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(News is Read Only! Discussions are held here)

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We have been submitted to S... - last post by New Horizon

The Dark Mod

General Discussion of TDM. Post suggestions, discuss gameplay ideas, or share your playing experiences.

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Beta Testing 2.06 - last post by Springheel

Fan Missions

News about TDM Fan Mission releases, feedback threads, help and walkthroughs. Use [spoiler] tags where appropriate!

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Fan Mission: Penny Dreadful... - last post by CountMorillonite


You can post almost anything in here

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The "V-Man leaking his... - last post by V-Man339

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TDM Tech Support

Troubles running TDM, Missions or DarkRadiant? Found a bug? Discussion about technical issues and possible bugs go here, please.

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Stereo Zoned Ambients Need... - last post by demagogue

DarkRadiant Feedback and Development

Development talk, discussion of possible bugs, feedback

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[Feature Request] .ase expo... - last post by LDAsh

I want to Help

If you can offer coding, modelling, graphic or animation help, please let us know!

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Slovak translation (progres... - last post by Petike the Taffer

Toggle Editing and Design Editing and Design

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TDM Editors Guild

Discuss editing TDM levels. Share your tips and tricks for using the DarkRadiant level editor.

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Tracker 3881: Cubemap Light... - last post by VanishedOne

Art Assets

Textures, Modeling, Animation, Menu Design

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Tools and plugins for model... - last post by kingsal

Music & SFX

Ambients, Sound Effects, EAX

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"The Dark Mod | Ambienc... - last post by Anderson

Recent Topics

Recent Status Updates

  • Photo
      16 Nov

    Found a funny TDM bug that's also in 2.05. Equip a weapon, hold down attack, press escape to bring up the menu while continuing to hold attack, and then escape again to leave the menu while still holding attack. Now, walk around and you have become separated from the weapon! You can walk all around it and in front of it. Sadly, you can't hit yourself. When you let go of attack, the weapon fires from where you are, not where it is.

    Show comments (3)
  • Photo
      15 Nov

    Learning and experimenting with LOD spawnargs for meshes. Even one LOD model and e.g. turning off shadows for LOD stage 2 can really make a difference when it comes to scene complexity. I love it!

    Show comments (2)
  • Photo
      15 Nov

    With excellent help from Obsttorte, my Speedish build (currently in beta) has extremely good performance levels which are at or below Doom3 max limits! So this mission will be playable on laptops with even Intel HD graphics cards.

    Show comments (6)
  • Photo
      05 Nov

    uploaded a new version of my cyberpunk fm.

    Show comments (2)
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