Jump to content
The Dark Mod Forums

Search the Community

Searched results for '/tags/forums/you tube/q=/tags/forums/you tube/' or tags 'forums/you tube/q=/tags/forums/you tube/&'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Thank you, that sounds amazing! If it works well and fits in I presume we may see this make it into vanilla? Feel free to share a video in the meantime, curious to see it in action
  2. If the question is whether or not you want to maintain the 32-bit version of TDM, I'd say that it's probably such a rare use case that it doesn't make sense.
  3. Just use 32bit binaries+Large Address Aware flag! /LARGEADDRESSAWARE (Handle Large Addresses) | Microsoft Learn Large Address Aware | TechPowerUp Forums
  4. As you know, 32-bit binaries were deprecated 4 years ago. But they are still available as a separate download, so people can still play TDM on 32-bit Windows or 32-bit Linux (x86 architecture). Given that Windows 11 and Ubuntu 19 don't provide 32-bit builds at all, I wonder how many people still use 32-bit TDM binaries.
  5. I have changed the subject to "Frob Helper discussion". Here are some situations where the frob highlight falls short: - Pick up items inside containers (frob fighting) - Pick items from KO/dead bodies (frob fighting) - Manipulate KO/dead bodies (am I aiming at the arm?) - Detect frobs (large and small) in some conditions, specially when it is bright: Frobable vent door or window Frobable painting Frobable book in a bookshelf ... Questions for everyone: Should an optional frob helper help in all the above situation or in some only? Do you detect any areas of improvement for the current Frob Helper?
  6. To begin, this is a large mission and EFX reverb is gonna take it's toll ( lots of reverb bounces to calculate ). Try playing with EFX off. Other than that ( or if you absolutely need the reverb ) try these changes: Set FPS to "Uncapped" in the advanced video settings ( some drivers don't like Doom 3 style FPS management ) Set MaxFPS to 60 (or whatever your Refresh is ) Set Color to 32-bit on the Advanced Video menu. Config changes: tdm_lg_interleave 3 tdm_lg_interleave_min 31
  7. You're on TDM 2.12 correct? Please post your current Darkmod.cfg Also, the performance wiki has been updated recently: https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks
  8. Maybe it's the volumetric lights? There are some in the ship. Can't remember if they are in the admin building, but apart from that they are used sparingly so hopefully you'll be ok.
  9. Didn't notice anything in that regard when beta testing. Which OS are you using, and what are your computer's specs?
  10. I'd hardly call it a mod, if the functionality is already there and it's merely about presenting the settings in a different way. Anyway, I already said that I basically concur and that I would ideally like to see an extra accessibility settings GUI for all related features: frob helper, head bob, more subtle mantle animations, you name it... Still, your reasoning is kind of wrong because the intention of the frob helper was not to detect frobably objects, but to help the player aim on small frobable objects. The "Always On" feature unconditionally helps the player aim, so this does not conflict with the intention of the frob helper at all.
  11. Because it's super useful not having to browse through the whole thread, and probably not even finding what you're looking for, because people put it in spoiler tags, which are excluded from the search. You don't have to click on the spoiler tag in the original post.
  12. Basically someone always asks. We're all grownups here and it's in spoiler tags so...
  13. congrates & thanks looks like you need a break !? I was near to give you a "Haha-Smilie" or a "Confused-Smilie" Why do you offer the secrets right with the release ? (next time perhaps by EDIT - some month later ? )
  14. With as little fanfare as possible, I'd like to announce the release of the third installment of The Lieutenant series: Foreign Affairs. Huge thanks for my beta testers: @Bergante @Cambridge Spy @chakkman @Mat99 @Shadow @wesp5 For a full list of credits, please see the readme.txt that ships with the mission, or go here. More screenshots can be viewed here: https://flic.kr/s/aHBqjBr44M Download link #1: https://github.com/FrostSalamander/lt3/releases/download/1.0/faffairs.pk4 Download link #2: https://drive.proton.me/urls/JESNV8CNKW#ljttGnbkkAOh @nbohr1more here's the 800x600 versions of the screenshots: https://drive.proton.me/urls/MFGZ3WXCAW#WXXAnYkPgGZX Stuff to be aware of: TDM 2.12 required The only difference in difficulty settings is the (optional) loot goal If you see a tile material, chances are it's a custom version changed to sound like stone. I did this in order to preserve the aesthetic of the setting without making it maddening to play. Some vines are climbable, some aren't. Just try them and see. The FM makes use of latches on doors, a new feature created by @Wellingtoncrab and myself. Read more here: https://github.com/thedarkmodcommunity/test-latch/wiki Here's a list of the secret locations. Obvious spoilers:
  15. Thank you. And Thanks to wesp5 and snatcher for keeping this game looking fresh and feeling current.
  16. You could perhaps expose all presets for players to toy with them.
  17. I tried to upscale the TDM logo video. First try:

