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Love that sjybox....
- Today
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I think I got into the elevator downstairs without them noticing, and went upstairs. I was upstairs a while before he tried to come up. Maybe I was making too much noise?
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I played on my old ex work machine which doesn't have a very powerful graphics card but it manages most of the time, I should have played on my new laptop really It's a Dell Precision T1700, 8Gb Ram, Intel® Core™ i7-4770 CPU @ 3.40GHz × 8, NVIDIA Corporation GK107GL [Quadro K600], running 64 bit Zorin OS 17.3 Core I did look at upgrading the graphics card but decided on getting a laptop instead, I really need to use the laptop more, I did get it for games after all Regarding volumetric lighting, I just turned off volumetric effects in the advanced video menu, reloaded the game, went back to the stairs & there's no noticeable framerate drop, so as no one else complained I'd say don't worry about it, I'll play with that setting, thanks for asking though
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For what it's worth, I made a modified version of the above button controled briefing where the text, images and stages are configured in seperate files. I think it makes it easier to use. briefing_button_datiswous.zip
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Copying Configurations From Previous Versions
Skaruts replied to CountMorillonite's topic in The Dark Mod
Alright, fair enough. -
still in my "lethal bread” series a nobleman dying with style... and that just reminds me of lethal weapon movie gif version : pict version :
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yes keep the silly pict tradition alive
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I remember an old FPS, where it was possible to climb up on higher places, using arrows shooted in a wall as ladder.
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Guards shouldn't be going up the elevator at all... did you do anything to draw them up there or was this regular patrolling?
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Garbage Performance and Broken AA (1660 Super)
chakkman replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
I have most settings on max on a RTX 3060 Ti at 1080p. 100+ frames in most missions. Mind that the RTX 3060 Ti is a lot faster than your GTX 1660S, of course, so, your card is rather sub mid range. Rather better entry level. Nonetheless, I'm, sure that you can set most settings to at least medium to high, and still get a good frame rate. If you avoid the hogs, like setting the AA too high. 4x will surely do as well. -
Garbage Performance and Broken AA (1660 Super)
chakkman replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
What exactly do you mean when you say it is broken? In my experience, AA is the biggest hog in the game. I'd recommend 8x AA as the highest, as 16x will slaughter your GPU. Any other settings have a rather low impact, as far as I could see. Not sure about soft shadows. -
Well everything is gone.. Edit: Oh everything is preserved on github fortunatelly.
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Garbage Performance and Broken AA (1660 Super)
I.C.H.I. replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
As I said, you can adjust it, but you will lose the softness while the banding doesn't disappear entirely. And then what is the point of having it? Also, sometimes peter-panning happens but that's a meta-flaw of shadow maps. -
Garbage Performance and Broken AA (1660 Super)
datiswous replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
I think you have to put the slider all the way to the left for shadow maps? -
Garbage Performance and Broken AA (1660 Super)
I.C.H.I. replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
Inb4 it makes your eyes bleed. You can adjust the softness but it's like a whack-a-mole and in general shadow maps suck ass in TDM, so I'd rather turn this crap off. Maps vs. Stencil on high softness: -
datiswous started following Default Mission Briefing Video mtr question
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The material for the standard (logo) briefing video (the video that shows by default before every briefing), has this code: //======================================== //==== Default Mission Briefing Video ==== //======================================== video/tdm_briefing_video { qer_editorimage textures/editor/video { videoMap loop video/briefing_video.roq } } Question: Why the "loop" after "videomap"? It seems this would loop the video, but why? And usually it doesn't loop.
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Garbage Performance and Broken AA (1660 Super)
datiswous replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
Fyi if you want to set aa to FXAA, you have to set it in your driver settings (or in a profile) and disable aa in tdm. At least that's my experience I had on a 1050ti. performance is very good, but the type of aa is not the best quality wise. Currently on a 3060 I decided to switch to ingame aa (setting 8 ) because I can with this gpu. Also, don't set aa setting higher than 8 (if you do use ingame aa). Difference between 8 and 16 in performance degration is huge. Not worth it. When there's vl in a scene, shadows of vl are automatically set to shadow maps (because stencil shadows are incompattible with vl, so it's decided to force shadow maps so to not break the scene), even though you might have set stencil shadows in settings. In my experience, the low setting for stencil is good enough. for shadow maps you need at least the medium setting, but the higher settings do make it better. -
Ah nice you wrote down a solution for this because I see this in multiple missions.
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Copying Configurations From Previous Versions
CountMorillonite replied to CountMorillonite's topic in The Dark Mod
Thanks for your input. Those "impulse" lines have no meaning to me, but I figured they represented settings values. I wasn't about to labour through them one at a time to see what was what. Constructing an autoexec.cfg file is a non starter for me. That's way out of my elemental abilities of understanding programming. At this point, it is far better to just memorize where I drifted from many default values. That I can handle And so far, so good. I'm playing "A Reciprocal Gambit" with ver 2.13 and will keep my digital (picture) representation of ALL the settings in a Separate Folder as reference for next version upgrade. -
Skaruts started following Copying Configurations From Previous Versions
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Copying Configurations From Previous Versions
Skaruts replied to CountMorillonite's topic in The Dark Mod
If you want your settings to persist without worries, you can store your non-default settings in a separate cfg file, including your key binds. You can make an autoexec.cfg or autocommands.cfg (one or the other, not both), which will be automatically executed when the game starts. If you put your preferred settings in there, they'll always be left intact when you update the game, even if the update changes Darkmod.cfg or DarkmodKeybinds.cfg. You can also execute other cfg files from inside you autoexec.cfg with the "exec other_file.cfg" command. This is what my autoexec.cfg looks like (abbreviated): echo "--- LOADING AUTOEXEC CFG ---" seta sensitivity 5.5 seta pm_bobroll 0 seta tdm_music_volume -22.4 // seta com_maxFPS "70" seta com_maxFPS 120 seta con_fontSize 8 seta logFile 1 seta tdm_download_list_sort_by 1 seta tdm_download_list_sort_direction 1 seta tdm_mission_list_sort_direction 0 seta tdm_mission_list_title_style 0 bind HOME "exec gameplay" bind END "exec mapping" com_smp 1 tdm_player_wait_until_ready 0 // run other custom cfgs exec windowed_mode exec gfx exec mapping Some keybindings are a bit annoying to figure out, especially the "impulses". You have to change them in the game and then see what changed in the keybindings file, or something like that, so you learn which bind command corresponds to which ingame keybinding. - Yesterday
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I encountered incorrectly configured target_set_frobables in drawers of a desk at 1677.2 -74.09 218.25 (Hoppie Hypo). They're (only) triggered when the drawer opens. However, the way they work, each time they're triggered their state is toggled, so if they're currently disabling frobability and you trigger them, the items within it are made frobable - fine so far, now it's in the "enable frobability" state. But if they're triggered again, they will disable the frobability. This means that every second time a drawer of that desk is opened, the contents become unfrobable Solution: Also trigger when the drawer gets closed. Furthermore those drawers are missing the "successfully unlocked" sound. --- Otherwise great mission so far
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its a slippery slope indeed, the best solution ? maybe let those who actually know what the f... they do take the descisions. but im not holding my breath on that part. big money talks and it talks loudly and with no regard for consequenses. as we have seen with the direction some parts of the world are going.
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Recent Status Updates
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"The Year of the Rat."· 1 reply
😄
Al Stewart must be proud of you!
Happy testing!
@MirceaKitsune
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I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.· 2 replies
tdm_logo_video.pk4
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