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    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  1. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
  2. I have a .blend file and I downloaded blender 2.63a and I downloaded the MD5 Exporter for Blender 2.63+. When I export the file nothing happens. It doesn't give any errors or anything. To be honest though I don't care about trying to solve the problem because I despise blender but if anyone that is able to export md5anim/mesh files could please let me know what version number of blender they are using and a link to the md5 plugin they are using I will just download that so I can be done with this crap. Thank you in advance!
  3. Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"

    1. Show previous comments  1 more
    2. Bikerdude

      Bikerdude

      Its a cookie thats keeping you logged in.

    3. Sotha

      Sotha

      Another visitor! Stay a while; stay forever!

    4. Tarhiel

      Tarhiel

      We´re like a Shalebridge Cradle: what comes in must never leave :)

  4. Hi all, it's been 4 years since I use cod4radiant, there is an option to create / edited the "terrain patch" directly into the editor. Here is an example using the powerful editor field.: -here is cod4 radiant create a simple terrain patch: -terrain density 14x15: -this makes vertex like a gtkgensurf style but is a patch: -advanced patch editing dialogs; blend/paint texture: -advanced patch editing dialogs height/smooth (make a mountain) lock/unlock vertex for paint or height/smooth this is just a suggestion that may help in the creation of "terrain" I know that works for this is huge, but as said it is a suggestion. example vidéo call of duty terrain : http://youtu.be/4kiZZLiqQf4 my building in darkradiant : http://youtu.be/2k2YcXNSYfA maybe my english is bad ^^ sorry im french .
  5. Hey guys, I've been working with getting maya files exported as md5's for the doom 3 engine for about a month now. The journey has been (putting it lightly) a waking nightmare from of my most harrowed dreams. In short, I've managed to export using the exportModels command in doom itself with Maya 8.5. While I can get this all working (with animation thankfully), I can't seem to figure out how to go back and reasonably edit the mesh (or even add to it) without causing crashes, bugs, and all manner of problems. To test this, I had made a simple cube which I bound to a skeleton and exported fine. I then went back and added a second cube to the maya scene as a test. Originally it only exported the original cube. I went back and detached the skeleton, did another smooth bind. After exporting to md5 this time around the new cube appeared, but it was not where it was placed in my Maya file. I also noticed that the md5 modelviewer listed an "origin" bone in the scene that wasn't included in my maya file. Eventually I tried deleting the bones altogether and creating new ones and rebinding to the same result. The last attempt at making changes was applying a simple extrude onto one side of the cube and binding it to the joints as well. It wouldn't allow any paint weights until I rebound the entire geometry to the joints AGAIN. This time the model exported to md5, but causes a crash now to modelviewer. I have been following some guidelines listed on these forums posted by GoliathVT: " "skinCluster not found in scene" usually means that the exportmodels command is working properly, but your model/animation has a compatibility problem with Doom3. First, make sure there is an "origin" bone in the skeletal hierarchy and that it's the parent of all other bones. The origin should rest on the ground and should not influence your mesh at all... it's just there so D3 knows where the "ground" is in relation to your model. Second, before binding your bones to your mesh, make sure you've gone through the steps to: 1) Polygons -> Triangulate 2) Modify -> Freeze Transformations 3) Delete by Type -> History Then select your origin bone (Maya will automatically select the rest of the hierarchy below the origin bone) and then your mesh and perform a smooth bind." This has been helpful for getting my models to export, but I'm not sure where they tie in once modifications need to be made to the model. Is it possible to tweak models after they have been bound? After they have been exported to md5? With all the love I possess, -ThePwnicorn
  6. The Black Parade is coming! http://www.ttlg.com/forums/showthread.php?t=146501 Woo-hoo!

    1. Show previous comments  8 more
    2. demagogue

      demagogue

      I suppose making a campaign as an individual and building for Thief Gold go hand & hand. You need to be pretty obsessed to do either. XD

    3. Epifire

      Epifire

      I'm just very happy to see how much work still goes on with the original Thief games. Good mods = long life after release!

    4. lowenz
    1. SeriousToni

      SeriousToni

      What? The mysterious saviour is back to make our Thief lives happier again after such a long absence? I can't believe it's true! Wow thanks so much!

    2. demagogue

      demagogue

      He's like our own Game of Thones mystery crow that leads us to secret treasures.

    3. SeriousToni

      SeriousToni

      Or to an old tree with lots of zombies around.. xD

  7. I'm wondering if anyone ever checks new posts in the Fan Missions Forums? I've posted 4 questions asking for help for 4 different missions that I can't finish because I"m stuck, and I don't get any help. I posted a question this morning so I don't expect an answer right away for that one. Its frustrating because I would like to finish them. I've read through the posts for each mission and I'm not getting anything from them. If there's someone who could help me I'd really appreciate it. Thanks I guess I'm spoiled from the TTLG forums.
  8. Is it just me or does the TDM Forums favicon look whack?

    1. Show previous comments  1 more
    2. SeriousToni

      SeriousToni

      Yes I was annoyed by that, too!

    3. Epifire

      Epifire

      Glad I wasn't the only one noticing that.

    4. Bikerdude

      Bikerdude

      Will drop Taaaki a message.

  9. Hi all, me again Now that I've learned how to take screenies on DM (thanks to Aluminumhaste) I wanted to post one that I took but I got an error saying that the image ext that I used was not allowed in these forums, It was .jpg so I changed it to .png and I got the same error again. They're on Photobucket.
    1. nbohr1more

      nbohr1more

      I've got a little drool thing going on now... Sperry is one of those authors.

    2. Bikerdude

      Bikerdude

      Exactly..!! He is the one who inspired the Like's of Melan and Skacky!

  10. Google mobile is on the forums online user lists (in addition to google)... never seen that before

    1. nbohr1more

      nbohr1more

      He's a pretty cool guy. You ask him to find stuff and he'll usually turn up the goods. A little nosy though...

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