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Fan Mission: No Honor Among Thieves (2010/04/29)


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#51 Goldchocobo

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Posted 30 April 2010 - 05:00 AM

A savegame crash?
It's a mod related bug :(. Working on it.

#52 raymeld

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Posted 30 April 2010 - 05:03 AM

yeah i'm about to pull my f'ing hair out. i've tried downloading from the 2 mirrors currently listed twice each, and both times the CRC check failed and winrar refuses to unzip any of the 3 pk4's. AAARRRRRGGGHHHH



Have the same problem , will have to wait until it's sorted out.

#53 The Elusive One

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Posted 30 April 2010 - 05:12 AM

First off, congratulations on the release of what looks to set new standards for Dark Mod missions.

But i have a big problem in mission 1 playing on Difficult. I'm almost done but suddenly on my way to the exit point the mission fails the Don't kill anyone objective. I have just knocked out everyone and placed their bodies in various dark corners, so what on earth triggers this fail? This unfortunately happens with my last quicksave and my previous hardsave is an hour old.

Edited by The Elusive One, 30 April 2010 - 05:18 AM.


#54 nbohr1more

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Posted 30 April 2010 - 10:04 AM

Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee..... Haaaaaaaaaaaaaaaaaaaaaaaaaawwwwwwwwwwwwww...
(thanks GC and MD)
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#55 Xarg

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Posted 30 April 2010 - 10:52 AM

Finished this just before, combined total of maybe 4 and a half hours,

Spoiler

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
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#56 Carnage

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Posted 30 April 2010 - 11:04 AM

Thanks for this great release GC, I'm really looking forward to play this one. I think I'll have to lock myself in my room for a week with all these wonderful FMs

#57 Tels

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Posted 30 April 2010 - 11:07 AM

[center] No Honor Among Thieves [size="2"]1.0


Thanx for the release!

However, next time _PLEASE_ put a unique prefix in front of your PK4s, otherwise your politics.pk4 conflicts with the already existing politics.pk4... :-/

Lastly, some linux users, for some reason, are having problems with NHAT Mission 1/3 showing up. This is because of a capital. Go your fms/Politics and rename the Politics.pk4 to politics.pk4, and also change the folder its in from "Politics" to "politics. Linux hates capitals apparently.


No, it likes them so much that on Linux, the folder "Politics" is different from the folder "politics", so Doom3 has no way whether you meant "Politics", "politics", "PoLiTiCs" or whatever, it can only take what you literally want. A bit longer betatesting period (or just including a betatester on linux like me) could have revealed that easily :)
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax

#58 Berny

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Posted 30 April 2010 - 11:31 AM

oh man... I also have this savegame crash... always reloading the whole map... I'm done with it, but don't get to the end... Is there a video at the end???

#59 Goldchocobo

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Posted 30 April 2010 - 11:44 AM

No video at the end... sorry your having a savegame crash!

#60 Goldchocobo

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Posted 30 April 2010 - 11:47 AM

Have the same problem , will have to wait until it's sorted out.

You can download the separate files (see first post), and that is a surefire fix. I also re-uploaded a new NHAT.zip that has been re-archived/compressed with winzip, rather then winrar, and that seemed to fix the issue people were having as well.

#61 Berny

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Posted 30 April 2010 - 11:56 AM

MAN! No problem. I have to thank YOU for your engagement! (I mean this super cool 3 maps!)

#62 Goldchocobo

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Posted 30 April 2010 - 12:03 PM

Finished this just before, combined total of maybe 4 and a half hours,

Spoiler


The entire campaign? That's pretty fast!
Yeah,
Spoiler


#63 Bikerdude

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Posted 30 April 2010 - 12:18 PM

mirrod on file front

MD - this archive is corrupt, Im downloading from GC's link and if the archive is fine ill upload to FF and post the link for GC to add to the first post..

#64 LEGION

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Posted 30 April 2010 - 12:43 PM

OH hell, didnīt expect so much problems before even starting the mission. Not me, I had no probs. :rolleyes:
Spoiler


I had to pay tribute for all the betatesting the last days it seems. I slept almost 9 hours today! In a couple of hours Iīll continue the second mission. I hope there will be no crashes this time. (I guess the cause is too much quicksaving & reloading)

And what is with this Linux-thing? What existing politics? I donīt get that. *just got back alive though*

#65 olgeezer

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Posted 30 April 2010 - 01:10 PM

I've had a few problems with the mission, although just started. In the right corner near the water factory, there is a wooden beam. One of them is fairly low, so I shot a rope arrow up to ledge, then shot another one up to the top of the building. I was able to climb up, mantle, then bear to the left, figuring that may be a way into the factory. I looked down and could see into the interior of the factory with the water etc, but it wouldn't let me in that way. You could tell it was the edge of the map. Just thought I'd let you guys know. Maybe I need to re-install?

I also had one crash after reloading a quicksave. The game just froze up and had to ctr, alt, del to get out of the game. No error message.

I've also had several instances of getting "stuck" in the mission where I can't move. eg; being able to lean left and right, but can't go forward or backwards forcing a reload. This may be a general problem with the mod though, because it's happened in other missions.

