The First Solo Release of Merry's Magnificent Mapping Co., oh my!
La Banque Bienveillante
My first target is a fledgling, run by one Elizabeth Wren: a vain, clueless daughter of a well-off baron. Her daddy bought her the place as a kind of hobby, had it built with little concern for its success or her lack of expertise. She's hired sellswords as a security detail and treats her office like a slave pit. Her employees hate her and her guards couldn't empty a pitcher with instructions on the bottom. Her business is doomed and the family's rich enough to relive the experience ten times over before noticing a dent in their fortune. This ought to be quick and easy, and I can't imagine the owner will even bother to bear a grudge.
Title: La Banque Bienveillante
Mapper: Airship Ballet
Special thanks: Nobiax for his models and textures, Melan for a few of his textures and both Kyyrma and Xarg for beta testing.
Build Time: ~2 weeks
The mission is the second I started and the second I finished, while the first is still being made. Similar to Exhumed, I built this mission in approximately two weeks, with the third week being spent entirely on testing and fixing things that got broken as I added more stuff. It's going to be part of a four-part campaign, with missions of exponentially increasing size, complexity and difficulty. Work on the second is already underway!
This mission is the first of its kind to employ a system
completely ripped off from inspired by PAYDAY 2. Instead of equipment, you can buy assets from the shop to help you out during the mission. Assets may be written hints, maps, equipment dead drops, keys, changes to the map, you name it. This mission is fairly small and simple, yet it's still full of things to buy in the shop, some of which are complete game-changers. Once the campaign begins to take shape, finding loot to take to the next mission will be essential if you want to tackle the security of more advanced banks. Think of the possibilities!
- Noclipping around like a mook will skip triggers that change things based on what you bought. It will completely negate the system in some cases and often brick your playthrough. Don't do it unless you've no desire to be able to finish!
- As the note you start with says, you can bag up the loose loot in the vault into bags, as well as moving the boxes underneath the open gold. Dropping these out of the window in the bedroom or at the alternate loot drop (if you buy it) will net you 1000 per crate or bag, which translates directly into 1 gold for the next mission's asset shop.
- Knocking people out will cost you 500 gold, and killing them will dock you 1000.
- Optional objectives will pay you gold immediately on completion.
- It is impossible to acquire all of the loot in the map: there are variants of some that get swapped around depending on what you buy. Don't sweat it: there's tons anyway!
- I thought to put a legend for the prefixes in the shop but it was a bit late and would have meant reorganising the whole damn shop, so this will have to do:
(O) - Objective (M) - Map (H) - Hint (A) - Asset (K) - Key
Come to the thread because you can't find something? Look no further
you casual! Obviously don't expand spoilers if you don't want spoilers.
Where is the code to open the vault?
Where do I turn off the alarm?
Where's the safe key?
...and the safe?
Where's the manager's key?
Where's the incriminating evidence?
What about the withheld deposit?
Where the Hell is this hidden compartment in the manager's office?
How do I open the secret passage in the vault?
I cut a random wire in the box in the vault and the alarm went off, what do?
Look, you made a system I despise. The least you can do is tell me what to buy.
Available on the in-game mission downloader as "Quinn Co."
The Single Mission
Edited by Airship Ballet, 04 February 2015 - 12:51 PM.