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The Dark Mod Forums
  1. General Discussion

    1. News & Announcements

      (News is Read Only! Discussions are held here)

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    2. The Dark Mod

      General Discussion of TDM. Post suggestions, discuss gameplay ideas, or share your playing experiences.

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    3. Fan Missions

      Stuck in a mission? Want to leave feedback for a mission author? This is the place. Use spoiler tags where appropriate!

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    4. Off-Topic

      You can post almost anything in here that is not related to The Dark Mod. Gaming, technology, recent events, personal thoughts. Forum rules still apply.

       

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  2. Feedback and Support

    1. TDM Tech Support

      Troubles running TDM, Missions or DarkRadiant? Found a bug? Discussion about technical issues and possible bugs go here, please.

      19.7k
      posts
    2. DarkRadiant Feedback and Development

      Development talk, discussion of possible bugs, feedback

      16.5k
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    3. I want to Help

      If you can offer coding, modelling, graphic or animation help, please let us know!

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  3. Editing and Design

    1. TDM Editors Guild

      Everything to do with mission creation. Need map-making tips or help with Dark Radiant? Ask here. Beginners welcome!

      63.8k
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    2. Art Assets

      Textures, Modeling, Animation, Menu Design

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    3. Music & SFX

      Ambients, Sound Effects, EAX

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  • Recent Topics

  • Recent Status Updates

    • Airship-Ballet

      https://www.twitch.tv/airshipballet2 There was a mapping stream here, it's gone now.
      · 8 replies
    • peter_spy

      Stumbled upon a documentary on Enki Bilal, he is one of the most influential comic book artists of my adolescence. English auto-subtitles is rubbish, so you might need to brush up on your French
      · 3 replies
    • Goblin of Akenash

      Today I did a bit of an experiment! I wanted to see if I could get a dark radiant map into garry's mod, the quickest and dirtiest and not-workiest method is "OBJ2VMF" which converts .obj models into VMF files for hammer to then compile, the way its supposed to work is that you input a 6 sided cube and it turns it into a 6 brush room (not exactly ideal for this since that's not how TDM maps work, this honestly would have been a better idea with any thief game from 1 to the one from 2014 since they all work like that) so what ended up happening was that for every brush there was 6 brushes would be ontop of that almost inflating everything in the map like a balloon, map scale was also an issue that I couldn't fine-tune easily either so the scale is way off ontop of everything being inflated making the space inside the map very tiny! anyways heres the result of that and it looks almost nothing like footloose (plus I did add a bunch of random props in gmod for funsies and better visibility since the process involved replacing all the textures with dev ones that look very flat when in full-bright)

      https://streamable.com/ctmh58

      (streamable link will expire in 2 days but I'll have a spoken word version of this post along side the video and other fun images relating to the bsp inflation effect in the next "Goblin Secrets" video next month)
      · 0 replies
    • Frost_Salamander

      @taaaki Wiki seems broken. Main page works but click any link and:

      · 2 replies
    • Goblin of Akenash

      Another goblin secrets episode on the way with the new update
      Focuses are:
      supporting 100% runs on shadow playstyles
      fixing the softlock
      and a tiny visual upgrade

      · 1 reply
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