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  1. The second tracker issue I want to ask about: This seems an ideal job for a python script in DR. The python interface already comes with methods to let a script explore a darkmod installation, including inside pk4s. I imagine this one popping up a filter menu where you can choose texture / entity / model (anything else?). The specific texture or entity type to search for could default to whatever the mapper has selected. Perhaps it should let users add additional filters if they want: e.g. entity selection could have an "advanced options" button that'd let you match spawnargs too. This could sometimes answer the question "which existing maps would such-and-such a change break?". Only sometimes of course. There are plenty of things you can't work out from just parsing the map file. One example where it would work: On the other tracker issue I just posted (a target entity to change objective amounts) it's tempting to wonder whether the "Amount" setting on objective components could be extended to work for items too (currently it doesn't. The objective will complete the first time you get an entity of the right spec without counting how many you've got). In the game code, there's a comment that indicates whoever wrote the code was considering adding that functionality later. The problem with adding it now would be that there could be maps out there that would break. A mapper could have tried setting up "Get 3 apple cores" using amount "3", found it didn't work, and made a workaround but leaving that amount=3 setting in place. That's a situation that could be tested by searching map and def and possibly script files. Questions: Does this tool already exist in some form? I'm sure I've seen people say things like "this model is only used in 4 existing maps" Anything else useful that it could do?
    1. Show previous comments  1 more
    2. Obsttorte

      Obsttorte

      Part two is recorded. Now I only need to add the subs and rip it down. Should be on youtube tomorrow.

    3. Lux

      Lux

      can't wait.

    4. demagogue

      demagogue

      I didn't know that first trick setting up the base, so thanks for that.

  2. Anyone here a fan of London band The Tiger Lillies? http://www.youtube.com/watch?v=uoV1ZcJv0Ps They sing about Soho, prostitutes, drugs and psychopaths.

    1. pusianka

      pusianka

      english black humour. Monty phyton is best at it but at least they play on instruments unlike most of the modern bands...

    2. demagogue

      demagogue

      Silly but not bad... What does Soho mean in this context? For NYC it's the neighborhood SOuth of HOuston St.

       

    3. Sir Taffsalot

      Sir Taffsalot

      Soho is an area in London that's notorious for excess

  3. Love your signature over at the Eidos forums. Hahaha!

    1. Maijstral

      Maijstral

      I don't normally even use signatures, but I've used a few to voice my displeasure at what EM is doing to Thief. I'll probably stick with that one until I lose interest in visiting the EM forums.

  4. YOU GUYS! YOU GUYS! YOU GOTTA WATCH THIS: http://www.youtube.com/watch?v=768h3Tz4Qik

    1. Show previous comments  6 more
    2. Bikerdude

      Bikerdude

      oh dear that is truly poor beyond words..

    3. SeriousToni

      SeriousToni

      Yeah, it's conditioned if you want to get into something or not. If not you'll say: "Blah this kiddy shit turns me off so much." If yes then you'll realize the brilliancy behind the obviousity. It's like art. Some people say it's pointless, others do appreciate it. It's simply up to you!

    4. ungoliant

      ungoliant

      It's all fun and games until somebody derpper jergs

  5. I think putting each map file into a hash function like sha or md5 and putting them in your db would be a good way to keep track of maps and different versions of them. It would also compliment my hopefully up and coming coop feature so that way we can accurately tell what maps are being used on the server.
    1. rebb

      rebb

      What a pisstake ;)

    2. Diego

      Diego

      Now players will not onlyget spit on while hiding, they will be pissed on too!

  6. What a small world.. I was looking for some Schubert on youtube and found what appears to be Fingernail's performance

    1. Diego
    2. Bikerdude

      Bikerdude

      ah cool, is that him on the guitar..?

    3. Diego

      Diego

      I think so.. I recognized the name.

  7. Evening I've never really made a good in-game map, so what techniques do people use or recommend..? ta.
  8. Afternoon Many mappers and myself have been plagued with the damn type of corruption and its comes in two forms from my experience. The corruption manifests itself as a visable rendering bug that the player can see into the void. the more insidious version manafest itself as a completely invisable bug that the player can walk into and it frezzes the game. My tradition fix for this is to export the map as prefab on a per-layer basis, I drag select all around the corrutoin and export each selection eg outside1, outside2, outside3 etc untill I get to the location with the corruption/bug and manulay shift-select all the remaining brushes/patches/entites/etc. The above works 99% of the time and is a right pain in the arse, but I have one map with the 2) type of corruption and the prefab-export trick isnt working. The map in question is the cathedral in NHAT, to the left of the podeum. Penny Dreful 2 has it but as its in mid air where the player cant get to, I didnt spend too much time trying to fix it. Does someone know of a better way to troubleshot, location and fix the above two issue..? A nice script or util to examin the map would obviously be the holy grale. ta.
  9. What's going on with the Thi4f forums? They've been down for almost a week now.

    1. Show previous comments  1 more
    2. Sir Taffsalot

      Sir Taffsalot

      Well that's not going to work. If they can't post about Thi4f on the Thi4f forums they can come and post about TDM on the TDM forums.

    3. jtr7

      jtr7

      People thought it was the server migration under Square-Enix that we've been told about, but they came back online like nothing happened, and the dedicated thread about the coming migration had no new info.

      Can't see this?:

      http://forums.eidosgames.com/showthread.php?t=139127

    4. stumpy

      stumpy

      maybe it was a migration test, and it broke.