I had no problems downloading and installing the mission/missions and it looks great as well, and like I said just started, but wondering if anyone else has run into these issues.




#66 Bikerdude

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Posted 30 April 2010 - 01:17 PM

MD - this archive is corrupt, Im downloading from GC's link and if the archive is fine ill upload to FF and post the link for GC to add to the first post..


New FileFront link - http://www.filefront...316633/NHAT.zip

#67 PranQster

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Posted 30 April 2010 - 01:31 PM

And what is with this Linux-thing? What existing politics? I don´t get that. *just got back alive though*


When I unpacked the missions into the fms directory and first went to play them, I only had missions 2 and 3 available. When I looked to see why I found that mission 1's directory ("Politics") was capitalized and so was the .pk4 file inside it, while missions 2 and 3 were all lowercase.

Linux file systems are case sensitive while Windows systems are not. So in Windows, if you have the directory "C:\WINDOWS" then it is impossible to create another directory spelled "windows" in the root of C:\ no matter what combinations of uppercase and lowercase letters you try.
In a Linux system, you can have say... "/home/username/.doom3/darkmod/Politics" exist alongside "/home/username/.doom3/darkmod/politics" and "/home/username/.doom3/darkmod/POLITICS" and "/home/username/.doom3/darkmod/PoLiTiCs", etc. etc. All of those will be seen as independent directories, unrelated to each other.

To make things easy for all users, FM authors should just keep everything lowercase. Then all systems will find the files they need without issues.

Edited by PranQster, 30 April 2010 - 01:31 PM.

mageia_mini.png Linux pranqster 4.12.6-desktop-1.mga7 #1 SMP Sat Aug 12 15:32:38 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux


#68 PranQster

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Posted 30 April 2010 - 01:48 PM

It looks like I'm going to have to dmap mission 3. I got the AAS32 out of date error when the mission loaded. I didn't play it very far and am not sure what was affected... I saw guys patrolling like normal.
Just wondering if fellow Linux users get the AAS32 error when loading mission 3.

mageia_mini.png Linux pranqster 4.12.6-desktop-1.mga7 #1 SMP Sat Aug 12 15:32:38 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux


#69 id3839315

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Posted 30 April 2010 - 01:55 PM

A huge thanks to Gold-Choco ;) and Mortem Desino !
1 hour 19 minutes for Mission 1.
55 minutes for Mission 2.
1 hour 14 minutes for Mission 3.
The music of the start menu has changed. :huh:

Edited by id3839315, 01 June 2010 - 05:37 AM.


#70 Goldchocobo

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Posted 30 April 2010 - 02:09 PM

It looks like I'm going to have to dmap mission 3. I got the AAS32 out of date error when the mission loaded. I didn't play it very far and am not sure what was affected... I saw guys patrolling like normal.
Just wondering if fellow Linux users get the AAS32 error when loading mission 3.


I've heard of linux users getting aas errors on packaged games... a simple dmap will fix it though :)

#71 Goldchocobo

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Posted 30 April 2010 - 02:15 PM

OH hell, didnīt expect so much problems before even starting the mission. Not me, I had no probs. :rolleyes:

Spoiler


I had to pay tribute for all the betatesting the last days it seems. I slept almost 9 hours today! In a couple of hours Iīll continue the second mission. I hope there will be no crashes this time. (I guess the cause is too much quicksaving & reloading)

And what is with this Linux-thing? What existing politics? I donīt get that. *just got back alive though*


Did you
Spoiler
?

Or how
Spoiler


#72 McPhisto2051

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Posted 30 April 2010 - 03:49 PM

looks really nice as far as i could get...

but i got a new savegame bug...

the old ones where savegames mostly quiclsaves who i couldnt load again because the game crashed.
they were only loadable if i restarted the game totally new and crashed while loading the second time...

now the new one...
i quicksaved and the game crashed while quicksaving and the quicksave is totally lost... DAMN!
crashes even with "new" game at beginning...

greetz Mc

btw the normal dl stops always at 120 until 121 mb... even with DL manager...

#73 Goldchocobo

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Posted 30 April 2010 - 04:01 PM

Do you get an error message on the crash?

#74 Goldchocobo

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Posted 30 April 2010 - 04:26 PM

btw the normal dl stops always at 120 until 121 mb... even with DL manager...

Frustrating. I think I may package them up as an actual installer - maybe the damned thing won't get "confused" through the interwebs and keep stopping at 120 megs.

#75 Fidcal

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Posted 30 April 2010 - 04:30 PM

Shame about these various crashes - 'twas the same with my FM. The only crash I've had is a 30 minute power failure right near the city watch. I tried putting candles under my PC but it just wouldn't fire up. I'll resume again tomorrow. Fortunately I'd done a gamesave a few seconds before.

I must say the city areas in Part 2 look great - very natural and haphazard. Good light and sounds. I had a few AI stop patrolling in Part 1 but in Part 2 they look fine. I particularly like the AI sitting on the steps. I was really into this when the power went. Oh well... More fun tomorrow. :)




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