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  1. Building current master on arch linux, I get this: ../../include/iscript.h:7:28: error: using typedef-name ‘using module = class pybind11::module_’ after ‘class’ 7 | namespace pybind11 { class module; class dict; } | ^~~~~~ In file included from ScriptingSystem.h:5, from ScriptingSystem.cpp:1: /usr/include/pybind11/pybind11.h:1017:7: note: ‘using module = class pybind11::module_’ has a previous declaration here 1017 | using module = module_; | ^~~~~~
  2. Been trying to install it the third time, got the same error as shown in pic
  3. I got the following error when building in Ubuntu 19.10: make[3]: Entering directory '/home/biel/games/src/DarkRadiant/plugins/script' CXX ScriptingSystem.lo CXX ScriptCommand.lo CXX ScriptModule.lo CXX ScriptMenu.lo CXX ScriptWindow.lo CXX SceneNodeBuffer.lo CXX PythonModule.lo In file included from /usr/include/pybind11/pytypes.h:12, from /usr/include/pybind11/cast.h:13, from /usr/include/pybind11/attr.h:13, from /usr/include/pybind11/pybind11.h:49, from PythonModule.h:5, from PythonModule.cpp:1: PythonModule.cpp: In static member function ‘static void script::PythonModule::RegisterToPython(const ModuleRegistrationCallback&)’: PythonModule.cpp:30:13: error: ‘dev0’ was not declared in this scope 30 | PYBIND11_VERSION_PATCH << std::endl; | ^~~~~~~~~~~~~~~~~~~~~~ make[3]: *** [Makefile:674: PythonModule.lo] Error 1 make[3]: Leaving directory '/home/biel/games/src/DarkRadiant/plugins/script' make[2]: *** [Makefile:442: all-recursive] Error 1 make[2]: Leaving directory '/home/biel/games/src/DarkRadiant/plugins' make[1]: *** [Makefile:751: all-recursive] Error 1 make[1]: Leaving directory '/home/biel/games/src/DarkRadiant' make: *** [Makefile:492: all] Error 2
  4. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  5. Hi guys, Due to the Corona virus I'm stuck in Sweden awhile longer. So I finally got Thief2 to work on my mom's machine today, but I end up with a display error. The top half has a bunch of red lines (see attachment), but the game is playable, it's not crashing, but I can't play with all those red lines. Any ideas on how to fix this? It's probably simple, but I have no clue. Thanks for any help
  6. Hi, using Debian 8 ("jessie") — current stable release — system setup to all defaults, and a GeForce GTX 660 card using NVIDIA Driver Version 340.96. Using kernel version 3.16.0-4-amd64 and the CPU is an Intel Core i5-3570K CPU @ 3.40GHz. Here is the output: ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) dlopen(libGL.so.1) idRenderSystem::Shutdown() signal caught: Segmentation fault si_code 1 Was in fatal error shutdown: Unable to initialize OpenGL Trying to exit gracefully.. About to exit with code 0
  7. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  8. Manjaro Linux gcc 8.1.1+20180531-1 scons 3.0.1-1 m4 1.4.18-1 subversion 1.10.0-2 mesa 18.1.1-1 libxxf86vm 1.1.4-2 openal 1.18.2-2 libxext 1.3.3-2 scons BUILD="release" TARGET_ARCH="x64": idlib/math/Simd_SSE2.cpp: In member function ‘virtual void idSIMD_SSE2::NormalizeTangents(idDrawVert*, int)’: idlib/math/Simd_SSE2.cpp:897:70: error: non-constant condition for static assertion static_assert(OFFSETOF(idDrawVert, normal) + sizeof(vertex.normal) == OFFSETOF(idDrawVert, tangents), "Bad members offsets"); ^ idlib/math/Simd_SSE2.cpp:897:70: error: dereferencing a null pointer in ‘*0’ idlib/math/Simd_SSE2.cpp:897:70: error: dereferencing a null pointer in ‘*0’ idlib/math/Simd_SSE2.cpp:897:70: error: ‘((((long unsigned int)((int)((uintptr_t)(&0->idDrawVert::normal)))) + 12) == ((long unsigned int)((int)((uintptr_t)(&0->idDrawVert::tangents)))))’ is not a constant expression idlib/math/Simd_SSE2.cpp: In member function ‘virtual void idSIMD_SSE2::DeriveTangents(idPlane*, idDrawVert*, int, const int*, int)’: idlib/math/Simd_SSE2.cpp:1010:69: error: non-constant condition for static assertion static_assert(OFFSETOF(idDrawVert, normal) + sizeof(verts->normal) == OFFSETOF(idDrawVert, tangents), "Bad members offsets"); ^ idlib/math/Simd_SSE2.cpp:1010:69: error: dereferencing a null pointer in ‘*0’ idlib/math/Simd_SSE2.cpp:1010:69: error: dereferencing a null pointer in ‘*0’ idlib/math/Simd_SSE2.cpp:1010:69: error: ‘((((long unsigned int)((int)((uintptr_t)(&0->idDrawVert::normal)))) + 12) == ((long unsigned int)((int)((uintptr_t)(&0->idDrawVert::tangents)))))’ is not a constant expression scons: *** [build/scons_x64/release/core/idlib/math/Simd_SSE2.o] Error 1 scons: building terminated because of errors. ==> ERROR: A failure occurred in package(). Aborting...
