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The Case of the Unscalable Stairs


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Hello! I am pretty new to Dark Radiant, and as the title suggests, I am having issues with stairs.

The player is capable of vaulting over large walls, but no matter what model of stairs I use, they struggle to ascend even the smallest staircase.

Is there an explanation for this, or even a tutorial on how to implement them?

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The player as certain limits he needs to do things. Climbing stairs means stair needs to be 8 units high. It's important to understand

all these limits, such as jump height/distance, vault height all that.  I'm guessing maybe your steps are too hight?

https://wiki.thedarkmod.com/index.php?title=Limits,_Max,_Min,_Stats,_etc

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It's easiest to move over stairs when their steps are blocky in shape, so for more detailed modelled steps you could encase each step in a brush textured with a textures/common/nodrawsolid_stone, _wood or _carpet texture. I wasn't aware most staircase models need this, however.

Regarding maximum step height, the value I remembered is 14, while 12 is easier to work with on a 4-unit grid.

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23 hours ago, NeonsStyle said:

The player as certain limits he needs to do things. Climbing stairs means stair needs to be 8 units high. It's important to understand

all these limits, such as jump height/distance, vault height all that.  I'm guessing maybe your steps are too hight?

https://wiki.thedarkmod.com/index.php?title=Limits,_Max,_Min,_Stats,_etc

I will be referencing this a lot, thanks for the info!

22 hours ago, Dragofer said:

It's easiest to move over stairs when their steps are blocky in shape, so for more detailed modelled steps you could encase each step in a brush textured with a textures/common/nodrawsolid_stone, _wood or _carpet texture. I wasn't aware most staircase models need this, however.

I didn't even think about checking for brush textures! The No-Draw Carpet brush was exactly what I needed ^ ^

22 hours ago, thebigh said:

Even a single ramp made of nodraw_whatever can work well sometimes.

After sleeving all the stairs in brushes for around 45 min, this idea dawned on me...and then I saw your response. I should have double checked all the responses Dx

Thank you all very much for the feedback, this was all exactly what I needed and more ^ ^

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