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  1. Congratulations on the release! This is excellent work and I am sure that grayman would like it!
  2. i dont think it's common enough to warrant but i appreciate the response. i think the only other mission it's ever really halted me on was Air Pocket
  3. Does this phobia extend to missions that require swimming in fish infested water? Do we need to add "fish" to the spiders and undead column of the wiki?
  4. @irg apologies - we admittedly didn’t foresee really that this would prevent anyone from being able to enjoy the mission. We appreciate the feedback and thanks for trying it out.
  5. With the stacked cast of authors, and the heartwarming tribute to Grayman, this I am looking forward to!
  6. And thank you for not only playing but reaching out and letting me know what you thought of the FM! Perhaps one day you'll pick up DR and make your own (it's not that hard )
  7. So, there was a typo in the model path of that piece of furniture, an additional backslash, but what was really weird is that even with that typo present - "//" - the model still worked perfectly fine for a majority of us. The working theory (which could be wrong, I don't know enough about the engine) is that when loading the FM from an uncompressed format (which we were doing), the engine ignores the "//" typo and the model works correctly. When playing off the compressed version however, the model path fails and you get the black cube. That's the theory anyway. But the important thing is that it's fixed now
  8. I wish. The cooking/crafting DLC will just have to wait for now
  9. Congratulations on the release, I'm sure the team have made a fitting tribute to Grayman & I'm looking forward to playing it
  10. Very cool! Try using the image_downSize console variables and lower the Resolution Scale. Other tweaks here: https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks
  11. Nice to see that you're happy with that... Did you know you could save screenshots inside TDM? Press (default) F12 key. Screenshots can be found in the screenshots folder in the root directory of TDM.
  12. Atari buys the studio working on System Shock Remake: https://wccftech.com/atari-purchase-nightdive/
  13. I finished the mission just great great atmosphere. one question i can go fishing there are delicious fish in the water
  14. Cool, thanks for that. Curious what the fix was but I can confirm it's now looks correct... IF I restart the mission. Loading my savegame made prior to the update shows the bugged-out cabinet after the update, but starting the updated mission from scratch fixes it. Something about how the engine works I guess. No matter, just found it interesting.
  15. I'd like to get back to the request for the ability for the subtitler to extend individual subtitle durations, because that will be affecting how I create my subtitle content. Maybe the previous ideas on this were a bit too code-intensive (e.g., for inline & srt lines in .subs, having an additional parameter; or doing calculations based on wpm). Let me propose yet another, more limited/simple possibility... no new parameters, and no change to inline, but with srt, it would be OK for the last phrase to specify an endtime that exceeds the end of the clip, and the subtitle would be extended to that endtime. (For sanity, there can be a limit to that extension; I believe there's already a proposed global for that purpose.)
  16. Oh wow, new release! Gonna play it as soon as I will finish Mysteries of the Sith
  17. yeah, you're not the only one that has experienced this issue. It's a strange problem, because most of our beta testers didn't have this issue, but a few did. We quadruple-checked the file paths and everything. Something funky is definitely going on, sorry about this. Lucky the issue only seems to be present to very few players and only in this particular area (he says, hoping not to jinx it) EDIT: Fixed now, uploading the version 1.0001 hotfix :D
  18. I have a visual glitch in the mission, don't know if it's an issue with my install or not but
  19. Everything is rendered to 640x 480, then stretched to whatever screen you have. Giving some GUI element fixed real aspect ratio can only be achieved by computing inverse stretching at the moment when this element is rendered. I think we added "forcescreenaspect" window flag for X-ray overlay, which is usually combined with "hcenter" flag, and it is implemented exactly like this. Making font scale automatically is not a good idea, since it then you'll just get more variety with aspect ratios.
  20. Thank you for how you, and the other FM designers, give us fun and entertainment with your work.
  21. the aqueduct is an alternate path you can take when you leave the house, and it's also an area you need to explore to open the safe I believe. (turning on the pumps, generators, etc. I don't remember the exact mechanisms). But thanks for playing, I'm glad you liked it, as I had fun making it and I'm having fun working on the sequel!
  22. Thanks a lot for the reply! I'll go take a look. As for the mission: I really liked it: well done and with nice graphics. I only have one doubt: what should be done in the aqueduct?
  23. Congrats on the release. The names listed in the credits alone give away this will be a treat.
  24. Hey, angelot! I hope you are enjoying the FM so far. To answer your question:
  25. Good morning everyone! Can you please tell me where is the Amos Tablet? Thank you.
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