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  1. Guys, i am a big fan off the Thief series. Been playing it since earle 2000, and of course been playing TDM all the way. The thing is, i didnt have this problem before with TDM. I installed some missions yesterday, when i started i saw that all the graphic settings were on low somehow. I put the settings back to high, but still i have a very bad quality. It wasnt like this before, i have the most updated TDM. You guys know anything about it? I cant even see the blue text when in settings, which says that the game has to be restarted etc. Am i doing something wrong? I compare the TDM screens from the website with my, and my screens are very bad. I have put everything on, PP, AA and screen on 1600x.
  2. Still having troubles with no dynamic lights and black squares instead of some particles. I've write about it here (http://forums.thedarkmod.com/topic/14199-solved-more-108-weird-behaviour-crashes-graph-problems-gnulinux/page__p__298356#entry298356) but the solution I've get is not acceptable now. So, I try to run "Old Habbits" mission. It runs without lights, crashes with segfault after exit. In console:
  3. Namely the water surface textures, the nice sunset sky, some doors and the silver/pewter beer stein, to name a few. It seems to be some of the textures which have translucency. Here is a screenshot of what I mean: I have a river in this shot, but it looks like a dry river bed since the water surface is not rendering. Also see how the sky is screwed up. That is the sky which normally renders deep blue with the orange and red sunset. I some maps, certain doors have a black or blue bar of color near the bottom along with the grey looking mesh, seen in the sky in the above screenshot. I know it is not the graphics driver fault because I was using the same driver a few months ago, before TDM 1.08, and all rendered perfectly. These rendering glitches started with TDM 1.08. Linux NVIDIA Driver Version: 295.71 Does anybody know what's wrong and how to fix it?
  4. How much RAM do you have? When I used to play games with hardly any memory and I would quit the game, I would stare at a blank screen for seconds while the desktop was reloaded. This will happen if you try to run TDM on something like 1 GB of RAM with all settings cranked up.
  5. Hello Good Thieves, I'm playing the Dark Mod for the first time with your new 1.08 release -- and wow, what fun! Compared to classic Thief, I especially love the new movement capability and object interactivity. So I was merrily playing along when the training mission stopped loading for me. In addition, I can't get Lucia to load either. I've played through most sections of the training mission without any problems (I loved the jumping and climbing area... all sorts of nooks and crannies to explore!). And then I played through Melan and Bikerdude's Return to the City (great fun!). Then I used the in-game mission browser and downloader to download a few new missions. It all appeared to work fine. Then I went back to the training area just because I hadn't played through all areas yet. But this time it won't finish loading. It reaches the point where the progress bar completes and the screen changes to "preparing to load your mission" or something like that... then it puts me back at the objectives screen, except the objectives screen is blank. I click start again and the whole cycle starts again. I dug through the forum and the wiki for a solution, and the one thing I found that might have helped was to delete the currentmission text document and all the files and folder for the non-functioning mission (except the .pk4 file, in this case training_mission.pk4). Then reinstall from within the Dark Mod. I did all that, but I still got the same incomplete loading result. I went back to see if Return to the City still loaded fine... and it does. No problem. After a disappointing sigh, I tried to install St. Lucia. It appeared to install fine, and it even appeared to mostly load fine. But right at the point where you click the fire button to start the mission, it locks up. It's a hard lock, where I can only get out with some ctrl-alt-deleting and a reboot. Once again, I tried loading Return to the City just to make sure the mod was working on the whole, and once again, it loaded just fine. The only thing I did between the time the Training Mission loaded fine and stopped loading was 1) play another mission (Return to the City) and 2) Download some new missions through the in-game Mission browser and downloader. Any suggestions for how to fix this or should I just try re-installing the Dark Mod altogether? I put a couple of hours into the Training Mission on two different nights without any problem, so it's bizarre to me that it would just stop working. Anyways... still love everything I've seen so far and I even love how I can explore and download new missions without leaving the game. Neat-o. Thanks!
  6. The map is "Diffuse". Anything that is "painted-on" and does not react to lighting is generally "diffuse" you can traditionally say this it the texture. Bump-map or Normal-Map is a special texture that simulates surface rough-ness or shapes, they are made visible via the light interaction. Specular is a special texture that controls how "shiny" a surface is. Some surfaces might have a pure white (full shine) texture other may have gray (medium shine) and others black (no shine at all). Some surfaces have various shades of white, black and gray to show variations in shine. Finally there is colored specular that can produce the rainbow shine effect that you see in a water puddle with oil in it or the look of pearl (This is rarely used.).
