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  1. Personally I think this is the worst idea ever. The Reason forums has LOADS of info and knowledge, built up through years and years. I'm really sad to see it go away, and I can't understand why they've made this decision. https://www.propellerheads.se/forum/showthread.php?p=1579099#poststop
  2. Welcome to the New Mappers Workshop! This is a communal workshop for new mappers who have never made a TDM mission before. Each week or two I will make a tutorial video and help to guide everyone through the process of creating a small, complete mission. I'm hoping the participants will feel free to ask questions, no matter how small--we're all here to learn from and encourage each other. Since I expect this thread to get fairly busy, I'm going to be heavy-handed about removing off-topic content. ====================================================================================================================================================================== Lessons often include links or other written instructions; direct links to the lessons are collected below: Lesson 1: Planning http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=407999 Lesson 2: Visportals http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=408253 Lesson 3: Your First Room http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=408484 Lesson 4: Decorating Your Rooms http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=408785 Lesson 5: Connecting Your Rooms http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=409215 Lesson 6: Outdoor "Rooms" http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=409322 Lesson 7: Creating Doors http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=409547 Lesson 8: Functional Props (ie, entities) http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=409731 Lesson 9: Immersive Details (sound/particles) http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=410258 Lesson 10: Advanced Brushwork (ladders/water) http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=410667 Lesson 11: AI http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=411192
  3. OK I placed the all the game files in a new folder in Programs x86, then ran the updater which got me one updated file. Then I went to launch and got the below: TDM 2.01 #5920 win-x86 Jan 28 2014 09:19:17 3093 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 8176 MB System Memory 1024 MB Video Memory Winsock Initialized Found interface: {E057B7ED-9657-44DB-8F6D-4E9C461D8254} Medialink MWN-USB300N - 192.168.1.4/255.255.255.0 Found interface: {227A131F-6F4D-41BF-8F7A-E365F0A6F55A} Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.20) - 0.0.0.0 NULL netmask - skipped Sys_InitNetworking: adding loopback interface Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Current search path: C:\Program Files (x86)\DarkMod/ C:\Program Files (x86)\DarkMod\tdm_textures_wood01.pk4 (297 files) C:\Program Files (x86)\DarkMod\tdm_textures_window01.pk4 (234 files) C:\Program Files (x86)\DarkMod\tdm_textures_stone_sculpted01.pk4 (312 files) C:\Program Files (x86)\DarkMod\tdm_textures_stone_natural01.pk4 (110 files) C:\Program Files (x86)\DarkMod\tdm_textures_stone_flat01.pk4 (271 files) C:\Program Files (x86)\DarkMod\tdm_textures_stone_cobblestones01.pk4 (192 files) C:\Program Files (x86)\DarkMod\tdm_textures_stone_brick01.pk4 (390 files) C:\Program Files (x86)\DarkMod\tdm_textures_sfx01.pk4 (41 files) C:\Program Files (x86)\DarkMod\tdm_textures_roof01.pk4 (65 files) C:\Program Files (x86)\DarkMod\tdm_textures_plaster01.pk4 (124 files) C:\Program Files (x86)\DarkMod\tdm_textures_paint_paper01.pk4 (37 files) C:\Program Files (x86)\DarkMod\tdm_textures_nature01.pk4 (218 files) C:\Program Files (x86)\DarkMod\tdm_textures_metal01.pk4 (360 files) C:\Program Files (x86)\DarkMod\tdm_textures_glass01.pk4 (36 files) C:\Program Files (x86)\DarkMod\tdm_textures_fabric01.pk4 (38 files) C:\Program Files (x86)\DarkMod\tdm_textures_door01.pk4 (155 files) C:\Program Files (x86)\DarkMod\tdm_textures_decals01.pk4 (317 files) C:\Program Files (x86)\DarkMod\tdm_textures_carpet01.pk4 (71 files) C:\Program Files (x86)\DarkMod\tdm_textures_base01.pk4 (324 files) C:\Program Files (x86)\DarkMod\tdm_standalone.pk4 (4 files) C:\Program Files (x86)\DarkMod\tdm_sound_vocals_decls01.pk4 (25 files) C:\Program Files (x86)\DarkMod\tdm_sound_vocals07.pk4 (1104 files) C:\Program Files (x86)\DarkMod\tdm_sound_vocals06.pk4 (680 files) C:\Program Files (x86)\DarkMod\tdm_sound_vocals05.pk4 (128 files) C:\Program Files (x86)\DarkMod\tdm_sound_vocals04.pk4 (2338 files) C:\Program Files (x86)\DarkMod\tdm_sound_vocals03.pk4 (739 files) C:\Program Files (x86)\DarkMod\tdm_sound_vocals02.pk4 (1292 files) C:\Program Files (x86)\DarkMod\tdm_sound_vocals01.pk4 (82 files) C:\Program Files (x86)\DarkMod\tdm_sound_sfx02.pk4 (596 files) C:\Program Files (x86)\DarkMod\tdm_sound_sfx01.pk4 (895 files) C:\Program Files (x86)\DarkMod\tdm_sound_ambient_decls01.pk4 (8 files) C:\Program Files (x86)\DarkMod\tdm_sound_ambient03.pk4 (24 files) C:\Program Files (x86)\DarkMod\tdm_sound_ambient02.pk4 (151 files) C:\Program Files (x86)\DarkMod\tdm_sound_ambient01.pk4 (205 files) C:\Program Files (x86)\DarkMod\tdm_prefabs01.pk4 (544 files) C:\Program Files (x86)\DarkMod\tdm_player01.pk4 (123 files) C:\Program Files (x86)\DarkMod\tdm_models_decls01.pk4 (89 files) C:\Program Files (x86)\DarkMod\tdm_models02.pk4 (1811 files) C:\Program Files (x86)\DarkMod\tdm_models01.pk4 (1690 files) C:\Program Files (x86)\DarkMod\tdm_gui_credits01.pk4 (49 files) C:\Program Files (x86)\DarkMod\tdm_gui01.pk4 (667 files) C:\Program Files (x86)\DarkMod\tdm_game02.pk4 (2 files) C:\Program Files (x86)\DarkMod\tdm_game01.pk4 (2 files) C:\Program Files (x86)\DarkMod\tdm_fonts01.pk4 (696 files) C:\Program Files (x86)\DarkMod\tdm_env01.pk4 (98 files) C:\Program Files (x86)\DarkMod\tdm_defs01.pk4 (169 files) C:\Program Files (x86)\DarkMod\tdm_base01.pk4 (149 files) C:\Program Files (x86)\DarkMod\tdm_ai_steambots01.pk4 (24 files) C:\Program Files (x86)\DarkMod\tdm_ai_monsters_spiders01.pk4 (82 files) C:\Program Files (x86)\DarkMod\tdm_ai_humanoid_undead01.pk4 (50 files) C:\Program Files (x86)\DarkMod\tdm_ai_humanoid_townsfolk01.pk4 (87 files) C:\Program Files (x86)\DarkMod\tdm_ai_humanoid_pagans01.pk4 (10 files) C:\Program Files (x86)\DarkMod\tdm_ai_humanoid_nobles01.pk4 (48 files) C:\Program Files (x86)\DarkMod\tdm_ai_humanoid_mages01.pk4 (7 files) C:\Program Files (x86)\DarkMod\tdm_ai_humanoid_heads01.pk4 (79 files) C:\Program Files (x86)\DarkMod\tdm_ai_humanoid_guards01.pk4 (314 files) C:\Program Files (x86)\DarkMod\tdm_ai_humanoid_females01.pk4 (155 files) C:\Program Files (x86)\DarkMod\tdm_ai_humanoid_builders01.pk4 (87 files) C:\Program Files (x86)\DarkMod\tdm_ai_base01.pk4 (8 files) C:\Program Files (x86)\DarkMod\tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1214 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1214 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...getting default gamma ramp: success ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1600x1200) Initializing OpenGL driver ...getting DC: succeeded ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression v - using GL_EXT_texture_compression_s3tc v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate v - using GL_NV_register_combiners X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program v - using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem Font fonts/english/stone in size 12 not found, using size 24 instead. gamex86 - No DLL found in EXE path gamex86 - Found DLL in pak file with timestamp of 1390919154 - C:\Program Files (x86)\DarkMod\tdm_game01.pk4/gamex86.dll gamex86 - DLL in pak file is newer, extracting to darkmod path copy gamex86.dll to C:\Program Files (x86)\DarkMod\gamex86.dll could not create destination file WARNING:gamex86 - Update of file modification time failed. This may cause issues following a TDM update. ERROR:DLL extraction to darkmod path failed -------------------------------------- Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...restoring hardware gamma: success ...shutting down QGL ...unloading OpenGL DLL
