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Posted

Here's an excellent Documentary playlist on Medieval Towns, and life therein. Video quality

isn't the best, but as long as it's not fullscreen it's fine. Gives an interesting insight

into life in those times, and at the same time some interesting architecture.

 

 

Enjoy

 

Ven

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Posted

Corrupt officials and the fat nobleman class gotta live somewhere, in the real world or our world alike.

 

Edit: They really looks like the interiors of our FMs too.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

Sweet. The price seems quite low for me. (But I'm german, and we are fat, rich guys :D )

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

Concept art from Steven Messing. Saw this on Facebook today.

 

 

 

The middle woman in this pic, the one with the red dress, would be a perfect skin for a middle class woman AI in TDM. We don't

have any women of middle class. We have the lady, the prostitute (wench, rogue all same woman) we really do need a middle class

skin on an AI. Say take the lady AI and skin her as say a guildmasters wife, not as refined as a noble, but well above the peasants

in dress.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Posted

Found this interesting clip explaining how old manuscripts where/are made.

 

Fascinating, often wondered how this was done. Thanks heaps for that. :D

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Posted (edited)

Buildings which are perfect in their own way: a chapel in Nurnberg.

 

66afc394ee0254ea5925dec03476be5e9c6f753c.jpg

 

Do we have any moldings like this where the wall changes just before the battlements? This would

make a great prefab building, especially since it has a man there for scale. I started to make it

but am stuck for those moldings.

Edited by Venus

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Posted

Yes, we do have all the required textures. I am in fact thinking of incorporating the building into my current mission. Not as a prefab, though; it is too distinct for that.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted
tumblr_mkei09N9IW1ruqo6yo1_500.jpg

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

Hum. I usually like DrK's shots, but I am not feeling it here, except maybe the second scene. It looks high-res, but also rather simplistic

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

Just had a thought--if anyone happens to find good clips of animations (either from games or RL) that would be suitable for TDM, that would be appreciated as inspiration. I'm trying to get back into animating and find I spend a lot of time trying to track down reference clips. I found a great one showing off all the animations in Skyrim, but would love to see others, especially of guards searching or things especially suitable to TDM.

 

https://www.youtube....YfAfmQ&index=17

Posted

Just had a thought--if anyone happens to find good clips of animations (either from games or RL) that would be suitable for TDM, that would be appreciated as inspiration. I'm trying to get back into animating and find I spend a lot of time trying to track down reference clips. I found a great one showing off all the animations in Skyrim, but would love to see others, especially of guards searching or things especially suitable to TDM.

 

https://www.youtube....YfAfmQ&index=17

 

Have you looked at the various KCD videos like this one

?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted
How so, as I think all but the 3rd one are stunning. In fact the 2nd one looks very T4'esq.

It is boxy and rectangular, unlike previous Rocksbourg screenshots (which I liked). This boxiness, in turn, doesn't play along well with high-res. High-res textures and high-poly objects need more complex architecture and environmental clutter to support them. Here, in fact, high-res resources draw attention to the plainness of the architecture, making for a less stellar effect.

 

Also, I am not impressed by Thief 4's visuals either. It has expensive production values, but little visual imagination.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

Well its just 4 shots at the end of the day and DrK has said the campaign maps will be large, either way I have always loved DrK mission's so even with the above aparent issues it will be a Gem to play.

bhm_banner.jpg

Posted

tumblr_nd7zbyUwyW1r6uzuzo1_1280.jpg

Satlmarket Close, Glasgow, Scotland 1868

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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