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  1. @greebo With the heart mission installed and a folder in the doom 3 folder named heart I created the custom shortcut by cutting and pasting your text (path was correct) and ran the game. The 'Current Mission' dialog still does not show the current FM but clicking Start Mission works and Heart runs. I pre-checked the fs_ variables and they appeared correct from the feedback in this topic. I played a short time and tried to save the game. The save game dialog exits to the active mission screen with the message 'Game Saved' at the top of the screen but going back to Save/Load displays a blank list as if the game is NOT saved. Exiting the program, I checked the 'heart' folder in the doom 3 root and in it the 'savedgames' folder. It contains 3 files: .save .tga .txt reading the .txt file -> contains 3 lines: "heartBegin"... the name I chose for the Saved Game... so I know that this is the 'save instance' I was trying to create. "heart"... I assume the system's name for the game the save belongs to ""... an empty double quote Hope this helps.... I'm sure lost
  2. I ran into two initial problems when trying out TDM. I have a fix for one that I'll share in case anyone else encounters the same issue. TDM Update CrashesRunning tdm_update.exe results in a crash: 'tdm_update.exe has encountered a problem and needs to close.' This happens shortly after the copyright line of text is displayed. A zero length tdm_mirrors.txt file is created. If I manually obtain a correct tdm_mirrors.txt file and run with tdm_update.exe --keep-mirrors, the same crash happens just after 'Fetching checksums from server...'. To workaround this problem, I used the torrent to get the game. Following the wiki suggestion of cleaning out %temp% did not solve this problem. Second start of game = Black screen with sound, invisible menus, and generic grey mouse cursorThe new 'DoomConfig.cfg' created after the first run of the game had a setting that would cause this error. Through trial and error I determined the setting I needed to update: Change seta image_usePrecompressedTextures "0" to: seta image_usePrecompressedTextures "1"
  3. I have just downloaded TDM using the installer/downloader but I'm having a problem that doesn't appear to be listed anywhere. I've searched these forums, I've gone through the installation guide and the FAQ but everything that seems to be for the problem I have hasn't helped. Basically, when I load the mod I get the music playing but the screen is totally black. I can see the mouse pointer and I can hear the sounds as I pass it over the buttons but I can't see a damn thing. When I bring up the console I can see that there were 166 warnings during loading saying 'could not load image', so my guess is that the game can't find the images and so it's just using blank ones instead. I have followed the installation instructions, I am running the 1.3.1 patch, I've added commands into the DoomConfig.cfg file as mentioned in the FAQ, I've also switched the Thread Optimisation off under the NVidia control panel. But it's not working... Any help would be greatly appreciated. [edit] I just thought, someone is probably going to ask for my system spec, so: Intel Core 2 Duo - 3ghz, 4 Cores 4gb DDR3 (that's physically installed memory) NVidia GForce GTS 250 1gb (driver version 197,13) Windows XP Home (32bit)
  4. They copied the buggy briefing screen code from somewhere? Frankly i thought that the briefing screen code was included in the dark mod.
  5. Ok, the SVN version is running fine. So apparently something is borking with the 2.03 update. Run as admin, still crashed. No default.cfg, only the DoomConflg.cfg. Installed in C:\Users\[...]\games\PC\FPS\Darkmod. In the folder properties, suddenly the "Read only" box keeps checking. I turn it off; click ok. Then open up folder properties again and it's checked again. (i.e., I can't turn it off.) It was not like that the last time I looked into it (like yesterday). Edit: Actually, it's not a check, but a black box, as if some items are "read only" but not everything, maybe. And it's doing that for every folder on my entire HD.
  6. This can be cause by a number of things - the first is please try starting doom3 and putting in the CD key there. If it accepts the key, restart d3 and make sure it doesnt ask again. If this happens chances are that TDM will be fine. If that doesnt work, I remember someone had the same situation regarding gamex86.dll as happens with some people getting a black screen... but try making sure doom3 is happy first. Starting the map directly will skip a lot of 'nice' things, so it isnt really recommended.
  7. I have identified my brand of the black screen problem. Basically, after having gone through the briefings of an appearingly randomly selected number of fms, it gives me a dialogue box saying that the map files cant be found. Which would indicate a problem with the download. I later found out that the problem was caused by me having put spaces between fm names with multiple words when downloading them (i.e. sons of baltona.pk4). Writing sons_of_baltona.pk4 or sonsofbaltona.pk4 completely got rid of the problem.
