Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/wiki/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. I made changes: https://wiki.thedarkmod.com/index.php?title=Material_Files Suggestions?
  2. Ok thanks. I simply didn't understand how materials work I guess. I have to revisit the wiki.
  3. jaxa

    2016+ CPU/GPU News

    https://en.wikipedia.org/wiki/GeForce_40_series#Desktop 4070 Super adds performance, 4070 Ti Super adds performance and +4 GB VRAM, 4080 Super adds very little performance but constitutes a ~20% price cut. 4070 Ti and 4080 are discontinued, 4070 non-Super remains but gets an official price cut. Nvidia repaired their lineup somewhat, and that could be good tidings for some. No. It looks like a premium mobile product. 4+4 cores, 64 EUs, an NPU, 16-32 GB RAM on-package, VVC/H.266 decode support, etc. Perhaps it's less expensive from being smaller and having about half the cores and graphics than larger mobile dies. The current "Atom" is Alder Lake-N with no P-cores and 8 E-cores (Gracemont). The quad-core chips such as the N100 are extremely popular in sub-$200 mini PCs right now. The rumor mill says Alder Lake-N will get refreshed as "Twin Lake", with no major changes at all. Looks like you are very late to the party on Apple news. It's a decent price cut for those who couldn't stomach a ~$300 5800X3D. Hopefully with not too much of a performance loss from clocks. Reviews will sort it out. AM4 is a massively popular platform and these latest releases could help the POORS who don't live in places like 'MERICA. There's always big talk coming from the labs. I was supposed to get my holographic discs 15+ years ago.
  4. Announcing the release of the fourth William Steele mission! Summary Steele is in what’s left of the quarantined Warrens, where he searches for the elusive murderer Gyles Deacon and evidence that Deacon was responsible for murdering Steele’s parents. The William Steele Missions The Warrens is the fourth of several Steele missions. Altogether they'll tell a story of corruption, greed, and revenge. At some point, I might package them as a campaign, in addition to the single missions. (We’ll see about that.) If you haven’t played WS1: In the North, WS2: Home Again, or WS3: Cleighmoor I suggest you complete those before playing WS4: The Warrens. Download The mission is available from the in-game download page. In addition, it can be obtained here. Place ws4_warrens.pk4 in your fms folder. TDM will recognize it as a new mission. Build Time Nearly 4 years. I18n The Warrens is ready for translation. EFX This mission is the first William Steele mission to take advantage of EFX, so make sure you turn that on. Thanks Thanks to the TDM team for creating a terrific platform for storytelling and stealth gaming. Thanks to my beta testers: Abusimplea, Aluminum Haste, Bikerdude, Boiler's_hiss, Cambridge Spy, ERH+, nbohr1more, Ubersuntzu, unfairlight, and Xarg. Thanks to Goldwell for his voice work on the opening monologue and the voice on the cylinder. Thanks to Sotha for a praying animation for the priest. And thanks to YOU, for playing! Known Issues If you experience low frame rates, please consult the Performance Tweaks page on the Wiki. Important This mission requires TDM 2.06 or later. The William Steele story relies a lot on readables. Please try to read every readable you find. Most importantly, Enjoy! Screenshots WS5: Commerce Bank Commerce Bank finds William Steele seeking important information in the halls of a prestigious institution. You can find it here.
