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For the people eager to play with the latest state of development, two things are provided: regular dev builds source code SVN repository Development builds are created once per a few weeks from the current trunk. They can be obtained via tdm_installer. Just run the installer, check "Get Custom Version" on the first page, then select proper version in "dev" folder on the second page. Name of any dev version looks like devXXXXX-YYYY, where XXXXX and YYYY are SVN revision numbers from which the build was created. The topmost version in the list is usually the most recent one. Note: unless otherwise specified, savegames are incompatible between any two versions of TDM! Programmers can obtain source code from SVN repository. Trunk can be checked out from here: https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/ SVN root is: https://svn.thedarkmod.com/publicsvn/darkmod_src Build instructions are provided inside repository. Note that while you can build executable from the SVN repository, TDM installation of compatible version is required to run it. Official TDM releases are compatible with source code archives provided on the website, and also with corresponding release tags in SVN. A dev build is compatible with SVN trunk of revision YYYY, where YYYY is the second number in its version (as described above). If you only want to experiment with the latest trunk, using the latest dev build gives you the maximum chance of success. P.S. Needless to say, all of this comes with no support. Although we would be glad if you catch and report bugs before the next beta phase starts
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In pursuit of a long-sought secret, the key to life everlasting lies deep within the recesses of an ancient athenaeum. Dragofer, Bikerdude, and I proudly present our FM for the Christmas Connections Contest titled "Written in Stone." Notes - TDM 2.10 Beta 5 or later is REQUIRED to play this mission. However, it is recommended to play using 2.10 Beta 6. You can get the latest version here. - This FM is a sequel to The Elixir. While it is not vital to play that before playing Written in Stone, there are some story connections. - This FM may be more hardware intensive than normal. LOD settings can be set below "Normal" to improve performance on low-end machines by disabling certain features. - Various areas will look better with shadow maps enabled at the possible expense of performance. - This FM implements the func_peek mechanic, allowing players to peek through any door that has a keyhole on it by leaning forward. PLEASE NOTE: This function has been known to cause crashes for a small number of players in the past, likely due to using the 32-bit version of TDM. At no point in this mission is it required to use the func_peek mechanic; it is purely optional, so feel free not to use it. As an entry in the 2.10 Christmas Connections Contest, the new features and assets used by this FM are: Download Version 1.1 This FM is available for download here: Google Drive Simply place the written.pk4 into your darkmod/fms folder and you're ready to go! Promotional Screenshots (via ThiefGuild) Credits A big thanks goes out to Wellingtoncrab for making a beautiful city map, Narrator for their wonderful voice work, nbohr1more for creating the original story premise as well as a few readables, Goldwell for animating the introduction to our briefing video and Duzenko for making certain glasses work as well as they do! A huge thank you also goes out to our beta testers: Goldwell, Wellingtoncrab, Kingsal, noodles, Krilmar, Garrett(Monolyth-42) ate0ate, and Mike_A. Thank you all very much for your keen eye to detail and great insights! Asset Credits Kingsal's Killer Assets Wellingtoncrab's Wonderful Furniture and Book Skins ***PLAYERS BEWARE*** SPOILERS lurk in the depths below. We strongly recommend playing this FM first so you don't spoil the fun for yourself!
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How you can help depends a lot on what skills you have. I can Record Video Recording "Let's Play" videos or simple walkthroughs of existing missions and posting them to Youtube is great exposure for the mod (see example .) Be sure to let us know so we can link to them. If you have some editing ability, Video tutorials, where you explain how the mod works, or how to use specific tools, would also be great. Video trailers, showcasing interesting places and features, are also great for publicity. An example is . I can Write Writing reviews for missions are always nice, especially if they include good screenshots. Not only does it give us something to post on other forums, but it makes mappers feel good when their mission gets attention (especially if it's positive). We have a collective thread to post reviews in: http://forums.thedar...s-walkthroughs/ Writing reviews of the mod as a whole, targetted an an audience that doesn't know much about TDM, is also very useful. You could also try offering your services to mappers to create interesting readables, or to proofread for their mission. I can Act and Record Audio We are always on the lookout for good quality audio recordings for vocal sets. If interested, you can pick a few different lines from this script: http://wiki.thedarkm...t:_Average_Jack and send the recordings to Springheel, who then writes a script based on the type of voice you have. I can Translate We could always use translations of our menu/hud into more languages. Also, only a few FMs are aavailable in more than one language, so there is a lot of work there, see the I18N Translator's Guide in the Wiki. I can Model Great! Take a look at the model request thread:http://forums.thedar...-requests-here/ and pick something that interests you. Or just post a, "Hey, anybody want a model?" thread in this forum and I'm sure mappers will get back to you. I can Animate Fantastic. We can always use more good animations. Our current character rigs use a Maya skeleton. PM Springheel for more info. I know C++ Have a look at our coding section in the wiki, pick an issue or feature from the bugtracker of the mod or the leveleditor, download the recent sourcecode release (or better ask for an SVN checkout) and get cracking. Make sure nobody is already working on that specific issue and feel free to ask questions. I can Edit Images We can always use completely new textures and/or improved versions of older textures. How to get started and how to import them into the mod. I can Take Photos Good quality photos of useful textures (medieval-ish building facades, dirt, rocks, wood, etc) are always welcome. The fewer directional shadows and higher resolution, the better. I don't have any skills Even if you can't do any of the above, you can still help out. Talk about TDM in other forums; share your (preferably positive) experiences with other gamers you know. Last, but not least, compliment people when you like their work. Saying "thanks", to a developer or, "I really enjoyed your mission" to a mapper will make their day. -------------------- I'll update this further as more things occur to me.
