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  1. Any news about this project? I really like those changes for the Main Menu.
  2. For the people eager to play with the latest state of development, two things are provided: regular dev builds source code SVN repository Development builds are created once per a few weeks from the current trunk. They can be obtained via tdm_installer. Just run the installer, check "Get Custom Version" on the first page, then select proper version in "dev" folder on the second page. Name of any dev version looks like devXXXXX-YYYY, where XXXXX and YYYY are SVN revision numbers from which the build was created. The topmost version in the list is usually the most recent one. Note: unless otherwise specified, savegames are incompatible between any two versions of TDM! Programmers can obtain source code from SVN repository. Trunk can be checked out from here: https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/ SVN root is: https://svn.thedarkmod.com/publicsvn/darkmod_src Build instructions are provided inside repository. Note that while you can build executable from the SVN repository, TDM installation of compatible version is required to run it. Official TDM releases are compatible with source code archives provided on the website, and also with corresponding release tags in SVN. A dev build is compatible with SVN trunk of revision YYYY, where YYYY is the second number in its version (as described above). If you only want to experiment with the latest trunk, using the latest dev build gives you the maximum chance of success. P.S. Needless to say, all of this comes with no support. Although we would be glad if you catch and report bugs before the next beta phase starts
  3. ============== -= IRIS =- ============== WELLINGTONCRAB TDM v 2.10 REQ Ver. 1.2 *For Maureen* -=- "Carry the light of the Builder, Brother. Unto its end." -Valediction of the Devoted "What year is this? Am I dreaming?" -Plea of the Thief Dear Iris, I am old and broken. When we were young it felt like the words came easily. Now I find the ink has long dried on the pen and I'm as wanting for words as coin in my purse. I can tell we are nearing the end of the tale; time enough for one more job before the curtain call... ============== -Installation- Requires minimum version of TDM 2.10 -Iris does not support mods or the Unofficial Patch- Download and place the following .pk4 into you FMs directory: Iris Download ============== *Thank you for playing. Iris is a large mission which can either take as quickly or as long as you are compelled to play. I hope someone out there enjoys it and this initial release is not completely busted - I tried the best I could!* *Iris both is and isn't what it seems. If commenting please use spoiler tags where appropriate. If you are not certain if it would be appropriate a good assumption would be to use a spoiler tag* *Support TDM by rating missions on Thief Guild: https://www.thiefguild.com/* ============== WITH LASTING GRATITUDE: OBSTORTTE - Whose gameplay scripts from his thread laid the foundation which made the mission seem like something I could even pull off at all. Also fantastic tutorial videos! DRAGOFER - Who built upon that foundation and made it shine even brighter! And whom also provided immeasurable quantities of help and encouragement the past couple years on the TDM discord. ORBWEAVER & GIGAGOOGA - For generously offering their ambient music up for use. EPIFIRE - Who lent me his fine trash and trash receptacle models. AMADEUS - Who was the first person who wasn't me to play the damn thing and provided his excellent editorial services to improving the readers experience playing TESTERS AND TROUBLESHOOTERS: AMADEUS * DATISWOUS * SPOOKS * ALUMINUMHASTE * JAXA * JACKFARMER * WESP5 * ATE0ATE * MADTAFFER * STGATILOV * DRAGOFER * KINGSAL * KLATREMUS - What can I possibly say? Playing this thing over and over again could not have been easy. Deepest thanks and all apologies. -=THANKS TO ALL ON THE TDM DISCORD AND FORUM=- ==SEE README.TXT FOR ADDITIONAL ATTRIBUTIONS & INFORMATION== HONORABLE MENTION: GOLDWELL - If I hadn't by chance stumbled into Northdale back in 2018/2019 I would probably still be trying to get this thing to work in TDS, which means it probably would not exist - though more details on that in readme. ============== Boring Technical Information: *This mission makes use of volumetric lighting in several scenes. While optional if you wish to see this feature enable the "maps" lighting model and I recommend you also disable image sharpening. If you do not like the effect or are concerned about performance use stencil shadows* *Iris is a performance intensive mission and I recommend a GTX 1060 or equivalent. I find the performance similar to other demanding TDM missions on my machine, but mileage may vary and my apologies if this prevents anyone from enjoying the mission.* *Iris heavily modifies the behavior of AI in the game, how they relate/respond to each other and the player. So they may act even stranger than they do typically in TDM. Feedback on this is useful - as it can potentially be improved and expanded upon in future patches.* -=- This is my first release and it has been a long time coming! If I forgot anything please let me know! God Speed. 2.10 Features Used:
  4. If i am shamelessly advertising my project here then please let me know! I would like to drop you a video of my 11 months project. You can of course do what ever you want but please keep in mind the following. I dont actually thing that either thief 1 or 2 or 3 are great games. I think they are fantastic but i am not into them fully. I feel like they are too long, unfocussed and i find it a bit to subtle. I am making my own thing here but i am trying to not derive to heavy of thief. Please respect my wish todo my own thief. With love, F.
  5. Hello @Filizitas first of all : i fell in love to your Avatar and i wish you all the best for now and the future it´s more than a year ago - i discovered you where doing some special stuff - but i´ve not been in the forum for a long time in between . the last days i had a closer look to what you're doing ! and WOW immediately I looked for your downloads and immediately looked into them - wonderful but now there are 2 questions : 1. what happened to the german version in Delightfyl v.0.0.7.6 ( it seems v.0.0.7.5. is not anymore to download) 2. how to save in last linked Project (Project-SITN.exe) herzliche Grüße bissous Bergante
  6. Thought it would be a good idea to collate a useful list for new and old mappers alike and this post will update as we go. Abandoned works: Any WIP projects that were abandoned by the original author - http://forums.thedarkmod.com/topic/12713-abandoned-works/ Darkradiant & Darkmod shortcut settings: Some example settings for new mappers - http://forums.thedarkmod.com/topic/15152-darkradiant-and-darkmod-shortcut-folder-settings/ Darkradiant howto, must knows, tips and faqs - http://forums.thedarkmod.com/topic/12558-usefull-important-editing-links/?do=findComment&comment=272581 Info for Beginners: Newbie DarkRadiant Questions - http://forums.thedar...iant-questions/ Dark Radient Must Know Basic Intro - http://wiki.thedarkm...now_Basic_Intro Editing Tips for Beginners - http://wiki.thedarkm...s_for_Beginners Editing FAQ (Troubleshooting & How-To) - http://wiki.thedarkmod.com/index.php?title=Editing_FAQ_-_Troubleshooting_%26_How-To Sotha's excellent Mapping Tutorial series: http://forums.thedarkmod.com/topic/18680-lets-map-tdm-with-sotha-the-bakery-job/ Springheel's New Mapper's Workshop: http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/ Inspiration: Collection of screenshots and images people have found online - http://forums.thedarkmod.com/topic/11610-darkmod-inspiration-thread/ Mapping Resources: List of Voice actors available for voice recording - http://modetwo.net/d...6-voice-actors/ Lengthy collection of city reference pictures - http://modetwo.net/d...rence-pictures/ Collection of texture resource sites - http://modetwo.net/d...ture-resources/ Free Ambient Tracks - http://skeksisnetlabel.wordpress.com/2009/12/30/10-songs-for-free-download-vol-10-full-moon-over-noricum/ Mapping Tools: 3 useful tools for texture creation - http://forums.thedarkmod.com/topic/18581-must-have-tools-for-the-descerning-mapper/ Modular Building: What is Modular building - http://forums.thedarkmod.com/topic/14832-modular-building-techniques/ Working example tutorial on modular building - http://forums.thedarkmod.com/topic/18680-lets-map-tdm-with-sotha-the-bakery-job/ Springheels new modular models - http://forums.thedarkmod.com/topic/18683-using-springheels-205-modules/ Some related mapper recipies - Easy Vaults - http://forums.thedarkmod.com/topic/14859-easy-vault-recipe/?hl=%2Beasy+%2Brecipe Easy Outdoors - http://forums.thedarkmod.com/topic/16159-easy-outdoors-recipe/?hl=%2Beasy+%2Brecipe Easy Caverns - http://forums.thedarkmod.com/topic/14469-quick-caverns-recipe/?hl=recipe Easy Alert Ai - http://forums.thedarkmod.com/topic/17157-easy-alert-ai-recipe/?hl=%2Beasy+%2Brecipe Easy Alert Ai Custom Behavour - http://forums.thedarkmod.com/topic/17160-easy-alert-ai-custom-behavior-recipe/?hl=recipe Tutorials: Collection of video tutorials for DR - http://modetwo.net/d...in-darkradiant/ Using Lighting and detail effectively: - http://forums.thedar...l-and-lighting/ Voice Actors list: List of available voice actors - http://forums.thedarkmod.com/topic/12556-list-of-available-voice-actors/ Usefull Console commands: A list of console commands for testing in-game - http://wiki.thedarkm...Useful_Controls
  7. This is a work of fiction. Unless otherwise indicated, all the names, characters, businesses, houses, events, incidents and particpants in this forum thread/fm are either the product of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. Hello everyone, I am saddened that my first post here is to bring you all the news concerning the disappearance of my dear friend, wellingtoncrab, which was last seen on March 10 of this year by heading to the woods of northern California . Unfortunately, without trace or tracks, we have no choice but to cancel research. In addition to finishing 1.25 FMS, wellingtoncrab was known as an partner of many famous people and models, and to have the largest animal crossing house. We will miss them a lot. Of course, an immediate concern was devoted to determining the status of their unpublished FM(s). I must admit that the passage through their hard drive has not turned much, but I was intrigued to find a file called "IRI2.PK4". Unfortunately, my computer cannot load the card (too old, lol ), but I will download it here for posterity as well as the text included in the README: https://drive.google.com/file/d/1SdZswFLUh5VwReIq79uFL_ahXyKxg34F/view?usp=sharing ========================================= WellingtonCrab Presents: IRI2: The Totally Unauthorized Sequel to Moving Day: Moving Day 2: Look Who’s Moving Now *For Richard and Linda* “There once was a hole here. Now it is gone.” With enduring gratitude to: Testers: ImaDace Goldfish Kingsalmon Acknowledgments: @Jedi_Wannabe for graciously unauthorizing this sequel to his great mission "Paying the Bills 0: Moving Day." Mr. Squirrels: you know who you are and what you did. The name "Lampfire Hills" originates with the author Purah and now is part of the extended universe of many subsequent Thief missions. Bikerdude and Goldchocobo then brought the name into the setting of The Dark Mod with the FM "The Gatehouse." It then came to me in a dream. @Dragofer for all of his scripting work and support over the years. Polyhaven.com for its many excellent CC0 assets. I recommend supporting them on Patreon if you can spare the change: https://www.patreon.com/polyhaven/ Textures.com "One or more textures bundled with this project have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information." Google Image Search.