    You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.

    What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.

    I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.

  18. I don't recommend this sort of UI layout. If there are two independent settings (item size and fade duration), they should be two separate controls, not a single list containing a separate item for every possible combination of options. Otherwise you end up with a confusing and unwieldy list which explodes in size whenever a new option is added.
  19. Isn't that just if you have a moveable or something behind a wall and its frob_distance is greater than the thickness of the wall? Walls don't block frobbing unfortunately, which is why you get those mapping bugs where you can frob paintings through the wall.
  20. With the Unofficial Patch you can find it on the gameplay difficulty page.
  21. The map files in NHAT v4 were too large to diff in Notepad++ or Meld ( etc) so I decided to test out the old I18N.pl script and it still works fine for me. Caveats? It doesn't understand campaign packs so you have to split the maps and xdata and create a fake darkmod.txt without the "mission 1 , mission 2, etc" part. Then you have to renumber the "#str_xxxx" entries in the other maps so they don't collide. Luckily find and replace can easily fix that. A lot of work to get this working with the latest NHAT version, phew!
  22. Taquito

    Free games

    Thank you for all your updates Jaxa. Much appreciated.
  23. EDIT: This topic was initially named "Frob Helper madness". ----------------------------------------------------------------------------- While working on something I analyzed the Frob Helper. The Frob Helper was enabled by default in 2.11. The options were: Show Frob Helper: Yes [Default] No [Tip] Makes interacting with small objects easier by temporarily displaying a white dot. ------------------------------------------------------------------ In 2.12 the Frob Helper remains enabled by default but things changed: Show Frob Helper: Always Hover Fade In [Default] Fade In Fast No [Tip] Makes interacting with small objects easier: Always = Show crosshair dot at all times Hover = Instantly show dot on highlight Fade In = Gradually show dot on highlight Fade In Fast = Same as Fade In but faster ------------------------------------------------------------------ If I was new to TDM I would expect a "Frob Helper" to help me identify frobs: you can interact with this, here is the helper so that you know it and you know where the center of the screen is in case you need it. The Frob Helper however was designed to compensate for the shortcomings of other mechanics of the game, and as such, the Frob Helper is flawed by design: it only shows up if the size of the object is smaller than the arbitrary value of 40. I will say at this point that I am well aware of the tdm_frobhelper_ignore_size cvar but this isn't the point. This game isn't a shooter and "Always on" is not required unless we are talking motion sickness, in which case it belongs in a hidden cvar, for the few that may need it. The starting point of the Frob Helper should have been: On (the helper shows up whenever you can interact with something) Off From this point we can expand with more options, of course: Always on (not recommended based on the nature of the game) On for all items - Hover On for all items - Fade In On for all items - Fade In Fast [Default] On for small items - Hover On for small items - Fade In On for small items - Fade In Fast Always off
  24. When you want an ai to follow you or an other ai, is there a way to specify the distance?
  25. finally beat forbidden west but jeez that stearing scheme is atrocious... so you happily stroll along at a mountain side then want to steer past a big boulder but instead of strafing it does a dodge move throwing you a gazillion kilometers from the mountain side fallling to your death yeah well... the shield shute sometimes fails to inflate when jumping down so pretty much the same as above ouch... then when you need to dodge an incomming attack the damn bots cheat and hit you anyway groan... nice story though, but they need to do something about the steering on PC we do not use force sensitive mouse and keyboard ffs .
×
×
  • Create New...