  8. Out of all the FMs listed on the wiki, there are 3 that I simply cannot get to play. Somewhere Above the City - the mission loading bar completes, switches to 'Mission Loaded, Please Wait' text, and Doom3 crashes a short time after. Alchemist - the mission loading bar completes, switches to 'Preparing Mission, Please Wait' text, and Doom3 crashes a short time after. The Rift - the mission doesn't even get as far as the splash screen/loading bar, Doom3 crashes while still showing the 'Dark Mod' splash screen. All crash with the 'Doom3 has stopped working' popup error message. No other error message. All other missions - and by this I mean, every other FM listed in the wiki - loads and plays fine. I first reported this in the Alchemist thread on these forums. Fidcal and nbohr1more were kind enough to attempt to help me with the issue, but after posting a couple conDump files and my DoomConfig, no answer was found as to why it was happening. I have the proper Doom3 patch. I have tried various graphics settings fruitlessly. System specs: Intel Core2 Duo E8400 3GHz, Win7 (have tried with Aero on and off), 8GB RAM, ATI 4870 (Catalyst AI disabled). I appreciate all help and ideas as to what I might try to fix whatever the problem is!
  9. If i would like to tdm-graphics more realistic (imho), i would change the following video settings in tdm. (after i created a backup of darkmod.cfg) Video > general: Texture anisotropy = 16 Video > advanced: ambient rendering = enhanced Interaction shader = enhanced Post processing = enabled bloom intensity = highest Object details (lod) = very high Or In darkmod.cfg seta r_postprocess "1" seta r_postprocess_bloomIntensity "2" seta image_anisotropy "16" Tip: I created my settings by switching back/forth from settings to playerview, using a windowed screen and alt-tabbing, After this i enabled the shadow of the player: seta g_showPlayerShadow "1" You can ask the community to create a hq texturepack.
  10. Thank you HiddenCoast. I will try this one. Springheel, I really don't know why you struggled with my question. I just wanted you to tell me what you thought was the best way to solve the Black Screen problem. It seems like a simple request. If you didn't have a suggestion then I wanted you to tell me what post from this thread seemed like the best solution again, seems like a simple request. It's true I said I have tried the suggestions in this thread but I also said that I would be more than happy to repeat a suggestion that looked promising to an expert such as yourself in the event that I didn't correctly follow the instructions the first time. I just wanted some Dark Team Mod advice.
  11. It doesn't appear that I'm going to get an answer from the Dark Mod team which is odd since this problem seems too large to ignore. How about this, does anyone know how to fix the black screen problem? I've tried the above suggestions but they didn't work for me. Any help would be greatly appreciated.
  12. I re-downloaded and it seems to work on at least one map that I got the error on before, but I still can't play NHAT 2 because of it. I tried NHAT2 with a clean TDM but that didn't help, I still can't play it. Also for some reason I often have to click the start button in the objectives screen twice because first the mission loads as usual and then for some reason it just resets back to the object screen so I'll have to start the mission again which means I'll have to load it again too. How should I fix this?
  13. Found the cause of the problem, but still no solution. When the two external monitors are active (DP-0 and DP-1) in extended mode, TDM starts on the laptop screen (DP-3, which had been off until that moment), makes it the primary display and turns the other two off. Even after quitting TDM this configuration stays. I hadn't noticed that before because my laptop was docked with the lid closed. Is there any way to tell the engine to start on the current primary display and not change the configuration?
  14. hi, I tried searching but I couldn't find any topics regarding my problem: i just played st.lucia again on 1.02 and when the obj screen updated this obj with a mark - completed. a little bit later I checked the obj screen again and the mark is GONE although . Now I finished all objectives but when I leave the church I can't end the mission, the mission just continues on...... .... I have a savegame if it helps: http://dl.dropbox.co...457202/luci2.7z PS: thanks for this superb mod, I always enjoy playing it and the updates you provide
  15. Since upgrading my machine (and switching to a Geforce 8800 GTX) I've noticed a couple times now in TDM where I get a strange flicking effect. At first it just looks like the screen is randomly flickering to black for half a second, occuring every 5-10 seconds. Tonight (the second time I've noticed it) it started happening again, and the frequency started getting faster and the effect more severe--after a few minutes surfaces almost looked like they were z-fighting every two seconds or so. It seemed to be somehow related to the flickering of nearby lights...there were a couple places where the flickering stopped, and it was always where there were no lights. As soon as there were flickering lights visible it started up again. Anyone heard of this before?
  16. Ok, I tried downloading missions one at a time, and it's a bit more reliable ... but there's something very dodgy about "Crucible of Omens: Behind Closed Doors". It's offered for download, despite the fact I've already got it ... perhaps an update, though the downloader doesn't say so. I did the following: 1. Selected it (by itself) for download after downloading a number of other missions. Game crashed again. 2. Found a complete bcd_l10n.pk4 file (20182 bytes) in the fms directory, but nothing else. 3. Restarted tdm, selected CO:BCD for download again. 4. Jumps straight to 10% download, then sticks on 10.4% 5. I leave it for about 10 minutes, no change. 6. Exit tdm via Back and Exit buttons 7. Control is returned to screen ... but game does not complete exit for at least another two minutes! 8. There's a partially downloaded _bcd.pk4 file in fms (991567 bytes) When the game finally did exit, it crashed: ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. idRenderSystem::Shutdown() double fault Segmentation fault, bailing out shutdown terminal support About to exit with code 11 Ho hum. Is the downloader getting any love for 2.04? It truly does suck.