  8. I'm trying to get DR to work with my Godot projects, to replace TrenchBroom, but my first attempts haven't been fruitful. I need DR to see my project's textures, 3D models and entity definitions. I told DR where to find my game in the Game Setup window, but I'm having some issues. As far as entities go, I think I'm probably fine. I unpacked a few of TDM's .pk4 files and found the folder def with many .def files. I tried placing misc.def and tdm_base.def in there, to see if DR would load those entities after restarting, and it does but only if the game type is TDM. I'm probably fine with that, as it makes no difference, as far as I can tell. The Godot importer only cares about the contents of the .map file, which I know I can export in a few formats, so that should be fine (Q3 at least should work fine). However, DR is not seeing my project's textures. I don't know if DR can work with .png files, but I brought in some .tga files from TDM for testing and DR doesn't see them either. So something is missing, but I don't know what it is. I tried placing the textures in a textures folder at the project's root, but nothing happened. Although ideally I'd like to have the textures in root/assets/textures. I haven't tried to use 3D models at all yet, so I'm in complete darkness about that. I wonder what formats DR supports, though. I usually work with .obj, which bypasses Godot's import weirdness.
  9. To my surprise, i have a new update on the project! Its a big update with many new contents! Please take a look, its a glorious new update. p.s I am still working on stableizing the AI, it has alot of issues currently https://filly-the-owl.itch.io/project-thf-alpha
  10. It is not included in the Modpack. It is a little side project, that's all I know today. You know the drill: do what you please with the stuff I release. And if you can make it better or different: do it!
  11. He thanks for the nice words! Alot going on! Delightfyl demo 2 should be in german? Well its abondanware now You do not yet save in project SITN. I will do saving last this time, i want to focus on stability and fun first Make sure to join the discord! https://discord.com/invite/2azhNerAgM
  12. That is my recollection too. The i18n system was basically Tels' personal pet project (hence the Perl script which is unmaintained because nobody in the world except Tels and Larry Wall have any interest in writing code in Perl). Because of the various implementation problems and general user-unfriendliness, Greebo didn't approve of merging it into the main mod, so it became a sort of optional extra that individual mappers could use by accessing various resources on Tels' personal server.
  13. Since due to the nature of this forum, file/image sharing is used quite frequently, I thought to present some alternatives to the widely used Gdrive, which I don't like so much, especially since the last TOS change. File Sharing To share large files there are several options that also do not require registration. The first is File Hosting Online, which supports files up to 25 Gb, encrypted and also includes a Virus Scan that ensures safe use Another good option is Gofile, free to use, privacy focused and unlimited Bandwith. No refistry needed. While the files are accesed or downloaded at least one time a week, they are never deleted, otherwise inactive files are deleted after 10 days. If you prefer to use P2P, that means to share files directly from PC to other, without a hoster in the middle, there are also very good options, which permits to share files and folders without limites of type and size. The most easy to use is O&O File Direct, a small Desktop app (sadly only Windows), very easy to use 1 Open the app and drag the files/folders you like to share in its window 2 Optional adjust the days and amount of permited downloads and if you want a password 3 Share the link which apears in the app Done The only limits are, that the receptor only can download your files, when your PC is online, on the other hand this permits that you can stop the download in any moment, going offline or shutting down the PC. The other limit is, that the files to share can't be in a protected folder. Her are an Example with a list of Search Enines (Html file 423,56 Kb). While I am online, you can download it https://file.direct/f/pmjVFnjfkjFTKTt5 Videos One of the best options is Streamable (need a free account, inactive videos are deleted after 90 days in the free version) Alternatively you can use Streamja, a simple Video sharer with good privacy, free account optional (nick, mail) Images Ok, there are a lot of Image sharer, most used the known Imgur, because of this I add only one which offers some advantages over Imgur. ImgBox (free account) is a reliable platform to share and host images like Imgur, but it make it very easy to upload and post dozend of images simultaneous, selecting all the images you want and drag them on the window, offering coresponding bulk codes from the selected images to post them with one click for forums (BBcode), Html and others, fullsize or thumbnails. More since Imgur used since some time the hated webm formats for gif images, hardly accepted in most forums.
  14. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  15. Hello taffers, The campaign "Hidden Hands: Blood & Metal" consisting of five missions is now basically ready for beta testing (the briefing videos are missing and there are still some "real" speakers missing, at the moment there are tentative robot voices in these places, hope to replace them in the next two or three weeks). Unfortunately, the project has become somewhat more extensive than originally planned. It took me about two hours to test each mission. So you should allow at least12 hours for all five missions on the first run. Beta testing shall start at the beginning/middle of next week. The difficulty level is somewhere between "The Anomaly" and "The Lost Citadel". Some things are easier, others are not, but proper exploration and usage of the available resources/objects should always pave the way to success. Sign in here, if you are taff enough! Jack Testing thread:
  16. It's a big project, so it's important to test everything thoroughly and run several tests. "The Lost Citadel" had a lot of bugs in the first release because I didn't test enough. I will not repeat this mistake. I have fixed all problems found during beta 2. Beta 3 shall include all subtitles and briefing videos. The problem is that I'm still missing some voices. This means we can't complete the game subtitles and produce the briefing videos. In the worst case, I'll have to do a new audition for this stuff, but currently I don't feel like it.
  17. Interesting idea. Not sure about my upcoming time availability to help. A couple of concerns here - - I assume the popup words uses the "Informative Texts" slot, e.g., where you might see "Acquired 80 in Jewels", so it likely wouldn't interfere with that or with already-higher subtitles. - There are indications that #str is becoming unviable in FMs; see my just-posted: https://forums.thedarkmod.com/index.php?/topic/22434-western-language-support-in-2024/
  18. In post https://forums.thedarkmod.com/index.php?/profile/254-orbweaver/&status=3994&type=status @nbohr1more found out what the Fixup Map functionality is for. But what does it actually do? Does it search for def references (to core?) that don't excist anymore and then link them to defs with the same name elswhere? Also I would recommend to change the name into something better understood what it is for. Fixup map could mean anything. And it should be documented in the wiki.
