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nbohr1more

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  1. reloadDecls should reload all def files. The no_efx flag should prevent the EFX reverb from impacting these droplets so that only the baked-in reverb is still audible. Is that not happening here?
  2. Just add noefx to the sound shader for that droplet sound
  3. MAX_SHADER_PARAMS is no longer part of our GLSL shader files. Are you sure there's no glprogs folder somewhere in your install?
  4. Looks like you have some broken packages. Can you try deleting your tdm_base01.pk4 and any gui pk4's the running tdm_installer
  5. Looks like there was entity handle corruption. Can you try to replicate with the latest 2.14 dev build?
  6. Improved formatting: Thread 38 "Frontend" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffb98006c0 (LWP 1220544)] 0x00007ffff48d5d29 in ?? () from /lib/x86_64-linux-gnu/libGLdispatch.so.0 (gdb) bt #0 0x00007ffff48d5d29 in ?? () from /lib/x86_64-linux-gnu/libGLdispatch.so.0 #1 0x0000000000be43c7 in GLSLProgram::Destroy (this=0x10fe9290) at darkmod_src/renderer/backend/GLSLProgram.cpp:61 #2 0x0000000000bece3e in GLSLProgramManager::LoadFromGenerator(char const*, std::function<void (GLSLProgram*)> const&) (this=0x2107cc0 <programManagerInstance>, name=0x7fffb013a1f0 "ambientEnvironment", generator=...) at darkmod_src/renderer/backend/GLSLProgramManager.cpp:103 #3 0x0000000000bec407 in GLSLProgramManager::Load (this=0x2107cc0 <programManagerInstance>, name=..., defines=...) at darkmod_src/renderer/backend/GLSLProgramManager.cpp:74 #4 0x0000000000cc642f in GLSL_LoadMaterialStageProgram (name=0x7ffed4053f40 "ambientEnvironment") at darkmod_src/renderer/resources/Material.cpp:783 #5 0x0000000000cc9602 in idMaterial::ParseStage (this=0x7ffed40069b0, src=..., trpDefault=TR_REPEAT) at darkmod_src/renderer/resources/Material.cpp:1568 #6 0x0000000000ccd04e in idMaterial::ParseMaterial (this=0x7ffed40069b0, src=...) at darkmod_src/renderer/resources/Material.cpp:2470 #7 0x0000000000ccd626 in idMaterial::Parse (this=0x7ffed40069b0, text=0x7fffb97eda30 "\n\npainting03_L\n{\n\tqer_editorimage\tmodels/darkmod/props/textures/painting03_l_d_ed\n\twood\n\n\tdiffusemap\tmodels/darkmod/props/textures/painting03_l_d\n\tbumpmap\t\tmodels/darkmod/props/textures/painting01_loc"..., textLength=1329) at darkmod_src/renderer/resources/Material.cpp:2559 #8 0x000000000049631d in idDeclLocal::ParseLocal (this=0x57c0bd0) at darkmod_src/framework/DeclManager.cpp:2318 #9 0x000000000049263f in idDeclManagerLocal::FindType (this=0x16fdc00 <declManagerLocal>, type=DECL_MATERIAL, name=0x7ffed40c03f0 "painting03_l", makeDefault=true) at darkmod_src/framework/DeclManager.cpp:1235 #10 0x0000000000494300 in idDeclManagerLocal::FindMaterial (this=0x16fdc00 <declManagerLocal>, name=0x7ffed40c03f0 "painting03_l", makeDefault=true) at darkmod_src/framework/DeclManager.cpp:1633 #11 0x000000000049f3ed in idDeclSkin::Parse (this=0x7ffed4034ad0, text=0x7fffb97ee290 "\n\nportrait_with_skull02_torn\n{\nmodel models/darkmod/decorative/wall/painting01.lwo\nmodel