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  1. Tr00pertj

    TDM Forums

    Have I been hacked or is the site being rebuilt or hacked?
    1. Show previous comments  1 more
    2. Sotha

      Sotha

      Congrats! First one is The First one!

    3. Sir Taffsalot

      Sir Taffsalot

      If "its done!" why do we have to wait until next week? Congratulations on your first FM! I look really look forward to playing this.

    4. Kvorning

      Kvorning

      To let you know a bit in advance if you have a tight schedule and to catch last few things and tweaks:)

  2. I am in the making of a model wich was a enterance trough his mouth in a underground temple but then i thought this is good enough to be a model for a new wherewolf type. so before i continue building is anyone interested in this model? to maybe attach to an entity? then i make a base shape out of the arms and legs so it looks good in every position, otherwise i have to do double work.
  3. Just wanted to say, Hello! From reading through various posts in the forums it seems like a great community and I hope to become a part of it. So I got the hankering for some Thief as of late and stumbled on TDM through some googling. After purchasing Doom 3 through Steam and instaling TDM, I have been nostalgiacly playing through many of the FMs and have also decided to d/l the Radiant editor and start making a mission, maybe many, we'll see. As it turns out also, I just started (today!) my 1 week vacation from work and intend to dive in to the Radiant editor and am currently going through the A-Z wiki on it. A bit of background on me, I 'used' to work in application support till the economic crash a couple years ago and was laid off and am now running a machining center at a local machine shop, using Mastercam daily, 2D/3D stuff and have always wanted to make a mission/game, and decided since I've always enjoyed the Thief series and stealth gameplay so much, this is where I would start. After getting to my third year in Mechanical Technology I changed my major to Information Technology (should have went with straight Computer Science but ahhh hindsight). I've always loved building things and designing things and also really enjoy computers, art, audio, and the entire visual experience as presented to a user. I have created a couple playable maps before using the older source engine editor so I'm vaguely familiar with 3D modeling, skyboxes, lighting, AI pathing, etc. That's been over 10 years ago though. I got familiar with 3dsmax, ProE, Autocad, and Mastercam in my first major during school so that helps a bit when familiarizing with a new editor and as previously mentioned I've dabbled around in the Valve Source editor. I'm also very much looking forward to the Crucible of Omens campaign created by the marvelous talent at TDM and would like to help in any way I can once I'm familiar with the Radiant engine. I can also do many many voices, I've often thought about moving out to Cali from Indiana and finding work in voice-overs, voice acting, etc. All this started as a youngster with little friends, time on my hands, and imaginary friends. Wow that's hard to admit. So anyway, I've been working on a shadowy Garrett voice, and can do guards and some women characters with old, old english, gruff, slippery, sneaky, terrifying, voices and personalities. Just thought I'd mention that as it may be a way that I could contribute early on and would also enjoy. So anyway, too much about me and not enough A-Z wiki, back to the tutorial! Glad to be here and hope for good things to come.
  4. I haven't been around too much recently, but when I do look into the forums every so often, I am always amazed how much progress is being made on the mod. Great work people!

    1. Show previous comments  1 more
    2. Sir Taffsalot

      Sir Taffsalot

      I wish there was a way we could play against each other on line.

    3. Melan

      Melan

      Neat, but a gimmick.

    4. Sir Taffsalot

      Sir Taffsalot

      True but its Chess meets Thief! The best gimmick ever!

  5. Where can I find the jack o lanterns in DR? Or were they a custom model in Dragons Claw?

    1. Obsttorte

      Obsttorte

      models/lights/non-extinguishable/jack-o-lantern

    2. Sir Taffsalot

      Sir Taffsalot

      I could swear that I looked in every Light folder. I guess not. Thank you!

  6. New zombie model coming soon ;)https://i.minus.com/iBy9ObRbCphZK.jpg

    1. Show previous comments  11 more
    2. SeriousToni

      SeriousToni

      Well, actually it's: "IMA FIRIN MA LAZOR!!!" Or "DR. OCTOGANOPUS BRAAAAA!" if you wish ;D

    3. Diego

      Diego

      lol "I'm a friar in malasya"?

       

    4. SeriousToni
  7. I've messed around again with some head model try outs. I always wanted a sternly guard like they had for the Mechanists in Thief 2
  8. Does anybody else have this problem? In the (European) evenings the forum is unbearable slow. The server is delivering about 8Kbyte/s, sometimes less and usually stops midwhere during loading the page. Sometimes you can't even get the index page, sometimes you can log in, but then only get half of the overview etc. In the mornings everything is snappy.
    1. Show previous comments  1 more
    2. lost_soul

      lost_soul

      I never got into BSD, though I've installed it once or twice. This is another reason to check it out.

    3. simplen00b

      simplen00b

      @Sir Tafs: +1 (zillion)

    4. Serpentine

      Serpentine

      The BSD's arn't for everyone, but within their goals, simple code and mailing lists lies a lot of goodness and simplicity. I love the underdogs. Anyhoo work will be Linux friendly too. Portability is a cornerstone for good code.

