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  1. Hm, yeah, did you choose 16:9 on the menu screen? (probably, because you also set your resolution). Oh, btw, you need to restart D3 to make a resolution change "stick". That is: * start D3 * change resolution * exit D3 * restart D3 * now install or play FM If you change the resolution, then install an FM or just play it, then exit, it might be that the setting is not saved and you end up with your previous setting. (because D3 only might write the config at exit but installing or playing an FM would reuse the setting from that FM). Just speculatin, but could be it
  2. "Catalyst AI" performs game-specific optimisations - the kind of optimisation that would break other games if it was used globally, but doesn't affect that particular game's correctness and provides a small speed boost for it. Unfortunately, one of those games is Doom 3, and while the optimisations that it performs work fine for base Doom 3, they are also applied to TDM (since it can't tell the difference between D3 and D3+TDM). TDM has some rendering modifications over base Doom 3 (bloom and skyportals), so those D3-specific optimisations are no longer appropriate and cause stuff to break.
  3. Hello guys. I have been searching forum for an answer to my problem, but haven't found nothing yet. When i ran SL my menu is looking like this: The black triangle is where i see some blue dots after opening the console. Menu buttons and cursor are not visible, but i can hear the sound of mouse mooving over buttons. After couple of minutes of blind trying i was able to start the mission once, and the game itself worked normaly. Esc allso opened up a clear working menu. Please help if you can. Thanks
  4. hi all, i enjoyed your 1st demo, athough it got me some time to make it work:-) but i canĀ§t make work SaintLucia... tried it under vista, game falls to menu after finishing loading progress bar... rebooted to xp, reinstalled, and finaly game loads successfuly... but at beginning, i can see only wall to right, sky above, some grass and everything else is black ok, installed newest driver, still the same problem any suggestions? hope there will be some ;safe texture manager or something in d3
  5. absolutely no. btw, intro clip is not played correctly too. i see only background with black moving shapes in front of it. btw xp sp2, 8800gts, newest drivers...
  6. Hi. I'm sorry to post, since it's almost off topic. When running TDM on Linux (Ubuntu 9.04) I will occasionally get little cracks and dropouts in sound playback. Seems to be related to the number of sounds beeing played simultaniously -- like on the menu screen I can hear the title music, but when hovering over the menu cracks may occur due to the additional sound played. I start the mod from a terminal and get the following error message (lots of them) when it happens: snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output Digging through the omniscient intern
  7. Path to tdmlauncher is C:\Program Files\DOOM 3\darkmod\thedarkmod_v1.0_beta\darkmod\tdmlauncher.exe Darkmod directory is C:\Program Files\DOOM 3\darkmod\thedarkmod_v1.0_beta\darkmod\ Trying default value for engine executable is C:\Program Files\DOOM 3\darkmod\thedarkmod_v1.0_beta\DOOM3.exe Could not find engine executable at default locations, will be searching command line arguments for a path to doom3 executable. Could not find 'currentfm.txt' file in C:/Program Files/DOOM 3/darkmod/thedarkmod_v1.0_beta/darkmod/currentfm.txt Current FM is: Full argument string is: +set fs_game_base darkmod
  8. Hi everyone! Everytime I start a FM (tested all of the website), I can flawlessly read the objectives and buy things, then click on "start misson". But after it reached 100% I am thrown back to the main menu, or, in case of the training mission, to the objectives screen. I can do this endlessly. In the console are a lot of warnings, such as: WARNING: Door XY not within valid AAS area. At the end it says: ERROR: Failed to open \\.\pipe\dm_renderpipe and ERROR: idRenderSystemLocal::uncrop currentcrop <1 I use WinXP (all patches), latest DirectX, latest videodriver (8800
  9. Apologies if this has already been discussed. I did a quick search and didn't turn up anything. It seems like certain readable items are causing a huge drain on my framerate whenever they're in view. I don't mean the version that comes up when I've frobbed them to read, but the object in the world when they're visible anywhere on my screen. It seems like there's at least one in every mission I've played, while the majority of them are fine. Outpost is the mission in which I actually managed to narrow down the issue to a readable. The note on the desk in the Bishop's room causes massive s
  10. Here is image of error. Also training mission finishes loading but never gets in game just crashes. Enabled compatibility for xp and administrator mode. Please help. Besides that I really like the loading screen and music, too bad I can't play. Doom 3 is updated with latest patch.
  11. ccaa

    TDM error

    yes , and after this I del this log and relaunch the TDM then appear the error screen and exit, the log is here: [.\DarkMod\DarkModGlobals.cpp ( 401):INI (INIT) FR: 0] LogFile created at 2009.09.23 14:47:45 [.\DarkMod\DarkModGlobals.cpp ( 404):INI (INIT) FR: 0] DLL compiled on Oct 13 2009 18:51:56 [.\DarkMod\DarkModGlobals.cpp ( 408):FRC (FORCE) FR: 0] Found Debug section [.\DarkMod\DarkModGlobals.cpp ( 415):FRC (FORCE) FR: 0] LogError: 1 [.\DarkMod\DarkModGlobals.cpp ( 423):FRC (FORCE) FR: 0] LogBegin: 1 [.\DarkMod\DarkModGlobals.cpp ( 430):FRC (FORCE) FR: 0] LogEnd:
  12. ccaa