  19. Just checked out from the Gitlab repo, can't compile source now. @OrbWeaver Severity Code Description Project File Line Suppression State Error C2504 'IUserControl': base class undefined (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 11 Error C3668 'ui::GameConnectionControl::getControlName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 16 Error C3668 'ui::GameConnectionControl::getDisplayName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 21 Error C3668 'ui::GameConnectionControl::getIcon': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 26 Error C3668 'ui::GameConnectionControl::createWidget': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 31 Error C2664 'void ui::IUserInterfaceModule::registerControl(ui::IUserControlCreator::Ptr)': cannot convert argument 1 from 'std::shared_ptr<ui::GameConnectionControl>' to 'ui::IUserControlCreator::Ptr' dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp 829 Message No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp 829 Message see declaration of 'ui::IUserInterfaceModule::registerControl' (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\include\ui\iuserinterface.h 33 Message while trying to match the argument list '(std::shared_ptr<ui::GameConnectionControl>)' dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp 829 Error C2504 'IUserControl': base class undefined (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 11 Error C3668 'ui::AIEditingControl::getControlName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 16 Error C3668 'ui::AIEditingControl::getDisplayName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 21 Error C3668 'ui::AIEditingControl::getIcon': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 26 Error C3668 'ui::AIEditingControl::createWidget': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 31 Error C2664 'void ui::IUserInterfaceModule::registerControl(ui::IUserControlCreator::Ptr)': cannot convert argument 1 from 'std::shared_ptr<ui::AIEditingControl>' to 'ui::IUserControlCreator::Ptr' dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp 84 Message No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp 84 Message see declaration of 'ui::IUserInterfaceModule::registerControl' (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\include\ui\iuserinterface.h 33 Message while trying to match the argument list '(std::shared_ptr<ui::AIEditingControl>)' dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp 84 Error C2664 'void (GLenum,GLsizei,GLenum,void *,GLint)': cannot convert argument 4 from 'const unsigned int *const ' to 'void *' DarkRadiantCore C:\source_code\darkradiant_svn\DarkRadiant\radiantcore\rendersystem\backend\ObjectRenderer.cpp 50 Message Conversion loses qualifiers DarkRadiantCore C:\source_code\darkradiant_svn\DarkRadiant\radiantcore\rendersystem\backend\ObjectRenderer.cpp 50 Error C1083 Cannot open source file: '..\..\radiant\xyview\XYWnd.cpp': No such file or directory DarkRadiant C:\source_code\darkradiant_svn\DarkRadiant\tools\msvc\c1xx 1 VS2022 shows: Build started... 1>------ Build started: Project: DependencyCheck, Configuration: Debug x64 ------ 1>Ensure Windows Dependencies are downloaded and extracted 1>Checking latest windeps package... 1>Found package windeps.7z (32.9 MB) 1>Downloading dependencies package (32.9 MB) 1>Cleaning up old dependencies... 1>Extracting dependencies package... 1> 1>7-Zip (a) 19.00 (x86) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21 1> 1>Scanning the drive for archives: 1>1 file, 34494860 bytes (33 MiB) 1> 1>Extracting archive: C:\source_code\darkradiant_svn\DarkRadiant\tools\DependencyCheck\..\..\windeps_85508622.7z 1>-- 1>Path = C:\source_code\darkradiant_svn\DarkRadiant\tools\DependencyCheck\..\..\windeps_85508622.7z 1>Type = 7z 1>Physical Size = 34494860 1>Headers Size = 29691 1>Method = LZMA2:26 LZMA:20 BCJ2 1>Solid = + 1>Blocks = 2 1> 1>Everything is Ok 1> 1>Folders: 177 1>Files: 2417 1>Size: 275169913 1>Compressed: 34494860 2>------ Build started: Project: modulelib, Configuration: Debug x64 ------ 3>------ Build started: Project: libs, Configuration: Debug x64 ------ 4>------ Build started: Project: include, Configuration: Debug x64 ------ 5>------ Build started: Project: scenelib, Configuration: Debug x64 ------ 6>------ Build started: Project: xmlutillib, Configuration: Debug x64 ------ 7>------ Build started: Project: mathlib, Configuration: Debug x64 ------ 2>ApplicationContextBase.cpp 2>CoreModule.cpp 2>DynamicLibrary.cpp 2>StaticModule.cpp 5>ChildPrimitives.cpp 5>InstanceWalkers.cpp 7>AABB.cpp 7>Frustum.cpp 7>Matrix4.cpp 7>Plane3.cpp 7>SHA256.cpp 5>LayerUsageBreakdown.cpp 5>ModelFinder.cpp 5>Node.cpp 5>SelectableNode.cpp 5>SelectionIndex.cpp 5>TraversableNodeSet.cpp 5>Traverse.cpp 6>Document.cpp 6>Node.cpp 6>XmlModule.cpp 6>xmlutillib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\xmlutillib.lib 2>modulelib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\modulelib.lib 7>mathlib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\mathlib.lib 5>GraphComparer.cpp 5>MergeActionNode.cpp 5>MergeOperation.cpp 5>MergeOperationBase.cpp 5>ThreeWayMergeOperation.cpp 5>scenelib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\scenelib.lib 8>------ Build started: Project: DarkRadiantCore, Configuration: Debug x64 ------ 9>------ Build started: Project: wxutillib, Configuration: Debug x64 ------ 9>ConsoleView.cpp 9>DirChooser.cpp 9>EntityClassChooser.cpp 9>FileChooser.cpp 9>FreezePointer.cpp 9>GLWidget.cpp 9>ModalProgressDialog.cpp 9>MouseToolHandler.cpp 9>PanedPosition.cpp 9>PathEntry.cpp 9>SerialisableWidgets.cpp 9>Splitter.cpp 9>WindowPosition.cpp 9>WindowState.cpp 8>precompiled.cpp 8>Brush.cpp 8>BrushModule.cpp 8>BrushNode.cpp 8>Face.cpp 8>FaceInstance.cpp 8>FacePlane.cpp 8>FixedWinding.cpp 8>RenderableBrushVertices.cpp 8>TextureMatrix.cpp 8>TextureProjection.cpp 8>Winding.cpp 9>DeclarationTreeView.cpp 9>KeyValueTable.cpp 9>ResourceTreeView.cpp 9>ResourceTreeViewToolbar.cpp 9>ThreadedResourceTreePopulator.cpp 9>TreeModel.cpp 9>TreeModelFilter.cpp 9>TreeView.cpp 9>VFSTreePopulator.cpp 8>CSG.cpp 8>CollisionModel.cpp 8>Camera.cpp 8>CameraManager.cpp 9>DeclarationSelector.cpp 9>DeclarationSelectorDialog.cpp 8>BrushByPlaneClipper.cpp 8>Clipper.cpp 8>ClipPoint.cpp 8>SplitAlgorithm.cpp 8>DeclarationFolderParser.cpp 8>DeclarationManager.cpp 8>FavouritesManager.cpp 9>Dialog.cpp 9>DialogBase.cpp 9>MessageBox.cpp 8>EClassColourManager.cpp 8>EClassManager.cpp 8>EntityClass.cpp 8>AngleKey.cpp 8>AttachmentData.cpp 8>EntityModule.cpp 8>EntityNode.cpp 8>EntitySettings.cpp 8>KeyValue.cpp 8>KeyValueObserver.cpp 8>ModelKey.cpp 8>NameKeyObserver.cpp 8>NamespaceManager.cpp 8>RenderableArrow.cpp 8>RenderableEntityBox.cpp 8>RenderableEntityName.cpp 8>RotationKey.cpp 8>RotationMatrix.cpp 8>ShaderParms.cpp 8>SpawnArgs.cpp 9>FileSystemView.cpp 9>Populator.cpp 8>Curve.cpp 8>CurveCatmullRom.cpp 8>CurveEditInstance.cpp 8>CurveNURBS.cpp 8>StaticGeometryNode.cpp 9>FilterPopupMenu.cpp 9>PopupMenu.cpp 8>EclassModelNode.cpp 8>GenericEntityNode.cpp 9>EntityPreview.cpp 9>GuiRenderer.cpp 9>GuiView.cpp 9>ModelPreview.cpp 9>ParticlePreview.cpp 9>RenderPreview.cpp 8>LightNode.cpp 8>Renderables.cpp 8>SpeakerNode.cpp 8>SpeakerRenderables.cpp 8>TargetableNode.cpp 8>TargetKey.cpp 8>TargetKeyCollection.cpp 8>TargetLineNode.cpp 8>TargetManager.cpp 8>FileTypeRegistry.cpp 8>BasicFilterSystem.cpp 8>XMLFilter.cpp 8>XmlFilterEventAdapter.cpp 8>FontLoader.cpp 8>FontManager.cpp 8>GlyphInfo.cpp 8>GlyphSet.cpp 8>FxAction.cpp 8>FxDeclaration.cpp 8>FxManager.cpp 8>GridManager.cpp 9>DeclarationSourceView.cpp 9>DefinitionView.cpp 9>SourceView.cpp 8>BMPLoader.cpp 8>dds.cpp 8>ddslib.cpp 8>ImageLoader.cpp 8>JPEGLoader.cpp 8>PNGLoader.cpp 8>TGALoader.cpp 8>LayerInfoFileModule.cpp 8>LayerManager.cpp 8>LayerModule.cpp 8>SegFaultHandler.cpp 8>COutRedirector.cpp 8>LogFile.cpp 8>LogStream.cpp 8>LogStreamBuf.cpp 8>LogWriter.cpp 8>StringLogDevice.cpp 8>AasFileManager.cpp 8>Doom3AasFile.cpp 8>Doom3AasFileLoader.cpp 8>Doom3AasFileSettings.cpp 8>Export.cpp 8>Import.cpp 8>MapExporter.cpp 8>MapImporter.cpp 8>Models.cpp 8>ArchivedMapResource.cpp 8>CounterManager.cpp 8>EditingStopwatch.cpp 8>EditingStopwatchInfoFileModule.cpp 8>Map.cpp 8>MapFileManager.cpp 8>MapModules.cpp 8>MapPosition.cpp 8>MapPositionManager.cpp 8>MapPropertyInfoFileModule.cpp 8>MapResource.cpp 8>MapResourceLoader.cpp 8>MapResourceManager.cpp 8>PointFile.cpp 8>RegionManager.cpp 8>RootNode.cpp 8>VcsMapResource.cpp 9>wxutillib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\wxutillib.lib 10>------ Build started: Project: vcs, Configuration: Debug x64 ------ 11>------ Build started: Project: dm.gameconnection, Configuration: Debug x64 ------ 12>------ Build started: Project: dm.gui, Configuration: Debug x64 ------ 13>------ Build started: Project: dm.editing, Configuration: Debug x64 ------ 14>------ Build started: Project: script, Configuration: Debug x64 ------ 15>------ Build started: Project: dm.conversation, Configuration: Debug x64 ------ 16>------ Build started: Project: dm.difficulty, Configuration: Debug x64 ------ 17>------ Build started: Project: dm.objectives, Configuration: Debug x64 ------ 18>------ Build started: Project: dm.stimresponse, Configuration: Debug x64 ------ 19>------ Build started: Project: sound, Configuration: Debug x64 ------ 20>------ Build started: Project: DarkRadiant, Configuration: Debug x64 ------ 10>GitModule.cpp 10>Index.cpp 10>Repository.cpp 11>AutomationEngine.cpp 11>DiffDoom3MapWriter.cpp 11>GameConnection.cpp 11>GameConnectionPanel.cpp 11>MapObserver.cpp 11>MessageTcp.cpp 15>CommandArgumentItem.cpp 12>GuiSelector.cpp 12>plugin.cpp 16>ClassNameStore.cpp 13>AIEditingPanel.cpp 17>precompiled.cpp 15>CommandEditor.cpp 15>ConversationCommand.cpp 15>ConversationCommandInfo.cpp 15>ConversationCommandLibrary.cpp 15>ConversationDialog.cpp 12>ReadableEditorDialog.cpp 12>ReadableGuiView.cpp 12>XData.cpp 12>XDataLoader.cpp 16>DifficultyDialog.cpp 16>DifficultyEditor.cpp 16>DifficultyEntity.cpp 13>AIHeadChooserDialog.cpp 13>AIHeadPropertyEditor.cpp 13>AIVocalSetChooserDialog.cpp 13>AIVocalSetPreview.cpp 