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  1. While I posted in another thread about it, I figured I should post it here too. We grabbed Jedi Academy ASE import add-on, improved it and there you have it: https://drive.google.com/open?id=0BwE6dxM0O2PsZldRaEQ4a0RJMXM Imports vertex color, smoothes mesh and creates texture slots in Blender (have to use BI and textures should be placed next to either .blend or .ase).
  2. I have a .blend file and I downloaded blender 2.63a and I downloaded the MD5 Exporter for Blender 2.63+. When I export the file nothing happens. It doesn't give any errors or anything. To be honest though I don't care about trying to solve the problem because I despise blender but if anyone that is able to export md5anim/mesh files could please let me know what version number of blender they are using and a link to the md5 plugin they are using I will just download that so I can be done with this crap. Thank you in advance!
    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  3. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
  4. Evening I'm helping XeX with his furnicher set and I can't seem to get the models toa ppears correctly in DR. WILL.LWO models only use thier original texture path, eg - - models/Xex_models/comode_wood rather than the new path - models/darkmod/props/textures/comode_wood Can someone have a look at the archive where I have tried to create newtextures and a skin for models "comode_002" - skydrive
  5. Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"

    1. Show previous comments  1 more
    2. Bikerdude

      Bikerdude

      Its a cookie thats keeping you logged in.

    3. Sotha

      Sotha

      Another visitor! Stay a while; stay forever!

    4. Tarhiel

      Tarhiel

      We´re like a Shalebridge Cradle: what comes in must never leave :)

  6. No shader issue with the model. Even if path to textures set to like "//doom\darkmod\textures\props\trees" Do i need MTR file to represent model in DR or what? Thanks!
  7. G'morning fellows, I recently tested out the exporting feature of DarkRadiant in which you can export brushwork to an external file in obj format. It worked nicely but while importing in 3ds max I only get white brushes with the texture coordinates on them. The material itself is not delivered. Am I doing something wrong and was someone able to export her / his map with the materials applied on the brushes? Exporting only with the texture coords would mean that I'd have to search and apply each texture by hand to the brushes again which makes the obj exporting feature pretty useless in my eyes
  8. The Black Parade is coming! http://www.ttlg.com/forums/showthread.php?t=146501 Woo-hoo!

    1. Show previous comments  8 more
    2. demagogue

      demagogue

      I suppose making a campaign as an individual and building for Thief Gold go hand & hand. You need to be pretty obsessed to do either. XD

    3. Epifire

      Epifire

      I'm just very happy to see how much work still goes on with the original Thief games. Good mods = long life after release!

    4. lowenz
    1. SeriousToni

      SeriousToni

      What? The mysterious saviour is back to make our Thief lives happier again after such a long absence? I can't believe it's true! Wow thanks so much!

    2. demagogue

      demagogue

      He's like our own Game of Thones mystery crow that leads us to secret treasures.

    3. SeriousToni

      SeriousToni

      Or to an old tree with lots of zombies around.. xD

  9. For my research I need RGBZ-images i.e. a regular RGB-images plus depth and they should preferably be in stereo 3d. The depth needs to be perfectly conditioned rather than those faulty estimates that are usually used, which is why virtual scenes are the only way to go. So I was wondering whether there are any games that more or less easily allow exporting a screenshot along with the pixelwise scene depth? Any ideas would be appreciated.
  10. I'm wondering if anyone ever checks new posts in the Fan Missions Forums? I've posted 4 questions asking for help for 4 different missions that I can't finish because I"m stuck, and I don't get any help. I posted a question this morning so I don't expect an answer right away for that one. Its frustrating because I would like to finish them. I've read through the posts for each mission and I'm not getting anything from them. If there's someone who could help me I'd really appreciate it. Thanks I guess I'm spoiled from the TTLG forums.
  11. Is it just me or does the TDM Forums favicon look whack?

    1. Show previous comments  1 more
    2. SeriousToni

      SeriousToni

      Yes I was annoyed by that, too!

    3. Epifire

      Epifire

      Glad I wasn't the only one noticing that.

    4. Bikerdude

      Bikerdude

      Will drop Taaaki a message.

  12. Hi all, me again Now that I've learned how to take screenies on DM (thanks to Aluminumhaste) I wanted to post one that I took but I got an error saying that the image ext that I used was not allowed in these forums, It was .jpg so I changed it to .png and I got the same error again. They're on Photobucket.
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