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Posted

Doom 3 modder Wulfen created high resolution texture asset replacements for Doom 3. I'm sure that most won't be of use here but some of the Stone "Hell" textures might. I am not sure about whether these replica textures can be considered "Doom 3 free"???

 

http://www.doom3world.org/phpbb2/viewtopic.php?f=2&t=24708&sid=5a0c7b677937624b7270f7fd0566377d

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Doom 3 modder Wulfen created high resolution texture asset replacements for Doom 3. I'm sure that most won't be of use here but some of the Stone "Hell" textures might. I am not sure about whether these replica textures can be considered "Doom 3 free"???

 

http://www.doom3world.org/phpbb2/viewtopic.php?f=2&t=24708&sid=5a0c7b677937624b7270f7fd0566377d

 

Some that I have seen are far better than replicas. They add more details and have actually been baked from a real 3d model.

 

I would say they are safe to use as replacements.

Posted

No TDM doesn't have POM but these textures are higher resolution than the Doom 3 equivalents and have new details. The rock textures would likely be the only real useful ones for TDM but perhaps some of the corroded metal would work as well.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Ah, I'd been waiting for this :)

 

I'll get in contact with Wulfen (if you haven't already) and see what I can do, they should be pretty much ready for inclusion, just a matter of picking out the important ones and making the TDM-specific materials.

Posted

darkmod have a parallax occlusion mapping ? i think no

 

or did i miss something ? what a reason to use d3 texture pack in darkmod ?

 

Because some TDM missions have used D3 textures and we can instead replace them with these higher resolution versions.

Posted

The ones I have used most from the Hell family look a bit different here, though - the originals had a slightly greasy, smoothed look; these are porous and slightly uneven, so the substitution is imperfect. But they are good textures.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

I have downloaded and browsed through the pack. There is a nice number of useable textures in there; some metal panels and such, some from the Hell family, and even some web decals.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

He released them for people to play with, but not really for reuse or redistribution. He just replied giving permission, so long as theres accreditation - but considering how many textures it is, that's not a problem at all :)

 

I'll have to wait for the new month to get a new copy of them, since I was browsing them on a drive that I didnt think had anything useful on them, and formatting then installing stuff on it :/ wd me. And then I woke up today and I'm over quota :/

  • 5 months later...
  • 2 months later...
Posted

Thanks for the thread-bump - missed this resource.

 

*opens texturelib.com>brick>medieval

*starts drooling

 

Decision, decisions. Play around with tiling and texturing some of these pix? Carry on with Fidcal's A - Z? Or have another session in St Alban's Cathedral? (Gonna do StAC right now cuz want to unwind but F's A-Z will probably be main focus for next few days/weeks.)

  • 2 months later...
Posted

The Endarchy mod for Doom 3 was recently released:

 

http://www.doom3world.org/phpbb2/viewtopic.php?f=13&t=25569&st=0&sk=t&sd=a

 

 

Apparently this mod has been through 2 engine changes before settling on Doom 3.

 

 

Tigger, the mapper, appears to be a revered figure in the Quake mapping world so

this is pretty "out of the blue" to arrive in Doom 3 with no former notice.

 

The included textures appear to be reasonably high resolution (256x256 to 512x512)

and have a lot of the dingy grimed appearance that is so sought after here.

 

There are metal, stone and wood textures that might be suitable.

 

 

I requested permission to add these to the mod so hopefully that will be granted.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

I got a reply from Tigger.

 

He gave permission for The Dark Mod to include the textures he created but

could not speak for the ones he got from other sources. He also warned that many

of his textures were modified from Doom 3 versions and thus might pose problems

with the effort to go standalone.

 

Here is an excerpt from the read me.

 

Textures

---------------------------------------------------------------------------

A number of diffused textures have been made by others, these people are:

 

* Randy Reddig, Shader Lab - http://shaderlab.com/

- Textures in the endarchy_slab folder

 

* Thomas "Q-Fraggel" Creutzenberg

- Textures with the 'qf_' prefix

 

* Matthew Breit - http://www.lunaran.com/

- Textures with the 'lun_' prefix

 

* Undulation - (originally designed for Unreal Tournament)

- Textures with the 'und_' prefix

 

* Anything else was put together by me, including the spec, alpha and

normals for all diffuse textures.

 

 

It's probably not worth the effort to track down all these sources. If anyone

dearly wants anything in this collection I can try my best to hunt down further

permission.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

  • 4 months later...
  • 2 years later...
Posted

I particularly like this one. Very Quake 1. Other good contenders: the top left texture here, these stone textures, maybe this leather texture.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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