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Showing content with the highest reputation on 12/09/20 in all areas

  1. I'm available and would be interested in taking part.
    5 points
  2. Hello fellow Taffers, I haven‘t really been active on the DarkMod Forums but I’m enjoying the mod since its early days when it just came out. (I even bought doom 3 to make it run ) Some of you might know me from the inofficial Thief Podcast “Inside at Last” (check it out here or search for it on you favorite podcast app or spotify) and that’s the reason I’m posting here. I’m not so familiar with the DarkMod scene but I’m sure you guys can help me. I want to do an episode about the DarkMod and for that I need guests that are experts on that topic. Of course it would be great to have one of the original creators of TDM but also it would be great to have one or two experienced authors so we can discuss the roots and of course every aspect that TDM gives us from gameplay, technology, Original Thief comparison/pros/cons…you get the idea. So please guys let me know who would like to join our podcast as a guest or maybe you can help to get in contact with people you think are esencial. I once had contact with one of the people that are in charge of TDM but my taffing email notifications stopped the conversation before there really was any. I’d be very grateful to hear your opinions on that and to everyone who would like to participate/help making it happen. Thank you taffers! Here is an example of how an episode "looks" like: YoutubeChannel You can also add me on discord: Supremcee#7159 and sorry if I maybe posted it to the wrong topic, but it seemed like the best choice
    3 points
  3. Got them working! Now the entity's "_color" parameter automatically colors the flames as well. I had to redefine all the flame materials but the new mtr is a single set so it's no issue. Please try out the update and see if everything's good. There's only one problem: I have to comment out the "vertexColor" parameter in order for the "colored" one to work. This seems to cause the particles to appear and disappear suddenly (no fading). Not sure what solution there is to this side effect. color_lights_1.3.pk4
    2 points
  4. I will be looking forward to this episode! I've listened to a few IAL episodes and they're always enjoyable. I second peter_spy and greebo's recommendations but would probably add Grayman to the list of authors as well. I think Duzenko and cabalistic probably have a good handle on the inner workings of the mod as well.
    1 point
  5. I don't know, but I know some good free games https://store.steampowered.com/app/1389630/High_Entropy_Challenges/ (A litle bit like the Dark Mod, Stealth, Lockpicking, crawl through vents,etc.) https://store.steampowered.com/app/965200/Walking_Zombie_2/ Nice FPS, comic style Back on Vivaldi, a threat with freebies and Giveaways https://forum.vivaldi.net/topic/43383/commercial-freebies-and-givaways (the first two are from there)
    1 point
  6. Is there some newsletter so you get notified about free stuff from humble bundle? I only get mails from them for regular bundles etc. Anyway, good game. Definitely go get it, everyone.
    1 point
  7. Kingsal, Goldwell, and Dragofer would probably be my go-to FM creators. As for the mod staff, you can message anyone from here: https://forums.thedarkmod.com/index.php?/staff/
    1 point
  8. Yup, she's babbling away now!
    1 point
  9. I think it's idle_bark_interval_min and idle_bark_interval_max
    1 point
  10. There are spawnargs to control the frequency of barks. I don't recall what they are but you can look through the AI defs for them if someone else doesn't get to it first. They aren't related to animations at all.
    1 point
  11. I've got a fortune teller working, using the card playing animation, but with a female mage body (and its maiden voice) and legacy head. I've replaced the default female mage vocalization with a custom one that inherits from it, but substitutes fortune-telling-appropriate (but stock) phrases during idle aka snd_relaxed. My problem is that she says something only every 30-60 seconds. I want her to be much more chatty, saying a phrase every 10 seconds. Anyway to do that? I tried reducing the "idle_animation_interval" from 12 to 6 seconds. I think it increased the frequency of card playing, but not of vocalization. There's lot of different "idle" animations, and its not always obvious which ones support concurrent vocalization.
    1 point
  12. Looks like Magicka (2011) from Paradox Interactive.
    1 point
  13. I’m working on an update, which may be released in the next few days. Fixes several issues that folks have found.
    1 point
  14. I admit, I instinctively quicksave before almost every blackjack (unless I'm blackjacking civilians for some reason). The sweet spot for a blackjack seems so precise that it feels unfair if it doesn't work. I get that NPCs with more armor will have a smaller hitbox for a blackjack and that some guards have full helmets are deliberately non-blackjack-able (but not non-gas arrow... able), but if it feels unfair to fail a blackjack rather than just lacking skill, then I'll insure myself with quicksaves. Doesn't really bother me and I'm not really willing to bash (heh) the game over it. Who knows, maybe it's actually predictable to a true veteran and it's just all about skill. As for the ModDB awards, I'll vote. I'm quite appreciative that ModDB is still around - I know the Steam Workshop and Nexus Mods are popular places but I have a long history of getting a ton of quality mods and maps for so many games from ModDB. Plus the downloads can be acquired and used independent of Steam and don't require a login to download. I get it, it's niche. But there are benefits to the "old ways" and it befits my age.
    1 point
  15. Sounds good, I'll check it out.
    1 point
  16. Cheers! Regarding the lockbox: atdm:froblock works perfectly for what I want, I got it to turn off a lamp when being unlocked which is exactly what I wanted. There are just two problems with it at the moment: It will activate with a key, but not when being lockpicked; It allows me to use the lockpick on it, but once I'm done it doesn't unlock and I can't pick it any further. I tried both the setup in that post and the intended "lock_picktype t" + "lock_pins 10": I can successfully use the triangle lockpick on the box once, but once picked nothing will happen! Once unlocked with the key and having triggered its target, the lockbox can no longer be frobbed again. I wanted to have it so that after being picked it can be toggled like a button, plus locked again if using its key on it. Regarding the beam: I actually missed func_beam which is so much better than the path cylinder I was using! Got it to work very nicely... with just a little detail I'd like to change: Is there any way to make the beam cut off when any player or AI or object is standing in front of it? Or can it only render at a fixed length all the time? Looking great otherwise... especially when used with a super thin light source to have the dot of light shine at its end too! Time for some DeusEx style traps and alarms, likely to be featured in my next FM as well
    1 point
  17. Hidden Hands: Blood & Metal I am trying to do something with SS2 vibes in the HH universe... @Dragofer Thank you very much for your help with the bots! Would you be so kind and help me with the new cameras (I mean, the one that looks like a human head). I do not get it working.
    1 point
  18. 1 point
  19. Thanks for a grate update love the new AI sounds as they walk by Just had a quick run throug Too Late and all seemt fine but noticede one littel thing, if I pick up a candelstick and poke the candel end at a wall or what ever it makes the metal sound? shoudent that be a soft squice sound for candels and the metal sound for the holder? THANKS again for a GREAT update
    1 point
  20. mmmmmhhhhhh......maybe you're right....but my problem is.....maybe it gets to boring...because sometimes discovering things takes time....but you're right at this point of view ....i'll sleep over it..thanks think like i did it in mission 3 was quite that what i wanted to give...an all in all overview...but not too deep
    1 point
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