  7. r_mode -1 just means to use the custom height and width only. You can still set the aspect ratio to one of the three available modes: seta r_aspect 0,1,2 (4:3, 16:9, 16:10). Try setting a custom resolution that falls into one of those apects and see where it gets you. IE set the vertical resolution to the vertical res of your main screen then use probably 16:9 ratio to get the maximum horizontal res. Exceeding one of the available or set aspect ratios will probably just give you a black screen or crash.
  8. Ok, my GTX670 turned up today and Ive got all 3 screen hooked up but again TDM just wont play ball.Ive setup a single surround resolution of 5040x1050 via the nV control panel and TDM dosent list the res and forcing via the wiki artcle dosent work either. Can someone help me this as I know its works as I had TDM running on my old 5870 ages ago. That said I found this entry on the WSGF.rg website - http://www.wsgf.org/dr/doom-3 In the meantime I found this new app call "flawless widescreen", Im going to join the forum to see if a dev over there can create a plugin for our mod.
  9. @Bikerdude: About moving a shortcut with 10 questions asked, if you really like to move it: Have you set the UAC to a minimum? Maybe the SSD speeds will get to their old values, when Samsung optimizes them. Thank you very much for your tests. I now know, that this system will never get installed on my Desktop PC. I have also read that the metro screen needs 1-2 watts more than an idle Win 7 desktop screen. - What a shame for tablets. So... if I want to buy a new Win 8 x86 tablet as replacement for a laptop, perhaps I should just go with Win 7 and search for a nice metro like application? - Any suggestions?
  10. Seems to be working now. It was to do with the Texture Anisotropy setting. If I reduced it then the graphic fault disappeared. But even when I then put the setting back to full it was still OK! Anyway, performance was not noticeably improved in my one test (compared with one card I mean) - probably because the rendering performance was maxed out but it was the multiple AI that slowed it down and probably that's more affected by the main processor than graphics processing. That screen error might be nothing to do with dual cards but simply that I bumped all the settings up full to see what it could do. Maybe the error would show with one card anyway.
  11. Hello all, I've just updated to 1.08 and started playing St. Lucia. Initially it ran beautifully. I saved the game and quit the program. The next time I tried to run The Dark Mod all seemed well until I tried to start the mission. The game crashed from the loading screen and gave me the following message: Since then every map I try to load does the same thing with a similar message. I have tried a clean reinstall of both Doom 3 and The Dark Mod but with no success. Any suggestion would be appreciated since I sincerely love this mod. Thanks
  12. Can someone reproduce this bug? See screenshots - when I have finished a mission, it´s not showing the "finished" mark, even if it is finished, as you can see on the shots. It´s always the same line on screen, where the mission has no "finished" mark. Maybe something to revise in one of the next TDM-updates, if not already known/worked on?
  13. Er.. no. I've still got lots of things to sort out and I took a quick look at this. I see it already has doom listed and I think it has the darkmod icon so presumably it read that when I played it because I've not typed anything in - unless it was pre-primed with doom3. Anyway, where does that leave me. I've no idea what the profile means or how to change it or what is wrong. All I know is that in Dark Mod all the display is a mess. It might even be 16 colours for all I know. Lots of speckles - you know like when you substitute mixed color pixels to simulate more colors. This is just blind guesswork and it might not be what Im seeing. Maybe it's to do with the Dark Mod enhancements. Tomorrow I'll try running raw doom3. Hang on - just had an idea and tried it in window mode to try to get a screenshot but it looks OK so it's just full screen where it goes weird. Does that mean anything?
  14. . . . ok. . .well that stinks. Especially as nothing I read said anything about that. It just said 'Doom 3'. Seems odd, too, when everything *ELSE* seems to work fine. Just those. . .odd spots. Well, I'll see if I can put up playing with black blobs. And if not, I guess the whole mess can go in the trash and I'll hope you all can get the stand-alone version going sometime so I can try again. How disappointing.
  15. Well, I FINALLY managed to get my grabbers on a copy of Doom3 (not to mention a computer that'd run it?) and got it set up last night. Got the darkmod running and downloading and left that overnight. When I came back this morning, I was looking forward to playing. -sigh- The thing is RUNNING fine. But looks. . .not quite so nice. I seem to be missing some textures in certain area. I tried with the training mission and with the Santa Lucia mission and both have the same problem. Things seem to play alright, but these dark areas are a little. . .odd, especially the ones you have to walk through. Some environmental issuse The torches The crates And some grounding textures I've tried changing various settings, gamma, etc, and these seem entirely uneffected. If I totally wash out the screen - I get really light environments with black blocks like this. I tried turning effects on and off. No change. The torches are the oddest, as the squares around the flames are actually moving. And in the Santa Lucia mission there was a shelf that had a bunch of black squares flying out of it like it was infested or something. Any help for this issue? I've got the Doom 3 BFG Edition - if that counts for anything. Thanks! I'm looking forward to getting this all fixed so I can settle back and play. Been wanting to try the DarkMod for a good long while now. Though I see you are all working on a stand-alone version. Honestly, I think that'll be a LOT better in the long run. Wish I could offer some help there, but I'm only *just* starting learning the whole 3d/modelling thing now that I have a computer again. Got Blender, now I have to figure out what to do with it.
