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I have tested doom 3 with the 1.3.x patch and the latest nvidia forceware beta 169.28 and doom3 now works again. But thief2 is still broken, the main menu/cursor is still corrupt and when you try to start a game it crashed to desktop... But the DDfix'd version is fine with the 169.28 driver... wierd.. biker
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Patch is out now www.zombiepanic.org.
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Yes, this is what I was thinking of but it may be totally irrelevant. But maybe worth a try? You can always backup and restore your original file... http://forums.thedarkmod.com/topic/10157-savegame-problems/page__view__findpost__p__200204
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Ah I think I know what the problem is: Could you please try to follow this post here: http://forums.thedarkmod.com/topic/10044-tdm-not-loading-only-doom-3/page__view__findpost__p__197788 If that works for you, we should definitely add it to the FAQ. (Sorry, I do not have Windows and no Steam, so I can only give you very vague directions
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I bought from this fellow for $30. http://cgi.ebay.com/Dragon-Age-Origins-Deluxe-Edition-PC_W0QQitemZ270484186882QQcmdZViewItemQQptZVideo_Games_Games?hash=item3efa1d2702 Also it includes ALL the download content, soundtrack, and wallpapers. The guy is legit and the game is brand new. Plus you can get some extra items from the flash game. (DragonAgeJourneys) Also you can get some other items manually installed. (Check the technical forums) Way better than buying in store since those copies don't include all the download content. With the codes he gives you, you get the DLC and a code to download from the EA download manager which is fast. Works in almost any language as well. Goodluck!
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Dark Mod Pre-Beta Download links and discussion.
Tels replied to New Horizon's topic in The Dark Mod
Yes, you better all start buying Doom3 and install and patch it so you are ready when the alpha/pre-beta/demo-of-demo comes out. -
I searched back this morning and the post I was thinking of was at ttlg but I'm uncertain it is the same problem and can't find the original error. That was to do with the user having a space in the doom path, ie, doom 3\darkmod rather than doom3\darkmod. http://www.ttlg.com/forums/showthread.php?p=1924754#post1924754
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I went back and forth between Vista 32 and 64 bit from having it on my laptop. I never noticed any difference and ran into a lot of troubles from using not-so-mature 64 bit drivers. I'd guess a graphics card would help the most, but thats just a guess btw: are you using 3 megs to solve issues with the 4 megs + X-fi? If so, give this technique a try, it solved my x-fi problems. http://forums.creati...Fix/td-p/539004 EDIT: Oh, your probably using that because its 32 bit......I forgot about that. Oh well....
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I thought they removed the check with the 1.3 patch. I'm pretty sure I never bothered cracking my Doom 3 install, and I haven't so much as opened my D3 jewel case in three years.
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Lol you totally didn't even know what tripe meant, had to look it up and used a dictionary definition to try to diss someone who already did know the definition. Perhaps English isn't your native language, which would explain the poor use of it in your post/review/tripe. A tip: leave the long game reviews to the professionals, who make good use of their language, with good grammar and structure. Everybody refers to them, when they want info. Note that there is no offence intended, but if you want to recommend this hyped game on a game-based forum, visited by mostly gamers, you can usually rest assured that everyone is informed about it, and if not, would appreciate just a simple link to a review and perhaps your (simple, short) opinion. Asking others about the game would probably be more fit for official forums, set up for discussing the game. Do mind, I am not at all trying to command you, of give you rules. I just like to explain what Springheel's point must have been. However, now that I see that you have a history of 645 out of 659 posts off-topic, I doubt that my advise will be followed. I also know that, if I'm being like this, I could just as well send you a personal message, but since this topic isn't worth more than my comment/post on it anyway, I'll just leave it here. PS: Tripe, in the case referred to, means something along the lines of nonsensical writing or utterance. But I'm sure you'd have known that by now.
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Aye I know how you feel about the internet requirement thing. It's quite a good mod can't wait for them to patch it up even more.
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Another aside - just as I'm getting into this animating thing, I find out that Lightwave doesn't grok .fbx files (3DS Max, Maya, Motion Builder, Endorphin...), and it's apparently a real pain to try convert files and keep all the disparate information they carry in tact; I haven't found a failsafe way yet. They used to have a patch that handled the conversion but now it's like 2 versions outdated. Why on earth would LW be cutting themselves from 90% of what's going on in the 3D world like that, now, with the recent version, just when the internet is exploding with .fbx and 3DS Max stuff and it's become an effective standard??
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No prob, I'm still just getting into the editor myself so alot of this stuff is unknown to me, figuring it out as I go. I know the answer to this now;) I'll look at the Wiki and see what's up. Been doing a bit of work there lately anyway. New patch tuts up if you're interested, and info on specifics for creating objects for game.
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Informally, it just means completing all objectives without alerting an AI to your presence. He can say something like "just the wind" or "musta been rats", but not to the next level where he knows someone is there. It also means not changing a room; only the loot is missing. So you close doors behind you; don't use consumables (water arrows etc); etc. No KOs. Basically, like a ghost came in, took everything, and disappeared. Formally, there are actually "official" rules if you want to do it the formal way: http://forums.eidosgames.com/showthread.php?s=&threadid=30310 That's probably what you'd want to do if you wanted to give an official ghost report, whereas you could go the informal route if you're just doing it for fun.
