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  1. Hopefully the screenshot (very bottom of the post) will be clear enough, I had to pass it through Gimp. It's not limited to the mission pictured here, I've seen it happen on Training Mission and The Outpost. So presumably global problem. It just so happens that Thief's Den is probably the fastest loading mission by far. SOME GUI items appear black (here, on Thief's Den, the "Objectives" button in the briefing as well as the loading bar). In game... Shaders are completely weird in places. I've also seen corruption happen on some textures (namely on The Outpost, I can provide screenshots if needed). Water is... well, black. Torch smoke is just a black rectangle too (see the ground in the attached pic: THAT). The screen is also extremely dark as a whole, I have to push brightness/gamma to no end to be able to see something. It's not due to compositing or OpenGL in use, happens both in KDE and XFCE4 with compositing disabled (Arch Linux x64). It's not due to bad drivers (nvidia binary, BTW), anything runs fine, really (and Doom 3 looks as normal as ever). Oh. And it's not due to the update 1.07 -> 1.08, I reinstalled from scratch just to rule it out. Furthermore: F12 crashes the game so I have to resort to external applications for screenshots (minor, except when you want to show a graphical problem. Just my luck. >_>). Fiddling with the graphical settings crashes the game every now and then. (on the bright side of things, yay, a French translation that deserves the name; yay, 1.08; yay, no sound problems). Terminal output samples: during The Dark Mod initialization... WARNING:Attempt to modify read-only fs_mod CVAR failed. WARNING:Cannot find guis/mainmenu.gui WARNING:Couldn't load image: guis/assets/briefing/button_objectives WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: makeintensity( lights/squarelight1a) WARNING:file sound/tdm_ambient_environmental02.sndshd, line 105: sound 'weather_thunder05' previously defined at sound/tdm_ambient_environmental.sndshd:666 WARNING:file sound/tdm_ambient_environmental02.sndshd, line 99: sound 'weather_thunder04' previously defined at sound/tdm_ambient_environmental.sndshd:660 WARNING:LoadARBProgram: 'glprogs/environment.vfp' not found WARNING:LoadARBProgram: 'glprogs/nv20_bumpAndLight.vp' not found WARNING:LoadARBProgram: 'glprogs/nv20_diffuseAndSpecularColor.vp' not found WARNING:LoadARBProgram: 'glprogs/nv20_diffuseColor.vp' not found WARNING:LoadARBProgram: 'glprogs/nv20_specularColor.vp' not found WARNING:LoadARBProgram: 'glprogs/R200_interaction.vp' not found during thiefs_den... WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'. WARNING:Couldn't load cube image: env/gen2 WARNING:Couldn't load gui: 'guis/chat.gui' WARNING:Couldn't load gui: 'guis/mpmsgmode.gui' WARNING:Couldn't load gui: 'guis/scoreboard.gui' WARNING:Couldn't load gui: 'guis/spectate.gui' WARNING:Couldn't load image: _bloomimage WARNING:Couldn't load image: _cookedmath WARNING:Couldn't load image: addnormals( models/mapobjects/tables/bunkbed/mattress_local, heightmap( models/darkmod/props/textures/mattress_bmp, 3)) WARNING:Couldn't load image: addnormals( textures/hell/dirt02_local, heightmap( textures/hell/dirt02_h, 8)) WARNING:Couldn't load image: armorvieweffect WARNING:Couldn't load image: guis/assets/splash/load WARNING:Couldn't load image: makealpha( textures/decals/ballburn01) WARNING:Couldn't load image: makealpha( textures/glass/glass1) WARNING:Couldn't load image: models/characters/common/teeth_local WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle_a_add WARNING:Couldn't load image: models/mapobjects/tables/bunkbed/mattress_d WARNING:Couldn't load image: models/mapobjects/tables/bunkbed/mattress_s WARNING:Couldn't load image: textures/base_trim/dangertrim01 WARNING:Couldn't load image: textures/base_trim/gotrustcol1 WARNING:Couldn't load image: textures/decals/ballburn01_fx WARNING:Couldn't load image: textures/decals/bloodspray WARNING:Couldn't load image: textures/decals/genericdamage WARNING:Couldn't load image: textures/decals/hurt02 WARNING:Couldn't load image: textures/decals/splat1 WARNING:Couldn't load image: textures/decals/splat2 WARNING:Couldn't load image: textures/decals/splat3 WARNING:Couldn't load image: textures/decals/splat4 WARNING:Couldn't load image: textures/decals/splat5 WARNING:Couldn't load image: textures/decals/splat6 WARNING:Couldn't load image: textures/decals/splat7 WARNING:Couldn't load image: textures/decals/splat8 WARNING:Couldn't load image: textures/decals/splat9 WARNING:Couldn't load image: textures/decals/tunnel WARNING:Couldn't load image: textures/glass/glass1 WARNING:Couldn't load image: textures/glass/outdoor_glass1fx WARNING:Couldn't load image: textures/hell/dirt02 WARNING:Couldn't load image: textures/hell/dirt02_s WARNING:Couldn't load image: textures/particles/billow_glow WARNING:Couldn't load image: textures/particles/bloodspray WARNING:Couldn't load image: textures/particles/boomboom WARNING:Couldn't load image: textures/particles/droppuddle WARNING:Couldn't load image: textures/particles/pfirebig WARNING:Couldn't load image: textures/particles/pfiresmall2 WARNING:Couldn't load image: textures/particles/preamble WARNING:Couldn't load image: textures/particles/snowball WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (nor the fallback to ASE) WARNING:Couldn't load sound 'book_impact.wav' using default WARNING:Couldn't load sound 'bullet_impact_flesh.wav' using default WARNING:Couldn't load sound 'bullet_impact_stone.wav' using default WARNING:Couldn't load sound 'bullet_impact_wood.wav' using default WARNING:Couldn't load sound 'burger_impact.wav' using default WARNING:Couldn't load sound 'fist_impact.wav' using default WARNING:Couldn't load sound 'monster_demon_tick_footstep.wav' using default WARNING:Couldn't load sound 'paper_impact.wav' using default WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default WARNING:Couldn't load sound 'player_sounds_heartbeat.wav' using default WARNING:Couldn't load sound 'player_sounds_heartbeat_dying.wav' using default WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default WARNING:Couldn't load sound 'player_sounds_thud.wav' using default WARNING:Couldn't load sound 'sound/ed/player/player_land2.ogg' using default WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_01.wav' using default WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_02.wav' using default WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_03.wav' using default WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_04.wav' using default WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_05.wav' using default WARNING:Couldn't load sound 'sound/impact/boxes/boxfall_18.ogg' using default WARNING:Couldn't load sound 'sound/impact/crash/glasscrash_01.ogg' using default WARNING:Couldn't load sound 'sound/impact/crash/glasscrash_02.ogg' using default WARNING:Couldn't load sound 'sound/impact/crash/glasscrash_03.ogg' using default WARNING:Couldn't load sound 'sound/impact/crash/glasscrash_04.ogg' using default WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_08_boomy.wav' using default WARNING:Couldn't load sound 'sound/impact/metals/1shot_metalhit_01.ogg' using default WARNING:Couldn't load sound 'sound/impact/metals/1shot_metalhit_03.ogg' using default WARNING:Couldn't load sound 'sound/impact/metals/1shot_metalhit_06.ogg' using default WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_01.wav' using default WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_02.wav' using default WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_03.wav' using default WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_04.wav' using default WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_05.wav' using default WARNING:Couldn't load sound 'sound/impact/solid/impact_01.ogg' using default WARNING:Couldn't load sound 'sound/impact/solid/impact_02.ogg' using default WARNING:Couldn't load sound 'sound/impact/solid/impact_03.ogg' using default WARNING:Couldn't load sound 'sound/impact/stairs/simpact_04.ogg' using default WARNING:Couldn't load sound 'sound/impact/steel/clang_01.ogg' using default WARNING:Couldn't load sound 'sound/impact/steel/clang_02.ogg' using default WARNING:Couldn't load sound 'sound/impact/steel/clang_03.ogg' using default WARNING:Couldn't load sound 'sound/impact/steel/clang_04.wav' using default WARNING:Couldn't load sound 'sound/impact/steel/clang_05.ogg' using default WARNING:Couldn't load sound 'sound/machinery/loop_machinery_03.wav' using default WARNING:Couldn't load sound 'sound/machinery/machines/loop_machinery_01.ogg' using default WARNING:Couldn't load sound 'sound/machinery/machines/loop_machinery_02.ogg' using default WARNING:Couldn't load sound 'sound/machinery/steamchuffs/steamchuff_01.ogg' using default WARNING:Couldn't load sound 'sound/machinery/steamchuffs/steamchuff_02.ogg' using default WARNING:Couldn't load sound 'sound/movers/_general_movement/m3_end.wav' using default WARNING:Couldn't load sound 'sound/movers/_general_movement/m3_loop.wav' using default WARNING:Couldn't load sound 'sound/weapons/casings/small_metal_02.wav' using default WARNING:Couldn't load sound 'sound/weapons/explosions/impexp_03.wav' using default WARNING:Couldn't load sound 'sound/weapons/explosions/impexp_04.wav' using default WARNING:Couldn't load sound 'sound/weapons/explosions/impexp_05.wav' using default WARNING:Couldn't load sound 'sound/weapons/explosions/impexp_06.wav' using default WARNING:Couldn't load sound 'sound/weapons/impacts/bullet_metal/metalimpact_04.wav' using default WARNING:Couldn't load sound 'sound/xian/foley_sessions/metals_small/lowtink_01.ogg' using default WARNING:Couldn't load sound 'sound/xian/foley_sessions/metals_small/lowtink_02.ogg' using default WARNING:Couldn't