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Searched results for '/tags/forums/folder paths/' or tags 'forums/folder paths/q=/tags/forums/folder paths/&'.
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Kaldwin's Bridge in Dishonored is just amazing! The multiple paths through the buildings and the views from the rooftops. That level never gets boring.
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Interesting enough that level was created by Daniel Todd (aka Digital Nightfall) the chief guy behind the Gathering at the Inn/Mission X FMs.
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The Thieves Highway is an obvious influence. I've been trying to ghost Dishonored over the last few days. It's quite easy to do even without those magic abilities. Great game. A pity it's too short and too easy.
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The Black Parade is coming! http://www.ttlg.com/forums/showthread.php?t=146501 Woo-hoo!
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I suppose making a campaign as an individual and building for Thief Gold go hand & hand. You need to be pretty obsessed to do either. XD
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I'm just very happy to see how much work still goes on with the original Thief games. Good mods = long life after release!
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Magnificent!
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Hot T2 update: http://www.ttlg.com/forums/showthread.php?t=146446
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Clusters of paths...
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There are clusters of path_nodes in my current mission...Over 50 placed AI...
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Things will get funny if you encounter any problems
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I've planned quite well in advance and have charts on where they shall be placed
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Is it just me or does the TDM Forums favicon look whack?
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Yes I was annoyed by that, too!
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Glad I wasn't the only one noticing that.
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Will drop Taaaki a message.
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finally doing some map edits since 2.0, repackaging all wip projects to fms folder is the worst thing that has ever happened. never ever stashing custom stuff and wip maps in root darkmod subfolders ever again.
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I found a way to circumvent the issue. Set engine path to the old 1.08 folder with all the originals, then reset to the new engine path and game path, and WITHOUT RESTARTING DR, now you can map to the old assets with find/replace. If you have 15+ backups you plan to keep, have fun rinse/repeating, lol.
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You have to change the mod base to your mission folder (darkmod/fms/mymission for example)? You can find the setting under edit/preferences/game.
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or in case you meant in general, you just put them in fms/mymission/textures, etc etc, and the fs_game path in DR should have no issues loading them up
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This post will be updated: http://forums.thedarkmod.com/topic/15755-oculus-rift-and-other-vr-headsets/?p=374161
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The Dark Mod MUST be installed in a folder called "darkmod", otherwise saved games will not load.
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Yes, I learned this the hard way. :-(
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I just posted it here because Springs posted it in a thread, and I thought it would be more noticeable here. And as I had nothing else in mind
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Might want to post this one again, and keep making new ones for a week or two, so this info is always right in front of people when they come here
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If you have a NAS box, lock it down now - http://forums.thedarkmod.com/topic/17085-be-very-aware-are-you-or-data-exposed/
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Thief3Gold is out: http://www.ttlg.com/forums/showthread.php?t=143659
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I've been considering reinstalling TDS for a wile now... I've still got my original CDs. Have these guys fixed the bug where you get stuck floating? Last time I played TDS, that happened and I was unable to get out of it, so I ragequit.
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You can surpass that bug by drawing your bow, performing a shot, and draw your blackjack when the bow is tensioned, to abort the bow shot. I'm hoping it's fixed in the Gold patch too though. Alongside the thing where you move sideways, when peeking left or right.
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@Biker Hmm.
Build TDM mission in DR.
Export as portions as ASE
Edit in Blender and export in TDS compatible format
Import into T3ED
Edit
Release TDS mission...
(or just stick with TDM)
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Peering to keyholes (WIP, proof of concept). http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/page__view__findpost__p__351343
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Online tracking: Protect yourself - http://forums.thedarkmod.com/topic/16433-online-tracking-protect-yourself/page__pid__350848?do=findComment&comment=350848