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  1. DOWNLOAD THE UPDATED FILE WITH TEXTURE SETS AND EXAMPLE PROJECTS INCLUDING LOTS OF EXTRA'S HERE: http://www.moddb.com/mods/grimm-quest-for-the-gatherers-key (As soon as it's Authed by Moddb). Or alternatively, grab the attachment on this post (and rename it to a ZIP file). REMARKS: - I will take bug fix requests and I will take feature requests. Bugs should be fixed quickly, but features might take a while (several weeks). - Just remember this is a BETA but it has a lot more features than the old D3 Map Builder. Remember to save often, but otherwise it's pretty stable. You can now load/save your projects, you can now set manual lighting. Let me know if there are errors. You can now even place random monsters. Almost getting to the point where it's more than just a mapbuilder, but also a random mission generator. The map builder in action in this example video showing the entire process from start to finish: I'm happy with any remarks or questions!Release.zip.txt
  2. Google mobile is on the forums online user lists (in addition to google)... never seen that before

    1. nbohr1more

      nbohr1more

      He's a pretty cool guy. You ask him to find stuff and he'll usually turn up the goods. A little nosy though...

  3. Personally I think this is the worst idea ever. The Reason forums has LOADS of info and knowledge, built up through years and years. I'm really sad to see it go away, and I can't understand why they've made this decision. https://www.propellerheads.se/forum/showthread.php?p=1579099#poststop
  4. So I had an idea of player boarding a carriage that is basically a func_static, and is attached to a mover. Well, in my test I attached it to a vehicle via bindToBone, but technically it makes no difference I think. So when vehicle began moving, carriage was dragged along, but player would not move with it. Carriage basically slid out from under the player. So my question is if player can ride on top of movers, and if it can, how do I make it to ride my carriage attachment ? Thanks.
  5. Back To Saturn X Episode 2, a megawad for Doom 2, has a public beta available. It is VERY VERY good. http://www.doomworld.com/vb/wads-mods/69960-back-to-saturn-x-episode-2-public-beta-1/

  6. So I finally did it Started learning C++ / Qt5 and made my first app - Doom 3 BFG mod launcher. It lets you prep Doom 3 BFG to be mod friendly with a click of a button. No more messing with scripts and console! I also authored a few mods for Doom 3 and now you can run them with Doom 3 BFG (these mods don't have SDK code, scripts/assets mods). Some run well, some not so much. Either way, feel free to give it a spin: http://www.kot-in-action.com/forum/viewforum.php?f=28
    1. Show previous comments  4 more
    2. lost_soul

      lost_soul

      I've been considering reinstalling TDS for a wile now... I've still got my original CDs. Have these guys fixed the bug where you get stuck floating? Last time I played TDS, that happened and I was unable to get out of it, so I ragequit.

    3. chakkman

      chakkman

      You can surpass that bug by drawing your bow, performing a shot, and draw your blackjack when the bow is tensioned, to abort the bow shot. I'm hoping it's fixed in the Gold patch too though. Alongside the thing where you move sideways, when peeking left or right.

    4. nbohr1more

      nbohr1more

      @Biker Hmm.

       

      Build TDM mission in DR.

       

      Export as portions as ASE

       

      Edit in Blender and export in TDS compatible format

       

      Import into T3ED

       

      Edit

       

      Release TDS mission...

       

      (or just stick with TDM)

  7. Finally, put together a video showing progress on the game I have been working on. The video particularly shows progress made on the engine:
  8. How would I go about disabling stamina for the first 5 seconds after player begins running, and then make it kick in after 5 sec. is up ? In other words, player starts running, runs for 5 seconds without draining stamina, then stamina starts draining. Another thing is that player slows down as stamina depletes. How do I make him not slow down and run at the same speed until stamina is out? I found stamina code, but it's kinda tangled up :/ Thanks.
    1. Obsttorte

      Obsttorte

      This looks cool, somehow oldschool in a nice way.

    2. demagogue

      demagogue

      I hope the gameplay is unique to justify him reinventing the wheel instead of, e.g., just forking off of us. The art design looks good.

  9. What do you all reckon to this: http://www.eurogamer.net/articles/2014-05-23-total-chaos-is-a-beautiful-open-world-horror-mod-for-doom-2
    1. Show previous comments  1 more
    2. Obsttorte

      Obsttorte

      Part two is recorded. Now I only need to add the subs and rip it down. Should be on youtube tomorrow.

    3. Lux

      Lux

      can't wait.

    4. demagogue

      demagogue

      I didn't know that first trick setting up the base, so thanks for that.

  10. Cool. Debugging TDM problems while listening to 20yo DOOM music.

    1. Show previous comments  1 more
    2. Xarg

      Xarg

      Not Even Doom Music can make working with patches less awful.

    3. Lydecker

      Lydecker

      If Doom music is not enough, you can amp it up with Brutal Doom music:

    4. Xarg

      Xarg

      Brutal Doom music *is* awesome, but NEDM is a meme, basically "even the coolest thing ever can't make what I'm doing right now less sucky".

  11. http://www.wolfenstein.com/en-gb Thoughts on this?
  12. This is a DOOM mod that I came across, I don't find it offensive, but lots of people consider it offensive. It does introduce some blasphemous concepts, and it's also a total gibbing festival, with tons of blood and gore. The story is basically that you are a bad, bad person. You kill police, innocent people, old ladies, Christians, Super Mario, Barney, pop culture icons, pigs, sheep, chickens, doctors, priests, and many more. The player then ends up going to Heaven, killing St. Peter along with slaughtering Heaven's population, being confronted by God, which the character also then fights and kills God. Then the player gets sent to Hell, fights demons, Nazi's, sinners, and that's about as far as I got with it. It feels as if there are endless amounts of weapons, you smoke weed and drink beer, they act as power ups and give your character super jumping, agility and endurance skills for a limited amount of time. The arsenal, textures + enemies are a borrowed combo from Doom, Blood, Age of Empires, Duke Nukem 3d, Shadow Warrior, Heretic, Hexen, some other games I couldn't recognize, as well as hosts of original content. The mod is from Italy, and is in Italian, but there is English translation version available for texts (but not audio). It's not really an intelligent game per se, but it's appealing to me as a violent, old school gamer styled game with some basic but fun level design. I've been playing it, and figured I'd share with you guys, since TDM is a gaming community, and most of us here probably love Doom for just the same reasons, i.e. when it came out it was considered the most violent, gory, blasphemous and offensive game to reach a large audience and stir the pot. http://youtu.be/asCGbVx5XJk
  13. Well this is interesting, I got Doom 3 on my Nexus 5 with latest Kitkat. Running SlimKAT latest Weekly Release Client.
  14. Love your signature over at the Eidos forums. Hahaha!

    1. Maijstral

      Maijstral

      I don't normally even use signatures, but I've used a few to voice my displeasure at what EM is doing to Thief. I'll probably stick with that one until I lose interest in visiting the EM forums.

    1. rebb

      rebb

      What a pisstake ;)

    2. Diego

      Diego

      Now players will not onlyget spit on while hiding, they will be pissed on too!

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