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hmm i might actually go with an argb fan hub next time around. bit overkill maybe but it makes cable managment a bit easier as i can place it centrally in the build. something like the asus TUF hub should be fine for this. my board actually has a connection for an asus node hub but there is no such device... it was newer built and the one from the x299 boards does not work for this one wtf asus ?!?.
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Since we have a Random Video of the Day thread, it seems like this is fair. Show us any article you find interesting, or funny, or surprising, or whatever else is out of the ordinary. I'll begin: http://www.dailytech...rticle33998.htm I never imagined people pissing in an elevator. Of all the strange ideas I've had in my life, that was never one of them. Personally, I suspect the thug. ... and this comment cracked me up. "Why in the world would someone pee in an elevator? Also, when the system catches someone, they don't have to call the police. All they have to do is lock the elevator doors, engage the heaters and shaking motors, and get paid ad money on YouTube for the footage. "
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by the great cthulhu christians have invaded the blood of the dawnwalker forums moaning about them being put in a bad light by a game... looking back chritianity was one of the most bloody in human history and they bitch about the game allowing for people to fight back i mean wtf... yes lets have the dark ages back as if we truely need more to bog us down. i think its time we neutered they're access to the internet .
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If like me you scour the web looking for inspiration for your next TDM mission then look no further.. Now... talking of images have you guys seen the latest from the master that is DrK from his Rocksbourg4 campaign. We need more dirty texture in TDM me thinks...
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I am working on improvements I can make to all.lang. The potential scope of work is overwhelmning, so I'm focusing at this time on the Main Menu, particularly Settings. I'd appreciate your review of the workplan, which has 3 main components - 1) commenting-out #str phrases no longer useful 2) adding #str to replace phrases hard-coded in English, in the relevant GUI files. a) in [English] b) in other languages (using AI) 3) For existing Settings #str in the GUI files, that were translated for some languages: do the remaining languages (using AI). I'm excluding this - - strings in *.cpp files - translations into Dutch and Swedish, where almost all strings are untranslated. Each of these is a project in itself, and I'm not up to it currently. Reviewers... My base is the 2.14 all.lang. If you know of 2.15 changes that could affect individual #str, please mention it here Details I have a revised all.lang WIP with the following changes done so far: - Group (1) work in both [English] and all other sections, as summarized and itemized here... - Group (2a), only in [English] so far, as summarized and itemized here... Workplan for Group 3 is WIP.
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Well... if I remember correctly, Ctrl+Ins and Shift+Ins were present in DOS, while Ctrl + C and Ctrl + V became widespread in Windows. Somewhat similar to Ctrl + Shift versus Alt + Shift for changing keyboard language. Also, Ctrl+C and Ctrl+V often mean something in Linux terminals, some kind of escape characters, I don't know myself. The point is: they don't work as I expect often. For instance, it did not work for me in pure terminal until I had set it as hotkey in the settings. And even now, some embedded terminals (e.g. in Kate) still don't work as expected. In general, I have a feeling that the only reason some Linux versions support Ctrl+C and Ctrl+V out of the box is to make us poor Windows users feel at home, and not as some traditional option.
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Terribly difficult juggling map designing with work, but I'm still alive and chipping away at something very special. I'm actually making a collaboration of sorts with a friend, I make the map itself and he acts as my "Chief Scope Creep Consultant" that checks in every so often to make sure this project isn't getting out of hand. It's a good system!
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Hello I currently tried to update the game to release version 214 but after a, by the way, very slow downloading process of about 15 minutes, I repeatedly get an error message about the hash value, when the game start to install. I tried installing with default settings as well as custom select the release 214. Both tries gives the same error messge. Could someone possibly help me with this ? Is there a way to download the complete installer manually somewhere, and run the installation process offline then ? Further the installer tells that it "was run as admin what is strongly discouraged" even though I didn't started it as admin and can't even stop it from doing so by itself. But that behavior was always like this, as I remember it right, and don't ever seemed to be a problem in the past. Greetings martin
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Yes, but anyway I don't see the reason why I need an account in a third party and his desktop client,who logs my activity, to play an game. Even when I can use the game without launching the desktop client in GOG, it's not so by default, I have to search the executable of the game first for this. In Steam this isn't possible, without it's client the game don't work. This is why I like Itch.io, there isn't needed an account (except when you want to buy there a agame). There you enter search a game to your like (most are free), download it or play it right there in your browser without any clients or other crap (maybe a good site for TDM, instead of Steam).