  9. How to reproduce: 1. Delete "tdm_fonts01.pk4" 2. Run the game in a terminal. Result: signal caught: Segmentation fault About to exit with code 0 Also these errors are printed to stdout, where it should be stderr. This is relevant because if the game crashes it cannot properly report that to a parent process. Such parent is needed, for example, for running the game with a single installation for all users on an Unix system.
  10. I try to use dmap after watching Springfield's tutorial and I get an error reading: [Brush Load] 0 brushes TODO: Sys_SetClipboardData ERROR:fms/workshop/maps/myMap.map is empty -------------------------------------- Any ideas?
  11. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

  12. I'm in Ubuntu18.04 i have a WX3.1 gtk version compiled in my system for other programs. cloned from the git: https://github.com/codereader/DarkRadiant.git installed: zlib1g-devlibjpeg62-devlibwxgtk3.0-devlibxml2-devlibsigc++-2.0-devlibpng-devlibftgl-devlibglew-devlibalut-devlibvorbis-devpybind11-devand obviously automake libtool g++ gettext pkg-config Making all in wxutil make[3]: Entering directory '/home/biel/games/src/DarkRadiant/libs/wxutil' CXX ConsoleView.lo CXX FreezePointer.lo CXX GLWidget.lo CXX KeyValueTable.lo CXX PanedPosition.lo CXX VFSTreePopulator.lo CXX WindowPosition.lo CXX window/TransientWindow.lo CXX dialog/Dialog.lo CXX dialog/MessageBox.lo CXX preview/ModelPreview.lo CXX preview/ParticlePreview.lo CXX preview/RenderPreview.lo CXX preview/GuiRenderer.lo CXX preview/GuiView.lo CXX GLFont.lo CXX menu/PopupMenu.lo CXX PathEntry.lo CXX TreeModel.lo CXX TreeView.lo TreeView.cpp: In member function ‘void wxutil::TreeView::_onSearch(wxutil::TreeView::SearchEvent&)’: TreeView.cpp:359:63: error: no matching function for call to ‘wxDataViewEvent::wxDataViewEvent(const wxEventTypeTag<wxDataViewEvent>&, wxWindowID)’ wxDataViewEvent le(wxEVT_DATAVIEW_SELECTION_CHANGED, GetId()); ^ In file included from TreeView.h:3:0, from TreeView.cpp:1: /usr/local/include/wx-3.1/wx/dataview.h:832:5: note: candidate: wxDataViewEvent::wxDataViewEvent(const wxDataViewEvent&) wxDataViewEvent(const wxDataViewEvent& event) ^~~~~~~~~~~~~~~ /usr/local/include/wx-3.1/wx/dataview.h:832:5: note: candidate expects 1 argument, 2 provided /usr/local/include/wx-3.1/wx/dataview.h:824:5: note: candidate: wxDataViewEvent::wxDataViewEvent(wxEventType, wxDataViewCtrlBase*, const wxDataViewItem&) wxDataViewEvent(wxEventType evtType, ^~~~~~~~~~~~~~~ /usr/local/include/wx-3.1/wx/dataview.h:824:5: note: candidate expects 3 arguments, 2 provided /usr/local/include/wx-3.1/wx/dataview.h:814:5: note: candidate: wxDataViewEvent::wxDataViewEvent(wxEventType, wxDataViewCtrlBase*, wxDataViewColumn*, const wxDataViewItem&) wxDataViewEvent(wxEventType evtType, ^~~~~~~~~~~~~~~ /usr/local/include/wx-3.1/wx/dataview.h:814:5: note: candidate expects 4 arguments, 2 provided /usr/local/include/wx-3.1/wx/dataview.h:807:5: note: candidate: wxDataViewEvent::wxDataViewEvent() wxDataViewEvent() ^~~~~~~~~~~~~~~ /usr/local/include/wx-3.1/wx/dataview.h:807:5: note: candidate expects 0 arguments, 2 provided TreeView.cpp:362:25: warning: ‘void wxDataViewEvent::SetModel(wxDataViewModel*)’ is deprecated: Pass the argument to the ctor instead [-Wdeprecated-declarations] le.SetModel(GetModel()); ^ In file included from TreeView.h:3:0, from TreeView.cpp:1: /usr/local/include/wx-3.1/wx/dataview.h:901:10: note: declared here void SetModel( wxDataViewModel *model ) { m_model = model; } ^~~~~~~~ TreeView.cpp:363:29: warning: ‘void wxDataViewEvent::SetItem(const wxDataViewItem&)’ is deprecated: Pass the argument to the ctor instead [-Wdeprecated-declarations] le.SetItem(_curSearchMatch); ^ In file included from TreeView.h:3:0, from TreeView.cpp:1: /usr/local/include/wx-3.1/wx/dataview.h:905:10: note: declared here void SetItem( const wxDataViewItem &item ) { m_item = item; } ^~~~~~~ Makefile:649: recipe for target 'TreeView.lo' failed make[3]: *** [TreeView.lo] Error 1 make[3]: Leaving directory '/home/biel/games/src/DarkRadiant/libs/wxutil' Makefile:437: recipe for target 'all-recursive' failed make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory '/home/biel/games/src/DarkRadiant/libs'sudo apt-get install git Makefile:752: recipe for target 'all-recursive' failed make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory '/home/biel/games/src/DarkRadiant' Makefile:493: recipe for target 'all' failed make: *** [all] Error 2 it seems to be a wxwidgets problem? which version of wxwidgets should I have?