13>AIVocalSetPropertyEditor.cpp 13>DarkmodTxt.cpp 13>FixupMap.cpp 13>FixupMapDialog.cpp 13>MissionInfoEditDialog.cpp 15>ConversationEditor.cpp 15>ConversationKeyExtractor.cpp 15>ConversationEntity.cpp 15>plugin.cpp 12>XDataSelector.cpp 12>XdFileChooserDialog.cpp 16>DifficultySettings.cpp 16>DifficultySettingsManager.cpp 16>plugin.cpp 16>Setting.cpp 18>precompiled.cpp 8>AutoSaver.cpp 13>MissionInfoGuiView.cpp 13>MissionInfoTextFile.cpp 13>MissionReadmeDialog.cpp 13>plugin.cpp 13>ReadmeTxt.cpp 14>precompiled.cpp 19>sound.cpp 19>SoundManager.cpp 19>SoundPlayer.cpp 19>SoundShader.cpp 20>precompiled.cpp 8>Doom3MapFormat.cpp 8>Doom3MapReader.cpp 8>Doom3MapWriter.cpp 8>Doom3PrefabFormat.cpp 8>MapFormatManager.cpp 8>Quake3MapFormat.cpp 8>Quake3MapReader.cpp 8>Quake4MapFormat.cpp 8>Quake4MapReader.cpp 17>Component.cpp 17>ComponentsDialog.cpp 17>ComponentType.cpp 17>DifficultyPanel.cpp 17>LogicEditor.cpp 17>MissionLogicDialog.cpp 17>ObjectiveConditionsDialog.cpp 17>ObjectiveEntity.cpp 17>ObjectiveEntityFinder.cpp 17>ObjectiveKeyExtractor.cpp 17>objectives.cpp 17>ObjectivesEditor.cpp 17>Specifier.cpp 17>SpecifierType.cpp 8>PortableMapFormat.cpp 8>PortableMapReader.cpp 8>PortableMapWriter.cpp 18>ClassEditor.cpp 18>CustomStimEditor.cpp 18>EffectArgumentItem.cpp 18>EffectEditor.cpp 18>plugin.cpp 18>ResponseEditor.cpp 18>ResponseEffect.cpp 18>ResponseEffectTypes.cpp 18>SREntity.cpp 18>SRPropertyLoader.cpp 18>SRPropertyRemover.cpp 18>SRPropertySaver.cpp 18>StimEditor.cpp 18>StimResponse.cpp 18>StimResponseEditor.cpp 18>StimTypes.cpp 8>BrushDef.cpp 8>BrushDef3.cpp 8>Patch.cpp 8>PatchDef2.cpp 8>PatchDef3.cpp 14>CameraInterface.cpp 14>DeclarationManagerInterface.cpp 14>FxManagerInterface.cpp 14>LayerInterface.cpp 14>SceneGraphInterface.cpp 14>SelectionGroupInterface.cpp 14>BrushInterface.cpp 14>CommandSystemInterface.cpp 14>DialogInterface.cpp 14>EClassInterface.cpp 14>EntityInterface.cpp 14>FileSystemInterface.cpp 14>GameInterface.cpp 14>GridInterface.cpp 14>MapInterface.cpp 14>MathInterface.cpp 8>InfoFile.cpp 8>InfoFileExporter.cpp 8>InfoFileManager.cpp 20>CameraWndManager.cpp 20>CameraSettings.cpp 20>CamWnd.cpp 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(11,12): error C2504: 'IUserControl': base class undefined (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(16,17): error C3668: 'ui::GameConnectionControl::getControlName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(21,17): error C3668: 'ui::GameConnectionControl::getDisplayName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(26,17): error C3668: 'ui::GameConnectionControl::getIcon': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(31,15): error C3668: 'ui::GameConnectionControl::createWidget': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp(829,26): error C2664: 'void ui::IUserInterfaceModule::registerControl(ui::IUserControlCreator::Ptr)': cannot convert argument 1 from 'std::shared_ptr<ui::GameConnectionControl>' to 'ui::IUserControlCreator::Ptr' 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp(829,86): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called 11>C:\source_code\darkradiant_svn\DarkRadiant\include\ui\iuserinterface.h(33,18): message : see declaration of 'ui::IUserInterfaceModule::registerControl' (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp(829,26): message : while trying to match the argument list '(std::shared_ptr<ui::GameConnectionControl>)' 14>ModelInterface.cpp 14>PatchInterface.cpp 14>RadiantInterface.cpp 14>SelectionInterface.cpp 14>SelectionSetInterface.cpp 14>ShaderSystemInterface.cpp 14>SkinInterface.cpp 14>SoundInterface.cpp 8>MRU.cpp 19>libvorbis-d-vc143.lib(vorbisfile.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(vorbisfile.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(framing.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(framing.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(info.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(info.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(block.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(block.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(synthesis.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(synthesis.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(bitwise.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(bitwise.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(sharedbook.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(sharedbook.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(codebook.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(codebook.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(psy.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(psy.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(registry.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(registry.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(mdct.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(mdct.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(envelope.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(envelope.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(smallft.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(smallft.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(bitrate.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(bitrate.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(window.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(window.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(lpc.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(lpc.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(floor0.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(floor0.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(floor1.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(floor1.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(res0.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(res0.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(mapping0.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(mapping0.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(lsp.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(lsp.obj)' or at ''; linking object as if no debug info 19> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\modules\sound.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\modules\sound.exp 8>ComplexName.cpp 8>Namespace.cpp 8>NamespaceFactory.cpp 19>sound.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\modules\sound.dll 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(11,12): error C2504: 'IUserControl': base class undefined (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(16,17): error C3668: 'ui::AIEditingControl::getControlName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(21,17): error C3668: 'ui::AIEditingControl::getDisplayName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(26,17): error C3668: 'ui::AIEditingControl::getIcon': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(31,15): error C3668: 'ui::AIEditingControl::createWidget': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 8>AseExporter.cpp 8>Lwo2Chunk.cpp 20>ClipboardModule.cpp 8>Lwo2Exporter.cpp 8>ModelExporter.cpp 8>ModelScalePreserver.cpp 8>PatchSurface.cpp 8>ScaledModelExporter.cpp 8>WavefrontExporter.cpp 19>Done building project "sound.vcxproj". 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp(84,30): error C2664: 'void ui::IUserInterfaceModule::registerControl(ui::IUserControlCreator::Ptr)': cannot convert argument 1 from 'std::shared_ptr<ui::AIEditingControl>' to 'ui::IUserControlCreator::Ptr' 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp(84,85): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called 13>C:\source_code\darkradiant_svn\DarkRadiant\include\ui\iuserinterface.h(33,18): message : see declaration of 'ui::IUserInterfaceModule::registerControl' (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp(84,30): message : while trying to match the argument list '(std::shared_ptr<ui::AIEditingControl>)' 20>Accelerator.cpp 20>EventManager.cpp 20>GlobalKeyEventFilter.cpp 20>MouseToolGroup.cpp 11>Done building project "dm.gameconnection.vcxproj" -- FAILED. 20>MouseToolManager.cpp 20>Statement.cpp 20>Toggle.cpp 20>WidgetToggle.cpp 17>AIFindBodyComponentEditor.cpp 17>AIFindItemComponentEditor.cpp 17>AlertComponentEditor.cpp 17>ComponentEditorFactory.cpp 17>CustomClockedComponentEditor.cpp 17>CustomComponentEditor.cpp 17>DestroyComponentEditor.cpp 17>DistanceComponentEditor.cpp 17>InfoLocationComponentEditor.cpp 17>ItemComponentEditor.cpp 17>KillComponentEditor.cpp 17>KnockoutComponentEditor.cpp 17>LocationComponentEditor.cpp 17>PickpocketComponentEditor.cpp 17>ReadableClosedComponentEditor.cpp 17>ReadableOpenedComponentEditor.cpp 10>VcsStatus.cpp 17>ReadablePageReachedComponentEditor.cpp 18> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.stimresponse.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.stimresponse.exp 8>AseModel.cpp 8>AseModelLoader.cpp 8>FbxModelLoader.cpp 8>ModelImporterBase.cpp 14>PythonModule.cpp 14>SceneNodeBuffer.cpp 14>ScriptCommand.cpp 14>ScriptingSystem.cpp 14>ScriptModule.cpp 17>SpecifierEditCombo.cpp 20>main.cpp 20>RadiantApp.cpp 18>dm.stimresponse.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.stimresponse.dll 8>ofbx.cpp 20>AutoSaveTimer.cpp 20>StartupMapLoader.cpp 17>AIInnocenceSpecifierPanel.cpp 13>Done building project "dm.editing.vcxproj" -- FAILED. 17>AITeamSpecifierPanel.cpp 17>AITypeSpecifierPanel.cpp 17>ClassnameSpecifierPanel.cpp 17>EntityNameSpecifierPanel.cpp 17>GroupSpecifierPanel.cpp 17>SpawnClassSpecifierPanel.cpp 17>SpecifierPanelFactory.cpp 17>TextSpecifierPanel.cpp 8>MD5Anim.cpp 20>ManipulateMouseTool.cpp 8>MD5AnimationCache.cpp 8>MD5Model.cpp 8>MD5ModelLoader.cpp 8>MD5ModelNode.cpp 8>MD5Module.cpp 8>MD5Skeleton.cpp 8>MD5Surface.cpp 14> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\modules\script.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\modules\script.exp 20>SceneManipulateMouseTool.cpp 20>SelectionMouseTools.cpp 15> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.conversation.