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Fan Mission: La Banque Bienveillante by Airship Ballet (2014/11/22)


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#1 Airship Ballet

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Posted 21 November 2014 - 11:23 PM

*
POPULAR

The First Solo Release of Merry's Magnificent Mapping Co., oh my!

La Banque Bienveillante

Screenshots

Spoiler

 

My first target is a fledgling, run by one Elizabeth Wren: a vain, clueless daughter of a well-off baron. Her daddy bought her the place as a kind of hobby, had it built with little concern for its success or her lack of expertise. She's hired sellswords as a security detail and treats her office like a slave pit. Her employees hate her and her guards couldn't empty a pitcher with instructions on the bottom. Her business is doomed and the family's rich enough to relive the experience ten times over before noticing a dent in their fortune. This ought to be quick and easy, and I can't imagine the owner will even bother to bear a grudge.

Title: La Banque Bienveillante
Theme: Bank
Release: 2014/11/22
Mapper: Airship Ballet
Special thanks: Nobiax for his models and textures, Melan for a few of his textures and both Kyyrma and Xarg for beta testing.

Build Time: ~2 weeks

The mission is the second I started and the second I finished, while the first is still being made. Similar to Exhumed, I built this mission in approximately two weeks, with the third week being spent entirely on testing and fixing things that got broken as I added more stuff. It's going to be part of a four-part campaign, with missions of exponentially increasing size, complexity and difficulty. Work on the second is already underway!

This mission is the first of its kind to employ a system completely ripped off from inspired by PAYDAY 2. Instead of equipment, you can buy assets from the shop to help you out during the mission. Assets may be written hints, maps, equipment dead drops, keys, changes to the map, you name it. This mission is fairly small and simple, yet it's still full of things to buy in the shop, some of which are complete game-changers. Once the campaign begins to take shape, finding loot to take to the next mission will be essential if you want to tackle the security of more advanced banks. Think of the possibilities!

Note
- Noclipping around like a mook will skip triggers that change things based on what you bought. It will completely negate the system in some cases and often brick your playthrough. Don't do it unless you've no desire to be able to finish!
- As the note you start with says, you can bag up the loose loot in the vault into bags, as well as moving the boxes underneath the open gold. Dropping these out of the window in the bedroom or at the alternate loot drop (if you buy it) will net you 1000 per crate or bag, which translates directly into 1 gold for the next mission's asset shop.
- Knocking people out will cost you 500 gold, and killing them will dock you 1000.
- Optional objectives will pay you gold immediately on completion.
- It is impossible to acquire all of the loot in the map: there are variants of some that get swapped around depending on what you buy. Don't sweat it: there's tons anyway!
- I thought to put a legend for the prefixes in the shop but it was a bit late and would have meant reorganising the whole damn shop, so this will have to do:
(O) - Objective (M) - Map (H) - Hint (A) - Asset (K) - Key

Cheats
Come to the thread because you can't find something? Look no further you casual! Obviously don't expand spoilers if you don't want spoilers.

Where is the code to open the vault?

Spoiler

Where do I turn off the alarm?
Spoiler

Where's the safe key?
Spoiler

...and the safe?
Spoiler

Where's the manager's key?
Spoiler

Where's the incriminating evidence?
Spoiler

What about the withheld deposit?
Spoiler

Where the Hell is this hidden compartment in the manager's office?
Spoiler

How do I open the secret passage in the vault?
Spoiler

I cut a random wire in the box in the vault and the alarm went off, what do?
Spoiler

Look, you made a system I despise. The least you can do is tell me what to buy.
Spoiler


Download links
 

The Campaign

Available on the in-game mission downloader as "Quinn Co."

The Single Mission
banque.pk4


Edited by Airship Ballet, 04 February 2015 - 12:51 PM.

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#2 Xarg

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Posted 22 November 2014 - 12:09 AM

This map is good and you should feel good.
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#3 nbohr1more

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Posted 22 November 2014 - 12:25 AM

Whoa!

Congrats again!
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Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#4 Goldwell

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Posted 22 November 2014 - 02:24 AM

A bank job in TDM?! Oh I am looking forward to this.

Thank you!!! :D
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The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#5 Oldjim

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Posted 22 November 2014 - 04:52 AM

Really picky and I have no idea why it has happened - screen resolution 1680 x 1050
There is a line in the description missing from the bottom of the first picture or the top of the second
"it makes sense to start small,"

Attached File  banque_2014-11-22_09.48.32.jpg   156.48KB   7 downloads

Attached File  banque_2014-11-22_09.49.13.jpg   156.9KB   5 downloads

Edited by Oldjim, 22 November 2014 - 04:54 AM.


#6 Obsttorte

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Posted 22 November 2014 - 06:08 AM

Unfortunately I can't see your screenies posted, but the description sounds promising. Congrats on the release.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
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Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#7 Airship Ballet

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Posted 22 November 2014 - 07:08 AM

Unfortunately I can't see your screenies posted, but the description sounds promising. Congrats on the release.

Ficksed, probably something to do with Dropbox permissions.

Really picky and I have no idea why it has happened...

This is also ficksed: I changed it last minute because it was duplicated across two pages, but removed the wrong one so it didn't show at all.

This map is good and you should feel good.

How dare you presume to tell me how to feel.

#8 Bikerdude

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Posted 22 November 2014 - 07:37 AM

How dare you presume to tell me how to feel.

Dont worry Xarg.