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I actually picked up a cheap i5-9400 PC, and put a cheap RX 560 4GB in it. I would be willing to upgrade the GPU again to some newer, better 75W option, but I don't see anything exciting to me on the market. I'm hoping the segment will get thrown a bone during the next generation. I see some interesting improvements between 6th gen Skylake and 7th gen Kaby Lake, namely the Intel Speed Shift which should allow the clock speeds to ramp up/down faster, and I think MBEC is relevant to some people doing virtualization. Then on the iGPU side, you get improved H.265 support and the first VP9 hardware decode support. VP9 could be helpful but I think the relevance is waning, especially as YouTube usually pushes AV1 even if you have to decode it in software. Keep in mind that even Skylake's HD 530 iGPU is capable of playing Thief (big NewDark missions), The Dark Mod, Skyrim, GTA V, etc. Usually at around 720p low, 30 FPS. From 8th gen to 10th gen, it's all about the increased core/thread counts, slightly higher clocks, higher DDR4 speed support, and the L3 cache scaling up with the cores. Skylake and Kaby Lake may be legendary, but they are stuck at 4c/8t, often 4c/4t. Every 8th gen and up in the i5 tier has at least 6c/6t. I wanted to stop picking up so many quad-cores, so that's why I aimed for at least the 6c/6t i5-8400, and landed on the nearly identical i5-9400.
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Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Amadeus replied to Wellingtoncrab's topic in Fan Missions
yeah, that would probably be a good idea. If it doesn't work for that then there's an issue -
On a lighter note (and because my holiday started today, oh yeah!), let's have a new thread for music, that you just enjoy and probably is not so well known...or somehow obscure but does not sound as strange as the songs we report in @STiFU's progessive music thread. Here is one of my new favourites, a similar recording of this track by other artists has been used in an US show broadcasted last year ( @Amadeus: What is the name of the show? )
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I know, though i just got this case and with everything else i had to get for it im out off funds for now . But lets see, i might be able to do some magic so it will work.
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Thief: The Dark Project Remastered by Nightdive
SeriousToni replied to chakkman's topic in Off-Topic
BTW @chakkman Would you mind renaming the thread to something more descriptive please ? -
Oh yeah that works! This is great! I never heard of this shortcut though. How does Shift + Insert differ from Ctrl + V? Edit: Ah well since it's a terminal.. https://itsfoss.com/copy-paste-linux-terminal/ Although I think in Windows tdm I think Ctrl-V does work.
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Hi team, I've come back to the FreeBSD native port that I was working on and have some patches that I would like to upstream. What is the best way to submit patches for consideration? Is there a public tracker/email list, or is it best to post patches somewhere here on the forums? Thanks!
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Anyway, to get back to the topic of the thread, I think The Builder's Paradise is magnificent. It's what Soulforge should have been, and that is itself already an amazing mission. If, like me, you enjoy small missions and not only enormous sprawlers, the two "Small Thief Series" maps are as good examples of the style as I've ever seen. It's a shame they're so underrated and forgotten now.
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good idea . according to aida both run at pcie4 though one seems to run at x16 while the other is running at x8 (huh ?!?), but beyond that there was not really a lot it could tell me. my new cabby is also giving me headaches as it has cutouts for 140mm fans at top but cannot take a 280 AIO due to the fans hitting the ram sockets and vrm . so i had to get creative and mount the 280 in the front slot and move my front 140mm fans to the top slot. not the best solution but it should work. with my old 380 AIO i had to remove the harddrive cage (no room otherwise). i just hope the 280 can keep the new cpu in check when i get it.
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This doesn't work for me. Does it only work in Wayland?
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I briefly considered ditching the i5 6500 for i5 9400F, because I found someone selling one for around $40 back in 2024. Unfortunately, it didn’t work out. The motherboard was a bit hard to find especially H3xx or B3xx chipset. Maybe there would have been a slight performance uplift if I’d switched to that processor. As far as I recall, the improvements in Coffee Lake include a Loop Stream Detector, a larger cache, and slightly better IPC. I’m not sure if the i5 9400F is considered retro yet . Actually, for me, the i5 6500 isn’t really that retro either unless you’re talking about something like the i5 660 (which reminds me of the first Core i series upgrade back in 2011).
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hmm yeah intel seems to have thrown the towel in the ring (again). a rx 5700 xt is 1k used here in denmark which is about 150 dollars. not a lot of skylakes for sale here but they are generally not all that expensive 150 kr for a 6600 core i5 . from what i could see a skylake 6700K I7 works pretty well with the 5700 xt so it might not be a bad match. im driving mine with something as old as the devils canyon 4790k and while that is indeed a bottleneck at lower resolutions i mostly use it as a media PC for my 4K tv where it works just fine. instead of an ARC get a 2080 ti if you can get a good price on it. it is a lot faster and while it does not do well in pathtracing it does work really well with raytracing.