  5. Announcing the release of the third William Steele mission! Summary Cleighmoor takes Steele inside Cleighmoor Gaol, where Warden Fielder likes nothing better than a glass of wine and some cheese, while watching a miscreant hang from his gallows. Steele is tracking down the evidence of his parents’ murder. The mission starts in the sewers, and progresses to Cleighmoor’s compound. The William Steele Missions Cleighmoor is the third of several Steele missions. Altogether they'll tell a story of corruption, greed, and revenge. At some point, I'll start packaging them as a campaign, in addition to the single missions. If you haven’t played WS1: In the North, or WS2: Home Again, I suggest you complete those before playing WS3: Cleighmoor. Download Cleighmoor is available in the in-game downloader. Problem with Suicidal AI Occasionally, someone reports that a distant AI commits suicide. Since one of the mission objectives is to kill only in self-defense, this fails the mission when it occurs. To avoid that, I've created a replacement *.map file that you can obtain here. After you've downloaded and installed the mission, create a new folder named "maps" so that you have: darkmod/fms/ws3_cleighmoor/maps/ Unzip the replacement *.map file and place the new *.map file into the maps folder. So now you have: darkmod/fms/ws3_cleighmoor/maps/ws3_cleighmoor.map This should solve the suicide problem. A new version of the mission will be released after TDM 2.05. Build Time Nearly 4 years. (This was my first attempt at a mission, and it sat on the back burners until being folded into Steele’s story.) I18n Cleighmoor is ready for translation. Thanks Thanks to the TDM team for creating a terrific platform for storytelling and stealth gaming. Thanks to my beta testers: AluminumHaste, Bikerdude, Goldwell, Xarg, Lux, Moonbo, Deadlove, and plotzzz. Thanks to Goldwell for his voice work on the conversations. And thanks to YOU, for playing! Known Issues This is a large mission. To ease the burden on older systems, consider shutting doors behind you as you go. If you experience low frame rates, please consult the Performance Tweaks page on the Wiki. Performance Tweaks For very low end PCs I recommend the following settings: V-sync is off AA is off Aniso is 4x or lower Advanced settings are simple/default Post processing is disabled Anyone having performance issues with TDM missions can put the following cvars into their Darkmod.cfg file. This will improve the framerate and stutter/chop when in-game, but may increase loading times a little. image_usePrecompressedTextures "1" image_useNormalCompression "2" image_useAllFormats "1" image_useCompression "1" image_preload "1" Important This mission requires TDM 2.01 or later. The William Steele story is heavy with readables. Please try to read every readable you find. Most importantly, Enjoy! Screenshots WS4: The Warrens Steele ventures into The Warrens, a dangerous area near Bridgeport's docks. You can find it here.
  6. @stgatilov: Could you help me create an account on the TDM wiki?
  7. No "opposition", I just wonder what you think needs explaining elaborately so that it warrants a dedicated article for it. It's basically a visibility meter. Don't get me wrong, it's nice that you want to help, but, a wiki which is cluttered with articles of the most basic things which are already covered in other articles is maybe not the best idea either. Just my opinion.
  8. There is no dedicated article for it, but, it's covered in quite a lot of articles, including the "The Dark Mod Gameplay" article, which is surely one of the starting points for new players: https://wiki.thedarkmod.com/index.php?search=lightgem&title=Special%3ASearch&profile=default&fulltext=1 It's also pretty straight forward anyway?
  9. I want to help out with the content there in general. Writing articles, linking, categorizing, etc. I am familiar with the wiki type (Mediawiki). There is no article "lightgem", so creating that article is at the top of my list.
  10. Yeah, you can start here: https://wiki.thedarkmod.com/index.php?title=Creating_Multiple_Skins_For_A_Model You can make a custom skin for just about every model in TDM. DR also now has a skin editor which makes this process a bit easier
  11. On wiki page: https://wiki.thedarkmod.com/index.php?title=GUI_Scripting:_Commands#Examples_2 I see: I don't see this defined in tdm_gui01.pk4\guis\readables\readable.guicode
  12. I feel like I've seen spinning fans in vents before on maps I've played in the past, but going through the models/prefabs/etc in DarkRadiant, I can't find anything pre-made for it, and searching the Wiki didn't turn up anything I could find. I know Entities can be moved in DR (hence doors, windows, elevators, etc) but what would I need to do to make a fan blade model spin on its axis inside a fan frame?
