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    1. Show previous comments  1 more
    2. Obsttorte

      Obsttorte

      Part two is recorded. Now I only need to add the subs and rip it down. Should be on youtube tomorrow.

    3. Lux

      Lux

      can't wait.

    4. demagogue

      demagogue

      I didn't know that first trick setting up the base, so thanks for that.

  1. I have a typical elevator like the one in St. Lucia or Outpost. I made a new model for the made-from-brushes buttons on the controller, and replaced the "model" spawnarg on the button entity with the new model. This has somehow made the button no longer frob or work at all. All the other spawnargs have not been changed. Is this known to break buttons? Can't the model be anything?
  2. Love your signature over at the Eidos forums. Hahaha!

    1. Maijstral

      Maijstral

      I don't normally even use signatures, but I've used a few to voice my displeasure at what EM is doing to Thief. I'll probably stick with that one until I lose interest in visiting the EM forums.

    1. rebb

      rebb

      What a pisstake ;)

    2. Diego

      Diego

      Now players will not onlyget spit on while hiding, they will be pissed on too!

  3. What's going on with the Thi4f forums? They've been down for almost a week now.

    1. Show previous comments  1 more
    2. Sir Taffsalot

      Sir Taffsalot

      Well that's not going to work. If they can't post about Thi4f on the Thi4f forums they can come and post about TDM on the TDM forums.

    3. jtr7

      jtr7

      People thought it was the server migration under Square-Enix that we've been told about, but they came back online like nothing happened, and the dedicated thread about the coming migration had no new info.

      Can't see this?:

      http://forums.eidosgames.com/showthread.php?t=139127

    4. stumpy

      stumpy

      maybe it was a migration test, and it broke.

  4. Holy crap are we getting another download spike? The forums keep going intermittent on me.

    1. Springheel

      Springheel

      The forums aren't on the same servers as the downloads.

    2. stumpy

      stumpy

      its sunday, the internet is always slow on a sunday for some reason.

    3. Lux

      Lux

      "for some reason" I imagine is you being sarcastic as we all know everybody and their brother/sister are online on Sunday either shopping or looking at porn combined with all the gaming packets.

       

      I'm sure there are also people just "reading things for the articles" though...

  5. modetwo

    Forums fixed

    Had a problem with the web server yesterday that led to a crashed table in the forum database. This has now been repaired and things seems to work again. I was on travel so it took a while before I was able to fix it. Merry Christmas!
  6. I can get on the main forum now but still get an error when trying to load posts. Anyone else?
  7. As per the following thread the models aren't appearing in-game, I have done all the ground work (created the correct file's & folder structure) so can someone(Arcturus, Springheel, others) have a look at see where its going wrong..? I'm guessing there might be an issue with the way the .ASE files were exported by the original author? - mega Here is a shot of the market I created, @Grayman the models don't need to be rescaled btw.
    1. Show previous comments  1 more
    2. Sotha

      Sotha

      Congrats! First one is The First one!

    3. Sir Taffsalot

      Sir Taffsalot

      If "its done!" why do we have to wait until next week? Congratulations on your first FM! I look really look forward to playing this.

    4. Kvorning

      Kvorning

      To let you know a bit in advance if you have a tight schedule and to catch last few things and tweaks:)

  8. Yes, you are still viewing The Dark Mod Forums I've just finished the upgrade of our IPB Board Forums to the latest release. Packed with new features, rewritten code and all that. Have a look around. The skin is currently the default one, but will sooner or later be converted to a darker skin, to fit the Dark Mod universe. Also note that the forums have been moved from http://modetwo.net/darkmod to it's own sub-domain: http://forums.thedarkmod.com - all forum links will still work tho, thanks to Apache's rewrite-plugin. Please report any bugs, requests and comments in this thread. PS: The forums will run a bit slow the first hours as the cache is being rebuilt.
  9. Just a heads up that the header images are now missing from the top of the forum. I suspect due to domain forwarding or something like that?
  10. Tr00pertj

    TDM Forums

    Have I been hacked or is the site being rebuilt or hacked?
  11. Hey! If you need anything done (except character rigging/animating) - I'll be on your service
  12. Got my first payment this month and ordered a starting set for a model railway. Can't wait to start building it up for the first time and planning the layout. Now I only have to think about where to place it in my 35 square meters flat :D

    1. Airship Ballet

      Airship Ballet

      Buy out your neighbor's flat with your next payment, cut a hole in the walls and make full use of your new 70m² workspace!

