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    1. Show previous comments  1 more
    2. Obsttorte

      Obsttorte

      Part two is recorded. Now I only need to add the subs and rip it down. Should be on youtube tomorrow.

    3. Lux

      Lux

      can't wait.

    4. demagogue

      demagogue

      I didn't know that first trick setting up the base, so thanks for that.

  1. Any mappers use one of these? It seems like this would be amazing for mapping. http://www.3dconnexion.com/products/spacemouse/spacemousepro.html a Demo in blender or Crytech3 Blender Crytech3 Ogre3d Unity <-- shows the interface which looks pretty robust This seems like a no brainer for mappers out there that do this sort of thing a lot but would this work with Dark Radiant?
  2. I tried to use a few entity specific triggers, to make an interesting path network. Not working right yet, but before the map loaded I got an error: There was also the position mentioned. That was of course solved by including the entityname, to specify the entity that should trigger this Trigger. But since the 'entityname' property wasn't set from the beginning, nor was visible in the inherited properties, but is required with this triggertype, I thought to mention it here.
  3. I remember not being able to use specular/gloss maps, did that change? Things could look infinitely better with these maps!

    1. Show previous comments  3 more
    2. rebb

      rebb

      IIRC, the shader derives gloss-sharpness from the intensity of the specmap. So the higher the spec intensity is, the sharper the gloss. Try experimenting with high and low intensity single-color specmaps to see how it affects the material. That should give you an idea about how to author your actual specmaps.

    3. nbohr1more

      nbohr1more

      One thing that Arcturus found is that mirror render maps respect vertex color so one possible way to add additional modulation would be to vertex paint between a black specular texture and grey specular texture (etc).

    4. nbohr1more
  4. Woohoo! I have GLSL shaders drawing the odd surface among our lit surfaces that use old ARB assembly shaders. And I have GLSL shaders able to feed our stencil and alpha buffers from images renderered off screen while light and shadow are being drawn. And all without changing a line of existing code. So much exciting stuff to try out now :)

    1. Show previous comments  15 more
    2. SteveL

      SteveL

      ...uploads that for every model every frame, which makes almost as much traffic as CPU skinning (it's 43% of the total bus traffic for an AI, the other 57% being the skinned verts). We could do better using geometry shaders to discard the unlit triangles. And we'll *need* to do that on the GPU for Instancing... Every copy of a model will need the same set of triangles.

    3. STiFU

      STiFU

      Damn exciting times, mate!! :) I am checking our internal thread like 10 times a day for updates from you! :D

    4. Diego

      Diego

      This is too awesome for these tiny boxes. Make a thread and fill it with pretty images for us layman! \o/

  5. Love your signature over at the Eidos forums. Hahaha!

    1. Maijstral

      Maijstral

      I don't normally even use signatures, but I've used a few to voice my displeasure at what EM is doing to Thief. I'll probably stick with that one until I lose interest in visiting the EM forums.

    1. rebb

      rebb

      What a pisstake ;)

    2. Diego

      Diego

      Now players will not onlyget spit on while hiding, they will be pissed on too!

  6. I don't know if this is the right place to post this but oh well I guess I'll have to find out So I'm making a fan mission for Thief 1 and it's going to be a horror and some of the dark mod ambients were peaking my interest and I feel that they would fit well with it. I wasn't just going to put them into it without asking so I decided to come here and assure if I could use them or not. So could I use them? Is this the right place to ask this? Who do I ask? I'll obviously give credit for them.
  7. Hey @nbohr1more, I sent you those screenshots like a week ago!!! Moddb could use some new screenshots! :)

    1. nbohr1more

      nbohr1more

      OK, will look tonight. Sorry about that. :)

    2. AluminumHaste
  8. What's going on with the Thi4f forums? They've been down for almost a week now.

    1. Show previous comments  1 more
    2. Sir Taffsalot

      Sir Taffsalot

      Well that's not going to work. If they can't post about Thi4f on the Thi4f forums they can come and post about TDM on the TDM forums.

    3. jtr7

      jtr7

      People thought it was the server migration under Square-Enix that we've been told about, but they came back online like nothing happened, and the dedicated thread about the coming migration had no new info.

      Can't see this?:

      http://forums.eidosgames.com/showthread.php?t=139127

    4. stumpy

      stumpy

      maybe it was a migration test, and it broke.

  9. Holy crap are we getting another download spike? The forums keep going intermittent on me.

    1. Springheel

      Springheel

      The forums aren't on the same servers as the downloads.