  4. When I tried your .exe, I got this: https://forums.thedarkmod.com/index.php?/topic/21477-water-effects-not-rendered-through-warp-glass/&do=findComment&comment=475732 You also suggested trying the 'latest development build'. I asked if that can be obtained using tdm_installer, and you said 'yes'. That's what I reported here: https://forums.thedarkmod.com/index.php?/topic/21477-water-effects-not-rendered-through-warp-glass/&do=findComment&comment=475856 So - I am probably doing something wrong but not sure what
  5. Hi there, maybe somebody is able to help me. DM just won't start on my computer. I updated the driver for my graphic card, reinstalled DM and tried to solve the problem with RadeonPro (as the log kept on mentioning OpenGL I thought to give it a try). And in the forum I did not find any thread that seems to fit to my problem. Thanks a lot in advance! This is my configuration: Intel Core2 CPU 6600 @2,40Ghz 2,45Ghz, 3 GB RAM WinXP Home Edition installed and using a ATI Radeon HD 5700 Series as graphic card. And this is what the log keeps on telling me, when I try to launch DM. The screen gets black for a second (as it would really launch) and then all I do get is this log: TDM 2.00 #5890 win-x86 Oct 5 2013 11:19:28 2448 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 3072 MB System Memory 1024 MB Video Memory Winsock Initialized Found interface: {76505ED9-E535-4D88-BEB7-69E5F16539C1} AVM FRITZ!WLAN USB Stick v1.1 - Paketplaner-Miniport - 192.168.0.156/255.255.255.0 Sys_InitNetworking: adding loopback interface Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Current search path: D:\Games\darkmod/ D:\Games\darkmod\tdm_textures_wood01.pk4 (297 files) D:\Games\darkmod\tdm_textures_window01.pk4 (234 files) D:\Games\darkmod\tdm_textures_stone_sculpted01.pk4 (312 files) D:\Games\darkmod\tdm_textures_stone_natural01.pk4 (110 files) D:\Games\darkmod\tdm_textures_stone_flat01.pk4 (271 files) D:\Games\darkmod\tdm_textures_stone_cobblestones01.pk4 (192 files) D:\Games\darkmod\tdm_textures_stone_brick01.pk4 (390 files) D:\Games\darkmod\tdm_textures_sfx01.pk4 (41 files) D:\Games\darkmod\tdm_textures_roof01.pk4 (65 files) D:\Games\darkmod\tdm_textures_plaster01.pk4 (124 files) D:\Games\darkmod\tdm_textures_paint_paper01.pk4 (37 files) D:\Games\darkmod\tdm_textures_nature01.pk4 (218 files) D:\Games\darkmod\tdm_textures_metal01.pk4 (360 files) D:\Games\darkmod\tdm_textures_glass01.pk4 (36 files) D:\Games\darkmod\tdm_textures_fabric01.pk4 (38 files) D:\Games\darkmod\tdm_textures_door01.pk4 (155 files) D:\Games\darkmod\tdm_textures_decals01.pk4 (317 files) D:\Games\darkmod\tdm_textures_carpet01.pk4 (71 files) D:\Games\darkmod\tdm_textures_base01.pk4 (323 files) D:\Games\darkmod\tdm_standalone.pk4 (4 files) D:\Games\darkmod\tdm_sound_vocals_decls01.pk4 (25 files) D:\Games\darkmod\tdm_sound_vocals07.pk4 (1104 files) D:\Games\darkmod\tdm_sound_vocals06.pk4 (680 files) D:\Games\darkmod\tdm_sound_vocals05.pk4 (128 files) D:\Games\darkmod\tdm_sound_vocals04.pk4 (2337 files) D:\Games\darkmod\tdm_sound_vocals03.pk4 (739 files) D:\Games\darkmod\tdm_sound_vocals02.pk4 (1292 files) D:\Games\darkmod\tdm_sound_vocals01.pk4 (82 files) D:\Games\darkmod\tdm_sound_sfx02.pk4 (596 files) D:\Games\darkmod\tdm_sound_sfx01.pk4 (882 files) D:\Games\darkmod\tdm_sound_ambient_decls01.pk4 (8 files) D:\Games\darkmod\tdm_sound_ambient03.pk4 (24 files) D:\Games\darkmod\tdm_sound_ambient02.pk4 (151 files) D:\Games\darkmod\tdm_sound_ambient01.pk4 (205 files) D:\Games\darkmod\tdm_prefabs01.pk4 (544 files) D:\Games\darkmod\tdm_player01.pk4 (123 files) D:\Games\darkmod\tdm_models_decls01.pk4 (89 files) D:\Games\darkmod\tdm_models02.pk4 (1809 files) D:\Games\darkmod\tdm_models01.pk4 (1679 files) D:\Games\darkmod\tdm_gui_credits01.pk4 (49 files) D:\Games\darkmod\tdm_gui01.pk4 (667 files) D:\Games\darkmod\tdm_game02.pk4 (2 files) D:\Games\darkmod\tdm_game01.pk4 (2 files) D:\Games\darkmod\tdm_fonts01.pk4 (696 files) D:\Games\darkmod\tdm_env01.pk4 (98 files) D:\Games\darkmod\tdm_defs01.pk4 (169 files) D:\Games\darkmod\tdm_base01.pk4 (149 files) D:\Games\darkmod\tdm_ai_steambots01.pk4 (24 files) D:\Games\darkmod\tdm_ai_monsters_spiders01.pk4 (82 files) D:\Games\darkmod\tdm_ai_humanoid_undead01.pk4 (50 files) D:\Games\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (79 files) D:\Games\darkmod\tdm_ai_humanoid_pagans01.pk4 (10 files) D:\Games\darkmod\tdm_ai_humanoid_nobles01.pk4 (49 files) D:\Games\darkmod\tdm_ai_humanoid_mages01.pk4 (7 files) D:\Games\darkmod\tdm_ai_humanoid_heads01.pk4 (69 files) D:\Games\darkmod\tdm_ai_humanoid_guards01.pk4 (313 files) D:\Games\darkmod\tdm_ai_humanoid_females01.pk4 (155 files) D:\Games\darkmod\tdm_ai_humanoid_builders01.pk4 (87 files) D:\Games\darkmod\tdm_ai_base01.pk4 (8 files) D:\Games\darkmod\tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1213 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1213 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...getting default gamma ramp: success ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded Couldn't find proc address for: wglGetExtensionsStringARB Couldn't find proc address for: wglSwapIntervalEXT Couldn't find proc address for: wglGetPixelFormatAttribivARB Couldn't find proc address for: wglGetPixelFormatAttribfvARB Couldn't find proc address for: wglChoosePixelFormatARB Couldn't find proc address for: wglCreatePbufferARB Couldn't find proc address for: wglGetPbufferDCARB Couldn't find proc address for: wglReleasePbufferDCARB Couldn't find proc address for: wglDestroyPbufferARB Couldn't find proc address for: wglQueryPbufferARB Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB Couldn't find proc address for: wglSetPbufferAttribARB ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 7 selected ...creating GL context: succeeded ...making context current: succeeded Couldn't find proc address for: wglGetExtensionsStringARB Couldn't find proc address for: wglSwapIntervalEXT Couldn't find proc address for: wglGetPixelFormatAttribivARB Couldn't find proc address for: wglGetPixelFormatAttribfvARB Couldn't find proc address for: wglChoosePixelFormatARB Couldn't find proc address for: wglCreatePbufferARB Couldn't find proc address for: wglGetPbufferDCARB Couldn't find proc address for: wglReleasePbufferDCARB Couldn't find proc address for: wglDestroyPbufferARB Couldn't find proc address for: wglQueryPbufferARB Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB Couldn't find proc address for: wglSetPbufferAttribARB ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO Checking portable OpenGL extensions... X - GL_ARB_multitexture not found X - GL_ARB_texture_env_combine not found X - GL_ARB_texture_cube_map not found X - GL_ARB_texture_env_dot3 not found X - GL_ARB_texture_env_add not found X - GL_ARB_texture_non_power_of_two not found X - GL_ARB_texture_compression not found X - GL_EXT_texture_filter_anisotropic not found X - GL_EXT_texture_lod_bias not found X - GL_EXT_texture3D not found X - GL_EXT_stencil_wrap not found X - GL_NV_register_combiners not found X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found X - GL_ARB_vertex_buffer_object not found X - GL_ARB_vertex_program not found X - GL_ARB_fragment_program not found ERROR:The current video card / driver combination does not support the necessary features. -------------------------------------- Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...restoring hardware gamma: success ...shutting down QGL ...unloading OpenGL DLL
  6. Above 3 items are released now, on the "Barks" thread: https://forums.thedarkmod.com/index.php?/topic/21740-english-subtitles-for-ai-barks/&do=findComment&comment=483331
    1. Show previous comments  4 more
    2. lost_soul