models/darkmod/decorative/wall/painting01_m.lwo\nmodel models/darkmod/decorative/wall/painting01_l.lwo\nmodel mod"..., textLength=404) at darkmod_src/framework/DeclSkin.cpp:78 #12 0x000000000049631d in idDeclLocal::ParseLocal (this=0x59f3e10) at darkmod_src/framework/DeclManager.cpp:2318 #13 0x000000000049263f in idDeclManagerLocal::FindType (this=0x16fdc00 <declManagerLocal>, type=DECL_SKIN, name=0x7ffed408bc6c "portrait_with_skull02_torn", makeDefault=true) at darkmod_src/framework/DeclManager.cpp:1235 #14 0x0000000000494382 in idDeclManagerLocal::FindSkin (this=0x16fdc00 <declManagerLocal>, name=0x7ffed408bc6c "portrait_with_skull02_torn", makeDefault=true) at darkmod_src/framework/DeclManager.cpp:1643 --Type <RET> for more, q to quit, c to continue without paging-- #15 0x000000000055a6bb in idEntity::Event_SetSkin (this=0x7ffed408d324, skinname=0x7ffed408bc6c "portrait_with_skull02_torn") at darkmod_src/game/Entity.cpp:7114 #16 0x0000000000987646 in idClass::ProcessEventArgPtr (this=0x7ffed408d324, ev=0x1f5ef00 <EV_SetSkin>, data=0x7fffb97ee600) at darkmod_src/game/gamesys/Callbacks.cpp:26 #17 0x0000000000a5a847 in idInterpreter::CallEvent (this=0x7ffed408b444, func=0x7ffff7961388, argsize=132) at darkmod_src/game/script/Script_Interpreter.cpp:817 #18 0x0000000000a5b1f7 in idInterpreter::Execute (this=0x7ffed408b444) at darkmod_src/game/script/Script_Interpreter.cpp:1091 #19 0x0000000000a6a0ce in idThread::Execute (this=0x7ffed408b414) at darkmod_src/game/script/Script_Thread.cpp:949 #20 0x0000000000561c23 in idEntity::FrobAction (this=0x16762504, frobMaster=true, isFrobPeerAction=false) at darkmod_src/game/Entity.cpp:9544 #21 0x000000000067d033 in idPlayer::PerformFrob (this=0x156bf4e4, impulseState=EPressed, target=0x16762504, allowUseCurrentInvItem=true) at darkmod_src/game/Player.cpp:11843 #22 0x000000000067d916 in idPlayer::PerformFrob (this=0x156bf4e4) at darkmod_src/game/Player.cpp:12047 #23 0x000000000066884c in idPlayer::PerformImpulse (this=0x156bf4e4, impulse=41) at darkmod_src/game/Player.cpp:5935 #24 0x00000000006696f4 in idPlayer::EvaluateControls (this=0x156bf4e4) at darkmod_src/game/Player.cpp:6347 #25 0x000000000066e72d in idPlayer::Think (this=0x156bf4e4) at darkmod_src/game/Player.cpp:7616 #26 0x00000000005ba9dd in idGameLocal::RunFrame (this=0x16b3a40 <gameLocal>, clientCmds=0x7fffb97eebe0, timestepMs=17, minorTic=false) at darkmod_src/game/Game_local.cpp:3397 #27 0x00000000004cac3c in idSessionLocal::RunGameTic (this=0x17055a0 <sessLocal>, timestepMs=17, minorTic=false) at darkmod_src/framework/Session.cpp:2997 #28 0x00000000004cb020 in idSessionLocal::RunGameTics (this=0x17055a0 <sessLocal>) at darkmod_src/framework/Session.cpp:3043 #29 0x00000000004cb291 in idSessionLocal::FrontendThreadFunction (this=0x17055a0 <sessLocal>) at darkmod_src/framework/Session.cpp:3104 #30 0x00000000004cb6bc in operator() (__closure=0x0, x=0x17055a0 <sessLocal>) at darkmod_src/framework/Session.cpp:3186 #31 0x00000000004cb6e4 in _FUN () at darkmod_src/framework/Session.cpp:3188 #32 0x00007ffff769caa4 in start_thread (arg=<optimized out>) at ./nptl/pthread_create.c:447 #33 0x00007ffff7729c3c in clone3 () at ../sysdeps/unix/sysv/linux/x86_64/clone3.S:78 (gdb) thread 1 [Switching to thread 1 (Thread 0x7ffff7ccf4c0 (LWP 1220498))] #0 0x00007ffff771b4cd in __GI___poll (fds=0x7fffffffd4e8, nfds=1, timeout=1000) at ../sysdeps/unix/sysv/linux/poll.c:29 warning: 29 ../sysdeps/unix/sysv/linux/poll.c: No such file or directory (gdb) bt #0 0x00007ffff771b4cd in __GI___poll (fds=0x7fffffffd4e8, nfds=1, timeout=1000) at ../sysdeps/unix/sysv/linux/poll.c:29 #1 0x00007fffd661d9df in ?? () from /lib/x86_64-linux-gnu/libnvidia-glcore.so.570.124.04 #2 0x00007fffd6603b11 in ?? () from /lib/x86_64-linux-gnu/libnvidia-glcore.so.570.124.04 #3 0x00007ffff3f7a1ec in ?? () from /lib/x86_64-linux-gnu/libGLX_nvidia.so.0 #4 0x00007ffff3f48500 in ?? () from /lib/x86_64-linux-gnu/libGLX_nvidia.so.0 #5 0x0000000000d95c36 in GLimp_SwapBuffers () at darkmod_src/sys/linux/glimp.cpp:76 #6 0x0000000000bf4ba0 in RB_SwapBuffers () at darkmod_src/renderer/backend/tr_backend.cpp:608 #7 0x000000000074adf1 in R_IssueRenderCommands (frameData=0x1fb31a0 <smpFrameData+96>) at darkmod_src/renderer/RenderSystem.cpp:173 #8 0x000000000074c6e6 in idRenderSystemLocal::EndFrame (this=0x1fa7c60 <tr>, frontEndMsec=0x0, backEndMsec=0x0) at darkmod_src/renderer/RenderSystem.cpp:768 #9 0x00000000004c9cb9 in idSessionLocal::UpdateScreen (this=0x17055a0 <sessLocal>, outOfSequence=false) at darkmod_src/framework/Session.cpp:2716 #10 0x000000000047477f in idCommonLocal::Frame (this=0x16de8c0 <commonLocal>) at darkmod_src/framework/Common.cpp:2479 #11 0x0000000000d99481 in main (argc=1, argv=0x7fffffffdd68) at darkmod_src/sys/posix/platform_linux.cpp:490
  7. The subtitles have been added to the mission database.
  8. Subtitles have been added to the mission database. Thanks again!
  9. I pushed a mission update that removed the obsolete ambient stages to the mission database. @covert_caedes you are right to question why removing the stages is fixing things. Those stages should not be firing because the global5 parm should never be activated now. I think what is happening is that the parallel image loader is ignoring the conditionals then when the engine attempts to free the non-existent images from memory it crashes? @stgatilov ?
  10. One of the dhewm3 changes might improve the situation around "save scumming". Please try doing lots of quick save / reload actions on any missions where anomalies were seen. r_ssao_insubview is mostly to make mirrors have reflections that match the scene lighting but it also has an impact on X-ray rendering. Please enable it and check for anomalies. Thank you!
  11. Subtitles have been added to the mission database
  12. I added the subtitles to the mission database. Thank you @datiswous !
  13. Glad to assist! I updated the FAQ wiki with these details.
  14. Try s_device alsa If that doesn't work, try editing: ~/.alsoftrc add drivers=alsa
  15. Try setting s_device to sysdefault or pipewire in the TDM console or Darkmod.cfg
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