If you have software like 7zip, you can just use right-click context menu to open/edit pk4 as an archive. Just remember to use deflate method for compression, as the engine doesn't recognize anything else.
Others have hinted at this before, but by that point, I was already using those utilities. Even if they're not strictly necessary, I've gotten used to them. They work fine and are really fast. The only downside is that you have to make them and a specific .pk4 file share the same folder, but that's the only tiny disadvantage I can think of.
Also, a note for the wiki: the main menu theme isn't located in the tdm_sound_ambient folders, it's actually in tdm_gui01.pk4, which it why it took me forever to find
Done, I've included those a few days ago. Should be complete now... Press "Show", like on Wikipedia, and the table will reveal itself. (I'm really glad I figured out how to code in that collapsible feature, it's really useful in all these database overviews. Spares a lot of space and makes reading easier.)
Further wiki documentation sidenote:
Also, check the section of the ambient database behind this link. I've included audio samples in the whole overview and I would love if someone tested them. Though these are all short, all under half a minute, I want to hear your impression on whether they're adequate as audio-teasers/audio-preview for the music and ambients we currently use in the game.
I'd be very grateful for feedback on that. I've done the overview not just for mappers and our dev team, but also as a potential lure for new talent that might want to contribute to TDM's audio in one way or another.
Importantly, I've set every single track in the archive to "private": People can play them back when they access them through links from our wiki, but otherwise, the account is inaccessible to people who'd intend to snoop around. Our ambient tracks, even in sample form, should be safe from anyone nabbing them.
Edited by Petike the Taffer, 13 February 2019 - 07:59 AM.