#9 grayman

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Posted 22 November 2014 - 09:22 AM

Lookin' good. Congrats!
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#10 Lux

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Posted 22 November 2014 - 09:39 AM

Just played through this. Where's our FM voting board at the top of this thread! :P

Spoiler


Wow, what a fun little mission! A few really neat concepts in here too. Congrats on the release. Architecture and detail work were above adequate and really fit the space. Music was a bit loud for my taste but only in certain rooms which you probably did just for effect. In any case the majority of the audio was spot on.

The only objective I had an issue with was the incriminating evidence and that's the only spoiler of yours that I read. It wasn't cruel as you stated, IMO, and it would have worked much better if you'd had a readable that she'd wrote on her nightstand or something that at least *hinted* as to where to look. As it was it turns in to a player jump-frobbing all over the place, all over the walls, etc. which is really out of place considering the remaining part of the FM really was immersive and put you in the bank robbers shoes, it felt excellent other than this moment.

Spoiler


Overall, tONs of fun and a great first individual FM from you, Airship! Lots of originality, suitable architecture and detail that added to the experience, and an intriguing story.

Thanks for the experience!
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#11 AluminumHaste

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Posted 22 November 2014 - 09:54 AM

Congrats man!
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I always assumed I'd taste like boot leather.

 

#12 Airship Ballet

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Posted 22 November 2014 - 10:46 AM

[snip]

Spoiler
Thanks for the great feedback. I'm glad you had fun, and well done on getting all the loot you possibly can ^_^

Edited by Airship Ballet, 22 November 2014 - 10:48 AM.

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#13 Lux

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Posted 22 November 2014 - 11:36 AM

Hehe... thanks. I missed 100 somewhere and I haven't the slightest where it is though some of it I found by jumping and frobbing not being able to see anything and some of it I found by complete accident.

#14 Airship Ballet

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Posted 22 November 2014 - 12:22 PM

The last 100 is the alternate coins in the safe. If you buy the objective they're worth a ton, if not they're only worth 100 because you sell them at face value rather than as antiques. Basically what you got is the maximum possible, although I didn't go to any great length to hide regular loot.

Edited by Airship Ballet, 22 November 2014 - 12:23 PM.

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#15 Bikerdude

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Posted 22 November 2014 - 12:46 PM

Now available via the in-game downloader.

is the mission l10n ready..?

#16 Airship Ballet

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Posted 22 November 2014 - 01:23 PM

@AB is the mission l10n ready, got any localization packs for me to upload..?

Frayed knot.

#17 gnartsch

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Posted 22 November 2014 - 02:31 PM

Thanks for this nice mission!
It is definetly worth a couple of replays, with all these optional quests.

Now, since I had not read the opening post carefully reagrding that, I didn't buy anything in the shop on the first run and just went for the 'Hard' difficulty.

And ran into a few issues. Maybe they can be sorted out in an updated version some time.
Spoiler


#18 Airship Ballet

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Posted 22 November 2014 - 02:47 PM

Spoiler

Spoiler
I'm glad you enjoyed it, hope you saved to get around the faults on my part.

#19 Xarg

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Posted 22 November 2014 - 04:15 PM

Dont worry Xarg, Airship is just ribbing you :-)

Congrats on the release young lady.


Haha yeah I know, I doubt she'd have liked the post if she thought I was trying to tell her what to do.

Srsly though, this should have a poll... perhaps one with a sixth option, that says something like "Boom! How's that for a deposit, Benevolent?!"

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#20 Airship Ballet

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Posted 22 November 2014 - 05:36 PM

"Boom! How's that for a deposit, Benevolent?!"

"Pour une fois, nous sommes aidés par un cochon!" Seriously though, I'm not a fan of polls. I understand the need for them in contest releases but there's a bunch of reasons as to why I think they're unnecessary and inaccurate. For one, I'd much rather people have to articulate what they liked and disliked so I can build on it, and for another people will most likely be afraid to vote honestly if they thought it was bad but everybody else has voted positively. Nobody wants to be that guy, but if it can be done via constructive criticism I'm much more likely to get the honest critique I need.
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#21 AluminumHaste

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Posted 22 November 2014 - 09:40 PM

I'm actually really liking all the cool little things you added, but you needed to test this map a bit more. I've been running into tons of little things that I would have brought to your attention.

I always assumed I'd taste like boot leather.

 

#22 Airship Ballet

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Posted 22 November 2014 - 09:44 PM

I'm actually really liking all the cool little things you added, but you needed to test this map a bit more. I've been running into tons of little things that I would have brought to your attention.

I'll put you in my little black book for the next one.
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#23 Goldwell

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Posted 23 November 2014 - 03:23 AM

Just finished playing, really enjoyed it Airship! Thanks for this fantastic mission.

Good
Spoiler


The bad
Spoiler


Overall I really enjoyed it and I can't wait for your next FM! :D
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The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#24 GUFF

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Posted 23 November 2014 - 07:47 AM

Pretty good. For a small mission, a lot of things to do and some replay value. I'm not sure how ghostable this is with all objectives and getting all or all possible loot. Dropping off the key back in the desk for example, and getting the loot in his room seems impossible without knocking him out. And of course in the offices there is that one guard in the middle sitting on the chair, definitely needed to use some water arrows to create darkness for getting past that that.

One issue I had was that the
Spoiler
.

#25 Xarg

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Posted 23 November 2014 - 08:31 AM

Pretty good. For a small mission, a lot of things to do and some replay value. I'm not sure how ghostable this is with all objectives and getting all or all possible loot. Dropping off the key back in the desk for example, and getting the loot in his room seems impossible without knocking him out. And of course in the offices there is that one guard in the middle sitting on the chair, definitely needed to use some water arrows to create darkness for getting past that that.

Spoiler


One issue I had was that the

Spoiler
.

Spoiler

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 





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