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Posted (edited)
59 minutes ago, JackFarmer said:

2. You try the wrong keys with that one.

@JackFarmer?

Spoiler

?? than i must have missed one --mmm but where ?
Shantalla´s Key is the MysteriousKey - to waterworks
Spider-Pit Key = Bone Key is the Strange Key - Waterworks to Sanctuary
at mission complete i saw 5 of 6 pickpocket - so i searched again but couldn´t find another
and neither the Pagan Guard nor the Monkey has a Key ---- So ???

Both Keys do at the first Gate !!

in addition : Heule & Acolytesix had/have the same problem !
no real problem everybody seems to go the other way

 

Edited by Bergante
Posted
28 minutes ago, Bergante said:

@JackFarmer?

  Hide contents

?? than i must have missed one --mmm but where ?
Shantalla´s Key is the MysteriousKey - to waterworks
Spider-Pit Key = Bone Key is the Strange Key - Waterworks to Sanctuary
at mission complete i saw 5 of 6 pickpocket - so i searched again but couldn´t find another
and neither the Pagan Guard nor the Monkey has a Key ---- So ???

Both Keys do at the first Gate !!

in addition : Heule & Acolytesix had/have the same problem !
no real problem everybody seems to go the other way

 

Spoiler

The two keys in question work at the first gate, because they were meant for that as stated in certain readables (it was actually a design mistake in the beta that made these keys applicable on the second gate. I fixed that during beta).

Well, my friend, there is a key for that...and apparently you never found it.  :) (However, opening that gate with the key would not even really help you, after all, it is well guarded from both sides...)

 

 

 

  • Sad 1
Posted
1 hour ago, JackFarmer said:

Yes, that is by design. Same was done in HHTA with the Jonus's recordings.

Ah ok, I never noticed (maybe because there are no subtitles 🤔), but it's a long time ago. It makes somewhat sense. You don't want to miss these.

Posted
After a long search I found the other key 
that opens the water tower 
I'm already in mission 4 and looking for the code for the elevator
Posted
1 hour ago, JackFarmer said:

Well, my friend, there is a key for that...and apparently you never found it.  :) (However, opening that gate with the key would not even really help you, after all, it is well guarded from both sides...)

👻😁

Spoiler

Well-OOOkay found the DARK-KEY
But to be honest - (there is no hint for him) the man who wears it , is not logical - and -
how he wears it is also a bit unfair ? almost impossible to see under his axe !?
(and the letter for the Bone(Strange-)Key that leads one to the spider pit ---
is telling that this Key will open the tunnel from Waterwork to Sanctuary (the SkullArea for my understanding)
(so it is not meant that it fits for the first gate that leads to the Waterworks)

Don't mind - you want the player to use the vine arrows!
But if ( for whatever reason ) a player is forced or willing to go through the tunnel -- then ???
Okay – most of them will be blackjackers/fighters and may have found it before.
Was it in a beta that a guardian at the tunnel had an extra key? ( I've never tested this route)

 

Posted
On 9/10/2024 at 3:01 PM, nbohr1more said:

tdm_end_mission will finish your current mission and permit you to move to the next.

Now how do I do that again? Some window has to open for that right?

Posted (edited)
8 minutes ago, Bergante said:

👻😁

  Reveal hidden contents

Well-OOOkay found the DARK-KEY
But to be honest - (there is no hint for him) the man who wears it , is not logical - and -
how he wears it is also a bit unfair ? almost impossible to see under his axe !?
(and the letter for the Bone(Strange-)Key that leads one to the spider pit ---
is telling that this Key will open the tunnel from Waterwork to Sanctuary (the SkullArea for my understanding)
(so it is not meant that it fits for the first gate that leads to the Waterworks)

Don't mind - you want the player to use the vine arrows!
But if ( for whatever reason ) a player is forced or willing to go through the tunnel -- then ???
Okay – most of them will be blackjackers/fighters and may have found it before.
Was it in a beta that a guardian at the tunnel had an extra key? ( I've never tested this route)

 

Spoiler

Correct, this is for brutes who wish to create chaos and disorder and thus should not be the preferred method for a passionated ghost player. :)

 

Edited by JackFarmer
  • Haha 2
Posted

i am in mission 4 and looking for the code for the elevator
Unfortunately I can't find the code, I've been looking for 2 days, I need help

Posted
11 minutes ago, Heuli said:

i am in mission 4 and looking for the code for the elevator
Unfortunately I can't find the code, I've been looking for 2 days, I need help

Spoiler

I already wrote it above: Look in Jonus' office for a readable.

 

  • Like 1
Posted
7 minutes ago, Heuli said:

i am in mission 4 and looking for the code for the elevator
Unfortunately I can't find the code, I've been looking for 2 days, I need help

Vague hint

Spoiler

This is a complex puzzle that needs exploration of several rooms in the main building. Look out for readables in all inventor's offices.

more precise hint

Spoiler

It has to do with the "Sternbilder" in the female scientist's room.

 

  • Like 1
Posted (edited)

I saw the constellations but can't do anything with them. I was also in all the rooms nothing

Edited by Heuli
Posted (edited)

I just finished the campaign. Well, that was a lot of fun. :) Thanks for this nice campaign. I wasn't sure if I would like it at first, as I was a bit alienated as it is quite... different. Same with the humour, quite... different. ;) All in all, great fun though. The only two things I missed were maps for the different missions, and, I also found the dialogues and readables lacked a bit. Also, the background of the setting could have been explained a bit more. I haven't played your other missions, so, it might be explained there.

Edited by chakkman
  • Thanks 1
Posted (edited)
3 minutes ago, Drew said:

Last mission.

  Hide contents

When I activate two batteries, a dialogue begins and the room is filled with poisonous gas. I find myself trapped. What should I do?

 

Spoiler

There's a hatch below you. I don't want to spoil the rest. ;)

 

Edited by chakkman
Posted (edited)
Spoiler

It has to be, unless you're using the wrong lever. 

It's on the right wall when you're standing in front of the contraption you put the fuses in.

 

Edited by chakkman
Posted
45 minutes ago, CountMorillonite said:

This campaign is large enough such that each mission deserves it's own thread.

To be honest, I wanted to do that, but I didn't dare because it might have come across as a bit pretentious.

Posted

Version 2 is now online. It just includes workarounds for the button/switches.

Now you can try whatever you want; inactive buttons/switches will not respond to brutish actions.

  • Like 1

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