'player_sounds_hitflesh' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default WARNING:Couldn't load sound 'player_sounds_teleportexit' using default WARNING:Couldn't load sound 'player_sounds_teleportstart' using default WARNING:file def/tdm_prop_items.def, line 507: 'replace_anim_idle_sit_tap01' already defined WARNING:idFileSystem::OSPathToRelativePath failed on WARNING:Image name "-" is too short WARNING:unknown model type '_prelight_light_187.2' 27 warnings VertexCache static vertex buffer uploaded, memory used: 18312 kb VertexCache static index buffer uploaded, memory used: 3256 kb Generated framebuffer DEPTH_STENCIL attachment: 800x600 Generated framebuffer COLOR attachment: 800x600 Generated render buffers for COLOR & DEPTH/STENCIL: 800x600x0 speaker_zone_ambient::init() called Color read from main ambient light 'ambient_world': 0.08 0.08 0.08 Changed location from '' to 'snd_hub'. The ambient 'snd_hub' (city_silentnight) for location 'snd_hub' is now playing. --------- Game Map Shutdown ---------- WARNING:Door atdm_mover_door_23 is not within a valid AAS area WARNING:Door door_96x48x2hinge_1 is not within a valid AAS area ModelGenerator memory: 15 LOD entries with 3 users using 1950 bytes, memory saved: 840 bytes. --------- Game Map Shutdown done ----- Shutting down sound hardware idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support About to exit with code 0 morgannr@HERB1:~/darkmod$ Thank you for all the help TDM is running now. Does everything appear ok?
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