Jump to content


Photo

Fan Mission: Sir Talbot's Collateral by Baal & Bikerdude (15/04/2015)


  • Please log in to reply
156 replies to this topic

#151 Baal

Baal

    Hero Mapper

  • Development Role
  • PipPipPip
  • 1022 posts

Posted 20 May 2018 - 07:39 AM

Thanks for taking the time to write this. It's very much appreciated.

 

I agree with all your points except for the optional knockout limit. I see it as a kind of explicit feedback on how sneaky you were. The premise justifies it; your goal is to impress and show of your skills.



#152 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 893 posts

Posted 20 May 2018 - 07:49 AM

 

I agree with all your points except for the optional knockout limit. I see it as a kind of explicit feedback on how sneaky you were. The premise justifies it; your goal is to impress and show of your skills.

 

Ok, as the context is to show off your skill in the break in, i do get the objective in this mission, specifically. Normally, i find it an artificial restriction, which prevents players from playing the way they wish to play.



#153 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 8685 posts

Posted Yesterday, 11:15 PM

Hmm.

 

This mission has EFX reverb files but doesn't seem to have the effect going on?

 

Did EAX ever work in this mission?


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#154 Baal

Baal

    Hero Mapper

  • Development Role
  • PipPipPip
  • 1022 posts

Posted Today, 02:22 AM

I don't think so. Biker may have tried, but I never worked on or tested that. 

 

By the way, how much work is it to add that feature?



#155 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 8685 posts

Posted Today, 05:39 AM

As I recall, you just need to pair each reverb def name to the name of an info location entity. The eaxdemo map has some pretty good example reverb defs for common environments to go by.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#156 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19851 posts

Posted Today, 03:27 PM

Biker may have tried, but I never worked on or tested that. 

 

By the way, how much work is it to add that feature?

  • I think I made a start, by creating all the different zones for when EFX would be working and the map updated.

As I recall, you just need to pair each reverb def name to the name of an info location entity. The eaxdemo map has some pretty good example reverb defs for common environments to go by.

Yep, very simple. @nbohr, does the wiki have example room settings for the various types of rooms..?



#157 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 8685 posts

Posted Today, 03:34 PM

Hmm...

 

http://wiki.thedarkm..._of_Rooms_(EAX)

 

it does not but here is a good thread:

 

http://forums.thedar...erb-system-wip/

 

with a nice big list of default reverb defs.


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users