  16. caedes: When the gamma resets, could you please open the console and look at r_gamma? Is this value the same that you use, or was it changed? (If r_gamme stays but the screen changes, it is some external program. If r_gamma also changes, that it must be something inside TDM doing the change).
  17. I had this when I was in windowed mode, but full screen worked fine. I needed windowed to work and managed to get rid of the black screen by disabling post processing in the advanced video options. Don't know if either of you are running windowed but it's worth a try disabling post processing. Edit: re-read the earlier posts and realised it affected the GUI not just in game as in my case. Ignore my advice, PP shouldnt affect the main menu at all.
  18. My new PC came pre-installed with twin GTX580 graphics cards. Using just one, Dark Mod plays fine with excellent performance. When I checked Nividia's control panel I see only one card was enabled so I enabled both. Now in Dark Mod, in-game I see what I think is normal res but low colour, perhaps only 256 colours is my guess. I took a screenshot but as I pressed the key, the display showed correctly for a moment then went back to low colours and, of course, the saved screen looks OK. The only colour settings I can find are for the desktop and video playing. I got the latest Nvidia drivers yesterday. Any suggestions where I might look to fix this?
  19. Could it be a software firewall opening a "communication attempt by the thedarkmod.exe" notification window and you cannot see it, because the full screen game application blocks the view and you cannot even alt-tab out? This has happened to me with some other games.
  20. Hi Guys, Wondering if someone can give me a hand with this. I am trying to run TDM on my Mac and have run into an error when trying to launch. Whenever I run the launcher I get the following error Last login: Wed Oct 24 11:47:43 on ttys000 t;lper.command ; exi /Users/Andy/Library/Application Support/Doom 3/darkmod/tdmlauncher_helper.command: line 3: /Users/Andy/Library/Application Support/Doom 3/darkmod/tdmlauncher.macosx: No such file or directory /Users/Andy/Library/Application Support/Doom 3/darkmod/tdmlauncher_helper.command: line 3: exec: /Users/Andy/Library/Application Support/Doom 3/darkmod/tdmlauncher.macosx: cannot execute: No such file or directory logout [Process completed] Not sure what I have done wrong as like I said I followed the instruction exactly. I have also posted screen shots of the error, my Doom III folder in Application Support and the contents of the Doom III game folder in the Doom III folder found in applications support (if that makes sense) - not sure if the 3rd picture will actually help, but figured why not provide it just in case. Any help would be great, as I have heard great things about the mod but never actually gotten around to giving it a go.
  21. I don't have any knowledge about this, all I know is I tried 2 or 3 FMs and there is something wrong with the light, most obvious is about torches: you can see the flame (some black squares above supposed to be smoke but that's OK) and no light. I guess it should be one of these http://wiki.thedarkmod.com/index.php?title=Standalone_Progress
  22. I have a GTX480 which isnt know for playing nice in this regard, I used to have a 5870 which as you know support eyefinity (check out my tri-screen video on youtube) - in fact I am tempted to borrow it back so I have make a full HD version. Anyway back on track, my 480 dosent want to play any games dual-screen, which is fair enough as there is a big bezel right in the middle of my view. The only way I would be able to get tri-monitor working via nVidia is to upgrade to a GTX 6 series, or the dubious route of trying "SoftTH"
  23. I have the same problem. After launching TDM by doubleclicking thedarkmod.exe, I get a black screen, but the sound runs as normal. I also get the mouseover sound effects when I move the mouse over a menu item. This started yesterday, after I updated to version 1.08. My Doom 3 version is 1.3.1.1304, Win7 Home Premium, Phenom II X4 965, 4 GB RAM, ATI Radeon HD 5800 graphics card, native resolution 1680x1050, which I've also edited DoomConfig to. As I don't know what would go into an autoexec file I can't try that option.
  24. The black squares are missingparticles (either the definition or the texture). Can you please open the console (^ as key, left of the "1") and type "condump tdm.txt" and then post the contents of tdm.txt here? (Put them in spoiler tags please)
  25. Restarted Old Habits and this time I looked backwards in the sewer and saw a lot of black squares coming out of the pipes - I assume that there is a leak of something there which is being corrupted (note picture has been lightened so they can be seen)
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