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.conversation.exp 14>script.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\modules\script.dll 15>dm.conversation.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.conversation.dll 12>GuiExpression.cpp 12>Gui.cpp 12>GuiManager.cpp 12>GuiScript.cpp 12>GuiWindowDef.cpp 12>RenderableCharacterBatch.cpp 12>RenderableText.cpp 12>Variable.cpp 20>LocalisationModule.cpp 20>LocalisationProvider.cpp 16> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.difficulty.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.difficulty.exp 20>Win32Registry.cpp 16>dm.difficulty.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.difficulty.dll 8>ModelCache.cpp 8>ModelFormatManager.cpp 8>ModelNodeBase.cpp 8>NullModel.cpp 8>NullModelNode.cpp 8>StaticModel.cpp 8>StaticModelNode.cpp 8>StaticModelSurface.cpp 20>TextureToolManipulateMouseTool.cpp 10>libgit2-d.lib(tree.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(tree.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(object_api.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(object_api.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(blob.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(blob.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(errors.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(errors.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(global.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(global.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(index.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(index.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(buffer.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(buffer.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(oid.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(oid.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(repository.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(repository.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(object.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(object.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(refs.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(refs.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_generate.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_generate.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(branch.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(branch.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(checkout.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(checkout.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(merge.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(merge.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(credential.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(credential.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(remote.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(remote.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(commit.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(commit.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(status.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(status.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(reset.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(reset.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(revwalk.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(revwalk.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(signature.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(signature.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(annotated_commit.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(annotated_commit.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(vector.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(vector.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(util.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(util.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(odb.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(odb.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(strmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(strmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pool.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pool.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(path.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(path.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(tree-cache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(tree-cache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(alloc.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(alloc.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(posix.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(posix.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(posix_w32.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(posix_w32.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(futils.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(futils.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(filter.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(filter.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(filebuf.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(filebuf.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(buf_text.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(buf_text.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(error.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(error.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(mwindow.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(mwindow.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(hash.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(hash.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(sysdir.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(sysdir.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(merge_driver.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(merge_driver.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(registry.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(registry.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(mbedtls.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(mbedtls.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(openssl.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(openssl.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(ssh.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(ssh.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(thread.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(thread.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(submodule.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(submodule.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(idxmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(idxmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_cache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_cache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(ignore.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(ignore.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(iterator.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(iterator.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pathspec.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pathspec.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(varint.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(varint.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(attrcache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(attrcache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(strarray.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(strarray.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(worktree.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(worktree.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(path_w32.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(path_w32.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(w32_util.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(w32_util.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(cache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(cache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(refdb.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(refdb.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_driver.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_driver.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(tag.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(tag.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_print.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_print.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_stats.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_stats.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(date.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(date.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(patch.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(patch.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_tform.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_tform.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(attr_file.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(attr_file.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(patch_generate.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(patch_generate.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(refspec.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(refspec.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(merge_file.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(merge_file.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(oidarray.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(oidarray.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(commit_list.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(commit_list.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(oidmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(oidmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pqueue.