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Goldwell

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Goldwell last won the day on September 21

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About Goldwell

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  1. One last sneak peak from Shadows of Northdale Act 3. Lord Edgar's estate!
  2. Here are some more shots from Shadows of Northdale Act 3
  3. Another fantastic mission Dragofer, it was fun, creepy and very atmospheric. Bravo! There was something I wanted clarification on, i'll put it in spoilers This was my favorite of your releases so far! Thank you for all of your hardwork P.s. how much gold do I need to bribe you with to convince you to make a zeppelin FM?
  4. Fantastic, that has solved it. Thank you!
  5. I'm having some odd visual discrepancies in my map while trying to optimize my city streets with vis portals. I have a scene setup where the tops of the building are func_statics so that you can still see them through caulk brushes. The tops of the walls to this estate entrance is all caulk as well, not skybox. The issue is that when you're standing on the street and the vis portal is open, you can see the building tops through the caulk brushes.. but as soon as you step inside the estate and the visportal closes behind you, they disappear which causes a rather jarring visual effect. Is there a way to force it so that the func_statics will always show through caulk brushes? Standing on the street Stepping inside
  6. That crucible harbour is some of the best work in the campaign (and there's a lot of great things in there) so it's really exciting to see it finally see the light of day, especially with a very talented author such as yourself Dragofer. Good luck with the beta testing, can't wait to play it!
  7. During my mapping session today I wanted to try something I haven't really ever done before.. draw concept art and then build a scene based off of it. As you can tell I am a very talented drawing artist But I gotta say it actually helped with the direction of the scene overall
  8. The general rule of thumb i've been using is if it's critical to the story, there are alternate ways in. But if you want to find every piece of loot and/or every secret / explore everywhere then you'll have to be diligent with what you use. I feel it's the most natural fit as more novice players can still complete the mission without running into a frustrating dead end. And those who prefer a challenge more than likely are experienced enough to know they need to conserve and retrieve their used rope arrows. And if all else fails this mission has a new ingame shop keeper, so they can always loot a few homes/businesses to gain some coin and then go to their fence and buy a rope arrow!
  9. Thanks everyone! Yeah one thing I have noticed is difficult with this style is ensuring the readability of the scene. To address it I’ve been trying to place lights near windows and ledges where the player can navigate up to. Perhaps on the easier difficulty I will add a note about making sure to really look up and examine the top. Some buildings do have a ground entrance door too but some are self contained rooms up there. The player will definitely need to know the usefulness of looking up otherwise the mission will be quite hard. This will be the 4th of 5th entry in my campaign though so i guess it’s also natural that the difficulty ramps up a bit too.
  10. So in an effort to shake up my usual style I have begun building a city mission that fits into the Northdale campaign arc which features huge tall buildings on a rainy and foggy night. The main aim there is to really focus on cramped streets with huge vertical buildings on either side, I really want to put that rope arrow to good use! So far I have built a dark back alley in the city and really like how it turned out, quite a bit different to my usual MO. And for reference, this is what the original street looked like before the do over
  11. Thank you for the kind words! The reason why I stopped midway through the crystal hunt was because I felt the mission was getting really long (which is ironic because the current FM i'm working on is about 30% larger than the accountant 2 was). But at the time that was my thinking, I felt that the train was a good spot to have a break in the mission without being too jarring, so it felt right given the circumstances at the time. If I was to go back and do things differently I would have just tried to finish up that crystal hunt but mapping is always a learning experience
  12. Praise be to the master builder Taaaki!
  13. Congratulations on your release! Can’t wait to dive into this one tonight
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