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Oh, I forgot to mention this here! This guy/group did a walkthrough for my FM recently too: http://www.youtube.com/watch?v=EDCjmimonro ttlg thread: http://www.ttlg.com/forums/showthread.php?p=1930974#post1930974 I left a nice little comment for him on the 2nd video, just saying Thanks. I was the author. (I learned Japanese living in Nagasaki one year). And that I wanted to do a Japanese translation of this someday, since the story is worth understanding. I didn't catch much of what he said in this video (it takes a lot of energy to understand Jpnse at my level!). But hopefully one of these days I'll sit down and try to decipher it, then I can share with you guys.
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http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/ try this thread
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Ok, I've posted a template: http://forums.thedarkmod.com/topic/10234-vocal-set-template/
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This one: http://forums.thedarkmod.com/topic/8990-new-ftp/
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@acolyte6: Note that (aside from this question being non-specific) there are individual FM threads for discussion. In this forum in fact, currently six posts beneath your other post asking another separate question about another FM in its own thread. Just keeps things more tidy and convenient for all. For example: http://forums.thedarkmod.com/topic/9934-fm-crown-of-penitence-by-jesps-17-oct-09/
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Dark Mod Pre-Beta Download links and discussion.
greebo replied to New Horizon's topic in The Dark Mod
You'll need Doom 3 patched to 1.3.1. There are bogus versions of that patch out there, the one linked on the wiki is correct: http://wiki.thedarkmod.com/index.php/Installation -
Just a post to let everyone know I found a converter from Anim8or files to ase. Alot of people at TTLG have used Anim8or (I hate typing that name) as a freeware solution to making models for T2. I stumbled across a converter Ani2pov that will let those users make objects for The Dark Mod. http://texel3d.free....2pov/index.html I haven't tried it yet myself but it's probably a quick conversion. --EDIT-- Here's a link to the TTLG thread 'Get Learning Anim8or' http://www.ttlg.com/forums/newreply.php?do=newreply&noquote=1&p=1839238 Alot of info on how to model with Anim8or
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Clear out your temp directory. On Vista it's at C:\Users\[your Windows user name]\AppData\Local\Temp. On Windows XP it's at C:\Documents and Settings\[your Windows user name]\Application Data\Local Settings\Temp. You can also find it by clicking Start, then Run, then typing %temp% and pressing Enter. Once there, delete everything you see in that folder. http://forums.thedarkmod.com/topic/9985-cant-update-on-vista-32-bit/page__hl__temp__fromsearch__1 @other helpers: I've put this solution in the wiki, seems nobody remembered to add it before now.
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Have you tried switching off Aero or Desktop Composition in the shortcut? http://forums.thedarkmod.com/topic/10080-darkradiant-1-0-2-released/page__view__findpost__p__198940
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It's right below the password entry box in the Sign In page. http://forums.thedarkmod.com/index.php?app=core&module=global§ion=lostpass
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And done. Well, kind of. This is quite hotfix-prone imho. Let's just call it v0.39 for now, we're about halfway there, there are no accents and still a few ugly hacks in the source so there's still a lot of work to be done. win32 version is ready, here's the download link: http://www.4shared.c...9e70/setup.html if someone wants it, or wants to mirror it. GNU/linux version should be ready tonight, and of course I'll release the modified source too (not that it's undocumented in this very topic, but still). Format is .exe, created with Inno Setup, and does the following : * move the original pk4's and gamex86.dll in a new folder 'backup' * install the translated pk4's in the folder * create a group in the start menu, with uninstall option and link to the french Thief community "Ariane4ever" (chances are people downloading it already know about modetwo, and I thought it'd be wiser than letting these forums get flooded with french-speaking topics - just tell me if that's unacceptable. I'll also release the script for Inno too, of course. I'm thinking about releasing the linux version as a .run - people shouldn't be too confused with installation as it's the same one as the doom3 installer after all. Dependencies will be documented and stuff (I'll just quickly wubi a fresh *buntu to check 'em). How does that sound? Thanks go to Gat for modyfing the dds's I couldn't with my humble skills, and to greebo of course for his tips on the source. Next step for this is modifying the source further to use the dictionary, add accents and, if I can, sharpen the menu textures (they're quite a bit blurrier than the originals at the moment). About the dictionary : I chose not to use a second .lang right now, until I have further documentation on this matter. The reason for this is that I'm unsure how things would work when someone uses a french Dark Mod on an english DooM 3 while using a french.lang (that's my situation in fact, and I'm pretty certain I'm not the only one... Belgium has three official languages - french, dutch and german. Who knows how many of us only got an english version of the original game. I'd like it to run on as many versions as possible...) (a bit) technical stuff: the strings added are in the range 08*** (didn't seem to be used by either the TDM strings, greebo's (09***) or DooM's. Hope this is fine. At least it's working (well, on my rig at least), time to move on and wait for feedback. Have a nice day. FINAL NOTE: This is still hotfix-prone, you never know what people will find when playing with it. Then again, that's the purpose of integrating a backup in the setup.