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  1. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  2. Hey, I'm looking for a texture with normals and material file for this circular cobblestone. Anyone have anything like it? It's a central part of the level and sort of a feature piece so I really need it. Nothing we have really works as a circle. I'm also looking for a delapidated alpha jetty/wharf as well which will go around this, and extend out into different areas.
  3. I'm new to modeling in Dark Radiant (using Blender), and having some noob issues. I've exported the model as .ase, model appears as it should but has no texture present. I modified the BITMAP margin in the .ase to the path of the texture (ie: //base\models\darkmod\props\textures\*texture name*). I've browsed countless times through the wiki re-reading everything concerning this general issue with no luck. What other steps am I missing for the texture to show up in the model? Any help will be greatly appreciated!
  4. Would it possible to tweak or add to the model (.LWO and .ASE) export function the ability to reduce the amount of textures, or better still to export a single custom texture for the exported model..? For example atm if we take a bunch of Springheel's modular models, or just random models and brushwork and export that collection to a single model there is X number of textures which as I understand it increases the draw call count by the number of textures used. With Springheels modular models the texture count is lower due to the way he created them, due to the small amount of and similar textures used. But for maps like the one Im working on, I'm taking .ASE, .LWO and exiting brush/patch work and exporting to a single model.
  5. Are there any such resources like that in dromed where you can download models, AI's and texture packs for Dark Mod, I have seen in FM's some different models that are not included (I think) in the choices available in Dark Radiant.
  6. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

  7. Just fired up TDM on new system after a pause, built dark radiant via ebuild from wiki install instructions and encountered this bug. Small texture preview in "media" tab is not updating, and so is "textures" tab. Texture selector in Surface inspector works fine however. Textures tab updates and show textures when typing into filter field. I also get a lot of spam in terminal, in shape of "(darkradiant:10678): Gtk-CRITICAL **: gtk_box_gadget_distribute: assertion 'size >= 0' failed in GtkSpinButton", but that may be unrelated. I upgraded wxGTK to latest (3.0.4) and then checked out and built last tagged version (2.6.0) of radiant, to no avail. Any ideas?
    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  8. So got a PM from JoeBarnin in relation to his current beta for some help looking for a window protection texture, so rather than just do the work I thought I would make a little howto vid - https://www.youtube.com/watch?v=UVest1d3jcg&feature=youtu.be
  9. Given that this is a community developed game forum, I thought some of you would know of a good place to get a large pack of textures for free. I wouldn't be selling them or anything, they would strictly be for personal use. I'm talking about stuff like carpets, wallpaper/wood/stone/you name it. Any good references? Thanks
  10. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  11. Hello, I'm not familiar with darkmod, but using darkradiant has been a blessing for me. I have a problem with texturing inverted endcaps, I can't seem to normalise the UV on the patch. I try everything in surface inspector but I keep ending up with "overstretched" texture. What am I missing?
    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  12. I know this is possible and I vaguely even remember a "hidden" dialogue in the editor which was like a matrix of texcoord values to screw around with, and we were able to skew textures (precisely) instead of simply rotate them, but this was many years ago. I can't remember if it was the built-in editor for Doom or even GtkRadiant. It can be done by editing the .map file in a text editor, like so:- { ( 0 0 1 0 ) ( ( 0.125 0 0 ) ( 0 0.125 14 ) ) "caulk" ( 0 1 0 -512 ) ( ( 0.125 0 50 ) ( 0 0.125 40 ) ) "caulk" ( 1 0 0 -536 ) ( ( 0.125 0 1 ) ( 0 0.125 0 ) ) "caulk" ( 0 0 -1 -192 ) ( ( 0.125 0 0 ) ( 0 0.125 50 ) ) "caulk" ( 0 -1 0 -512 ) ( ( 0.125 0 14 ) ( 0 0.125 56 ) ) "caulk" ( -1 0 0 528 ) ( ( 0.001953125 0.0025 0 ) ( 0 0.001953125 0 ) ) "texture" }This last line, the 6th value, I changed to from 0 to 0.0025 and it skews the texture vertically but not horizontally. I can't figure out how to get a precise angle like 45' or 22.5' and to keep the proportions and texel-scale of the texture, which is really important. There's a lot of reasons to do this, like to avoid the "sawtooth" artifacts on things like hazard-stripe, etc, or to help avoid tiling on some organic materials, or to make sure all texels are used on a large texture that won't fit completely onto the brush.
  13. So I have two textures that I created for a roulette table I made in DR, but the bloody textures is appearing incorrectly in DR and in-game. The transparents bits are appearingh black, and whites bits transparent. Could someone have a look and see what the hell I have done wrong please? -mega
  14. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
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