Jump to content
The Dark Mod Forums

Load save crash help!


Recommended Posts

You might get some results if you set "seta logfile" "2" in your darkmod.cfg, then look at the resulting file in your project folder. I have experienced a very similar issue on a very large map, which I haven't solved yet. If I try to quick load, I don't get a crash, but the map doesn't load and I get an error:

 image.png.2063578686c34ce750f2ecce03798286.png

Link to comment
Share on other sites

Hmm okay I got the log, I dont see anything out of the ordinary but I also don't know what to look for really. It crashes about when it looks like it should finish loading. qconsole.log

Link to comment
Share on other sites

17 hours ago, datiswous said:

Is that a crash to desktop without error?

Yeah, it loads about 80 percent there and crashes. Its hard to diagnose because I havent touched the mission in a while and afaik, I havent added anything new to it in a while. This might just be the first time Ive noticed the crash and its just been hiding in the mission. 

 

Link to comment
Share on other sites

Have you tried loading a quicksave in 2.11? What version of tdm do you use currently?

Have you tried disabling all scripts to see if it's script related?

 

I mean I just share some ideas, I'm sure you know much more of tdm.

Link to comment
Share on other sites

Posted (edited)


I havent tried in 2.11 yet but I will.

Just an update on this. For now I think I fixed it by:
- Addressing most of the warning in the log above. Outside common errors like some missing textures and such that are part of the core. 
- Made sure to give my parallel lights "parallelSky " "1" spawnarg. 
- Deleted my .aas files and rebuilt them
- Dmapped the entire thing

Right now I am not getting the load error . It's a very hard problem to nail down because the console isn't giving a specific script name that it's getting hung up on (if that is even the issue similar to Amadeus's problem) AND I am actively working on the mission, creating new errors, fixing other broken things. ect. 

Its definitely something I fear will pop back up in beta testing though :(

Edited by kingsal
  • Like 1
Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • The Black Arrow

      Happy birthday to me!
      Yes, today's my birthday and as much as I want to play The Dark Mod, I won't until it's late Autumn, where it should be a bit chilly in my place and there's some wind too.
      For now, it's time to enjoy my birthday, if any of you want to play a great fan mission in my honour...Well that's asking too much, just play the mission because it's fun, not because of me, enjoy it yourself! 💪
      · 4 replies
    • nbohr1more

      New texture wiki article created: https://wiki.thedarkmod.com/index.php?title=Creating_textures_from_Ornate_Photos
      · 2 replies
    • Xolvix

      Took a break from TDM until I got my backlog under control. It's been months and it's still not "under control". Damnit.
      · 4 replies
    • Ansome

      I sleep well at night knowing the player will never see the absolute nightmare that is my sealing brushwork outside the playable area. Only the pointfile can judge me now.
      · 4 replies
    • JackFarmer

      Somehow I admire the fact that the material from Dune has now been filmed for the third time. Personally, I could never do much with the material, but as a child of the 80s, I of course know the David Lynch movie...and that movie was at least funny!
      · 2 replies
×
×
  • Create New...