  10. Holy crap are we getting another download spike? The forums keep going intermittent on me.

    1. Springheel

      Springheel

      The forums aren't on the same servers as the downloads.

    2. stumpy

      stumpy

      its sunday, the internet is always slow on a sunday for some reason.

    3. Lux

      Lux

      "for some reason" I imagine is you being sarcastic as we all know everybody and their brother/sister are online on Sunday either shopping or looking at porn combined with all the gaming packets.

       

      I'm sure there are also people just "reading things for the articles" though...

  11. After looking at an old TTLG post and seeing a video of a map I never thought I'd see a video of I realized people will posy ANYTHING online. So it got me curious to see if anyone had posted vids of my old Thief II maps. Which got me thinking, it would be cool to see videos of any work anyone here has done. How would i know if you made a certain Quake map or whatnot... So post 'em here. If you can find any video of ANY game stuff you've done, here's the place. Why not post your TDM work here too. ============ Crom's Blade : Thief II : Schwaa (aka me) http://www.youtube.com/watch?v=3f4_bywJ0UY Cosas : Thief II : well, not MY map, but our friend FenPheonix does read my name in the credits right before Digi (eherm... Dishounoured fame ), around6:00 you may recognized a certain gold trophy ,model that made it's way into TDM. I did custom meshes for two of the main characters, the opening furniture and several other objects. This is part 9, I can't bear to watch the series as I have yet (somewhat ashamed to admit, though technical problems are partly to blame, played it yet) http://www.youtube.com/watch?v=ltHLjSli_8I
  12. modetwo

    Forums fixed

    Had a problem with the web server yesterday that led to a crashed table in the forum database. This has now been repaired and things seems to work again. I was on travel so it took a while before I was able to fix it. Merry Christmas!
  13. I can get on the main forum now but still get an error when trying to load posts. Anyone else?
  14. When I save my map or create a readable the map and the xdata file are saved in the FM folder instead of Maps. I must have changed something by accident. How can I change it back?
    1. Show previous comments  1 more
    2. Sotha

      Sotha

      Congrats! First one is The First one!

    3. Sir Taffsalot

      Sir Taffsalot

      If "its done!" why do we have to wait until next week? Congratulations on your first FM! I look really look forward to playing this.

    4. Kvorning

      Kvorning

      To let you know a bit in advance if you have a tight schedule and to catch last few things and tweaks:)

  15. As the title says, I cant load quicksaves. I press F4 as the controls tell me to, then after doing some stuffs I try to quickload with F9 but an error pops up saying that it cant load the file TDM/maps/training_mission.script, I havent tested it with the other map yet. And the second problem, whenever I try to get new maps to download, it tells me it cant connect to the server yet I have a working internet connection. Thus making it impossible for me to download anything new.
  16. Just wanted to say, Hello! From reading through various posts in the forums it seems like a great community and I hope to become a part of it. So I got the hankering for some Thief as of late and stumbled on TDM through some googling. After purchasing Doom 3 through Steam and instaling TDM, I have been nostalgiacly playing through many of the FMs and have also decided to d/l the Radiant editor and start making a mission, maybe many, we'll see. As it turns out also, I just started (today!) my 1 week vacation from work and intend to dive in to the Radiant editor and am currently going through the A-Z wiki on it. A bit of background on me, I 'used' to work in application support till the economic crash a couple years ago and was laid off and am now running a machining center at a local machine shop, using Mastercam daily, 2D/3D stuff and have always wanted to make a mission/game, and decided since I've always enjoyed the Thief series and stealth gameplay so much, this is where I would start. After getting to my third year in Mechanical Technology I changed my major to Information Technology (should have went with straight Computer Science but ahhh hindsight). I've always loved building things and designing things and also really enjoy computers, art, audio, and the entire visual experience as presented to a user. I have created a couple playable maps before using the older source engine editor so I'm vaguely familiar with 3D modeling, skyboxes, lighting, AI pathing, etc. That's been over 10 years ago though. I got familiar with 3dsmax, ProE, Autocad, and Mastercam in my first major during school so that helps a bit when familiarizing with a new editor and as previously mentioned I've dabbled around in the Valve Source editor. I'm also very much looking forward to the Crucible of Omens campaign created by the marvelous talent at TDM and would like to help in any way I can once I'm familiar with the Radiant engine. I can also do many many voices, I've often thought about moving out to Cali from Indiana and finding work in voice-overs, voice acting, etc. All this started as a youngster with little friends, time on my hands, and imaginary friends. Wow that's hard to admit. So anyway, I've been working on a shadowy Garrett voice, and can do guards and some women characters with old, old english, gruff, slippery, sneaky, terrifying, voices and personalities. Just thought I'd mention that as it may be a way that I could contribute early on and would also enjoy. So anyway, too much about me and not enough A-Z wiki, back to the tutorial! Glad to be here and hope for good things to come.
  17. Yes, you are still viewing The Dark Mod Forums I've just finished the upgrade of our IPB Board Forums to the latest release. Packed with new features, rewritten code and all that. Have a look around. The skin is currently the default one, but will sooner or later be converted to a darker skin, to fit the Dark Mod universe. Also note that the forums have been moved from http://modetwo.net/darkmod to it's own sub-domain: http://forums.thedarkmod.com - all forum links will still work tho, thanks to Apache's rewrite-plugin. Please report any bugs, requests and comments in this thread. PS: The forums will run a bit slow the first hours as the cache is being rebuilt.
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