load sound 'sound/xian/foley_sessions/metals_small/lowtink_03.ogg' using default WARNING:Couldn't load sound 'tdm_ai_builder2_sleep.wav' using default WARNING:Couldn't load sound 'tincan.wav' using default WARNING:file materials/tdm_models_weapons.mtr, line 384: Bad term 'firetable2' WARNING:file materials/tdm_models_weapons.mtr, line 384: expected ')' but found '[' WARNING:LoadARBProgram: 'glprogs/heatHaze.vfp' not found WARNING:LoadARBProgram: 'glprogs/heatHazeWithMask.vfp' not found WARNING:material 'models/weapons/gasarrow/gasarrow_tip' had stage with no image WARNING:material 'models/weapons/waterarrow/waterarrow_tip' had stage with no image WARNING:material 'textures/sfx/vp3' had stage with no image WARNING:material 'textures/water_source/water_stream' had stage with no image Anything else you need or does this ring any kind of bell? The output point to glprogs missing or having problems but... Halp.
  2. First thanks for providoing such great game! Following the instruction at www.thedarkmod.com/download-the-mod/ I download the tdm_update.linux. It looks ok in updating process because no error message found. When launching the game, the screen becomes blank/ black, but the sound is playing. It looks like texture problems or something from the log below, but I am not sure. How can I fix it? My environment is lenovo t420s with debian testing. TDM 2.02 #5994 linux-x86 Jul 7 2014 11:50:02 found interface lo - loopback found interface eth0:avahi - 169.254.6.228/255.255.0.0 found interface wlan0 - 192.168.1.101/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/jason/darkmod/ /home/jason/darkmod/tdm_textures_wood01.pk4 (297 files) /home/jason/darkmod/tdm_textures_window01.pk4 (237 files) /home/jason/darkmod/tdm_textures_stone_sculpted01.pk4 (320 files) /home/jason/darkmod/tdm_textures_stone_natural01.pk4 (112 files) /home/jason/darkmod/tdm_textures_stone_flat01.pk4 (271 files) /home/jason/darkmod/tdm_textures_stone_cobblestones01.pk4 (201 files) /home/jason/darkmod/tdm_textures_stone_brick01.pk4 (418 files) /home/jason/darkmod/tdm_textures_sfx01.pk4 (47 files) /home/jason/darkmod/tdm_textures_roof01.pk4 (65 files) /home/jason/darkmod/tdm_textures_plaster01.pk4 (124 files) /home/jason/darkmod/tdm_textures_paint_paper01.pk4 (37 files) /home/jason/darkmod/tdm_textures_nature01.pk4 (217 files) /home/jason/darkmod/tdm_textures_metal01.pk4 (360 files) /home/jason/darkmod/tdm_textures_glass01.pk4 (36 files) /home/jason/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/jason/darkmod/tdm_textures_door01.pk4 (155 files) /home/jason/darkmod/tdm_textures_decals01.pk4 (327 files) /home/jason/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/jason/darkmod/tdm_textures_base01.pk4 (335 files) /home/jason/darkmod/tdm_standalone.pk4 (4 files) /home/jason/darkmod/tdm_sound_vocals_decls01.pk4 (26 files) /home/jason/darkmod/tdm_sound_vocals07.pk4 (1104 files) /home/jason/darkmod/tdm_sound_vocals06.pk4 (680 files) /home/jason/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/jason/darkmod/tdm_sound_vocals04.pk4 (2595 files) /home/jason/darkmod/tdm_sound_vocals03.pk4 (739 files) /home/jason/darkmod/tdm_sound_vocals02.pk4 (1292 files) /home/jason/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/jason/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/jason/darkmod/tdm_sound_sfx01.pk4 (909 files) /home/jason/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/jason/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/jason/darkmod/tdm_sound_ambient02.pk4 (155 files) /home/jason/darkmod/tdm_sound_ambient01.pk4 (208 files) /home/jason/darkmod/tdm_prefabs01.pk4 (549 files) /home/jason/darkmod/tdm_player01.pk4 (125 files) /home/jason/darkmod/tdm_models_decls01.pk4 (90 files) /home/jason/darkmod/tdm_models02.pk4 (1819 files) /home/jason/darkmod/tdm_models01.pk4 (1730 files) /home/jason/darkmod/tdm_gui_credits01.pk4 (49 files) /home/jason/darkmod/tdm_gui01.pk4 (669 files) /home/jason/darkmod/tdm_game02.pk4 (2 files) /home/jason/darkmod/tdm_game01.pk4 (2 files) /home/jason/darkmod/tdm_fonts01.pk4 (696 files) /home/jason/darkmod/tdm_env01.pk4 (98 files) /home/jason/darkmod/tdm_defs01.pk4 (173 files) /home/jason/darkmod/tdm_base01.pk4 (149 files) /home/jason/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/jason/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/jason/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/jason/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (87 files) /home/jason/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/jason/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/jason/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/jason/darkmod/tdm_ai_humanoid_heads01.pk4 (80 files) /home/jason/darkmod/tdm_ai_humanoid_guards01.pk4 (326 files) /home/jason/darkmod/tdm_ai_humanoid_females01.pk4 (155 files) /home/jason/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files) /home/jason/darkmod/tdm_ai_base01.pk4 (8 files) /home/jason/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 640x480 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness GL_EXT_transform_feedback XF86DGA not available, forcing DGA mouse off ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.28 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression X - GL_EXT_texture_compression_s3tc not found v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program X - EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: guis/assets/white Font fonts/english/stone in size 12 not found, using size 24 instead. WARNING:Couldn't load image: fonts/english/stone/stone_0_24 WARNING:Couldn't load image: fonts/english/stone/stone_1_24 WARNING:Couldn't load image: fonts/english/stone/stone_0_48 WARNING:Couldn't load image: fonts/english/stone/stone_1_48 WARNING:Couldn't load image: fonts/english/stone/stone_2_48 WARNING:Couldn't load image: fonts/english/stone/stone_3_48 WARNING:Couldn't load image: fonts/english/stone/stone_4_48 WARNING:Couldn't load image: ui/assets/guicursor_arrow WARNING:Couldn't load image: ui/assets/guicursor_hand gamex86 - No SO found in EXE path gamex86 - Found SO in pak file with timestamp of 1404705354 - /home/jason/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in pak file is newer, extracting to darkmod path copy gamex86.so to /home/jason/darkmod/gamex86.so gamex86 - Correction of file modification time successful Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 2.02, code revision 6045 Build date: Jul 7 2014 WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 Initializing event system ...828 event definitions Initializing class hierarchy ...168 classes, 808128 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 3199.92 MHz Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 80.6 ms ---------- Compile stats ---------- Memory usage: Strings: 39, 6192 bytes Statements: 18734, 374680 bytes Functions: 1211, 122932 bytes Variables: 85864 bytes Mem used: 1069612 bytes Static data: 2277552 bytes Allocated: 2801928 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 2 mods in the FM folder. Parsed 0 mission declarations, no mission database file present. -------- Initializing Session -------- WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING:Couldn't load image: guis/assets/credits/priest WARNING:Couldn't load image: guis/assets/credits/concept01 WARNING:Couldn't load image: guis/assets/credits/characters WARNING:Couldn't load image: guis/assets/mainmenu/background_empty WARNING:Couldn't load image: guis/assets/mission_failure/fog WARNING:Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_5_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop7 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_4 WARNING:Couldn't load image: guis/assets/mainmenu/black_swirl Font fonts/english/mason_glow in size 12 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_0_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_1_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_2_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_3_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_4_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_5_48 Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/mason/masonalternate_0_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_1_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_2_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_3_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_4_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_5_48 Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING:Couldn't load image: guis/assets/credits/studio_headline_bg WARNING:Couldn't load image: guis/assets/credits/studio_headline WARNING:Couldn't load image: guis/assets/mainmenu/parchment_load WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING:Couldn't load image: guis/assets/briefing/parchment WARNING:Couldn't load image: guis/assets/briefing/nextpage WARNING:Couldn't load image: guis/assets/briefing/prevpage WARNING:Couldn't load image: guis/assets/mission_success/background_success WARNING:Couldn't load image: guis/assets/mission_success/gleam1 WARNING:Couldn't load image: guis/assets/mission_success/stats_parchment WARNING:Couldn't load image: guis/assets/objectives/parchment_untitled WARNING:Couldn't load image: guis/assets/objectives/box_default WARNING:Couldn't load image: guis/assets/objectives/nextpage WARNING:Couldn't load image: guis/assets/objectives/prevpage WARNING:Couldn't load image: guis/assets/purchase_menu/parchment_shop WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_0 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_12 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_2_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_3_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_4_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_1 