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Fan Mission: The Warrens (by grayman) (2018/9/1)


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#26 joebarnin

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Posted 05 September 2018 - 04:04 PM

Looks good. I guess I gotta go play the first three...(been out of circulation for a while)


Edited by joebarnin, 05 September 2018 - 04:10 PM.


#27 JackFarmer

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Posted 06 September 2018 - 02:26 PM

Gonna fly to NYC and smash your computer. You create missions faster than I can open DR.

 

Look out for an angry Bavarian asking the locals in your neighbourhood where the man with  the grey hair lives....and prepare for a shocking encounter.

 

Downloading now....



#28 grayman

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Posted 06 September 2018 - 03:54 PM

Yikes!!!

#29 JackFarmer

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Posted 07 September 2018 - 03:42 AM

:)



#30 Thiefette

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Posted 07 September 2018 - 09:53 AM

Quick question. Went to download this from the in game downloader and its tagged as a translation. Is this the one I use for English version?



#31 grayman

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Posted 07 September 2018 - 09:55 AM

English is the only language supported atm.


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#32 Thiefette

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Posted 07 September 2018 - 11:19 AM

English is the only language supported atm.

 

Thanks grayman and congrats on the release. Downloading now! :)



#33 nonsumqualiseram

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Posted 08 September 2018 - 01:46 PM

Great mission :-) It was a pleasure to play. There were some minor bugs, like AI getting stuck
Spoiler
. Also it took me a while to realize that
Spoiler
. Other than that, wonderful mission.

#34 unfairlight

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Posted 08 September 2018 - 06:35 PM

Congrats on release! Had a lot of fun testing it and seeing the mission in a unpolished state, will most likely do it again in the future.



#35 grayman

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Posted 08 September 2018 - 06:48 PM

Thanks for testing!
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#36 raymeld

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Posted 10 September 2018 - 10:29 AM

Thank you so much grayman.First mission I've played in quite a while and such an excellent one at that!The detail was second to none. I had a thought , what happens to the game if

Spoiler
I enjoyed
Spoiler

At the end , the town was rather bare , just me

Spoiler
wandering around.Almost a ghost town in fact , I expected a few undead to pop out anytime!I would have loved to have been able to enter more buildings too , but that's me being picky.     p.s  Can anyone get those pesky mines to work? I've given up using them in missions now, fed up with the watch just stepping over them, give me a good old broadhead anytime!



#37 grayman

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Posted 10 September 2018 - 11:26 AM

If you kill an unarmed person, the mission fails.

Its one of the objectives

#38 Abusimplea

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Posted 10 September 2018 - 11:29 AM

Can anyone get those pesky mines to work? I've given up using them in missions now, fed up with the watch just stepping over them, give me a good old broadhead anytime!

Mines work best if you place them (by tapping the use key) on a flat surface half a meter away from any steps centered in the path of the victim. They need some seconds to activate and are then ready to deliver an as explosive experience as a Samsung Galaxy Note 7 to anyone who is stepping on them.

It is important, that the victim steps on the mine. Just passing nearby does not count.

 

Or you do it like i usually do it: Just throw them at the victim (press the use key one or more seconds depending on the distance to the victim). The mine lands before the victims feet and activates. The victim normally is sort of just turning around for some seconds after beeing hit and after that triggers the mine by either turning around or moving towards you.

 

In the rare case where a mine does not trigger as axpected, you can disarm it by using any lockpick. After disarming you can pick the mine up and use it again.



#39 raymeld

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Posted 10 September 2018 - 12:32 PM

If you kill an unarmed person, the mission fails.

Its one of the objectives

Ah , forgot that , but what about say gassing?

#40 Abusimplea

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Posted 10 September 2018 - 12:36 PM

Ah , forgot that , but what about say gassing?

Spoiler



#41 raymeld

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Posted 10 September 2018 - 12:37 PM

Thanks for the mine hints Abusimplea.

#42 grayman

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Posted 10 September 2018 - 02:01 PM

KOing or gassing Deacon before you know who he is is the one place I part from TDM mechanics. It's necessary for the mission that he recover (or perhaps he was faking it :ph34r: ).

 

This is also why I don't let you kill anyone who's unarmed. Deacon wouldn't come back from that.



#43 Melan

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Posted 11 September 2018 - 03:45 PM

I would appreciate a hint.

Spoiler


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#44 grayman

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Posted 11 September 2018 - 04:02 PM

I would appreciate a hint.

 

 

Spoiler


#45 Melan

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Posted 11 September 2018 - 04:27 PM

Ah, that helped! Thanks - found him shortly afterwards. :)

 

This was truly an excellent mission! It was a bleak, hopeless place, and the story continued to be intriguing. It felt natural, but had proper drama with its sinister killings and startling discoveries. A good compromise between detective work and plain exploration. I must mention the visual storytelling especially, which is remarkably strong here. Also, the various characters felt interesting, with their side-stories (although a few more bystanders might not have hurt). Tracking down the killer to his lair was a tense sequence, and the payoff was well worth it. The "look" is also very nice; you could feel this quarter was abandoned in a haste, and the decay was creeping in. I am fairly sure I didn't find some places, even though I only missed about 500 loot. However, I never found the map! The opening convo mentions it, but I couldn't spot it, and later just wandered around, gradually exploring the place.

 

One thing where the mission is a bit weaker is the sound. Too much of the territory is covered by that one single loop, which gets repetitive after a while. Giving places a more distinct audio identity would have been an improvement.

 

All in all, the WS series just keeps being excellent - I eagerly await the next part.


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#46 grayman

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Posted 11 September 2018 - 04:42 PM

Great! Glad you liked it!

Next episode hopefully by Xmas. Bank job, more revenge.

#47 Melan

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Posted 11 September 2018 - 04:44 PM

Always a pleasure to kill banksters put some leverage on financial establishments.


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#48 grayman

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Posted 11 September 2018 - 05:42 PM

Heh!

#49 lowenz

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Posted 12 September 2018 - 04:25 AM

put some leverage on financial establishments.

More the contrary :P

 

https://www.investop...l-leverage.aspx


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#50 Draigcoch

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Posted 13 September 2018 - 09:10 AM

Melan mentions that he never found the map - I had trouble with this as well.  The officer tells his men to look on the post to his left - not true.

Spoiler

 






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