      lost_soul

      I've been considering reinstalling TDS for a wile now... I've still got my original CDs. Have these guys fixed the bug where you get stuck floating? Last time I played TDS, that happened and I was unable to get out of it, so I ragequit.

    3. chakkman

      chakkman

      You can surpass that bug by drawing your bow, performing a shot, and draw your blackjack when the bow is tensioned, to abort the bow shot. I'm hoping it's fixed in the Gold patch too though. Alongside the thing where you move sideways, when peeking left or right.

    4. nbohr1more

      nbohr1more

      @Biker Hmm.

       

      Build TDM mission in DR.

       

      Export as portions as ASE

       

      Edit in Blender and export in TDS compatible format

       

      Import into T3ED

       

      Edit

       

      Release TDS mission...

       

      (or just stick with TDM)

  7. Instead of that, you could, in that time period, start learning your own missions and in doing so become more active on the forums, learning from others. It's also great to understand how things work in the engine, when you play. It might spoil some immersion though.. Or learn to build games with other engines, like Godot for example.
  8. Error During Initialisation I have windows 10 I have followed all the directions for installing the darkloader. I couldn't find TheDarkMod.exe although the log showed that it had downloaded it. I turned off UAC, and it showed up. I clicked on TheDarkMod.exe and I had errors...a lot I copied the logfile. The only thing I've tried to do with no success is the Read Only attribute. I have read comments online and I'm lost. TheDarkMod.exe had the Read Only attribute unticked so I guess that's how it should be? TDM 2.03 #6455 win-x86 Feb 8 2015 10:06:142195 MHz Intel CPU with MMX & SSE & SSE2 & SSE32016 MB System Memory64 MB Video MemoryWinsock InitializedFound interface: {22A4C23F-6B5A-4B52-AD8C-39D7CA2F2D43} Realtek PCIe GBE Family Controller - 192.168.1.64/255.255.255.0Sys_InitNetworking: adding loopback interfaceFound Intel CPU, features: MMX SSE SSE2 SSE3 CMOVtdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.enabled Flush-To-Zero modeenabled Denormals-Are-Zero mode------ Initializing File System ------Current search path: C:\Games\DarkLoader/ C:\Games\DarkLoader\tdm_textures_wood01.pk4 (317 files) C:\Games\DarkLoader\tdm_textures_window01.pk4 (345 files) C:\Games\DarkLoader\tdm_textures_stone_sculpted01.pk4 (424 files) C:\Games\DarkLoader\tdm_textures_stone_natural01.pk4 (123 files) C:\Games\DarkLoader\tdm_textures_stone_flat01.pk4 (281 files) C:\Games\DarkLoader\tdm_textures_stone_cobblestones01.pk4 (214 files) C:\Games\DarkLoader\tdm_textures_stone_brick01.pk4 (440 files) C:\Games\DarkLoader\tdm_textures_sfx01.pk4 (64 files) C:\Games\DarkLoader\tdm_textures_roof01.pk4 (65 files) C:\Games\DarkLoader\tdm_textures_plaster01.pk4 (140 files) C:\Games\DarkLoader\tdm_textures_paint_paper01.pk4 (42 files) C:\Games\DarkLoader\tdm_textures_other01.pk4 (51 files) C:\Games\DarkLoader\tdm_textures_nature01.pk4 (256 files) C:\Games\DarkLoader\tdm_textures_metal01.pk4 (465 files) C:\Games\DarkLoader\tdm_textures_glass01.pk4 (46 files) C:\Games\DarkLoader\tdm_textures_fabric01.pk4 (41 files) C:\Games\DarkLoader\tdm_textures_door01.pk4 (171 files) C:\Games\DarkLoader\tdm_textures_decals01.pk4 (367 files) C:\Games\DarkLoader\tdm_textures_carpet01.pk4 (92 files) C:\Games\DarkLoader\tdm_textures_base01.pk4 (375 files) C:\Games\DarkLoader\tdm_standalone.pk4 (4 files) C:\Games\DarkLoader\tdm_sound_vocals_decls01.pk4 (27 files) C:\Games\DarkLoader\tdm_sound_vocals07.pk4 (1111 files) C:\Games\DarkLoader\tdm_sound_vocals06.pk4 (688 files) C:\Games\DarkLoader\tdm_sound_vocals05.pk4 (128 files) C:\Games\DarkLoader\tdm_sound_vocals04.pk4 (2854 files) C:\Games\DarkLoader\tdm_sound_vocals03.pk4 (743 files) C:\Games\DarkLoader\tdm_sound_vocals02.pk4 (1300 files) C:\Games\DarkLoader\tdm_sound_vocals01.pk4 (82 files) C:\Games\DarkLoader\tdm_sound_sfx02.pk4 (596 files) C:\Games\DarkLoader\tdm_sound_sfx01.pk4 (924 files) C:\Games\DarkLoader\tdm_sound_ambient_decls01.pk4 (8 files) C:\Games\DarkLoader\tdm_sound_ambient03.pk4 (24 files) C:\Games\DarkLoader\tdm_sound_ambient02.pk4 (156 files) C:\Games\DarkLoader\tdm_sound_ambient01.pk4 (209 files) C:\Games\DarkLoader\tdm_prefabs01.pk4 (556 files) C:\Games\DarkLoader\tdm_player01.pk4 (125 files) C:\Games\DarkLoader\tdm_models_decls01.pk4 (93 files) C:\Games\DarkLoader\tdm_models02.pk4 (1836 files) C:\Games\DarkLoader\tdm_models01.pk4 (1915 files) C:\Games\DarkLoader\tdm_gui_credits01.pk4 (49 files) C:\Games\DarkLoader\tdm_gui01.pk4 (673 files) C:\Games\DarkLoader\tdm_game02.pk4 (2 files) C:\Games\DarkLoader\tdm_game01.pk4 (2 files) C:\Games\DarkLoader\tdm_fonts01.pk4 (696 files) C:\Games\DarkLoader\tdm_env01.pk4 (98 files) C:\Games\DarkLoader\tdm_defs01.pk4 (166 files) C:\Games\DarkLoader\tdm_base01.pk4 (155 files) C:\Games\DarkLoader\tdm_ai_steambots01.pk4 (24 files) C:\Games\DarkLoader\tdm_ai_monsters_spiders01.pk4 (82 files) C:\Games\DarkLoader\tdm_ai_humanoid_undead01.pk4 (50 files) C:\Games\DarkLoader\tdm_ai_humanoid_townsfolk01.pk4 (95 files) C:\Games\DarkLoader\tdm_ai_humanoid_pagans01.pk4 (10 files) C:\Games\DarkLoader\tdm_ai_humanoid_nobles01.pk4 (48 files) C:\Games\DarkLoader\tdm_ai_humanoid_mages01.pk4 (8 files) C:\Games\DarkLoader\tdm_ai_humanoid_heads01.pk4 (96 files) C:\Games\DarkLoader\tdm_ai_humanoid_guards01.pk4 (373 files) C:\Games\DarkLoader\tdm_ai_humanoid_females01.pk4 (169 files) C:\Games\DarkLoader\tdm_ai_humanoid_builders01.pk4 (91 files) C:\Games\DarkLoader\tdm_ai_base01.pk4 (8 files) C:\Games\DarkLoader\tdm_ai_animals01.pk4 (80 files)File System Initialized.