WARNING:Couldn't load image: guis/assets/mainmenu/checkmark_green WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_2 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING:Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING:Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING:Couldn't load image: guis/assets/credits/02_mod_founder WARNING:Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING:Couldn't load image: guis/assets/credits/04_art_lead WARNING:Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING:Couldn't load image: guis/assets/credits/11_2d_lead WARNING:Couldn't load image: guis/assets/credits/08_sound_lead WARNING:Couldn't load image: guis/assets/credits/09_vocal_leads WARNING:Couldn't load image: guis/assets/credits/code WARNING:Couldn't load image: guis/assets/credits/05_lead_coder WARNING:Couldn't load image: guis/assets/credits/06_coding_team WARNING:Couldn't load image: guis/assets/credits/07_additional_coding WARNING:Couldn't load image: guis/assets/credits/12_gui_coding WARNING:Couldn't load image: guis/assets/credits/13_shader_programming WARNING:Couldn't load image: guis/assets/credits/14_sfx WARNING:Couldn't load image: guis/assets/credits/15_ambient WARNING:Couldn't load image: guis/assets/credits/16_vocal_actors WARNING:Couldn't load image: guis/assets/credits/17_concept_art WARNING:Couldn't load image: guis/assets/credits/18_texture_artists WARNING:Couldn't load image: guis/assets/credits/19_char_modeling WARNING:Couldn't load image: guis/assets/credits/20_animations WARNING:Couldn't load image: guis/assets/credits/21_modeling WARNING:Couldn't load image: guis/assets/credits/21_additional_modeling WARNING:Couldn't load image: guis/assets/credits/22_qa WARNING:Couldn't load image: guis/assets/credits/23_mapping WARNING:Couldn't load image: guis/assets/credits/24_release_packaging WARNING:Couldn't load image: guis/assets/credits/25_dr_leads WARNING:Couldn't load image: guis/assets/credits/26_additional_dr WARNING:Couldn't load image: guis/assets/credits/28_additional_textures WARNING:Couldn't load image: guis/assets/credits/29_special_thanks WARNING:Couldn't load image: guis/assets/credits/30_website WARNING:Couldn't load image: guis/assets/objectives/nextpage_lit WARNING:Couldn't load image: guis/assets/objectives/prevpage_lit WARNING:Couldn't load image: guis/assets/objectives/box_checked WARNING:Couldn't load image: guis/assets/objectives/box_failed WARNING:Couldn't load image: guis/assets/mission_failure/background_shading WARNING:Couldn't load image: guis/assets/mission_failure/barred_window WARNING:Couldn't load image: guis/assets/mission_failure/skull WARNING:Couldn't load image: guis/assets/mission_failure/chain WARNING:Couldn't load image: guis/assets/outerdirt WARNING:Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING:Couldn't load image: 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'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 187 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 12657 8000 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Killed
  3. My conclusion is as follows: There are some guides available for tweaking Doom3, and though some settings are the same as in TDM I have not found any huge improvements apart from the video ram switch/entry. The following are kindly copy/pasted from tweakguides - the link provided by "freyk": I have tested the switches "seta image_useNormalCompression" and "seta image_useCompression" by turning them off, but if I also turned off the switch "seta image_usePrecompressedTextures" - the screen would go black when TDM starts. So I left this at default "1" This first two may have made an improvement in performance, but not visually. I changed "com_machineSpec " to "3" = Ultra quality , and again I'm not totally sure if it has made any improvement, but it didn't hurt either. And off course "com_videoRam" which I set to "2048" , and this has definitely made a huge improvement - not visually but in performance. (Please learn from my mistake and leave "sys_videoRam" at it's default value "0" = autodetect) So the conclusion is that users are unlike to make any visually improvements through tweaking the darkmod.cfg but it is possible to alter some values in order to make a given system run better on either older or newer hardware. And why not?! Because the development team at Broken Glass Studios has made such a good job with the GUI graphic settings (not only the graphic settings that is...) I used the fan mission "Crucible of Omens:Behind closed doors" for most of the testing, because of the size of the map. I hope that this can maybe help other users who seek the information I did. Btw if anybody using either Linux Ubuntu 14.04 or Linux Mint 17.x are struggling with correct sound the following may be applied: seta s_alsa_pcm "default" may be changed to seta s_alsa_pcm "plughw:0" in order to get TDM to use "alsa" sound.
