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Fan Mission: Sir Talbot's Collateral by Baal & Bikerdude (15/04/2015)


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#151 Baal

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Posted 20 May 2018 - 07:39 AM

Thanks for taking the time to write this. It's very much appreciated.

 

I agree with all your points except for the optional knockout limit. I see it as a kind of explicit feedback on how sneaky you were. The premise justifies it; your goal is to impress and show of your skills.



#152 chakkman

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Posted 20 May 2018 - 07:49 AM

 

I agree with all your points except for the optional knockout limit. I see it as a kind of explicit feedback on how sneaky you were. The premise justifies it; your goal is to impress and show of your skills.

 

Ok, as the context is to show off your skill in the break in, i do get the objective in this mission, specifically. Normally, i find it an artificial restriction, which prevents players from playing the way they wish to play.



#153 nbohr1more

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Posted 18 June 2018 - 11:15 PM

Hmm.

 

This mission has EFX reverb files but doesn't seem to have the effect going on?

 

Did EAX ever work in this mission?


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#154 Baal

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Posted 19 June 2018 - 02:22 AM

I don't think so. Biker may have tried, but I never worked on or tested that. 

 

By the way, how much work is it to add that feature?



#155 nbohr1more

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Posted 19 June 2018 - 05:39 AM

As I recall, you just need to pair each reverb def name to the name of an info location entity. The eaxdemo map has some pretty good example reverb defs for common environments to go by.
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#156 Bikerdude

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Posted 19 June 2018 - 03:27 PM

Biker may have tried, but I never worked on or tested that. 

 

By the way, how much work is it to add that feature?

  • I think I made a start, by creating all the different zones for when EFX would be working and the map updated.

As I recall, you just need to pair each reverb def name to the name of an info location entity. The eaxdemo map has some pretty good example reverb defs for common environments to go by.

Yep, very simple. @nbohr, does the wiki have example room settings for the various types of rooms..?



#157 nbohr1more

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Posted 19 June 2018 - 03:34 PM

Hmm...

 

http://wiki.thedarkm..._of_Rooms_(EAX)

 

it does not but here is a good thread:

 

http://forums.thedar...erb-system-wip/

 

with a nice big list of default reverb defs.


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#158 nbohr1more

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Posted 02 July 2018 - 02:25 AM

I fixed the EFX reverb.

 

Just needed to combine all the efx defs into 1 kiss.efx file.

 

It should now appear as an update in the Downloads menu.


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#159 Bikerdude

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Posted 02 July 2018 - 03:14 AM

Thanks chap.



#160 Baal

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Posted 02 October 2018 - 06:08 AM

We're going to release an updated version.

 

1. EFX

That was the main reason for the update but I just noticed that nbohr1more already added EFX (thanks by the way). Has anyone tested these? Are the audio settings ok as they are or do they need tweaking?

 

2. Briefing video

I asked Goldwell and Crowind to provide me with a better encoding of the video. Any suggestions on what resolution to go with?

 

3. Difficulty settings

I always wondered if the mission was perhaps to difficult. Feedback would be appreciated.

 

4. And whatever else needs fixing. There were a few minor things.


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#161 Azaran

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Posted 12 October 2018 - 01:42 PM

I've combed the mission from top to bottom, but can't find the

Spoiler


Edited by Azaran, 12 October 2018 - 01:42 PM.


#162 Baal

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Posted 13 October 2018 - 08:29 AM

I've combed the mission from top to bottom, but can't find the

Spoiler

Spoiler





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