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  1. I would like to add my problems report too! - The new shadows simply dont work at all, they just create fields of black spots. I have an onboard card, so it might just be a compability thingy, old shit n stuff. - The rope arrow is suddenly broken... As soon as i climb on it, it freaks out and lashes itself into the first wall it can find. Unclimbable. Thats all i care for :3 The update brought alot of new performance! And the SFX update really made a huge entrance <3 thx
  2. Kano - This is a fresh install, I have never installed before. Below is an image of what I see after doing freyk's fix. Also below is a screen shot of my video hardware. I bought the laptop in 2011 so It is kind of old, but it seems like it has the right specs for this game. Thanks again guys!
  3. I have similar issues unless I run TDM in the max resolution of my monitor (1920x1200). My former resolutions of 1440x900 and 1680x1050 both display improperly. The nvidia-settings utility used to have options for how full-screen programs were handled...whether to stretch or center the display with black borders, etc. That seems to have disappeared, so I can't test fixing it with that method. BTW. this has been going on for quite a while now and has nothing to do with TDM 2.0. I think it is mostly to do with changes to X, and not the nvidia driver specifically. I normally would not suggest
  4. Yes, that was just for the test. You can make it 1. One nice thing about TDM's screenshot facility is you can take a s/shot much larger than your screen. The s/shot does a separate render, it doesn't copy directly from your screen. If you choose a huge size, like 16000x9000, you'll see bits of the scene rendered as separate tiles that fit on your screen. Then it all gets put back together again in your resulting file.
  5. (the screen went black for a few seconds and Dark Mod didn't actually started, just saying, because I don't know if that was supposed to happen) logmysound.txt: http://pastebin.com/XCDPQUxa
  6. It would be nice to have sub-titles displayed on the screen for the spoken dialogue in the missions. The man who narrates the first "Training" mission speaks pretty softly, iirc. Or, it's just because the air conditioner next to my room makes a lot of noise. So, to make it easier to know what's going on in certain environments (noisy ones) or where a person has to keep the volume down low for a sleeping spouse (or whatever reason) subtitles for the narration and spoken dialogue in missions would be a nice feature update. Thanks for reading!
  7. Ok, I finally got it to work, but it didn't involve either of the fixes you guys were talking about. First, I would change only these options: Screen Ratio: 16x9 Resolution: 1920x1280 Fullscreen: Yes Are you sure you want exit (Ask every time?) No (in other words, I told it not to ask me every time). Then the next time I started dark mod, black screen. Although I saw the fps counter (which by the way is rather odd in my opinion to have enabled by default..) So I went into my doomconfig.cfg and started changing everything back to default settings. Still black screen. (Weird, huh?) Nex
  8. Hello everybody, I'm RS-STALKER and I just joined. I have to say what you guys did with this mod is simply amazing, nothing short of brilliant. Every single one of you who worked o this mod is awesome and I simply love it. However I do have some problems and hope some of you guys might help. Some fan missions won't start, I haven't tried all of them but I have run into two fan missions that won't start. One is Alberic's curse where no loading screen comes up, and the mission simply won't start. Another is the mission, Business as usual, the game freezes and crashes every time I try to play t
  9. It's not just you. I challenge everyone to compare the readability of the top (unselected) line to the bottom (selected) line in this typical mission "purchases" screen: It gets even worse when you're trying to select the screen resolution in the video configuration menu and the current resolution happens to be something other than your LCD monitor's native resolution. White text on a tan background is just a horrible choice.
  10. Envshot is broken: http://bugs.thedarkmod.com/view.php?id=4868 I created a new bug but I suspect once this is fixed it will also be the fix for 4085 since the screen already includes the skybox we just need all 6 axis back.
  11. system Linux 4.9.0-6-amd64 x86_64 on Intel Core i7-6700K NVIDIA GP104 [GeForce GTX 1070] driver 384.130 Tears of St.Lucia when start diving in the sewer the screen splits (nice fx) binding of the arrow-keys does not work properly any ideas ? thanks to the team for your hard work
  12. Open up the darkmod.cfg file, you'll find a line that says r_customHeight XXXX and r_customWidth XXXX, change those to match your screen res and start TDM and it should be fixed.