    1. Show previous comments  9 more
    2. demagogue

      demagogue

      (We can leave the thread for journalism corruption, but just on this...) Then the issue in academia is money flowing to the more corruptable fields like science & engineering with the big corporate grants & revolving door with staff. The humanities might not get that, but OTOH they are getting pressured to "justify their existence" financially. I could probably agree it's rife in almost any human field though, as long as there are incentives there will be corruption.

    3. demagogue

      demagogue

      Or then we have the "uncorruptable" critical academics, but then they're basing their work on Derrida or Marx and are so detached from reality they throw their credibility out the window. It's good to be critically detached, not so good to be derailed from reality. My position in law sometimes is something like a critical realism, but it's practically an orphan position. (You want to protect victims *and* think science works??? Wha...?)

    4. Sotha

      Sotha

      Who is uncorruptable anyways? I cannot convince even myself that I would be uncorruptable in every situation. And I perceive myself to be situated in the more-reliable-than-50%-of-the-general-population side in the gaussian distribution curve of corruption. Problematic, yes?

  9. For the last 1-2 weeks the forums have been really slow and unresponsive for me, when I type a post half the time it just sits there etc.. is anyone else having the same issues..?
  10. This is WIP post just to help me collect some info in one place. In order to go standalone, TDM needs to replace all existing D3 assets. This is an attempt to catalogue all the models and animated models needed, along with links to briefs when they exist. If you're interested in replacing any of these, great! It would really help us out. But please get in touch with me first if a brief doesn't exist, since replacements have to follow the originals in things like size, origin, etc. Animated Characters: Zombie -- http://forums.thedar...nimated-zombie/ Greebo has created a zombie character, and Arcturus has done a couple animations but we still need: *anim sleep_2_sit_rgt // zombie starts out lying on ground on back; quickly rises to standing *anim sleep_idle_rgt // the lying on ground pose. No movement (at least 30 frames for blending) *anim sit_2_sleep_rgt // starts in standing idle; quickly lies down backwards Skeleton -- http://forums.thedar...mated-skeleton/ We need an animated skeleton and ragdoll. Like the zombie, this should use our default humanoid animation rig so that it can share animations with the zombie and other characters. Lemony has created a new skeleton model that Springheel will rig Werebeast -- http://forums.thedar...ated-werebeast/ The head of the model is ours, but the body and animations come from the D3 imp and will need replacing. Heads atdm:ai_head01_commoner series atdm:ai_head06_commoner series atdm:ai_head08_commoner series atdm:ai_head_sykes Springheel will replace these Static Models (wip) The following are modified D3 models we currently ship with the mod: dungeon/skull_on_* series -- skull comes from D3 and needs replacing graveyard/bones/skull.lwo graveyard/bones/arm_left/right.lwo -- ? is this from the ragdoll? lights/extinguishable/candlestand_hornedskull* series -- skull from D3 lights/extinguishable/candlestand_macabre_small.lwo tools/pickaxe.lwo furniture/beds/mattress.lwo The following are D3 models referenced directly by existing maps. (Wiki page here: http://wiki.thedarkm...lone_TDM#Models) (the locations of the models will be different, so it is not as important that the name stay the same). models/gibs/brain_2xb.lwo models/gibs/gib_left_arm.lwo models/gibs/gib_left_leg.lwo models/gibs/gib_right_foot.lwo models/gibs/gib_torso.lwo models/gibs/left_waist_pork.lwo models/gibs/lup_leg_pork.lwo models/mapobjects/caves/caverock1.ase models/mapobjects/hell/mancroom/bars.lwo models/mapobjects/lights/cagelight/cagelight.lwo models/mapobjects/tables/bunkbed/mattress.lwo -- this is identical to furniture/beds/mattress.lwo above, I believe This one is a place holder for a quiver model, so we need a quiver instead this: models/items/shells_ammo/shells_large.lwo -- we have a quiver model already; might be a candidate for find/replace, but will need to compare size/origin.
  11. Ok, Its easy enough to create a FS based door, but the issue is as soon as you rotate them they get out of alignment and wont snap to grid etc, but by comparison all the door models do. So I thought Ok create FS based door and export as .ASE, that didn't work as the exported model was just FS model not door entity. The other thing I noticed is once exported as a .ASE the axis point is not adjustable. So how do I create a proper model based door like we already have in TDM..?
  12. I can't login to Steam forums. Please visit the Thief release threads and mention TDM Thanks!

    1. Bikerdude

      Bikerdude

      Ive done the honours over on TTlg.

    2. stumpy

      stumpy

      its already been mentioned there last year, and bumped this year, but not by me.

  13. Now the time is come that i want to implement a new model (from fllood, thanks again). Until now i used the path - doomIII / darkmod / maps / mapx because i never need some new models or something else. But now the problem: If i create a subfolder (in maps) for the mission and copy all the folders for the model (models, dds, materials, textures) into it, i cant give DR the path to this modelfolder (preference). If i create a subfolder in the doomII folder i cant dmap and so on... So where i exactly create the mission subfolder ? Thanks in advance
  14. Has a bug tracker been raised for the black viewing window in DR when viewing models or prefabs..? otherwise I will raise one.
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