------------------------------------------- Initializing Decls ------------------------------------------ Initializing renderSystem --------using ARB renderSystemrenderSystem initialized.--------------------------------------I18N: SetLanguage: 'english'.I18N: Found no character remapping for english.I18N: 1228 strings read from strings/english.langI18N: 'strings/fm/english.lang' not found.WARNING:Couldn't load image: guis/assets/splash/launchCouldn't open journal filesCouldn't exec editor.cfg - file does not exist.execing default.cfgUnknown command 'use'Unknown command 'console'Unknown command 'next'Unknown command 'prev'Unknown command 'previous'Unknown command 'next'Unknown command 'crouch'Unknown command 'Lean'Unknown command 'lean'Unknown command 'Readables'Unknown command 'spyglass'Unknown command 'compass'Unknown command 'lantern'Unknown command 'maps'Unknown command 'objectives'Unknown command 'keys'Unknown command 'lockpicks'Unknown command 'lean'Unknown command 'Inventory'Unknown command 'Mantle'Unknown command 'creep'Unknown command 'frob'Unknown command 'inventory'Couldn't exec autoexec.cfg - file does not exist.I18N: SetLanguage: 'english'.I18N: Found no character remapping for english.I18N: 1228 strings read from strings/english.langI18N: 'strings/fm/english.lang' not found.----- Initializing Sound System ------sound system initialized.------------------------------------------- R_InitOpenGL -----Initializing OpenGL subsystem...getting default gamma ramp: success...registered window class...registered fake window class...initializing QGL...calling LoadLibrary( 'opengl32' ): succeededCouldn't find proc address for: wglGetExtensionsStringARBCouldn't find proc address for: wglSwapIntervalEXTCouldn't find proc address for: wglGetPixelFormatAttribivARBCouldn't find proc address for: wglGetPixelFormatAttribfvARBCouldn't find proc address for: wglChoosePixelFormatARBCouldn't find proc address for: wglCreatePbufferARBCouldn't find proc address for: wglGetPbufferDCARBCouldn't find proc address for: wglReleasePbufferDCARBCouldn't find proc address for: wglDestroyPbufferARBCouldn't find proc address for: wglQueryPbufferARBCouldn't find proc address for: wglBindTexImageARBCouldn't find proc address for: wglReleaseTexImageARBCouldn't find proc address for: wglSetPbufferAttribARB...calling CDS: ok...created window @ 0,0 (640x480)Initializing OpenGL driver...getting DC: succeeded...PIXELFORMAT 7 selected...creating GL context: succeeded...making context current: succeededCouldn't find proc address for: wglGetExtensionsStringARBCouldn't find proc address for: wglSwapIntervalEXTCouldn't find proc address for: wglGetPixelFormatAttribivARBCouldn't find proc address for: wglGetPixelFormatAttribfvARBCouldn't find proc address for: wglChoosePixelFormatARBCouldn't find proc address for: wglCreatePbufferARBCouldn't find proc address for: wglGetPbufferDCARBCouldn't find proc address for: wglReleasePbufferDCARBCouldn't find proc address for: wglDestroyPbufferARBCouldn't find proc address for: wglQueryPbufferARBCouldn't find proc address for: wglBindTexImageARBCouldn't find proc address for: wglReleaseTexImageARBCouldn't find proc address for: wglSetPbufferAttribARB ------- Input Initialization -------Initializing DirectInput...mouse: DirectInput initialized.keyboard: DirectInput initialized.------------------------------------sound: STEREOChecking portable OpenGL extensions...X - GL_ARB_multitexture not foundX - GL_ARB_texture_env_combine not foundX - GL_ARB_texture_cube_map not foundX - GL_ARB_texture_env_dot3 not foundX - GL_ARB_texture_env_add not foundX - GL_ARB_texture_non_power_of_two not foundX - GL_ARB_texture_compression not foundX - GL_EXT_texture_filter_anisotropic not foundX - GL_EXT_texture_lod_bias not foundX - GL_EXT_texture3D not foundX - GL_EXT_stencil_wrap not foundX - GL_NV_register_combiners not foundX - GL_ATI_fragment_shader not foundX - GL_ATI_text_fragment_shader not foundX - GL_ARB_vertex_buffer_object not foundX - GL_ARB_vertex_program not foundX - GL_ARB_fragment_program not foundERROR:The current video card / driver combination does not support the necessary features.--------------------------------------Error during initializationShutting down OpenGL subsystem...wglMakeCurrent( NULL, NULL ): success...deleting GL context: success...releasing DC: success...destroying window...resetting display...restoring hardware gamma: success...shutting down QGL...unloading OpenGL DLL
  9. Hello, I'm trying to install The Dark Mod on a Toshiba P200 running Linux Debian/Jessie. I have followed wiki pages and read the FAQ. I don't know where is my mistake. When I launch ./thedarkmod.x86, I only obtain a black screen. To install The Dark Mod, I have created .doom3/darkmod in my home directory. I have downloaded doom3-linux-1.3.1.1304.x86.run to install doom3 (in default directory /usr/local/games/domm3). I have checked that doom3 runs fine. I can lauch doom3 but as I don't have serial number, it stops with a dialog and ask for a serial number. I have downloaded The Dark Mod in .doom3/darkmod with tdm_update. In FAQ, I have seen that some graphic card do not like compressed textures. Thus, I have modified .doom3/darkmod/Darkmod.cfg to add : set r_mode "-1" set r_customwidth "1440" set r_customheight "900" seta r_aspectratio "2" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "0" seta image_preload "1" but it doesn't work as expected. When I redirect TDM output in a file, I obtain : TDM 2.00 #5890 linux-x86 Oct 5 2013 11:41:11 found interface lo - loopback found interface eth0 - 192.168.0.4/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/bertrand/.doom3/darkmod/ /home/bertrand/.doom3/darkmod/tdm_textures_wood01.pk4 (297 files) /home/bertrand/.doom3/darkmod/tdm_textures_window01.pk4 (234 files) /home/bertrand/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (312 files) /home/bertrand/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (110 files) /home/bertrand/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (271 files) /home/bertrand/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (192 files) ... File System Initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1213 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg execing autoexec.cfg I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1213 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1440x900 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Gallium 0.4 on AMD RV630 ... using ARB_vertex_buffer_object memory using ARB2 renderSystem WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: guis/assets/white Font fonts/english/stone in size 12 not found, using size 24 instead. WARNING:Couldn't load image: fonts/english/stone/stone_0_24 WARNING:Couldn't load image: fonts/english/stone/stone_1_24 WARNING:Couldn't load image: fonts/english/stone/stone_0_48 WARNING:Couldn't load image: fonts/english/stone/stone_1_48 WARNING:Couldn't load image: fonts/english/stone/stone_2_48 WARNING:Couldn't load image: fonts/english/stone/stone_3_48 WARNING:Couldn't load image: fonts/english/stone/stone_4_48 WARNING:Couldn't load image: ui/assets/guicursor_arrow WARNING:Couldn't load image: ui/assets/guicursor_hand gamex86 - Found SO in EXE path with timestamp of 1383076661 - /home/bertrand/.doom3/darkmod/gamex86.so gamex86 - Found SO in pak file with timestamp of 1380970032 - /home/bertrand/.doom3/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in EXE path is newer, ignoring SO in pak file ... -------- Initializing Session -------- WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING:Couldn't load image: guis/assets/credits/priest WARNING:Couldn't load image: guis/assets/credits/concept01 WARNING:Couldn't load image: guis/assets/credits/characters WARNING:Couldn't load image: guis/assets/mainmenu/background_empty WARNING:Couldn't load image: guis/assets/mission_failure/fog WARNING:Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_48 ... 186 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 8710 3968 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Widescreenmode was set to: 2 (1440x900) ModelGenerator memory: No LOD entries. pure virtual method called terminate called without an active exception pure virtual method called I don't understand why TDM believes that graphic adapter only has 64 MB of VRAM. I have tried to run TDM with +set sys_videoRam 256 MB with the same result. I suppose that trouble comes from : WARNING:Couldn't load image P200 contains : - Intel® Core™2 Duo CPU T7500@2.20GHz - RV630/M76 [Mobility Radeon HD 2600] VGA driver is radeon with direct rendering (I have checked with glxinfo | grep rendering). Where is my mistake ? Best regards, JBERT
  10. Here it is. TDM 2.00 #5890 win-x86 Oct 5 2013 11:19:28 1596 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 4080 MB System Memory 1024 MB Video Memory Winsock Initialized Found interface: {C42C0A4A-F0DC-4040-B169-129B1F967418} Microsoft Virtual WiFi Miniport Adapter - 0.0.0.0 NULL netmask - skipped Found interface: {A571DC75-850A-4302-8673-08F2E7DFBF31} Urz - 0.0.0.0 NULL netm ask - skipped Found interface: {8F039360-28D8-48C7-9D65-C0381390F669} Karta Dell Wireless 139 7 WLAN Mini-Card - 192.168.1.102/255.255.255.0 Found interface: {05013668-E599-482D-86FD-18C52FC8898B} Realtek PCIe GBE Family Controller - 0.0.0.0 NULL netmask - skipped Found interface: {6C8FE0E5-75C5-4EEA-B391-146D0CAFAC44} Hamachi Network Interfa ce - 5.70.147.82/255.0.0.0 Found interface: {D35EAE0F-2079-4BE9-A744-B4BB568773FC} VirtualBox Host-Only Et hernet Adapter - 192.168.56.1/255.255.255.0 Sys_InitNetworking: adding loopback interface Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Current search path: C:\darkmod/fms/factory C:\darkmod\fms\factory\factory.pk4 (40 files) C:\darkmod/ C:\darkmod\tdm_textures_wood01.pk4 (297 files) C:\darkmod\tdm_textures_window01.pk4 (234 files) C:\darkmod\tdm_textures_stone_sculpted01.pk4 (312 files) C:\darkmod\tdm_textures_stone_natural01.pk4 (110 files) C:\darkmod\tdm_textures_stone_flat01.pk4 (271 files) C:\darkmod\tdm_textures_stone_cobblestones01.pk4 (192 files) C:\darkmod\tdm_textures_stone_brick01.pk4 (390 files) C:\darkmod\tdm_textures_sfx01.pk4 (41 files) C:\darkmod\tdm_textures_roof01.pk4 (65 files) C:\darkmod\tdm_textures_plaster01.pk4 (124 files) C:\darkmod\tdm_textures_paint_paper01.pk4 (37 files) C:\darkmod\tdm_textures_nature01.pk4 (218 files) C:\darkmod\tdm_textures_metal01.pk4 (360 files) C:\darkmod\tdm_textures_glass01.pk4 (36 files) C:\darkmod\tdm_textures_fabric01.pk4 (38 files) C:\darkmod\tdm_textures_door01.pk4 (155 files) C:\darkmod\tdm_textures_decals01.pk4 (317 files) C:\darkmod\tdm_textures_carpet01.pk4 (71 files) C:\darkmod\tdm_textures_base01.pk4 (323 files) C:\darkmod\tdm_standalone.pk4 (4 files) C:\darkmod\tdm_sound_vocals_decls01.pk4 (25 files) C:\darkmod\tdm_sound_vocals07.pk4 (1104 files) C:\darkmod\tdm_sound_vocals06.pk4 (680 files) C:\darkmod\tdm_sound_vocals05.pk4 (128 files) C:\darkmod\tdm_sound_vocals04.pk4 (2337 files) C:\darkmod\tdm_sound_vocals03.pk4 (739 files) C:\darkmod\tdm_sound_vocals02.pk4 (1292 files) C:\darkmod\tdm_sound_vocals01.pk4 (82 files) C:\darkmod\tdm_sound_sfx02.pk4 (596 files) C:\darkmod\tdm_sound_sfx01.pk4 (882 files) C:\darkmod\tdm_sound_ambient_decls01.pk4 (8 files) C:\darkmod\tdm_sound_ambient03.pk4 (24 files) C:\darkmod\tdm_sound_ambient02.pk4 (151 files) C:\darkmod\tdm_sound_ambient01.pk4 (205 files) C:\darkmod\tdm_prefabs01.pk4 (544 files) C:\darkmod\tdm_player01.pk4 (123 files) C:\darkmod\tdm_models_decls01.pk4 (89 files) C:\darkmod\tdm_models02.pk4 (1809 files) C:\darkmod\tdm_models01.pk4 (1679 files) C:\darkmod\tdm_gui_credits01.pk4 (49 files) C:\darkmod\tdm_gui01.pk4 (667 files) C:\darkmod\tdm_game02.pk4 (2 files) C:\darkmod\tdm_game01.pk4 (2 files) C:\darkmod\tdm_fonts01.pk4 (696 files) C:\darkmod\tdm_env01.pk4 (98 files) C:\darkmod\tdm_defs01.pk4 (169 files) C:\darkmod\tdm_base01.pk4 (149 files) C:\darkmod\tdm_ai_steambots01.pk4 (24 files) C:\darkmod\tdm_ai_monsters_spiders01.pk4 (82 files) C:\darkmod\tdm_ai_humanoid_undead01.pk4 (50 files) C:\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (79 files) C:\darkmod\tdm_ai_humanoid_pagans01.pk4 (10 files) C:\darkmod\tdm_ai_humanoid_nobles01.pk4 (49 files) C:\darkmod\tdm_ai_humanoid_mages01.pk4 (7 files) C:\darkmod\tdm_ai_humanoid_heads01.pk4 (69 files) C:\darkmod\tdm_ai_humanoid_guards01.pk4 (313 files) C:\darkmod\tdm_ai_humanoid_females01.pk4 (155 files) C:\darkmod\tdm_ai_humanoid_builders01.pk4 (87 files) C:\darkmod\tdm_ai_base01.pk4 (8 files) C:\darkmod\tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1213 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1213 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...getting default gamma ramp: success ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1600x900) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 2 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression v - using GL_EXT_texture_compression_s3tc v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found v - using GL_ATI_fragment_shader v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program X - EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- GL_NUM_FRAGMENT_REGISTERS_ATI: 6 GL_NUM_FRAGMENT_CONSTANTS_ATI: 8 GL_NUM_PASSES_ATI: 2 GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8 GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16 GL_COLOR_ALPHA_PAIRING_ATI: 1 GL_NUM_LOOPBACK_COMPONENTS_ATI: 3 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3 FPROG_FAST_PATH --------------------- ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem Font fonts/english/stone in size 12 not found, using size 24 instead. gamex86 - Found DLL in EXE path with timestamp of 1382022922 - C:\darkmod/gamex 86.dll gamex86 - Found DLL in pak file with timestamp of 1380968720 - C:\darkmod\tdm_g ame01.pk4/gamex86.dll gamex86 - DLL in EXE path is newer, ignoring DLL in pak file Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using MMX & SSE & SSE2 & SSE3 for SIMD processing. enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing Game ---------- The Dark Mod 2.00, code revision 5894 Build date: Oct 5 2013 WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previousl y defined at def/custom.def:1 WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previ ously defined at def/custom.def:12 Initializing event system ...819 event definitions Initializing class hierarchy ...168 classes, 399672 bytes for event callbacks Initializing scripts Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 143.1 ms ---------- Compile stats ---------- Memory usage: Strings: 39, 4784 bytes Statements: 18660, 373200 bytes Functions: 1205, 122276 bytes Variables: 85344 bytes Mem used: 1064852 bytes Static data: 2277552 bytes Allocated: 2798472 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 35 mods in the FM folder. Parsed 35 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: factory -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: guis/assets/splash/launch WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previousl y defined at def/custom.def:1 WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previ ously defined at def/custom.def:12 3 warnings Couldn't exec autocommands.cfg - file does not exist. Widescreenmode was set to: 14 (1600x900) ]dmap test\test.map ---- dmap ---- --- LoadDMapFile --- loading maps\test\test glprogs/ambientEnvironment.vfp glprogs/ambientEnvironment.vfp glprogs/heatHazeWithMask.vfp glprogs/heatHazeWithMask.vfp 67 total world brushes 5 total world triSurfs 12 patches 42 entities 266 planes 0 areaportals size: -193, -136, -136 to 832, 536, 656 ############### entity 0 ############### --- FaceBSP --- 396 faces 398 leafs 0.1 seconds faceBsp ----- MakeTreePortals ----- ----- FilterBrushesIntoTree ----- 67 total brushes 177 cluster references --- FloodEntities --- 70 flooded leafs --- FillOutside --- 162 solid leafs 166 leafs filled 70 inside leafs ----- ClipSidesByTree ----- --- FloodAreas --- area 0 has 67 leafs area 1 has 1 leafs area 2 has 2 leafs 3 areas ----- PutPrimitivesInAreas ----- ----- BuildLightShadows ----- ----- CreateLightShadow 1BB97EE8 ----- ----- CreateLightShadow 1BC3BF30 ----- ----- CreateLightShadow 1BC3C4C8 ----- ----- CreateLightShadow 1BBC08E8 ----- ----- CreateLightShadow 1BBC0E80 ----- 0.1 seconds for BuildLightShadows ----- OptimizeEntity ----- ----- OptimizeAreaGroups Results ----- 548 tris in 292 tris after edge removal optimization 339 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 130 tris in 130 tris after edge removal optimization 130 tris after final t junction fixing ----- FixGlobalTjunctions ----- ############### entity 9 ############### --- FaceBSP --- 0 faces 1 leafs 0.0 seconds faceBsp ----- MakeTreePortals ----- WARNING:node