  4. Thank you for your reply, freyk. None specific - I'm not an expert, but I know what I think looks good. The doom3 link is a pretty good start I think, because as you mention freyk, there is an official TDM performance wiki, and all one has to do in order to change settings for better quality, is to play around with opposite values... Which I did, and got pretty tired of starting TDM up with a black screen. So I think that I will give it a go, and search for switches/values that will tell TDM not to hold anything back. And maybe later I will try out Darkradiant. Thanks.
  5. Hello Taffers, Today when I tried TDM, and the resolution was not full screen. I don't know why, i changed absolutely nothing. This is the effect on my screen: http://bayimg.com/nAkOOAADG (the game start perfectly but not scale at full screen, i have alway the the little black border on left high, as you can see on the image) I tried configuring a lot of settings in the doomconfig.cfg on the darkmod root, but without any success :-( Any idea/suggestion to solve this? My HW/SW configuration is on my sign.
  6. Hi Guys, when i'm playing big FMs like Crucible of Omens, I have to play with downsize options to avoid crash : seta image_downSizeLimit "512" seta image_downSizeBumpLimit "128" etc... But playing with this config, I have visuals bugs, like flames appears black, or water surface effect working only in a small square at the left bottom of the screen. I've been able to disable those bugs by using toggle commands like : bind "i" "toggle r_skipambient" bind "o" "toggle r_skipnewambient" bind "p" "toggle r_skipPostProcess" But there is only one bug that I can't handle, it's the water effect when you swim INTO the water : it's not easy to describe, it's like the shader effect is zoomed at maximum, the level is tilted and appears twice as large, it's very difficult to navigate into water. (the same bug appears with sky textures or mirror reflection) I almost found a solution : when using noclip, the water effect is totally disable but the speed of the player is way too slooow and I can't navigate like this. So does someone know a way to disable the water effect ?
  7. The system is 32 bit Fedora Linux 19 with Xfce, on a laptop that isn't exactly gaming, with intel graphics but the errors aren't related to poor gl implementation from intel. I've downloaded the game from this torrent: https://thepiratebay...torrent/9024163 that I've found on one of threads here. All seems well after download but when I start the game I must go to tty2 and manually ps and kill the process because it's just black screen and music and I can't/didn't find the way to quit it. It's as if all fonts and gui assets are missing. I get hundreds of warnings such as WARNING:Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 related to either fonts or guis. Updater in the torrent says it's up to date. Updater from site when ran in ~/darkmod/ first updates itself then too says game is up to date: [frex@localhost darkmod]$ ./tdm_update.linux TDM Updater v0.61 (c) 2009-2013 by tels & greebo. Part of The Dark Mod (http://www.thedarkmod.com). ---------------------------------------------------------------------------- Initialising... Done. ---------------------------------------------------------------------------- Cleaning up previous update session... Done. ---------------------------------------------------------------------------- Downloading mirror information... Done downloading mirrors. Found 7 mirrors. ---------------------------------------------------------------------------- Downloading CRC file... Downloading from Mirror thegreatesttunnelhost: crc_info.txt [=========================] 100.0% at 0 bytes/sec ---------------------------------------------------------------------------- Downloading version info file... Downloading from Mirror SouthQuarter: tdm_version_info.txt [=========================] 100.0% at 22 kB/sec Done downloading versions. Newest version is 2.00. ---------------------------------------------------------------------------- Trying to match local files to version definitions... [=========================] 100.0% File: Done comparing local files: local version is 2.00. ---------------------------------------------------------------------------- Comparing local files to server definitions... [=========================] 100.0% File: Done comparing local files to server definitions. Your TDM installation is up to date Listing all of pk4 files(here with 7zips command line) and then grepping the output for missing resource that was listed when I ran ./thedarkmod.x86 like: [frex@localhost darkmod]$ for i in *.pk4; do 7za l $i; done | grep guis/assets/mission_success/background_success 2011-10-30 19:26:04 ..... 699192 403760 dds/guis/assets/mission_success/background_success.dds seems to say for every file I tried that it exists but starts with additional dds/ in front compared to path game tries to load it from. I attach(because it's too long to paste comfortably) the file to which I redirected stdout when launching the game, in case it's actually my laptop or intel card that is causing this problem. darkmodout.txt
