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News & Announcements

(News is Read Only! Discussions are held here)

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TDM 2.06 Released! - last post by Springheel

The Dark Mod

General Discussion of TDM. Post suggestions, discuss gameplay ideas, or share your playing experiences.

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Flat Earth Lunatics gave me... - last post by chakkman

Fan Missions

Stuck in a mission? Want to leave feedback for a mission author? This is the place. Use [spoiler] tags where appropriate!

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Fan Mission: The Night of R... - last post by SuaveSteve


You can post almost anything in here

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Random video of the day... - last post by Abusimplea

Toggle Feedback and Support Feedback and Support

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TDM Tech Support

Troubles running TDM, Missions or DarkRadiant? Found a bug? Discussion about technical issues and possible bugs go here, please.

  • 1049 topics
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[Linux] arrow keys not reco... - last post by STiFU

DarkRadiant Feedback and Development

Development talk, discussion of possible bugs, feedback

  • 657 topics
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Darkmode for Darkradiant - last post by STiFU

I want to Help

If you can offer coding, modelling, graphic or animation help, please let us know!

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Turkish Translation - last post by nbohr1more

Toggle Editing and Design Editing and Design

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TDM Editors Guild

Everything to do with mission creation. Need map-making tips or help with Dark Radiant? Ask here. Beginners welcome!

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Newbie DarkRadiant Questions - last post by Judith

Art Assets

Textures, Modeling, Animation, Menu Design

  • 1714 topics
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Exporting models from Blend... - last post by RPGista

Music & SFX

Ambients, Sound Effects, EAX

  • 326 topics
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What is this instrument? - last post by Dragofer

Recent Topics

Recent Status Updates

  • Photo
      24 Jan

    Comparing older versions TDM 1.02 = 30 FPS vs TDM 2.07 over 80 FPS. Same mission same hardware. 2.07 with all eye-candy.

  • Photo
      22 Jan

    Kinda feel naked without my Doom-Guy-Avatar. :D

    Show comments (3)
  • Photo
      17 Jan

    So Wine on Android is now a thing, meaning that you could play Thief TDP on your Android phone. No Direct3D support as far as I know, because mobile devices only implement OpenGL ES, which is a subset of OpenGL.

    Show comments (6)
  • Photo
      14 Jan

    I caught a flu, so won't appear here in the nearest days/week. As a matter of fact, playing beta207-05 is the best thing to do right now =)

    Show comments (11)
  • Photo
      13 Jan

    Would the skyglow amplification caused by falling/fallen snow be a visual factor in TDM missions (or cities from hundreds of years ago)? Or is it only noticeable with today's modern lighting?

    Show comments (5)
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