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pqueue.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(transport.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(transport.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(fetch.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(fetch.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(fetchhead.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(fetchhead.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(push.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(push.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(mailmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(mailmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_file.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_file.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(regexp.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(regexp.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(transaction.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(transaction.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(wildmatch.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(wildmatch.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(revparse.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(revparse.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(tsort.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(tsort.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(utf-conv.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(utf-conv.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(w32_buffer.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(w32_buffer.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(odb_pack.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(odb_pack.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(odb_loose.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(odb_loose.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(map.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(map.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(dir.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(dir.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(stdalloc.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(stdalloc.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(attr.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(attr.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(crlf.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(crlf.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(ident.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(ident.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pack.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pack.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(collisiondetect.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(collisiondetect.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(findfile.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(findfile.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(clone.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(clone.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(refdb_fs.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(refdb_fs.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(hashsig.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(hashsig.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_file.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_file.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_xdiff.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_xdiff.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(zstream.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(zstream.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(delta.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(delta.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xmerge.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xmerge.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(local.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(local.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(smart.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(smart.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(winhttp.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(winhttp.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(git.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(git.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(net.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(net.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pack-objects.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pack-objects.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(parse.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(parse.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_snapshot.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_snapshot.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_entries.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_entries.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_parse.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_parse.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_compile.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_compile.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_exec.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_exec.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_globals.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_globals.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(reflog.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(reflog.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(indexer.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(indexer.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(offmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(offmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(sha1.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(sha1.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(sortedcache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(sortedcache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xdiffi.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xdiffi.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xutils.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xutils.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xprepare.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xprepare.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(netops.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(netops.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(smart_protocol.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(smart_protocol.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(smart_pkt.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(smart_pkt.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(proxy.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(proxy.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(settings.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(settings.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(socket.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(socket.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(http_parser.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(http_parser.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(thread-utils.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(thread-utils.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_newline.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_newline.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_tables.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_tables.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_chartables.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_chartables.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(ubc_check.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(ubc_check.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xemit.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xemit.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xpatience.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xpatience.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xhistogram.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xhistogram.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(deflate.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(deflate.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(inflate.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(inflate.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(crc32.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(crc32.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(adler32.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(adler32.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(zutil.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(zutil.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(trees.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(trees.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(inftrees.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(inftrees.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(inffast.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(inffast.obj)' or at ''; linking object as if no debug info 10> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\vcs.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\vcs.exp 10>LINK : warning LNK4098: defaultlib 'LIBCMTD' conflicts with use of other libs; use /NODEFAULTLIB:library 20>AasFileControl.cpp 20>AasVisualisationPanel.cpp 20>RenderableAasFile.cpp 10>vcs.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\vcs.dll 10>Done building project "vcs.vcxproj". 