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  1. Google mobile is on the forums online user lists (in addition to google)... never seen that before

    1. nbohr1more

      nbohr1more

      He's a pretty cool guy. You ask him to find stuff and he'll usually turn up the goods. A little nosy though...

  2. Personally I think this is the worst idea ever. The Reason forums has LOADS of info and knowledge, built up through years and years. I'm really sad to see it go away, and I can't understand why they've made this decision. https://www.propellerheads.se/forum/showthread.php?p=1579099#poststop
    1. Show previous comments  4 more
    2. lost_soul

      lost_soul

      I've been considering reinstalling TDS for a wile now... I've still got my original CDs. Have these guys fixed the bug where you get stuck floating? Last time I played TDS, that happened and I was unable to get out of it, so I ragequit.

    3. chakkman

      chakkman

      You can surpass that bug by drawing your bow, performing a shot, and draw your blackjack when the bow is tensioned, to abort the bow shot. I'm hoping it's fixed in the Gold patch too though. Alongside the thing where you move sideways, when peeking left or right.

    4. nbohr1more

      nbohr1more

      @Biker Hmm.

       

      Build TDM mission in DR.

       

      Export as portions as ASE

       

      Edit in Blender and export in TDS compatible format

       

      Import into T3ED

       

      Edit

       

      Release TDS mission...

       

      (or just stick with TDM)

  3. I created a shortcut on my desktop to TheDarkMod.exe but when I try to get it to run I get this error message: TDM 2.00 #5890 win-x86 Oct 5 2013 11:19:28 2333 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 3056 MB System Memory 384 MB Video Memory Winsock Initialized Found interface: {A92D9F6A-D7F4-437F-882F-3D6E958C596B} Intel® 82567LF-2 Gigabit Network Connection #2 - 192.168.1.64/255.255.255.0 Sys_InitNetworking: adding loopback interface Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Current search path: C:\Users\Gary\Desktop/ File System Initialized. -------------------------------------- Unknown command 'vid_restart' idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...shutting down QGL I18NLocal: Shutdown. Couldn't load default.cfg How can I fix it? TheDarkMod.exe in the TDM folder runs fine but I don't want to have to go into my TDM folder every time I want to run TDM. This isn't a huge problem but if someone knows how to fix the short cut I'd be V greatful. Thanks!
  4. Hi there ^^ After launching thedarkmod.x86, i get a complete (and sometimes partly) Black Screen on openSUSE 12.3 (Updated)
  5. I just installed this about 3 days ago, I went to play and the exe's had disappeared with apparently the stuff below, as well as doom 3.exe, don't think I deleted them. Anyway the updater put this stuff in so it looks like its' loading. BTW nice job, didn't think I'd play theif again. Removed file C:\games\doom_3\darkmod\AUTHORS.txt Removed file C:\games\doom_3\darkmod\LICENSE.txt Removed file C:\games\doom_3\darkmod\description.txt Removed file C:\games\doom_3\darkmod\config.spec Removed file C:\games\doom_3\darkmod\thedarkmod.x86 Removed file C:\games\doom_3\darkmod\TheDarkMod.exe
    1. Obsttorte

      Obsttorte

      This looks cool, somehow oldschool in a nice way.

    2. demagogue

      demagogue

      I hope the gameplay is unique to justify him reinventing the wheel instead of, e.g., just forking off of us. The art design looks good.

  6. gamex86.dll is not. Is this correct? And if it is... is this correct?
  7. Love your signature over at the Eidos forums. Hahaha!

    1. Maijstral

      Maijstral

      I don't normally even use signatures, but I've used a few to voice my displeasure at what EM is doing to Thief. I'll probably stick with that one until I lose interest in visiting the EM forums.

  8. I thought this was hosted on a separate server, why would that one be running slow..?
    1. Show previous comments  1 more
    2. Sotha

      Sotha

      Congrats! First one is The First one!

    3. Sir Taffsalot

      Sir Taffsalot

      If "its done!" why do we have to wait until next week? Congratulations on your first FM! I look really look forward to playing this.

    4. Kvorning

      Kvorning

      To let you know a bit in advance if you have a tight schedule and to catch last few things and tweaks:)

  9. What's going on with the Thi4f forums? They've been down for almost a week now.

    1. Show previous comments  1 more
    2. Sir Taffsalot

      Sir Taffsalot

      Well that's not going to work. If they can't post about Thi4f on the Thi4f forums they can come and post about TDM on the TDM forums.

    3. jtr7

      jtr7

      People thought it was the server migration under Square-Enix that we've been told about, but they came back online like nothing happened, and the dedicated thread about the coming migration had no new info.