  8. Rather than necro couple year old thread I figured I should just make a new post in case others had the same issue I was and couldn't find an answer. I had the issue a couple months ago when I got Doom3 to try it and decided to give up figuring it was something with Steam version etc. Trying the Stand Alone 2.0 I had the same issue. I was able to launch the game and change game settings (which were muddied) but after I chose to restart the game the screen would be black and could hear the flicking over menu options with the mouse. In order to see the game again I had to delete darkmod.cfg (and run tdm_update.exe to replace it). After looking through old posts (and trying one? FAQ) I couldn't find the answer but did figure out through trial and error that Anti-aliasing was the issue. I have an AMD 5850 and in the Control Center>Gaming>3D Applicating Settings I found that under Anti-aliasing the Filter "EDGE DETECT" was the issue. I could set it to Wide Tent or Box and leave all the other settings alone and The Dark Mod would work. Hopefully if you have the issue you can find something similar in your cards settings. Also for me at least aliasing is limited to x8 in game so just set it to that instead of x16 just in case. The other little issue I had was the training mission not downloading and Tears of St. Lucia not loading after a save. However trying to download training mission and restarting did clear up the muddied menu settings. Anyway found out I had to rename and move the folder which I had so far left where it downloaded. So moving it to C:\games and renaming it simply "darkmod" (and probably running tdm_update.exe which was down the previous day) solved those issues. I don't appear to have any other issues so thanks to the folks who made this! hoping to dive in asap!
  9. Including the training mission, most of them just return to the objectives screen after the loading bar is full or just hang on the load screen. St Lucia on the other hand says to press "Attack" to start, which is Left Mouse button but nothing happens. Tried pressing all the keys and nothing happens. So far this is just fancy front end where nothing happens. Specs: Intel i7 3970X CPU 16Gb Corsair Vengeance 1600 RAM Asus P9X79 Deluxe EVGA GeForce GTX 780 SC ACX x2 (SLI) X-Fi Fatality Pro 1200W Cooler Master Gold Pro Corsair H100i Watercooler Samsung 840 Pro 256Gb SSD (O/S) Western Digital Black 1Tb HDD (Dark Mod on this drive) Western Digital Blue 500Gb HDD Seagate Baracuda 500Gb HDD Windows 7 Ultimate 64bit Samsung S27B971D 27" 2560x1440 Monitor
  10. I had this problem - I got music but a black screen - on Ubuntu 12.04. I fixed it by doing: sudo apt-get install driconf Run driconf, and on the "Image Quality" tab, set "Enable ST3C texture compression even if software support is not available" to "Yes". Close driconf. Then, the menu worked. (Although it's still not setting the screen resolution back to the original resolution when it quits...) Hope this helps someone. Gerv
  11. Well, I FINALLY managed to get my grabbers on a copy of Doom3 (not to mention a computer that'd run it?) and got it set up last night. Got the darkmod running and downloading and left that overnight. When I came back this morning, I was looking forward to playing. -sigh- The thing is RUNNING fine. But looks. . .not quite so nice. I seem to be missing some textures in certain area. I tried with the training mission and with the Santa Lucia mission and both have the same problem. Things seem to play alright, but these dark areas are a little. . .odd, especially the ones you have to walk through. Some environmental issuse The torches The crates And some grounding textures I've tried changing various settings, gamma, etc, and these seem entirely uneffected. If I totally wash out the screen - I get really light environments with black blocks like this. I tried turning effects on and off. No change. The torches are the oddest, as the squares around the flames are actually moving. And in the Santa Lucia mission there was a shelf that had a bunch of black squares flying out of it like it was infested or something. Any help for this issue? I've got the Doom 3 BFG Edition - if that counts for anything. Thanks! I'm looking forward to getting this all fixed so I can settle back and play. Been wanting to try the DarkMod for a good long while now. Though I see you are all working on a stand-alone version. Honestly, I think that'll be a LOT better in the long run. Wish I could offer some help there, but I'm only *just* starting learning the whole 3d/modelling thing now that I have a computer again. Got Blender, now I have to figure out what to do with it.
  12. Newly updated TDM (latest v1.06), not played in a long time, Doom 3 works fine (resolution is not avail for my 1440x900 screen but plays fine at lesser rez). When I launch using tdmlauncher in D3/TDM directory, I get a window (D3 runs full screen), I get sound, sound affects from moving mouse around, but no graphics, just black screen! I have ATI hd4650 512mb card, latest drivers, Win7-64. NE1 know what might be wrong? Thanks!! PS: Looked for similar problems but found nothing like this for win7.