12>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gui\gui\GuiScript.cpp(148,14): warning C4834: discarding return value of function with 'nodiscard' attribute 12>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gui\gui\GuiWindowDef.cpp(371,14): warning C4834: discarding return value of function with 'nodiscard' attribute 8>clip.c 8>envelope.c 8>list.c 8>lwio.c 8>lwo2.c 8>lwob.c 8>pntspols.c 8>surface.c 8>vecmath.c 8>vmap.c 8>picointernal.c 8>picomodel.c 8>picomodules.c 8>pm_3ds.c 8>pm_fm.c 8>pm_iqm.c 8>pm_lwo.c 8>pm_md2.c 8>pm_md3.c 8>pm_mdc.c 8>pm_ms3d.c 8>pm_obj.c 8>pm_terrain.c 20>AnimationPreview.cpp 20>MD5AnimationChooser.cpp 20>MD5AnimationViewer.cpp 8>PicoModelLoader.cpp 8>PicoModelModule.cpp 17> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.objectives.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.objectives.exp 8>ParticleDef.cpp 8>ParticleNode.cpp 8>ParticleParameter.cpp 8>ParticlesManager.cpp 8>RenderableParticle.cpp 8>RenderableParticleBunch.cpp 8>RenderableParticleStage.cpp 8>StageDef.cpp 17>dm.objectives.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.objectives.dll 20>FindBrush.cpp 20>QuerySidesDialog.cpp 8>General.cpp 8>Prefab.cpp 20>ColourSchemeEditor.cpp 12> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.gui.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.gui.exp 20>DialogManager.cpp 20>ImageFilePopulator.cpp 20>ImageFileSelector.cpp 20>SkinChooser.cpp 20>SoundChooser.cpp 20>SoundShaderPreview.cpp 20>EntityChooser.cpp 20>MapPreview.cpp 20>TexturePreviewCombo.cpp 12>dm.gui.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.gui.dll 12>Done building project "dm.gui.vcxproj". 8>Patch.cpp 8>PatchModule.cpp 8>PatchNode.cpp 8>PatchRenderables.cpp 8>PatchTesselation.cpp 8>Radiant.cpp 20>CommandEntry.cpp 20>Console.cpp 8>CommandSystem.cpp 20>DispatchEvent.cpp 20>Documentation.cpp 20>LongRunningOperationHandler.cpp 20>MapCommands.cpp 20>MapFileProgressHandler.cpp 20>PointFileChooser.cpp 20>UserInterfaceModule.cpp 20>C:\source_code\darkradiant_svn\DarkRadiant\radiant\ui\Documentation.cpp(23,32): warning C4189: 'ctx': local variable is initialized but not referenced 8>ModuleLoader.cpp 8>ModuleRegistry.cpp 8>BlendLight.cpp 8>BuiltInShader.cpp 8>ColourShader.cpp 8>DepthFillPass.cpp 8>FullBrightRenderer.cpp 8>GLProgramFactory.cpp 8>InteractionPass.cpp 8>LightingModeRenderer.cpp 8>ObjectRenderer.cpp 8>OpenGLShader.cpp 8>OpenGLShaderPass.cpp 8>RegularLight.cpp 8>SceneRenderer.cpp 8>C:\source_code\darkradiant_svn\DarkRadiant\radiantcore\rendersystem\backend\ObjectRenderer.cpp(50,38): error C2664: 'void (GLenum,GLsizei,GLenum,void *,GLint)': cannot convert argument 4 from 'const unsigned int *const ' to 'void *' 8>C:\source_code\darkradiant_svn\DarkRadiant\radiantcore\rendersystem\backend\ObjectRenderer.cpp(50,38): message : Conversion loses qualifiers 20>EClassTree.cpp 20>EClassTreeBuilder.cpp 8>Done building project "DarkRadiantCore.vcxproj" -- FAILED. 21>------ Build started: Project: Tests, Configuration: Debug x64 ------ 21>Basic.cpp 21>Brush.cpp 21>Camera.cpp 21>Clipboard.cpp 21>CodeTokeniser.cpp 21>ColourSchemes.cpp 21>CommandSystem.cpp 21>ContinuousBuffer.cpp 21>CSG.cpp 21>Curves.cpp 21>DeclManager.cpp 21>DefBlockSyntaxParser.cpp 21>DefTokenisers.cpp 21>Entity.cpp 21>EntityClass.cpp 21>EntityInspector.cpp 20>EntityInspectorModule.cpp 20>FxPropertyEditor.cpp 20>AddPropertyDialog.cpp 20>AnglePropertyEditor.cpp 20>BooleanPropertyEditor.cpp 20>ClassnamePropertyEditor.cpp 20>ColourPropertyEditor.cpp 20>EntityInspector.cpp 20>EntityPropertyEditor.cpp 20>FloatPropertyEditor.cpp 20>ModelPropertyEditor.cpp 20>PropertyEditor.cpp 20>PropertyEditorFactory.cpp 20>SkinPropertyEditor.cpp 20>SoundPropertyEditor.cpp 20>TexturePropertyEditor.cpp 20>Vector3PropertyEditor.cpp 21>Favourites.cpp 21>FileTypes.cpp 21>Filters.cpp 20>EntityList.cpp 21>Fx.cpp 20>GraphTreeModel.cpp 21>Game.cpp 21>GeometryStore.cpp 21>Grid.cpp 21>HeadlessOpenGLContext.cpp 21>ImageLoading.cpp 20>FavouritesBrowser.cpp 20>FavouritesUserInterfaceModule.cpp 21>LayerManipulation.cpp 21>MapExport.cpp 21>MapMerging.cpp 20>FilterDialog.cpp 20>FilterEditor.cpp 21>MapSavingLoading.cpp 21>MaterialExport.cpp 21>Materials.cpp 21>MessageBus.cpp 21>ModelExport.cpp 21>Models.cpp 21>ModelScale.cpp 21>Particles.cpp 21>Patch.cpp 20>FilterContextMenu.cpp 20>FilterOrthoContextMenuItem.cpp 21>PatchIterators.cpp 20>FiltersMainMenu.cpp 20>FilterUserInterface.cpp 21>PatchWelding.cpp 20>FxChooser.cpp 21>PointTrace.cpp 20>WxGLWidgetManager.cpp 21>Prefabs.cpp 20>GridUserInterface.cpp 21>Renderer.cpp 21>SceneNode.cpp 21>SceneStatistics.cpp 20>CreateLayerDialog.cpp 20>LayerControlPanel.cpp 20>LayerContextMenu.cpp 20>LayerOrthoContextMenuItem.cpp 21>Selection.cpp 21>SelectionAlgorithm.cpp 21>Settings.cpp 21>Skin.cpp 20>AuiFloatingFrame.cpp 20>AuiLayout.cpp 20>AuiManager.cpp 21>SoundManager.cpp 20>PropertyNotebook.cpp 20>TopLevelFrame.cpp 20>ViewMenu.cpp 20>MainFrame.cpp 20>ScreenUpdateBlocker.cpp 21>TextureManipulation.cpp 21>TextureTool.cpp 21>Transformation.cpp 21>UndoRedo.cpp 21>VFS.cpp 21>WindingRendering.cpp 21>WorldspawnColour.cpp 20>LayerInfoTab.cpp 20>EntityInfoTab.cpp 20>MapInfoDialog.cpp 20>ModelInfoTab.cpp 20>ShaderInfoTab.cpp 21>XmlUtil.cpp 20>MapSelector.cpp 20>MaterialEditor.cpp 20>MaterialEditorModule.cpp 20>MaterialPreview.cpp 20>MaterialChooser.cpp 20>MaterialPopulator.cpp 20>MaterialSelector.cpp 20>MaterialTreeView.cpp 21>Matrix3.cpp 21>Matrix4.cpp 21>Plane3.cpp 21>Quaternion.cpp 21>Vector.cpp 20>MediaBrowserModule.cpp 20>MediaBrowserTreeView.cpp 20>MediaBrowser.cpp 20>MenuBar.cpp 20>MenuElement.cpp 20>MenuFolder.cpp 20>MenuItem.cpp 20>MenuManager.cpp 20>MenuSeparator.cpp 20>MapMergePanel.cpp 20>ConvertModelDialog.cpp 20>ExportAsModelDialog.cpp 20>ExportCollisionModelDialog.cpp 20>MaterialsList.cpp 20>ModelSelector.cpp 20>ModelTreeView.cpp 21>Tests.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\Tests.exe 20>TexTool.cpp 20>AboutDialog.cpp 20>CommandList.cpp 20>ShortcutChooser.cpp 20>FindShader.cpp 20>LightInspector.cpp 20>BindToolDialog.cpp 20>ToolMappingDialog.cpp 20>OrthoContextMenu.cpp 20>OrthoBackgroundPanel.cpp 20>Overlay.cpp 20>ParticleChooserDialog.cpp 20>ParticleEditor.cpp 20>ParticleSelector.cpp 20>BulgePatchDialog.cpp 20>CapDialog.cpp 20>PatchCreateDialog.cpp 20>PatchInspector.cpp 20>PatchThickenDialog.cpp 20>PrefabSelector.cpp 20>GameSetupDialog.cpp 20>GameSetupPage.cpp 20>GameSetupPageIdTech.cpp 20>GameSetupPageTdm.cpp 20>PrefDialog.cpp 20>PreferenceItem.cpp 20>PrefPage.cpp 20>ScriptMenu.cpp 20>ScriptUserInterfaceModule.cpp 20>ScriptWindow.cpp 20>SelectionSetToolmenu.cpp 20>SkinEditor.cpp 20>SkinEditorTreeView.cpp 20>CommandStatus.cpp 20>EditingStopwatchStatus.cpp 20>MapStatistics.cpp 20>StatusBarManager.cpp 20>MapTextureBrowser.cpp 20>TextureBrowserManager.cpp 20>TextureBrowserPanel.cpp 20>TextureThumbnailBrowser.cpp 20>ToolbarManager.cpp 20>Splash.cpp 20>SurfaceInspector.cpp 20>TransformPanel.cpp 20>GlobalXYWnd.cpp 20>XYWnd.cpp 20>c1xx : fatal error C1083: Cannot open source file: '..\..\radiant\xyview\XYWnd.cpp': No such file or directory 20>Done building project "DarkRadiant.vcxproj" -- FAILED. ========== Build: 17 succeeded, 4 failed, 0 up-to-date, 0 skipped ========== ========== Build started at 13:16 and took 01:54.291 minutes ==========
  20. Might be worth a try. I browsed the source code yesterday a little, but I had no idea where to even start looking for it. I've been building a sort of starter-project for it, but it's not public yet. But my support for DR is not ready for production or anything. Everything seems to work fine, except I'm having issues with textures, and tbh I'm not sure I'm gonna make it. I am about to make my repo public regardless of that, though, but I still need to get a lot of stuff in order. Meanwhile, if you'd like to move forward without DR, you could try NetRadiantCustom or TrenchBroom. Personally I recommend NRC (although TB might be a bit easier to start with). The plugin I'm using is FuncGodot (formerly known as Qodot). It's currently the most recommendable. Patches and NURBS aren't supported by any plugins yet, btw.
  21. Flakebridge Monastery In this mission you will visit a Builder outpost to steal some valuable books. It is the first in what I hope will be a series about Selis Woderose. I would like to take the opportunity to thank my beta testers: Aprilsister, Bikerdude, Chiron, lost_soul, and prjames. As well as Fidcal for his starting map, and Melan for his texture pack. Known bugs: A small number may appear at the bottom left corner of your screen when the mission loads. Press sheath weapon to make it disappear. As already mentioned this is the first mission in a series. When you have completed it you may know what you'll be going after in the next mission. You may even know where! Enjoy! And please use spoiler tags where appropriate. A couple of screens: (thanks lowenz) http://2.bp.blogspot...0/shot00001.jpg http://3.bp.blogspot...0/shot00003.jpg