without a volume ----- FilterBrushesIntoTree ----- 0 total brushes 0 cluster references ----- ClipSidesByTree ----- --- FloodAreas --- area 0 has 1 leafs 1 areas ----- PutPrimitivesInAreas ----- ----- OptimizeEntity ----- ----- OptimizeAreaGroups Results ----- 128 tris in 128 tris after edge removal optimization 128 tris after final t junction fixing ----- FixGlobalTjunctions ----- ############### entity 10 ############### --- FaceBSP --- 0 faces 1 leafs 0.1 seconds faceBsp ----- MakeTreePortals ----- WARNING:node without a volume ----- FilterBrushesIntoTree ----- 0 total brushes 0 cluster references ----- ClipSidesByTree ----- --- FloodAreas --- area 0 has 1 leafs 1 areas ----- PutPrimitivesInAreas ----- ----- OptimizeEntity ----- ----- OptimizeAreaGroups Results ----- 128 tris in 128 tris after edge removal optimization 128 tris after final t junction fixing ----- FixGlobalTjunctions ----- ############### entity 14 ############### --- FaceBSP --- 0 faces 1 leafs 0.1 seconds faceBsp ----- MakeTreePortals ----- WARNING:node without a volume ----- FilterBrushesIntoTree ----- 1 total brushes 1 cluster references ----- ClipSidesByTree ----- --- FloodAreas --- area 0 has 1 leafs 1 areas ----- PutPrimitivesInAreas ----- ----- OptimizeEntity ----- ----- OptimizeAreaGroups Results ----- 2 tris in 2 tris after edge removal optimization 2 tris after final t junction fixing ----- FixGlobalTjunctions ----- ############### entity 36 ############### --- FaceBSP --- 30 faces 64 leafs 0.1 seconds faceBsp ----- MakeTreePortals ----- ----- FilterBrushesIntoTree ----- 5 total brushes 24 cluster references ----- ClipSidesByTree ----- --- FloodAreas --- area 0 has 40 leafs 1 areas ----- PutPrimitivesInAreas ----- ----- OptimizeEntity ----- WARNING: backwards triangle in input! ----- OptimizeAreaGroups Results ----- 120 tris in 28 tris after edge removal optimization 52 tris after final t junction fixing ----- FixGlobalTjunctions ----- ############### entity 37 ############### --- FaceBSP --- 6 faces 7 leafs 0.0 seconds faceBsp ----- MakeTreePortals ----- ----- FilterBrushesIntoTree ----- 1 total brushes 1 cluster references ----- ClipSidesByTree ----- --- FloodAreas --- area 0 has 6 leafs 1 areas ----- PutPrimitivesInAreas ----- ----- OptimizeEntity ----- ----- OptimizeAreaGroups Results ----- 12 tris in 12 tris after edge removal optimization 12 tris after final t junction fixing ----- FixGlobalTjunctions ----- ############### entity 38 ############### --- FaceBSP --- 0 faces 1 leafs 0.1 seconds faceBsp ----- MakeTreePortals ----- WARNING:node without a volume ----- FilterBrushesIntoTree ----- 0 total brushes 0 cluster references ----- ClipSidesByTree ----- --- FloodAreas --- area 0 has 1 leafs 1 areas ----- PutPrimitivesInAreas ----- ----- OptimizeEntity ----- ----- OptimizeAreaGroups Results ----- 40 tris in 40 tris after edge removal optimization 40 tris after final t junction fixing ----- FixGlobalTjunctions ----- ############### entity 41 ############### --- FaceBSP --- 18 faces 28 leafs 0.1 seconds faceBsp ----- MakeTreePortals ----- ----- FilterBrushesIntoTree ----- 3 total brushes 8 cluster references ----- ClipSidesByTree ----- --- FloodAreas --- area 0 has 20 leafs 1 areas ----- PutPrimitivesInAreas ----- ----- OptimizeEntity ----- ----- OptimizeAreaGroups Results ----- 72 tris in 36 tris after edge removal optimization 36 tris after final t junction fixing ----- FixGlobalTjunctions ----- ----- WriteOutputFile ----- writing maps\test\test.proc 0 total shadow triangles 0 total shadow verts ----------------------- 5 seconds for dmap collision data: 8 models 549 vertices (12 KB) 938 edges (32 KB) 384 polygons (26 KB) 76 brushes (10 KB) 262 nodes (7 KB) 500 polygon refs (3 KB) 161 brush refs (1 KB) 603 internal edges 4 sharp edges 0 contained polygons removed 0 polygons merged 95 KB total memory used 2 msec to load collision data. ------------------------------------- 0 seconds to create collision map no entities in map that use aas48 ======================================================= no entities in map that use aas96 ======================================================= [brush Load] 67 brushes [brush Merge] 67 original brushes 5 brushes merged 254 brush sides clipped [brush BSP] 62 brushes 16 grid cells 100 % 198 splits [Portalize BSP] 397 nodes 397 nodes portalized [Remove Outside] WARNING:no entities inside maps\test\test.map has no outside============================================== ========= no entities in map that use aas100 ======================================================= no entities in map that use aas_rat ======================================================= no entities in map that use aas_elemental ------------- Warnings --------------- during compiling AAS... WARNING:no entities inside 1 warnings ------------- Warnings --------------- during compiling AAS... WARNING:no entities inside 1 warnings ]condump missing.txt Dumped console text to missing.txt.
  11. There is no SS3, how can they do a remake? And thank god they got rid of unity, that engine is total trash garbage on anything over 60 fps. Just spend 5 minutes on steam forums for Unity project games, and there's just thousands of people complaining about poor performance, stuttering etc.
  12. Made 2.09b the default version. I hope at least a few people have installed and played it I'll finish the release process tomorrow (tags, source, pdb, etc.)
  13. @Dragofer, I'm wondering what template tags to give to this page, besides the usual "Editing". I'm tempted to add "Physics", but are force fields really considered part of the physics engine?
    1. Obsttorte

