dmw88 24 Posted December 28, 2018 Report Share Posted December 28, 2018 When I go to insert models in darkradiant, I notice a lot of missing textures. For instance, when I try to insert a desk (deskq.lwo, scribe_desk.lwo, scribe_desk02.lwo, etc), there are missing textures all over the models (not every texture, but at least a handful on each model). Is this a problem specific to me? If I use the model, will it work ingame, or is there something I have to do to fix them?Thanks in advance. Quote Link to post Share on other sites
peter_spy 1603 Posted December 28, 2018 Report Share Posted December 28, 2018 (edited) Check that in game mode first. More complex materials aren't rendered properly in the editor, or there may be multiple materials and collision overlapping each other. If you don't see textures for all the models, the project/game path might be set up wrong. Edited December 28, 2018 by Judith Quote Misc. assets for TDM Link to post Share on other sites
Dragofer 1420 Posted December 28, 2018 Report Share Posted December 28, 2018 I had a similar problem once which seems to have been caused by something going wrong with the download. Ended up reporting dozens of missing textures in the 2.05 beta. I’d try redownloading. Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
VanishedOne 546 Posted December 28, 2018 Report Share Posted December 28, 2018 I've occasionally had that happen as a random bug, in which case restarting DR cured it. Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to post Share on other sites
stumpy 242 Posted December 29, 2018 Report Share Posted December 29, 2018 if they are rendered green when it shouldn't be green, then turn on the collision texture filter. Quote Link to post Share on other sites
dmw88 24 Posted January 1, 2019 Author Report Share Posted January 1, 2019 if they are rendered green when it shouldn't be green, then turn on the collision texture filter.Thanks! Quote Link to post Share on other sites
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