    2. stumpy

      stumpy

      its sunday, the internet is always slow on a sunday for some reason.

    3. Lux

      Lux

      "for some reason" I imagine is you being sarcastic as we all know everybody and their brother/sister are online on Sunday either shopping or looking at porn combined with all the gaming packets.

       

      I'm sure there are also people just "reading things for the articles" though...

  10. modetwo

    Forums fixed

    Had a problem with the web server yesterday that led to a crashed table in the forum database. This has now been repaired and things seems to work again. I was on travel so it took a while before I was able to fix it. Merry Christmas!
  11. I can get on the main forum now but still get an error when trying to load posts. Anyone else?
    1. Show previous comments  1 more
    2. Sotha

      Sotha

      Congrats! First one is The First one!

    3. Sir Taffsalot

      Sir Taffsalot

      If "its done!" why do we have to wait until next week? Congratulations on your first FM! I look really look forward to playing this.

    4. Kvorning

      Kvorning

      To let you know a bit in advance if you have a tight schedule and to catch last few things and tweaks:)

  12. Yes, you are still viewing The Dark Mod Forums I've just finished the upgrade of our IPB Board Forums to the latest release. Packed with new features, rewritten code and all that. Have a look around. The skin is currently the default one, but will sooner or later be converted to a darker skin, to fit the Dark Mod universe. Also note that the forums have been moved from http://modetwo.net/darkmod to it's own sub-domain: http://forums.thedarkmod.com - all forum links will still work tho, thanks to Apache's rewrite-plugin. Please report any bugs, requests and comments in this thread. PS: The forums will run a bit slow the first hours as the cache is being rebuilt.
  13. Just a heads up that the header images are now missing from the top of the forum. I suspect due to domain forwarding or something like that?
  14. Tr00pertj

    TDM Forums

    Have I been hacked or is the site being rebuilt or hacked?
  15. Anyone familiar with trigger_presize who might explain how to use it? It's description is identical to trigger_multiple, "Variable sized repeatable trigger." How does it differ? Why does it exist in addition to other triggers? Where/when would a mapper want to use it? What spawnargs are used with it? I actually find not a single forum post or wiki reference to it other than my placeholder in the trigger wiki page on it, which is no help whatsoever. ;-) Appreciate any insights please! PS: Note to self, I do notice unlike trigger_multiple, it doesn't use worldspawn brush boundaries, but comes in at 128x32.
  16. Just wanted to say, Hello! From reading through various posts in the forums it seems like a great community and I hope to become a part of it. So I got the hankering for some Thief as of late and stumbled on TDM through some googling. After purchasing Doom 3 through Steam and instaling TDM, I have been nostalgiacly playing through many of the FMs and have also decided to d/l the Radiant editor and start making a mission, maybe many, we'll see. As it turns out also, I just started (today!) my 1 week vacation from work and intend to dive in to the Radiant editor and am currently going through the A-Z wiki on it. A bit of background on me, I 'used' to work in application support till the economic crash a couple years ago and was laid off and am now running a machining center at a local machine shop, using Mastercam daily, 2D/3D stuff and have always wanted to make a mission/game, and decided since I've always enjoyed the Thief series and stealth gameplay so much, this is where I would start. After getting to my third year in Mechanical Technology I changed my major to Information Technology (should have went with straight Computer Science but ahhh hindsight). I've always loved building things and designing things and also really enjoy computers, art, audio, and the entire visual experience as presented to a user. I have created a couple playable maps before using the older source engine editor so I'm vaguely familiar with 3D modeling, skyboxes, lighting, AI pathing, etc. That's been over 10 years ago though. I got familiar with 3dsmax, ProE, Autocad, and Mastercam in my first major during school so that helps a bit when familiarizing with a new editor and as previously mentioned I've dabbled around in the Valve Source editor. I'm also very much looking forward to the Crucible of Omens campaign created by the marvelous talent at TDM and would like to help in any way I can once I'm familiar with the Radiant engine. I can also do many many voices, I've often thought about moving out to Cali from Indiana and finding work in voice-overs, voice acting, etc. All this started as a youngster with little friends, time on my hands, and imaginary friends. Wow that's hard to admit. So anyway, I've been working on a shadowy Garrett voice, and can do guards and some women characters with old, old english, gruff, slippery, sneaky, terrifying, voices and personalities. Just thought I'd mention that as it may be a way that I could contribute early on and would also enjoy. So anyway, too much about me and not enough A-Z wiki, back to the tutorial! Glad to be here and hope for good things to come.
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