  13. IMO that's more like a bug, rather than a feature. This is a property, not material keyword: https://wiki.thedarkmod.com/index.php?title=Light_Properties#Other_light_settings
  14. I've created a very simple tutorial on my Wiki home page on how to create a material/texture from an online source (e.g. textures.com) using GIMP. This is something I didn't know how to do and wished that it existed when I started. Yes, there are some existing Wiki pages that kind of describe how to do this, but they are wildly out of date with respect to the tools used and are full of gaps to the uninitiated. What I've pieced together mainly came from existing Wiki sources, but updated with the current version of GIMP. I obviously realise that to a lot of people here this is 101 level stuff, but for myself and other complete n00bs that want to build something, basic tutorials like this are invaluable. It's using GIMP just because it's free and does most things a n00b will want to do, especially when it comes to dealing with older file formats that TDM requires. Anyways, the point of this post is I would like to ask if anyone who DOES know what they are doing could cast their eye over the tutorial and point out any gaffes or downright incorrect/misleading information. Not so much in the proofreading sense or GIMP-specific things (although that would be welcome too), but more around the images/properties themselves. I've labelled some sections with (ADVICE NEEDED) for stuff that I really don't understand very well but the whole thing is fair game. The tutorial is very short, and if anything is glaringly wrong it should be easy to spot by knowledgeable people. The main things I don't understand are the image properties when exporting - there are a million options and I don't know what most of them do. I've looked some of them up, but I don't necessarily know what's best for TDM. All I know is that what I've written seems to work. Perhaps if this gets into a state that makes sense we can add it to the main Wiki and clean up some of the existing sections on this. Link here: https://wiki.thedarkmod.com/index.php?title=User:Frost_Salamander#Creating_a_material_using_existing_images_(e.g._from_textures.com)_using_GIMP
  15. Geforce GT 610 has "Turbocache" so it can use system memory to expand it's VRAM. If you have old \ buggy Graphics drivers ( or no graphics drivers), that may not work too well. Still, the mission will challenge a lowend GPU like this. Setting image_downsize settings should help it run: https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks#Image_downsizing
  16. This should be a sound shader. In the soundshader, you can define the volume I think. https://iddevnet.dhewm3.org/doom3/sounds.html https://wiki.thedarkmod.com/index.php?title=Adding_ambient_Sounds_to_your_Map So copy this file to your mission in the same path and edit the volume in the file. Just my assumption. Sorry if it's nonsense.
  17. Messages about pthreads is just some trash which is printed almost always. The issue is most likely not related to it. Please provide some more specific info. Location (getviewpos), maybe savefile. Probably instead config file too. https://wiki.thedarkmod.com/index.php?title=Reporting_Problem
  18. With a year full of changes, I'm pretty sure I can find something that might increase GPU load in some cases. However, if it seems that 2.12 is slower to you. Please find some specific locations/cases, compare to 2.11, and report this. Be sure to include name of mission, viewpos, and you config file (see the wiki page linked in the first post of this thread). Occasionally unintended performance regressions happen. The worst thing is that they are rarely noticed until a few years later...
  19. Looking at the code, the originals were "pm_mantle_pull 750" and "pm_mantle_pullFast 450". The new "pm_mantle_pull" value is "400". A "pm_mantle_pullFast" value of "450" would be slower than regular pull, not faster. With both being set to "400", they are at least similar. Other than that, it's subjective and the feedback from playtesters was positive. Also, referenced internally here: https://forums.thedarkmod.com/index.php?/topic/22256-movementcontrols-settings-in-main-menu/&do=findComment&comment=489158
  20. I've wikified this approach, it should be as systematic as it gets to avoid gaps in pathfinding. https://wiki.thedarkmod.com/index.php?title=Systematic_Method_for_Adding_Pathfinding_to_Uneven_Terrain
  21. That sort of tone doesn't fly in our forums.
  22. Maybe reducing the cvar in_padDeadZone will help. Documentation on controller support: https://github.com/fholger/thedarkmodvr/wiki/Gamepad-support Having said that, it is usually sufficient to crouch-walk, i.e., creep not required.
  23. I would use this massive list for any fan missions, it includes campaigns too: https://www.ttlg.com/forums/showthread.php?t=148090 There are a lot of Fan Missions for the picking, I myself go for the lesser known ones and the short variety, because sometimes they hide a gem or two. Just like jaxa, I'm a bit outdated after the temporal retirement, but I do remember some amazing campaigns like "The Black Frog". If you intend to play The Black Frog, you should play the first two of the L'Arsene series missions, it's how I did it myself. Also, yes, L'Arsene are a fantastic series. The first mission of L'Arsene is a "rough draft", author was a bit new to Thief level making, but still great either way, after the 3rd you will see how his skill increased by a massive amount.
  24. Unfortunately, TDM forum deletes the separator between the numbers. So I have to guess where one number ends and the next starts Also, user can rename screenshot manually, or push it through something that would rename it automatically. Thenwe won't see coordinates on screenshot address on forums.
  25. tdm_show_viewpos cvar and screenshot_viewpos command: https://forums.thedarkmod.com/index.php?/topic/22310-212-viewpos-on-player-hud-and-screenshots/
×
×
  • Create New...