    TDM error

    the error screen pic URL also here: http://www.imgnets.com/viewer.php?id=98798233.jpg
  13. Thanks be to eberyone involved in making this great MOD I have a request: please fix the rotating sky problem. And yes... I have read the faq and totally uninstalled ATI Catalyst, but am using driver version 9-4_xp32_dd (cuz it's the last Theif I/II-friendly driver for ATI) and I have an ATI Radeon 4850. Pleeeeease for the love of God, Satan or whatever entity you do/don't believe in fix this swirling, rotating, hypnotizing screen. Thanks in advance
  14. When I select a new mission to play, the launcher restarts DM. After that restart is complete, my mouse pointer is frozen and the splash screen will stare at me endlessly. I have to ctrl-alt-delete to get Task Manager to kill Doom. After restarting again from tdmlauncher it is fine. It's fairly minor, but thought I'd point it out. What does the launcher do before restarting? Is there a way I can do the task(s) manually to avoid this for now? I'm running on XP service pack 3 with nvidea GeForce 6800. All else is well, just that oddity. The Mod is looking mighty fine! -DS:12
  15. Yeah but he said that already and the manual restart is very cumbersome. Just for the record, I got the same issue, but never thought of reporting it before. For me a d3 restart is always painful, because on exit it forgets to reset the screen, so I need to CTRL+ALT+PLUS to get it back to the normal resolution (and sometimes it even "forgets" the mouse). So adding a 1second or so delay to tdm_launcher would probably make us happy.
  16. I had the same problem but found out I made a silly mistake. Please look the following topic, hope the solution is in there. Keep in mind that the resolution is not in the usual order in the cfg file. So it's not 'width x height' but 'height x width'. http://modetwo.net/d...screen-problem/
  17. Hi there, Seeing how the the Dark Mod has just been released (), I re-installed Doom 3 (and the Resurrection of Evil expansion pack as well. just for the hell of it) in order to play this great looking mod. Yes, I installed the official 1.31 patch as well. Also, I have the latest Nvidia drivers. However, for the life of me, I cannot get Doom3 to play on anything other than a 640 x 480 display resolution! Sure, I've altered the 'cfg' file (as laid out in the appropriate Wide Screen Gaming entry) but it always defaults to the most basic resolution possible. Very frustrating! Any ideas how
  18. If you still want to use bloom, the option I suggested will allow you to do so without the flipped screen issues.
  19. Not sure if this is what you mean, but there's a known issue where TDM doesn't have focus (windows application focus, not visual sharpness) after tdmlauncher restarts for a mission install. I'm not one of the programmers, but I believe there is/might be a fix for this at some point. For now, it can be 'fixed' by simply clicking the screen after TDM restarts.
  20. Sounds like a "Blue Screen of Death" (fatal whole-system crash) to me, which almost always indicates a hardware problem. Could be video card, RAM, etc. It's quite common for these problems to exist in your system but not manifest themselves until you exercise a particular feature or location in memory or whatever, and they can also only happen some of the time. So Doom 3 and even Saint Lucia work fine because they're not stressing a particular part of your system, but you fire up TDM and bam! It also sounds like the time/place where you're seeing the crash is changing, which is another key i
  21. Hi guys, it's my first post here as well and unfortunately my Dark Mod doesn't work properly. I've patched D3 to 1.3.1.1304 (version info in the console) and it works fine. I've extracted the /saintlucia folder into the D3 folder and copied the devil.dll into the windows/system32/ folder. I ran TDM by creating a desktop shortcut (that works) and started a new game. The video-briefing works fine and so does the buy-menu, but when I try to start the mission and the loading bar reaches 100% (at least I suppose, but you can't tell exaxtly by those blooddrops), the game freezes for about 30 sec and
  22. Hehe, that's the lightgem debug The way to turn that on/off is through console via the following command: tdm_lg_hud 0 (default) "Shows the rendersnaphost n = <1..6> of the lightgem on-screen. If 0 none is shown." It displays the rendershot of the lightgem in the bottom left, quite useful for debugging.
  23. I have a Problem running the Saint Lucia demo. The loading screen (which is fantastic by the way) seems to freeze after a few minutes, the loading bar seems to be full already. The last demo did work on my PC.. i have 1GB Ram and 256 video ram (Ati x1950pro), Windows xp and a Intel Pentium D (2 x 2,8GHz) processor. Any Idea?
  24. After installing and patching doom 3 (with the patch provided on the dark mod wiki), and installing saint lucia, I ran the game, and got to the point of clicking "start mission" on the purchase equipment screen. Then a dialogue box appeared and asked for my cd key, with "<EMPTY STL" half cut off behind the field to enter the key. Also, there was an 8 in the field, but when I typed in my cd key it got superimposed on top instead of replacing the 8. Anyway, my cd key is not being accepted so I cannot play the game. The dialogue box that says my key was not accepted has "#STR_071 94"
  25. I got this problem with Doom3 after patching as well. It's not a mod problem because it happens in just Doom3 as well. I've actually been too lazy to attempt to fix it because there is a workaround. In Saint Lucia, hit Start Mission and go thru the purchasing screen and everything up to the point where it gives you the error. Open the console (CTRL-ALT-~ on US keyboards) and type map saintlucia.map. This works in general to load maps from the console even though you get that erroneous CD key popup box. You get the popup box the first time you try to load a map, but can then try again and
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