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nVidia are looking into our DR ortho cylinder patch issue - http://forums.thedarkmod.com/topic/16203-minor-bugglitch-in-dr/page__pid__344197?do=findComment&comment=344197
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Synology DSM 5.0 broken - http://forums.thedarkmod.com/topic/16190-synology-dsm-50-heads-up/
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Part two is recorded. Now I only need to add the subs and rip it down. Should be on youtube tomorrow.
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can't wait.
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I didn't know that first trick setting up the base, so thanks for that.
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With cocoa production so close to the Ebola hotzone, that might've been a wise gamble.
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Ugh, it must be so satisfying to pull off. Maybe in my 80s I'll become a career criminal for the time I have left.
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I remember not being able to use specular/gloss maps, did that change? Things could look infinitely better with these maps!
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IIRC, the shader derives gloss-sharpness from the intensity of the specmap. So the higher the spec intensity is, the sharper the gloss. Try experimenting with high and low intensity single-color specmaps to see how it affects the material. That should give you an idea about how to author your actual specmaps.
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One thing that Arcturus found is that mirror render maps respect vertex color so one possible way to add additional modulation would be to vertex paint between a black specular texture and grey specular texture (etc).
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(thanks Rebb!)
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Woohoo! I have GLSL shaders drawing the odd surface among our lit surfaces that use old ARB assembly shaders. And I have GLSL shaders able to feed our stencil and alpha buffers from images renderered off screen while light and shadow are being drawn. And all without changing a line of existing code. So much exciting stuff to try out now
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...uploads that for every model every frame, which makes almost as much traffic as CPU skinning (it's 43% of the total bus traffic for an AI, the other 57% being the skinned verts). We could do better using geometry shaders to discard the unlit triangles. And we'll *need* to do that on the GPU for Instancing... Every copy of a model will need the same set of triangles.
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Damn exciting times, mate!! I am checking our internal thread like 10 times a day for updates from you!
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This is too awesome for these tiny boxes. Make a thread and fill it with pretty images for us layman! \o/
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Urinating AI is finished and available. Enjoy! http://forums.thedarkmod.com/topic/14969-sothas-animations/page__view__findpost__p__329579
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Hey @nbohr1more, I sent you those screenshots like a week ago!!! Moddb could use some new screenshots!
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Awesome work Biker!
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Gonna test this tonight.
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That looks amazing.
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What's going on with the Thi4f forums? They've been down for almost a week now.
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Well that's not going to work. If they can't post about Thi4f on the Thi4f forums they can come and post about TDM on the TDM forums.
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People thought it was the server migration under Square-Enix that we've been told about, but they came back online like nothing happened, and the dedicated thread about the coming migration had no new info.
Can't see this?:
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maybe it was a migration test, and it broke.
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Holy crap are we getting another download spike? The forums keep going intermittent on me.
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The forums aren't on the same servers as the downloads.
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its sunday, the internet is always slow on a sunday for some reason.
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"for some reason" I imagine is you being sarcastic as we all know everybody and their brother/sister are online on Sunday either shopping or looking at porn combined with all the gaming packets.
I'm sure there are also people just "reading things for the articles" though...
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First part of my Sculptris to TDM tutorial: http://forums.thedarkmod.com/topic/15098-obsttortes-models/page__view__findpost__p__321894
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Lords & Legacy release date: (2013/08/30)! Woohoo, it's done! http://forums.thedarkmod.com/topic/15016-fan-mission-lords-legacy-by-kvorning-20130830/page__pid__318053?do=findComment&comment=318053
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Congrats! First one is The First one!
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If "its done!" why do we have to wait until next week? Congratulations on your first FM! I look really look forward to playing this.
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To let you know a bit in advance if you have a tight schedule and to catch last few things and tweaks:)