Dii Posted January 7, 2014 Report Share Posted January 7, 2014 Is there a way to replace the sfx the zombies and hammer haunts currently make with the old sounds from Thief: The dark project. the current sounds just... well they arent scary, the old ones were pretty mortifying, If i could just replace the sounds wit the old ones somehow it would bring about a whole new introduction to fear and caution. Quote Link to comment Share on other sites More sharing options...
Springheel Posted January 7, 2014 Report Share Posted January 7, 2014 We can't support using copyright material in TDM, sorry. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Dii Posted January 7, 2014 Author Report Share Posted January 7, 2014 I was thinking more for private use.. Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted January 7, 2014 Report Share Posted January 7, 2014 http://wiki.thedarkmod.com/index.php?title=Sound Good luck. Please don't ever speak about it again. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
Dii Posted January 7, 2014 Author Report Share Posted January 7, 2014 sorry for being such a heretic ? Quote Link to comment Share on other sites More sharing options...
New Horizon Posted January 7, 2014 Report Share Posted January 7, 2014 sorry for being such a heretic ? Hehe, no it's not that. It's just that we like to avoid discussing any copyright infringing activities on the forum. In saying we can't 'support it' we mean that we can not assist in implementing it, although with a little sleuthing on our wiki in the sound section, you'll likely be able to figure out how to do it pretty easily for your own use. Quote Link to comment Share on other sites More sharing options...
Deadlove Posted January 8, 2014 Report Share Posted January 8, 2014 I was just talking about how the TDM sounds need improvement too! :-D And this guy is right, the haunts in the original Thief were terribly scary sounding. The sound was so sinister that the idea of alerting them made me anxious just thinking about the dread that would await!! :-) :-) Quote Plastik Musik - Andrew Nathan Kite, Ownerplastikmusik33@gmail.comhttp://www.facebook.com/plastikmusik /http://www.youtube.com/plastikmusikhttp://www.plastikmusik.bandcamp.com Link to comment Share on other sites More sharing options...
New Horizon Posted January 8, 2014 Report Share Posted January 8, 2014 They were pretty simple too, basically the lines were played backwards, sped up and slowed down with some reverb. Very effective. 1 Quote Link to comment Share on other sites More sharing options...
Springheel Posted January 8, 2014 Report Share Posted January 8, 2014 I quite like our undead sounds. 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Bikerdude Posted January 8, 2014 Report Share Posted January 8, 2014 I quite like our undead sounds.+1 Quote Link to comment Share on other sites More sharing options...
ezze Posted January 13, 2014 Report Share Posted January 13, 2014 They were pretty simple too, basically the lines were played backwards, sped up and slowed down with some reverb. Very effective.I also heard that another effective way is reversing the voice, add echo, reverse again. It seems the "reversed echo" effect is fairly unsettling. Quote Link to comment Share on other sites More sharing options...
jtr7 Posted January 27, 2014 Report Share Posted January 27, 2014 (edited) ............ Edited February 19, 2014 by jtr7 Quote A skunk was badgered--the results were strong.I hope that something better comes along. Link to comment Share on other sites More sharing options...
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