      Obsttorte

      This looks cool, somehow oldschool in a nice way.

    2. demagogue

      demagogue

      I hope the gameplay is unique to justify him reinventing the wheel instead of, e.g., just forking off of us. The art design looks good.

  14. Probably the .script file that's needed, but unfortunately can't be included with a prefab. Maybe there's a comment somewhere in the prefab (or in the wiki or forums) that says what script it needs and where to find it. (The similar combination setup I used earlier doesn't involve "slot", so clearly uses a different script that I what I have.)
  15. Since it already has been mentioned in the forums, I'd like to announce a small project of mine. A few weeks ago I was playing Legend of Grimrock and it struck me that their level design is extremely simple and modular, and yet, the player can spend quite a lot of time in the game. And it looks pretty, too! So I wondered if it wouldn't be possible to create a modern "Dungeon Crawler" (solve puzzles, fight monsters, collect loot, progress your character, upgrade your equipment) type of game inside the TDM engine. The engine already supports a lot of things one needs for this, and the overal structure and assets work, too. And with prefabs, one might get the level layout done quickly. However, building a few test prefabs in DR is easy, but creating a full mission out of them is quite painful. Not only needs it a lot of planning, but you can also spend a lot of time "upgrading" things later on. For instance if you later want to add a grime decal to the walls, you have to revisit the entire map. Even worse is if you find out later that your block size must be bigger or smaller. So the idea was born to create a sort of framework that can assemble missions from prefabs. Preferable while getting the description of the mission from a text file. So far, this has been a lot easier than I thought. Here is what I got working so far: Overview: You can describe your mission in a (Unicode) text file. This contains overall options, different locations (each location can have its own ambient light, music,name, fog), and the connections between the locations. Each location can have multiple "floor levels", these are stacked on top of each other. The config file also specifies which symbol means "use this prefab". It is also possible to specify links (per location), which means you can say "this lever with the symbol A opens the door with the symbol D". The framework reads the prefabs, and then positiones them in the map. It also glues all the locations together, adds location_info entities, a player start, an exit, and an objective to reach the exit. The resulting map is then enhanced with script objects (all nec. assets are bundled together), and automatically dmapped via TDM. Everything then is packaged together into a working .PK4 file. My demo map takes about 20 seconds, where 15 are dmap. In addition to the "basic" stuff I also managed to get a few things working, like a pressure plate, portcullies, and also made some puzzles. Oh, and per location fog (fading from location to location). Different difficulty levels are also supported, one can specify "this prefab appears only on easy" etc. You can find more info and screenshots and demo here: http://bloodgate.com/swift/ There is also a developer diary where I will be posting interesting entries from time to time. Here is an DR shot of a sample level, consisting of small modular prefabs and one large (the large hall on the lower left): The next steps will be to add more randomness (either static at map generation, or at runtime, so the map is slightly different each time you replay it). Also, while it is already possible to "overlay" prefabs (e.g. "for this location, look first here before falling back to the default"), it is not yet possible to "reskin" prefabs. This would be something which is impossible in DR (you cannot really reskin worldspawn brushes, unless you live with the fact that it is all manual For now I'm quite excited!
  16. I'm trying to fix the warnings on my end, but remodelling the models is out of my league, so you're going to have to fix the stairs model on your end: "WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/architecture/stairs/set01_stairs.lwo' has 17/8108 nontriangular polygons. Make sure you triplet it down" Edit Also there's this model, which is probably a modelling issue as well: "WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/pickaxe_cm.lwo' has bad or missing uv data" I still have hopes for script-hotfixing the following warnings: "WARNING:Couldn't load image: tdm_tongue [map entity: atdm_ai_townsfolk_female_1] [decl: atdm:ai_head_female02_base_brunette in def/tdm_ai_heads_springheel.def] [decl: female_head02 in def/tdm_ai_heads_springheel.def] [model: models/md5/chars/heads/npcs/female_head02.md5mesh] [decl: tdm_tongue in <implicit file>] [image: tdm_tongue]” (Edit: I hotfixed this issue and attached the hotfix in the tech support forums. The "tdm_tongue" shader should simply be renamed to "tdm_character_tongue".) “WARNING:Couldn't load image: models/darkmod/wood/boards/wood_brown_dull01 [map entity: func_static_53] [decl: old_plaster in skins/tdm_models_architecture_modules.skin] [decl: models/darkmod/wood/boards/wood_brown_dull01 in <implicit file>] [image: models/darkmod/wood/boards/wood_brown_dull01]" (Edit: I hotfixed this issue as well - see the tech support forums - but I think you should still go over this file, because there are a lot of other suspect textures in there as well.)
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