    2. Obsttorte
    3. ERH+

      ERH+

      Perfect solution would be inverted diorama on ceiling -but all rails and/or train wheels would need to have an additional gouge.

  13. Hello. Just started using Dark Radiant, and have found a problem. Everytime I want to create a model the program would crash asa the 'choose model' window pops up. I'm getting a message that the dark radiant has stopped working. What could be the issue? Win 7, 64 bit.
  14. Currently the folder structure in DR is as follows - - \models\darkmod\furniture\beds - \models\darkmod\furniture\seating - \models\darkmod\furniture\shelves - \models\darkmod\furniture\tables I would like to create - - \models\darkmod\furniture\cabinates And put my new version(with moving drawers) of 'cabinate01.low' in there along with all the other cabinates we have, as we are only going to get more of this model type created. @Spring if this is ok, did you want to convert the model from .ASE to .LWO? b.
  15. Been banging my head against the wall on this, Im trying to edit the D3 cave model that I used in St Albans Cathedral. What I have learned today - how to remove and merge vertices. how to extrude a bunch of selected vertices. Whats whats doing my head in is - moving the model around and zooming in and out is complete unintuative compared to DR. How the hell to a texture paint the cave model, I would like to be able to apply the texture in the same way as you can apply colour via vertext painting.
  16. Rigged my first model the other day...

    1. Show previous comments  2 more
    2. stumpy

      stumpy

      blender lets you save the models mesh as a picture, then you use a paint program to create the texture then add that texture as the uv texture for the model.

    3. Springheel

      Springheel

      Do you mean rigged to a skeleton? That's a lot more involved than uv maps.

    4. lost_soul

      lost_soul

      Yep, I used a model from another game, made a skeleton, and rigged it so that all of the respective pieces can move. It was a learning experience. However, properly texturing a complex object evades me... (for now)

  17. Just wanted to say, Hello! From reading through various posts in the forums it seems like a great community and I hope to become a part of it. So I got the hankering for some Thief as of late and stumbled on TDM through some googling. After purchasing Doom 3 through Steam and instaling TDM, I have been nostalgiacly playing through many of the FMs and have also decided to d/l the Radiant editor and start making a mission, maybe many, we'll see. As it turns out also, I just started (today!) my 1 week vacation from work and intend to dive in to the Radiant editor and am currently going through the A-Z wiki on it. A bit of background on me, I 'used' to work in application support till the economic crash a couple years ago and was laid off and am now running a machining center at a local machine shop, using Mastercam daily, 2D/3D stuff and have always wanted to make a mission/game, and decided since I've always enjoyed the Thief series and stealth gameplay so much, this is where I would start. After getting to my third year in Mechanical Technology I changed my major to Information Technology (should have went with straight Computer Science but ahhh hindsight). I've always loved building things and designing things and also really enjoy computers, art, audio, and the entire visual experience as presented to a user. I have created a couple playable maps before using the older source engine editor so I'm vaguely familiar with 3D modeling, skyboxes, lighting, AI pathing, etc. That's been over 10 years ago though. I got familiar with 3dsmax, ProE, Autocad, and Mastercam in my first major during school so that helps a bit when familiarizing with a new editor and as previously mentioned I've dabbled around in the Valve Source editor. I'm also very much looking forward to the Crucible of Omens campaign created by the marvelous talent at TDM and would like to help in any way I can once I'm familiar with the Radiant engine. I can also do many many voices, I've often thought about moving out to Cali from Indiana and finding work in voice-overs, voice acting, etc. All this started as a youngster with little friends, time on my hands, and imaginary friends. Wow that's hard to admit. So anyway, I've been working on a shadowy Garrett voice, and can do guards and some women characters with old, old english, gruff, slippery, sneaky, terrifying, voices and personalities. Just thought I'd mention that as it may be a way that I could contribute early on and would also enjoy. So anyway, too much about me and not enough A-Z wiki, back to the tutorial! Glad to be here and hope for good things to come.
  18. I haven't been around too much recently, but when I do look into the forums every so often, I am always amazed how much progress is being made on the mod. Great work people!

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