  13. Here's some images - https://i.imgur.com/YavETAo.jpg https://i.imgur.com/8D8iWw1.jpg Alt-enter worked but stretches my screen beyond the proper 4:3 aspect ratio.
  14. @nbohr1more: Thanks hugely. TDM 2.04 installed using your method. The install folder (F:\darkmod here) should pre-exist or the installer will baulk, in case anyone else tries it. Best to run it from there. "The Outpost" ran fine, except for a single audio-jarring crash once, near the start. Reloaded and finished. As you might expect with lower settings, torches could occasionally be seen through doors and doorframes, and a plume of black smoke crowned each one. Water surface was black, and sky was oddly mobile. Underwater was crazily magnified-ish. "A House Of Locked Secrets" gave up wit
  15. Judging by that particular monitor's response time (5ms) I would say its a TN panel and this is just something that goes along with TN panels in my experience. Regardless if you're using 32bit color output in Windows/Linux, the monitor is limited in its color spectrum as are all 8bit panels. 10bit panels can provide the full color gamut but they are prohibitively expensive. Also, since its an older monitor, it more than likely has CCFL backlight which is something else that hinders proper black color reproduction. LED backlighting is much better at producing black blacks. Looking at y
  16. OK. To start, why are you using darkmod.x86 on Linux when we now offer darkmod.x64 ? To use the 32-bit build you would still need 32-bit libraries. After the above, I believe that S3TC libraries are still "non-free" so you'd need to augment your free drivers with S3TC support. Finally, set your resolution to match your screen: seta r_customHeight "800" seta r_customWidth "1280" seta r_fullscreen "1" seta r_mode "-1" seta r_aspectRatio "2"
  17. My screen seems to divide itself when I go underwater. The bottom left quarter updates, but the rest is static. System: https://pastebin.com/5MQf2Gz0
  18. We use scissor tests to prevent off-screen rendering and reduce fillrate consumed by stencil shadows. If you wish to compare, disable them via cvar: r_useEntityScissors 0 r_useInteractionScissors 0 r_useLightScissors 0 r_useScissor 0 r_useShadowSurfaceScissor 0 r_useClippedLightScissors 0
  19. My system is Windows 7 64bit on a i5 2500 with a Geforce 1050 and I didn't notice increased stuttering both using 32bit or 64bit executables, at least with soft shadows off. But I noticed something else that wasn't there in 2.05: Quickloading has a small delay, like about a second or more showing the game continuing before it triggers! In 2.05 the loading screen appears immediately in comparison. Also at least in 2.05 the mouse changes for a small time to the default windows version which doesn't really look cool and should be fixed if it hasn't been already!
  20. Installed with no problems. Renabling sound and loading FM still brings me back to main screen. cannotlaunch.txt file in attachment. cannotlaunch.txt
  21. Unchecked read only (it was on only for some files). No change. By installing and loading "A New Job" I get a revert back to new menu and not to briefing screen. But same effect as before. Darkmod.cfg - https://1drv.ms/u/s!AvGDCLNzgVKKguwVyONR9E4wk3-MzQ
  22. Please help!! My cat stepped on the keyboard while I was playing and reduced the size of my game screen to a small window. Now the mouse is not working on it and it can only be minimized/maximized or closed if I press the windows key.Restarting my laptop do not resolve it and the cat refuses to make TDM work again.
  23. Restarting the laptop doesn't solve it?! That is strange. But you can try alt+ tab to select the game window then alt+enter to return to full screen, i do think the last one requires the game to be set for fullscreen. If that doesn't work, you can also bring the game console down by clicking control+alt+the key above tab, for English keyboards is the key with (~), and then write quit or exit.
  24. Is there anything at all non-typical about how the game is installed or playing, e.g., are you playing it off a USB drive or an external hard drive? Have you ever played with any of the files or is it in the same state as when you first installed it? For that matter, did you do a fresh re-install in case some files got deleted or changed? Have you always had this problem from the first time you played the game, or is it something new that occurred after a certain date (and if the latter, what kinds of things might have happened around that time)? I was going to ask about file permissions (that
  25. A couple of questions, have you tried overclocking your CPU or checked to see if Windows is parking the cores? Have you tried using GPU-z to see your GPU RAM usage during gameplay? TDM is still largely single core performance driven, try monitoring your CPU usage and frequency. I used HWINfo and Riva tuner statistics server to show usage on screen.
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