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chakkman

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Everything posted by chakkman

  1. I played it through a few years on Windows 10, and didn't need a patch there (even though I also had occasional crashes when changing the levels/chapters, especially chapter 4), but, on Win 11, the game crashed every time after the tutorial level. I'm pretty sure the patch also helps against the crashing on Windows 10.
  2. Reviving this old topic, because I found a solution to my issue trying to play this game on Windows 11. It always crashed after the first tutorial mission, so I took a look on the net for a solution, and found one on PCGamingWiki: https://www.pcgamingwiki.com/wiki/Dark_Messiah_of_Might_and_Magic#Crash_when_changing_level Basically, you need to patch the exe to make the game utilize more than 2 GB of Ram. Like with quite a few other older games. Works nicely now, and, happy to play this gem of a game again. It really is one of the best fantasy/RPG style games ever.
  3. VA would be a great panel tech for dark games like The Dark Mod as well, if there wouldn't be the drawback of the slow pixel reaction times, especially in dark scenes (which leads to ugly smearing with moving objects). Unfortunately, it is not even guaranteed with more premium models, as far as I've always read. The only decent monitor in that regard that I've seen is the Samsung Odyssey G7. It's curved though, and that's another issue with VA monitors: They're mostly curved. Again, I think, for now, IPS is the best compromise, if you can get a panel with good contrast ratio, and happen to be lucky with a low amount of IPS glow in your specific model. I also think IPS is the most versatile, because, apart from being decent for gaming, it's also good for image or video editing, if you get one with good colour space coverage. For the future, OLED is surely the way to go, if they go for a cheaper price. That said, burn in still seems to be an issue with OLEDs. As @Xolvix wrote, all panel techs have their pros and cons.
  4. The way I understand it, it's still WIP. It's something I strongly anticipate as well.
  5. I was quite beaten by the (once again...) wall of text, but, actually, the long press frob is actually quite a nice idea. I always found it tedious and cumbersome, to frob and then press enter to pick up bodies, or extinguish candles. So, yeah, thumbs up for that idea by me. Question is why you can't just put it in a few simple sentences. I mean, it isn't that complicated, and the change wouldn't really be big.
  6. Note that the current generation of that monitor doesn't have the same panel as the one I was recommending in the other threads. Mine "only" has a 144 Hz, but it's a bit better in terms of contrast. See this video: It's still a great monitor though, for the money. Regarding the high refresh rate: You will have some fun with that. I also switched from a 60 Hz display to the 144 Hz AOC, and, it's a nice improvement, animations and moving around in games feels a lot more realistic with a higher refresh rate (takes more GPU power though, of course). Regarding GSync: I frankly have no idea. I never understood the technology. I mostly use Vsync, when the game offers it.
  7. I just finished this. Nice mission. I had a few issues with it though. Anyway, apart from that, I enjoyed the mission, and, looking forward to playing part 2.
  8. Starfield. Guys. Just sayin'.
  9. No issue with that here. And, remember, if you pick up, like, 10 arrows, in short succession, the pickup messages get stacked, and it will take a while until all messages have been displayed...
  10. I just (re?)played this, dunno if I ever finished it. Very nice mission, no wonder that it's such a classic. There are two things which were very unclear to me though: Unfortunately, it's the same in quite a few other TDM missions as well. The riddles and secrets are simply too hard. Never had such issues in the original Thiefs. Overall, very enjoyable mission, but, due to these issues, a bit frustrating as well.
  11. I'm just playing this, and have the same issue. Does anyone remember where the map is hidden? The note saying that it somewhere it can't be found isn't exactly helpful. Edit: Even with tdm_show_loot, I wasn't able to find it. Anyway. Edit 2: And then I find the hint in this thread. ARGH.
  12. I recently played through all 3 of the Penny Dreadful series missions. They're absolutely fantastic, and stand the test of times. Still great. I first had my issues with the absence of the lockpickign tools, and that you get thrown into the 2nd mission with no tools or weapons at all, but, the missions more than make up for it. Especially the third is still an absolute monster.
  13. For the record: The laughing smiley is for your solution to the objective, not you not being able to quickload.
  14. chakkman

    Gloomwood

    I'm also not a fan of the limited inventory, especially because the first place to store some items in a chest is at the current end of the playable area, which, in my case, is 8 to 10 hours into the game, so, pretty late... I also don't like fixed save points/rooms, which require a lot of backtracking if you don't want to lose your progress, when you do a mistake like falling from a ceiling, or alerting 5 or 6 guards at the same time, which can easily happen. It seems like a silly restriction, which adds nothing to the gameplay. Other than that, as I said, I'm really impressed, and, I also like that the game doesn't explain you the whole game in the first 30 minutes. I think that's an unfortunate development in modern games, and it's refreshing to see games like the System Shock remake and this one getting rid of that hand holding. Because, sorry, that's basically what it is. Unless something is super unclear, it's really not impossible to figure those games out yourself. That's a big part of the fun and appeal of them for me.
  15. chakkman

    Gloomwood

    Anyone (re-)played the game with Market update? I already was impressed before (played the game shortly after the Tavern update), but, I'm even more impressed now. The changes that have been done to gameplay and balancing in the meantime have lead to a very "round" feeling game (it's well balanced on Full Moon difficulty now, while it was a bit too difficult for my liking before), and, the new town area is very, very nice, and feels very "Thief-y" and "Dishonored-y". Nice locations and shops (even with a shopkeeper ), and some verticality as well. Can't wait for the other areas (there's still a lot to come), and, the story shapes up to be really good as well.
  16. If it's available as an option in the TDM settings ingame, or as a cvar, I guess it doesn't do much harm. But, I don't really care if items are being displayed with a name or not. I think there's a much higher priority of having quality in other regards in missions than displaying the item's names on screen. Just my opinion, you asked for opinions.
  17. You definitely have too much spare time.
  18. The size is quite on the limit IMO, it definitely is hard to navigate the city section. But, possible, if you frequently check your map. And, yes, absolutely superb mission.
  19. And finished. And rated. Great mission. The only "bug" apart from 2 or 3 places I got stuck was some shine through material, at player position 4977.99 -1834.08 -285.75 1.8 133.0 0.0 (dunno if you need all those). Some really minor issue, not sure if it's even worth fixing.
  20. Thanks, I'll see if I can figure it out. Awesome mission, by the way. Loving every (of the many) minutes of it.
  21. In the original Thief's, you could still choose the difficulty for every mission. It stuck to the difficulty you chose for the previous mission though. Well, you probably know that anyway, just thought I'd mention it. I like the difficulty choice. IMO, it gives the player a challenge and goal to aim for, especially when objectives are added on the higher difficulties. The only absolute no-go for me are no K.O. objectives. Those don't make the slightest sense.
  22. Out of interest: What did mission makers change about the weapons? As I can see, there are a lot of weapon.def's in the mission folder. I mean, I'm aware that there are custom weapons in some missions, but, I wasn't aware that existing weapons also are altered. And, TBH, personally, I find that a bit problematic, as the player cannot know that a weapon behaves differently in a mission.
  23. I was wondering as well. It doesn't look like it, but, it's hard to tell, because I used the lean forward feature shortly before I hit with the blackjack. I could have sworn that it sometimes didn't indicate it when I played the mission. But, I'm not 100% sure now. Again, thanks for taking your time. I just thought I'd mention it, because, over the whole mission, it seemed to me that the beasts are harder to knock out than human A.I.'s.
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