  17. Can you post the changes that occur between the DoomConfig.cfg where your screen is pitch black, and the default one? (Since it looks like you're on Linux, a unified diff (use diff -u) would be grand. )
  18. I'm having the same problem on Windows 7 and a GTX280 on 195.62. It starts fine but defaults on 1920x1200, when I set my resolution and restart I just see a black screen.
  19. When recording with OBS and the compass is being used, OBS only records the bottom right corner of the screen. My theory is that OBS's "game capture" (which is the only way that I can get it to record TDM at all) believes that the 3d compass is the game, since it's on it's own layer. OBS version 0.657b using "Game Capture" source The Dark Mod 2.03, code revision 6470
  20. That's weird. Most bits of the hud are on their own layer. I've never heard of OBS, so I can only offer generic suggestions. Have you tried playing in windowed mode (still full screen size) and capturing the specific window?
  21. Hi and thank you for the replies and suggestions so far. @Fidcal I haven't played St Lucia on this machine. @Serpentine I had the 9.10 driver and I have now updated to the 9.11 driver, no change. @New Horizon I realise your second last reply was meant for Noisycricket but with the new driver I have again gone through and tried both the default (My default) config as well as the change you mention and after that didn't work I tried the other changes as well. @Noisycricket I haven't fiddled with DOOM 3 settings at all and the game had detected as Ultra, I changed that to High instead, changed seta image_useCompression back to 1 since it got set to 0 when I changed my DOOM 3 settings. I still have a black screen. image_useallformats makes no difference whether its set to 1 or 0. Uncertain if this is relevant, but my resolution settings don't seem to have any effect on the game. Low res even though I've got the config set to 1920x1200. Regards,
  22. After a few minutes, the training mission crashes and never in the same place: so far object room, lockpick room, archery range, central room, and even outside. The game however, doesn't actually crash, it just hangs for a second, goes to black screen and I have to go to the task manager to end the game (without the use of my mouse as my pointer refuses to move). I have the correct Doom version (followed the patch link on the Dark mod wiki) and I have steam loading up dark mod directly (-applaunch 9060...). I am running a gateway PC with Vista 64 bit OS, intel quad core, Nvidia GeForce GTX 285, and I think 4 Gb of Ram. I've already tried dropping the resolution down to widescreen (16:10) 1080 x 600 and standard shading with all of the other setting off or low. Any ideas what the problem might be? Conflict between Doom and the quad core or the drivers of video card? Edit: updated my video drivers and no luck, still crashes PS From what I have played so far, I love it. Esp. the jumping and mantling mechanic, a far side improvement over T2, but similar enough that I don't have to adjust hardly at all to jump effectively.
  23. Yes, I do. ATI Radeon X850. I tried the game again and it locked up and went to a black screen again after about the same period of time as before, but this time I didn't get control back. I had to shut off my computer. This time, I was not moving around when it crashed, I just walked forward and started reading the book, and it crashed while I was sitting there reading - it's as if it happens after a set period of time, not when I trigger something. I guess I should try some of those performance tweaking suggestions (or all of them). Any suggestions for ATI cards specifically?
  24. I think this is the one you need ("textures missing, screen black"), others will correct me if this is the wrong one: http://modetwo.net/d...en_mostly_black
  25. same problem for me... but i dont think that doom3 is replacing the dm-cfg... cause the darkmod folder is READ-ONLY on my sys. after downloading and extracting the "newest" tdm file from moddb ("2009_10_18_thedarkmod_v1.0_beta.zip") into my doom3 directory (D:\doom3), i start the "tdmlauncher.exe"... all i get is a black screen and a mouse button (the normal d3 mousebutton, not the tdm one). i can hear sounds and melodies (even the "click" sounds when moving over buttons - as it seems) but nothing more will happen... tried anything, but can just quit via "alt+f4" or console. in console there are some red errors, that the game couldn't load the background images and stuff. some screens are below.. system: vista home premium 64, 4 gig ram, 8800 gtx (using driver 86.18 cause newer ones got problems with some older games i still play) don't have any problems with other mods for d3 or the original game... PLEASE HELP!!! wanna play (waited for YEARS, and just got d3 because of your mod) thx. edit: i checked your FAQ and other forums, no help.
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