  22. DarkRadiant 3.9.0 is ready for download. What's new: Feature: Add "Show definition" button for the "inherit" spawnarg Improvement: Preserve patch tesselation fixed subdivisions when creating caps Improvement: Add Filters for Location Entities and Player Start Improvement: Support saving entity key/value pairs containing double quotes Improvement: Allow a way to easily see all properties of attached entities Fixed: "Show definition" doesn't work for inherited properties Fixed: Incorrect mouse movement in 3D / 2D views on Plasma Wayland Fixed: Objective Description flumoxed by double-quotes Fixed: Spinboxes in Background Image panel don't work correctly Fixed: Skins defined on modelDefs are ignored Fixed: Crash on activating lighting mode in the Model Chooser Fixed: Can't undo deletion of atdm_conversation_info entity via conversation editor Fixed: 2D views revert to original ortho layout each time running DR. Fixed: WX assertion failure when docking windows on top of the Properties panel on Linux Fixed: Empty rotation when cloning an entity using editor_rotatable and an angle key Fixed: Three-way merge produces duplicate primitives when a func_static is moved Fixed: Renderer crash during three-way map merge Internal: Replace libxml2 with pugixml Internal: Update wxWidgets to 3.2.4 Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.9.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep creating Fan Missions! Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  23. Introduction A project is underway, led by Geep, to eventually provide English language subtitles (or if you prefer, "closed captions") for all the non-story phrases (e.g., barks) of the stock AI characters. The non-story phrases are identified by the "verbosity speech" subtitle tag. The hope is that these subtitles would be distributed as part of the future TDM 2.12 core and so available to all FMs, both old and new. Since there are 5-10K such phrases in total, this project will take a while. Let me know if you'd like to help. This forum thread can be used for project coordination, and to provide info about - What subtitle sets (e.g., for particular AI) are underway and completed Emerging tools or methods for bulk testing Style guidance for TDM subtitle authors. To support this project, a style guide will be developed as experience accumulates. While motivated by providing some consistency to English speech-tagged subtitles, it may be of some interest to FMers creating story-tagged subtitles, and those subtitling in other TDM-supported languages. Potential improvements to TDM's subtitling system - particularly those that would involve engine/GUI changes - can be discussed in this companion thread: Subtitles - Possibilities Beyond 2.11 Current Status - Subtitles for Barks All TDM vocal sets planned for TDM 2.12 have been delivered. New: Fixup Needed to Run These Under 2.12 Beta 3 The Thug - Update May 6, 2023 released as testSubtitlesThug2 FM. This takes advantage of new 2.12dev features and changes to style guidelines. The Lord - Update May 4, 2023 released as testSubtitlesLord2 FM The Wench - Two postponed April versions - Nov 25, 2023 released as testSubtitlesWenchOriginal and testSubtitlesWenchPatched FMs. Two versions because of Bugtracker 6284. IMPORTANT: See final version at end of this list, released Jan. 14, 2024. The Young Builder (Builder 4) - Update May 30, 2023 released (again) as testSubtitlesYoungBuilder FM. (Corrects error in briefing syntax of original May 17 release.) Average Jack - June 8, 2023 released as testSubtitlesJack FM. The Pro - June 23, 2023 released as testSubtitlesPro FM. The Maiden - July 8, 2023 released as testSubtitlesMaiden FM The Grumbler - July 24, 2023 released as testSubtitlesGrumbler FM The Mature Builder (Builder 3) - August 15, 2023, released as testSubtitlesMatureBuilder FM The Lady (aka Noblewoman) - Sept 9, 2023, released as testSubtitlesLady FM The Moor - Sept 14, 2023, released as testSubtitlesMoor FM The Commander - Sept 30, 2023, released as testSubtitlesCommander FM The Simpleton - Oct. 21, 2023, released as testSubtitlesSimpleton FM Builder 1 & 2 (shared vocal set) - Nov. 8, 2023, released as testSubtitlesBuilder1and2 FM The Critic - Nov. 25, 2023, released as testSubtitlesCritic_FM Manbeast - Dec. 10, 2023, released as testSubtitlesManbeast FM NEW! Lady02 - Dec 21, 2023, released as testSubtitlesLady02 FM. Assisted by datiswous. NEW! The Drunk - Jan 6, 2024, released as testSubtitlesDrunk FM. Assisted by MirceaKitsune. NEW! The Cynic - Jan. 13, 2024, released as testSubtitlesCynic FM. Incorporates early demo subtitles by Dragofer. NEW! The Wench, Final Revision - Jan. 14, 2024, released as testSubtitlesWenchFinal FM . Assisted by Dragofer. See also original May version (released in November) in the list above. All TDM vocal sets planned for TDM 2.12 have been delivered. Thanks, @nbohr1more, for integrating these into the release. All AI vocal sets, including additional ones for future consideration - perhaps as "verbosity effects" - are listed here. Current Status - Utilities buildSubtitleShader.exe - Latest release of April 10, 2023. This program fabricates a TDM sound shader file specifically for the testSubtitles... series of FMs used here. It does so by wrapping each sound file name in a directory into a sound shader with uniform incremental naming. While limited to a single directory, the latest release simplifies merging runs from multiple directories. @datiswous reports that this Windows console program also works under Linux/wine, where it is used with similar "testSubtitle..."-derived FMs for verbosity "story" subtitling. checkDurationsInSRT - May 6, 2023 Update (bug fix) This Win/console program scans a directory for .srt files, examines the subtitles, and warns about those phrases/messages that are potentially too short or too long in time, or that seem to require too high a reading rate, expressed in characters per second. It also looks for within-file subtitle messages that overlap in time. soundDurationsCSV.exe - March 7, 2023 Release This Windows console program scans a directory of sound files, reporting their names and (using pre-installed ffprobe) durations with millisecond resolution. The resulting .csv file can then be imported into a custom Excel spreadsheet for subtitle editing. For more, see also Feb 20th comments . findTooLongSubtitles.exe - Minor update, June 23, 2023 Release This Win/console program scans a directory for .subs and .srt files, checks the length in characters of each subtitle line, and reports those that exceed a specified maximum. analyzeFieldWidth of April 27, 2023 (release not scheduled; too idiosyncratic). Used to determine, for 12pt Carleton font, and a representative sampling of bark subtitles, how many characters might reasonably fit within a given gui field width. Later, parts of this code were used to build calcStringWidth.exe discussed next. calcStringWidth.exe - Oct. 11, 2023 Release. Calculates the display width of an input string, for 4 candidate subtitle fonts Carleton and Stone, uncompressed or 16:9 compressed. statsForSubtitles - June 25, 2023 Release. Starting with The Pro vocal set, this Windows console program automates the gathering and reporting of the basic statistics included with the announcement of every vocal set release in this forum thread. Current Status - Spreadsheets and Related Explanatory Documents, including Workflow and Templates Work by Geep on each vocal set starts with instantiation of a pre-configured Excel spreadsheet. This is used for subtitle editing and to do automatic calculations to help manage constraints and decision making. The announcement of each AI subtitle release here includes a link to the corresponding spreadsheet. At first, the spreadsheet's columns, formats, calculations, and highlighting (and its distillation into template form) would change quite a bit between each AI. As of June, 2023 and AverageJack, it has largely stabilized, and is now documented: June 10 Documents Explaining Workflow and Excel Spreadsheet/Template (for AverageJack) The v5 template was used for vocal sets from June's Average Jack to November's The Critic. Further clarifications are now available: Dec 7 Update of the "Explained" Doc for Spreadsheet Template v5 Subsequent vocal sets, through to 2024's The Cynic, use template v6: NEW! Jan. 10, 2024 "Explained" Doc for Spreadsheet Template v6 Current Status - Style Guide for Barks As of Sept 2, Subtitle Style Guide - Part 1 is now available. NEW! As of Jan 16, 2024: Subtitle Style Guide - Part 2 with more discussion and references. Current Status - Third-Party Tools For editing of "story" SRT files, datsiwous found "kdenlive" particularly helpful [to do: link to how-to below]. Geep has been working with the simpler, audio-only "Cadet" for barks.
  24. The Dark Mod 15th Anniversary Contest! To celebrate our 15th year, we are holding a fan mission contest! The Dark Mod project trundles onward for it’s 15th year in a row. In that time we have improved our game engine in countless ways and have grown to over 170 missions! To celebrate our perseverance and the years of improvements to come, we are hosting a contest to mark 15 years since the 1.0 release! Now is your time to demonstrate the mission design that best exemplifies your personal style and capabilities! Please consider entering this event! Unlike most recent contests, there is no defined theme and we are simply going to score based on our standard metrics of Story, Gameplay, and Visuals with our standard weighted scoring: Max Possible = Total Votes * 5 (Outstanding) TotalMaxPointsPoss (TMP) = AllCategoryVotecount(ACV) * 30 Full Weighted Score (FWS) = (Gameplay score*3 + Visual score*2 + Story score) / TMP Contest Submissions should be provided before October 16th so that players can start playing and celebrating on the 17th! The players have been keen to relay that they would like really creative missions so it may be worthwhile to examine our “Community Unusual Contest” to get an idea about the wild range of possibilities we offer to designers. Also, since the contest submission is in October, there will probably be an increased desire for Horror themes. The Dark Mod 2.12 was just released so including new 2.12 features is strongly encouraged. Finally, it might be nice if authors name their protagonist Corbin to match the included missions. ( None of the above suggestions are requirements for the submissions. ) Please post your intention to enter in this thread. Thank you! The Poll on this is to demonstrate the intended design used in the mission release threads.
  25. I'm happy to present my first FM, The Spider and the Finch. There may be a spider, but no ghosts or undead. It should run a couple hours. It's now available on the Missions page or the in-game downloader. Many thanks to the beta testers Acolytesix, Cambridge Spy, datiswous, madtaffer, Shadow, and wesp5 for helping me improve and making the mission to the best of my abilities. This would not be have been possible without Fidcal's excellent DarkRadiant tutorial. Thanks also to the many people who answered my questions in the TDM forums. Cheers! 2023-12-13 Mission updated to version 3. Fixed a bug where the optional loot option objective was not actually optional. Updated the animations for Astrid Added a hallway door so the guards are less likely to be aggroed en masse.
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