    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  13. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  14. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  15. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  16. Hi there, first of all, sorry for my bad english, my first lang. is german. I'm new to the game + i don't know so ! much about linux & gaming I'm on System: Host-Kernel: 4.4.0-133-generic x86_64 (64 bit) Desktop: KDE Plasma 4.14.2 Distro: Linux Mint 17.3 Rosa Machine: System: Dell product: OptiPlex 755 Mobo: Dell model: 0GM819 Bios: Dell v: A22 date: 06/11/2012 CPU: Quad core Intel Xeon X3380 (-HT-MCP-) cache: 6144 KB clock speeds: max: 3166 MHz 1: 2333 MHz 2: 2000 MHz 3: 2000 MHz 4: 2000 MHz Graphics: Card: NVIDIA Device 1c82 Display Server: X.Org 1.15.1 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: 1920x1080@60.0hz, 1920x1080@60.0hz GLX Renderer: GeForce GTX 1050 Ti/PCIe/SSE2 GLX Version: 4.5.0 NVIDIA 384.130 Audio: Card-1 NVIDIA Device 0fb9 driver: snd_hda_intel Sound: ALSA v: k4.4.0-133-generic Card-2 C-Media CMI8788 [Oxygen HD Audio] driver: snd_virtuoso Card-3 Intel 82801I (ICH9 Family) HD Audio Controller driver: snd_hda_intel I did this: http://wiki.thedarkmod.com/index.php?title=Installer_and_Manual_Installation#Installing_TDM_on_Linux.2C_manually + a workaround for the libstdc++.so.6. I found on the net the output of strings /usr/lib/x86_64-linux-gnu/libstdc++.so.6 | grep GLIBCXX is GLIBCXX_3.4 GLIBCXX_3.4.1 GLIBCXX_3.4.2 GLIBCXX_3.4.3 GLIBCXX_3.4.4 GLIBCXX_3.4.5 GLIBCXX_3.4.6 GLIBCXX_3.4.7 GLIBCXX_3.4.8 GLIBCXX_3.4.9 GLIBCXX_3.4.10 GLIBCXX_3.4.11 GLIBCXX_3.4.12 GLIBCXX_3.4.13 GLIBCXX_3.4.14 GLIBCXX_3.4.15 GLIBCXX_3.4.16 GLIBCXX_3.4.17 GLIBCXX_3.4.18 GLIBCXX_3.4.19 GLIBCXX_3.4.20 GLIBCXX_3.4.21 GLIBCXX_3.4.22 GLIBCXX_3.4.23 GLIBCXX_3.4.24 GLIBCXX_3.4.25 GLIBCXX_DEBUG_MESSAGE_LENGTH because of not enough space I'm on an external path with the game (-s) so after this i did tdm_update.linux & it ran just fine if I try to lounge TDM... no ! matter if ./thedarkmod.x86 or ./thedarkmod.x64... the output is: relocation error: /my/path/to/darkmod/thedarkmod.x86 or .x64: symbol _ZTVNSt7__cxx1115basic_stringbufIcSt11char_traitsIcESaIcEEE, version GLIBCXX_3.4.21 not defined in file libstdc++.so.6 with link time reference anyone any ideas how to handle this ? please help thank you
  17. The title tells everything this is the error code I got. I suppose there should be something about it in the blue field but it's empty. I used the copy from moddb. Tryed also the new tdm_base01.pk4, same effect. Win 10, 64 bit. 2.05 run well.
  18. Just setting up my new Win 7 pro PC. I have internet connection okay (using it here!) Problem is, I just installed my Courier Email program - correctly gave it permission to access the net through my firewall - but checking for email just gets a winsock error: WINSOCK Error: Connection refused. (The requested mail service is not running on the designated server. Verify the server name or contact your System Administrator). Connection to socket failed. Now, I know the mail service IS running on the server because I just used this exact same program and mailbox on my Win XP PC minutes before. I simply checked my email as normal on that machine, received email okay, saved the mailbox, copied it over to this new pc via a flash drive - but get this stupid error when I try to get email with the exact same email program and config. Google didn't help. Any ideas anyone?
  19. Just want to mention an error in the mainpage of your site ( http://www.thedarkmod.com/main/ ) See attached screenshot. Can somebody repair this? thanks.
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