      Can't see this?:

      http://forums.eidosgames.com/showthread.php?t=139127

    4. stumpy

      stumpy

      maybe it was a migration test, and it broke.

  10. Holy crap are we getting another download spike? The forums keep going intermittent on me.

    1. Springheel

      Springheel

      The forums aren't on the same servers as the downloads.

    2. stumpy

      stumpy

      its sunday, the internet is always slow on a sunday for some reason.

    3. Lux

      Lux

      "for some reason" I imagine is you being sarcastic as we all know everybody and their brother/sister are online on Sunday either shopping or looking at porn combined with all the gaming packets.

       

      I'm sure there are also people just "reading things for the articles" though...

  11. Yes, you are still viewing The Dark Mod Forums I've just finished the upgrade of our IPB Board Forums to the latest release. Packed with new features, rewritten code and all that. Have a look around. The skin is currently the default one, but will sooner or later be converted to a darker skin, to fit the Dark Mod universe. Also note that the forums have been moved from http://modetwo.net/darkmod to it's own sub-domain: http://forums.thedarkmod.com - all forum links will still work tho, thanks to Apache's rewrite-plugin. Please report any bugs, requests and comments in this thread. PS: The forums will run a bit slow the first hours as the cache is being rebuilt.
  12. modetwo

    Forums fixed

    Had a problem with the web server yesterday that led to a crashed table in the forum database. This has now been repaired and things seems to work again. I was on travel so it took a while before I was able to fix it. Merry Christmas!
  13. I can get on the main forum now but still get an error when trying to load posts. Anyone else?
  14. Who has tried using the new LOD Bias spawnargs from 1.08. http://wiki.thedarkmod.com/index.php?title=LOD_Bias

    1. Show previous comments  1 more
    2. lost_soul

      lost_soul

      Could this be in the new version of NHAT for mission 3? That would be great!

    3. nbohr1more

      nbohr1more

      No problem that I know of. I just think it's a cool feature and wonder if it's been tried yet... Much better than using difficulty spawnargs for performance changes to maps (like HoLS does).

    4. Baal

      Baal

      These might be helpful for the map Bikerdude and I are working on. A lot of objects in some areas. Thanks for the hint.

  15. Just a heads up that the header images are now missing from the top of the forum. I suspect due to domain forwarding or something like that?
  16. Tr00pertj

    TDM Forums

    Have I been hacked or is the site being rebuilt or hacked?
  17. Just wanted to say, Hello! From reading through various posts in the forums it seems like a great community and I hope to become a part of it. So I got the hankering for some Thief as of late and stumbled on TDM through some googling. After purchasing Doom 3 through Steam and instaling TDM, I have been nostalgiacly playing through many of the FMs and have also decided to d/l the Radiant editor and start making a mission, maybe many, we'll see. As it turns out also, I just started (today!) my 1 week vacation from work and intend to dive in to the Radiant editor and am currently going through the A-Z wiki on it. A bit of background on me, I 'used' to work in application support till the economic crash a couple years ago and was laid off and am now running a machining center at a local machine shop, using Mastercam daily, 2D/3D stuff and have always wanted to make a mission/game, and decided since I've always enjoyed the Thief series and stealth gameplay so much, this is where I would start. After getting to my third year in Mechanical Technology I changed my major to Information Technology (should have went with straight Computer Science but ahhh hindsight). I've always loved building things and designing things and also really enjoy computers, art, audio, and the entire visual experience as presented to a user. I have created a couple playable maps before using the older source engine editor so I'm vaguely familiar with 3D modeling, skyboxes, lighting, AI pathing, etc. That's been over 10 years ago though. I got familiar with 3dsmax, ProE, Autocad, and Mastercam in my first major during school so that helps a bit when familiarizing with a new editor and as previously mentioned I've dabbled around in the Valve Source editor. I'm also very much looking forward to the Crucible of Omens campaign created by the marvelous talent at TDM and would like to help in any way I can once I'm familiar with the Radiant engine. I can also do many many voices, I've often thought about moving out to Cali from Indiana and finding work in voice-overs, voice acting, etc. All this started as a youngster with little friends, time on my hands, and imaginary friends. Wow that's hard to admit. So anyway, I've been working on a shadowy Garrett voice, and can do guards and some women characters with old, old english, gruff, slippery, sneaky, terrifying, voices and personalities. Just thought I'd mention that as it may be a way that I could contribute early on and would also enjoy. So anyway, too much about me and not enough A-Z wiki, back to the tutorial! Glad to be here and hope for good things to come.
  18. I haven't been around too much recently, but when I do look into the forums every so often, I am always amazed how much progress is being made on the mod. Great work people!

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