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  1. Today
  2. If you mean I just retried both this and the cabinets in Jerry's on my test install of TDM and they both work fine. EDIT: I'm not saying there might not be an issue, but I can't reproduce them and if anyone can I'd be keen to hear the details.
  3. So I just downloaded and started this and I'm not very far into it yet. But so far this is gorgeous and amazingly well done. Like "I could live in this place." well done. Great job!
  4. You must create it yourself. Use notepad the rename the file with a cfg extension afterwards.
  5. I am looking for "autoexec.cfg" inside darkmod folder where the game is located, but I can't find it. Could this problem be because I did not use the installer, but used moddb's "extract & play" version?
  6. This is fixed in the mission database. Added an areaLock spawnarg to the sun_2 light entity
  7. Here is the latest version. I did major cleanup: fixed warnings, adjusted things for recent TDM, made indentation consistent. briefing_button.zip briefing_flowing.zip
  8. Oh, there probably were a few really bad OEM vendors who pre-installed 32-bit Win7, Win8, or Win10 on 64-bit systems and sold that to folks who didn't know any better. Still, since Microsoft has moved to a "Microsoft Account" model for OS registration, impacted users can simply backup data, make an install thumb-drive, and re-install.
  9. Oops, I guess I should have read this poll/thread before posting comments about the relevance of 32-bit in the technical discussion about 32-bit Linux builds. My argument against catering to the people who have installed 32-bit OS on 64-bit machines is that this is a group of people who are: Tech-savvy enough to install their own operating system, but... Not tech-savvy enough to realise that they have installed the wrong architecture for their machine, and... Entirely uninterested in upgrading to a current OS version (which probably no longer offers a 32-bit option), or re-installing their OS to make proper use of their own hardware, and... Perfectly happy with applications being limited to 4 GB RAM, which is far too small for decent performance these days, but... Still expecting modern games to work. I assume this is a group of people who are vanishingly small in 2024, and if they do exist, their expectations are so unreasonable that we shouldn't care about them. If they really want to try TDM on their weird setup, they can always compile the source themselves.
  10. You could enable the light when the player enters the room (or info_location) with the light in it. I guess this still limits it's use though, because objects in the room would not cast lights and this would look bad..
  11. Only in the downloader and you cannot default to alphabetical order, which anoys me. Maybe I should create a bug report..
  12. A download link of a 16:9 conversion you mean? Ok I'll do.
  13. We can probably add a condition to the GUI def so 1x1 video plays on square monitors and 16x9 plays on modern displays. Please provide a download link unless you plan to make a full prototype?
  14. But I think uncaped mode does introduce the bug with the continuing sound of the noise-arrow after pickup.
  15. You get the option to "Restore old Config" after upgrade but we advise against it since sometimes it reverts new default settings for performance features that have been improved and tested enough to made default. I think the next TDM release will have FPS mode to uncapped as default since it is critical to Linux players but also fixes a few audio sync bugs and even improves things for Windows players apparently. On balance, uncapped mode is more fixed and maintained than the old id software capped mode. ( Quite a strange thing considering all the bugs we used to have with uncapped mode. )
  16. I don't make videos but I just shared a copy with you to cure your curiosity. Feel free to share videos with the community if you have the skills and the patience.
  17. So recently I tried upscaling the old TDM logo video that can seen as intro before loads of old missions and some newer ones. The old one looks like this: But inside TDM the video is stretched because it has an aspect ratio of 1:1 . On 16:9 screens it looks very stretched and on 4:3 and 5:4 a little. A 16:9 aspect ratio for the video would be better for most users (using 16:9) and on 4:3 and 5:4 it still looks ok. Now one could say: "who cares about that old video?" (I do, every time I watch it before a new mission). But I would say: "How much work is it to convert the video to mp4 (smaller file) and make it 16:9?". I mean pure conversion, no upscaling. The upscaled variant I made (in 16:9) looks like this: I think it looks better than the original, but that's just my opinion and not really the point of this topic.
  18. This is NaN value being spread by bloom. Usually it happens AMD GPUs, since NVIDIA apparently drops NaNs from framebuffer today. I hope this is some old TDM version
  19. The installer should automatically reset the settings it changes and leave the rest intact. Currently it resets all settings (default) and gives the option to preserve the settings, but no clue if something will break. Apart from that I think the installer should tell you what is going to change before installing, so you can more easilly make the decission.
  20. The installer should automatically reset the settings it changes and leave the rest intact. I think that should be doable.
  21. I doubt there are any non-marginal CPUs which can't run 64-bit executables. However, there can be 32-bit OSes installed on 64-bit CPUs. You know, just push the wrong button on install/download, and welcome to 32-bit cell
  22. I have the 64 bit version of TDM, and ran the installer before downloading the FM to ensure I was up-to-date. I played on Expert, and managed to meet the loot objective without getting my hands on the jewels in the shop. I did not encounter any other problems except an occasional and temporary framerate stuttering. I've just transferred one of my savegames to another laptop with an up-to-date version of TDM, and with this FM installed, and the problem with the jewelry cases is still there. It's a great mission otherwise!
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      I tried to upscale the TDM logo video. First try:

      briefing_video.mp4 You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
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