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  1. I wouldn't mind seeing a huge Bonehoard / Sepulchre of the Sinistral type mission. I might do one myself when the current project I am working on procrastinating about is completed. Or something complex that takes full advantage of DR's scripting systems, and excels in all areas. Like A Score to Settle. But really, I want a steady supply of small missions. That's the lifeblood of the mod.
  2. Whatever the theme of mission i like the ones with strong adventure elements. Where you need to plan your next steps forward the objective decide on an order of things to do,and on the how and with what resources.. in a nutshell Deus-exy missions..
  3. Why not give him svn acces ? Doesn't he need that to access the model repository? And he needs that to commit his own animations. Just send a personal message to Sparhawk with your preferred password for svn access. One of the admins can change your status to contributor, I'm sure one will do if they read this . Once you are made a contributor you should start with reading this: http://forums.thedarkmod.com/index.php?showtopic=6694
  4. Nothing meets your expectations so you just want total crap missions instead?
  5. Thanks for the offer , very helpful as usual. I'm determined to finish it myself though when I've more time. Also I wouldn't dream of taking up your own valuable time. I have rated it now but have certainly not included any of my personal playing frustrations in this rating . Thank you again , i always enjoy your missions and input.
  6. BEAR

    Art Dispute

    Thanks Komag She knows I'm doing it, and its adorable how she is acting disinterested, but notices when anyone votes and wants to know what forums I posted it on so she can read what people say, but passes it off as just curiosity.
  7. I'm not yet voting before I've played the other contest missions, but so far, I quite enjoyed it. Review in spoilers...
  8. I did it's in the screenshots for your mission on moddb and on the missions page Very well done I thought it was a model.
  9. Forgot to look at this earlier, but the pulsating effect looks neat. But the frobhighlight as in this post: http://forums.thedarkmod.com/index.php?s=&am...st&p=179533 looks just as good to me, personally I think we can do without the pulsating effect.
  10. One month for 5 missions doesn't sound too bad. It's not like they're very big.
  11. I added those to the missions pages. (Spiffy new privileges ). I'm not sure if that propagates to your mirrors system.
  12. Moin, I mirrored the last two missions here: http://bloodgate.com/fms/claw.pk4 http://bloodgate.com/fms/antr.pk4 Fidcal, could you please enter them in the DB in TDM?
  13. Yeah it's weird as it didn't happen at all yesterday and I played 5 missions for several hours. I had to give up on Heart of Lone Salvation because everytime I walked around a corner it would lock up and my mouse stops responding, and I have to kill the Doom3 process to get my mouse back. Very weird.
  14. Well I know what thing, we function better as a team than individuals. So on that note I ave a suggestion, I would like to make joint missions with all those that entered the contest. And also to those who didnt get to release, need a hand? I'm not working on anything atm :-D
  15. Great mission, haven't finished it yet but from what I played I loved it. These missions just keep getting better and better
  16. It's not quite that easy. The werebeast, for example, uses the D3 imp skeleton and animations. There's no way to replace those without creating new ones from scratch, which is a lot of work, even if you don't care about the resulting quality. I'm not confident of any theory that depends on the intelligence and common sense of the end user. An option that might be more realistic is a bare-bones demo version of TDM that can play a few stripped down missions, but even that would take significant effort; just locating and removing all the D3 assets would be challenging.
  17. Subscribe: it's incredible, really high quality missions. I'm impressed.
  18. I must say, even with the tight deadline, this contest has been one of the most successful (and we haven't even seen the Bikerdude + Flanders FM yet). The missions are tight, well-written, look great and are a whole lot of fun. I am really happy it has turned out so well.
  19. A very nice mission in such a small place. Graphically, it is top-notch, notable especially for the lighting and small effects. Those are really nicely done and give the mission a surreal charm. It would have done well in the season contest since it conveyed the feel of Autumn very well. And the plot is really Halloweenish, somewhere between child's tale and horror. It made me think of Saturnine's Rose Cottage (although it is obviously much, much smaller). This contest continues to impress me - so many good missions under only one month!
  20. Thanks SP! Even work in progress missions are good to see as it gives people ideas and gives them a chance to give encouragment. back. =-3 I love libraries designed like that, reminds me of the Oxford Union library a bit.
  21. I found the old post in one of the internal forums. I was asking the same sort of question as you. I'm not sure I got it exactly right: The image posted is like a pyramid on top of an inverted pyramid. I think also it ought to be rotated 45 degrees. So it's like a diamond with 6 points rather than a star with its points in the centre of each side of the cube volume. I think this is probably right. Someone will confirm or correct no doubt. [EDIT] Otherwise, why do we want a spherical light if the falloff is already perfectly spherical?
  22. I'm not trying to load saved games from previous versions. I'm trying to load saved games from the latest maps I downloaded yesterday, after installing the DM update - new update, new downloaded missions. Hmm.... something else interesting I've discovered... DM won't run at all without Steam active. If I exit Steam and attempt to run TDM Launcher, a Steam 'update' box appears, as if it's trying to update Steam but leaves me with the message that "Steam is temporarily unavailable". Is this normal? Update (hours later): - renamed my current darkmod folder to darkmodOLD - re-downloaded the latest tdm_update.exe and ran it to get a fresh install of DM - ran tdmlauncher.exe - it opened ok and presented me with the token training level - used the DM interface to download 'Awaiting the Storm' (a small map) - Ran 'Awaiting the Storm'. Opens ok, but I still have nothing in the "Current Game' box, and saved games still do not appear in the list until a restart, and won't load anyhow. Is this not a fresh installation?
  23. I thought this was the simple "you must use TDM lanucher when playing missions" fix..?!
  24. NOT CANADIAN ALSO NOT A FAN OF ELTON JOHN just registering my support, NH
  25. duc

    Crossbow?

    A potential solution to the problem that Oddity raises would be 'karmic balance'; particular actions become ethical, unethical or neutral so that how you completed the mission affected things throughout the campaign and would give something to aim for overall. Oddity could ghost through aiming for a special ‘Saintly’ ending, conversely people who slaughtered all the servants in an early mission might find the number of guards and their alertness level doubled in the next because of the ‘serial killer’ on the loose. Gameplay becomes deeper as each death/knockout would count in the larger scheme of things e.g. you misbehaved before so you could try and step lightly to let the unrest calm down. Further to this idea the difficulty level could skew the weighting system making it possible to play on easy and not worry too much about each guard but on hard the consequences of killing have to be considered. I am not arguing for limiting fan mission options, just suggesting a mechanism for the Dark Mod campaign that has more appeal to me than 'no weapons ever' or an arbitrary mission goal. I realise that its a pretty extreme thing to balance in terms of gameplay and probably too resource expensive - but I can day dream right?
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