  13. I just downloaded The Dark Mod and as soon as it finally downloaded I ran the application; my screen went black and this window popped up. Im a newb and don't know what to do.It says that it can't find some of the files. I've ran the updater a couple of times and it says that it's up to date.
  14. Is the game going fullscreen but only rendered in the top left corner, so the rest of the screen is black? If he's using onboard graphics like intel, he might have keep aspect or don't scale option set. Man there's so many things that it could be.
  15. Hey All, I've been viewing the boards as a guest for quite some time now and I hate for this to be my first post, but it is what it is. I'm a huge fan of the thief fanchaise and I'm tickled to see this group investing their lives into a mod that resembles the feel/formula that made the orginal Thief such a masterful game. Anyhow I want to say thank you to everyone who has contributed to this mod's development. Its a great achievement and a jewel to the Thief Community; keep up the fantastic work! Now onto the subject of my post. I didn't see an offical technical problem thread so I figured I'd start one in the hopes that it would consolidate such issues for future troubleshooting for the users and be a means of tracking them for the mod developers. I've just recently installed the TDM: St. Lucia Mod/Map =D. The problem is I'm suffering from some issues. Background about my Rig & Doom3 w/o St. Lucia. - Rig - Make / Model: Custom OS: Vista Ultimate - 64bit - (SP1) CPU: Quad Core Q9550 Graphics Card: ATI Radeon HD 4870 X2 - (Drivers: Catalyst 8.10) RAM: G.Skill DDR2-800 - (8gig) Motherboard: Asus Rampage Formula - (Chipset: Intel X48) SoundCard: Asus Supreme FXII - (PCI-x card shipped w/ mobo) Monitor: Dual Monitors **Hardware Drivers Updated: 1 month ago. Doom 3 Specifications: Doom 3: Version - 1.3.1.1304 *verified using console* -Able to run Doom3 w/o any problems. St Lucia Video Settings: Screen Size: 1600x1200 Aspect Ratio: 4:3 V-sync: No Antialiasing - Off Ambient Rendering - Standard When I loaded St. Lucia, all the menus / load screens worked well. As soon as I entered the level all the ground / terrain & most building textures were Black. I could see vegetation, static mesh objects like wagons / barrels / pallets / boxes, and the sky box appeared error free. I could also see 2 different building textures, a cross hatched wood type texture and a wood grain texture, the rest of the building textures were black. I would have taken a screenshot of it, but I don't know how =D. I tried adjusting the gamma but it had no affect on the ground / terrain textures. Then after I tried to exit the game for the first time, it crashed and left a light grey screen and I had to hard reset my computer because it was completely locked. There was no error message that I could relay to you either. Since then I have not been able to repeat this crash. I hope this is enough detail to start with. I'd be more than happy to provide more details. I'm just out of ideas and would need a bit more direction. On the topic of screen resolution, are there any plans of supporting widescreen such as the 16:10 / 16:9 resolutions in the future?
  16. I updated to 1.05 from 1.04 and afterward I could not get missions to load properly, even training. I removed everything, downloaded/installed 1.05 from scratch. I had no missions installed, installed the training, then while the training was loading, I had an error regarding my video card driver. I have intergated Intel 82945G Express chipset family gpu, Vista home sp2 running. Doom 3 is from Steam, and it runs fine, even the resurrection of evil addon pack. I have the most recent video drivers for this Intel chipset installed via HP update. Not sure what tweaking I can do to my TDM configuration to work well with the video chipset. I was fine on earlier versions of this TDM. This problem happened on TDM fms also. During the loading screen "please wait" screen all seems fine, then I hear the sounds of the torches in the background, the screen changes to black, then Windows tells me the video driver had an issue and had to recover. From event viewer: Faulting application Doom3.exe, version 1.0.0.1, time stamp 0x45ad459a, faulting module ig4dev32.dll, version 7.14.10.1461, time stamp 0x47e9296a, exception code 0xc0000005, fault offset 0x0002e4cb, process id 0x169c, application start time 0x01cbfc51e27d9fe4. Can anyone shed some light?
  17. Bit of background first: when I first downloaded TDM v1, I suffered the same symptoms: after the first start or two, the main menu would be always completely black. The music would play, and you could click on the menu options if you moved the invisible mouse cursor to the right spot, but still obviously a game breaking bug. At that time, running the updater fixed the problem, and I figured it was probably a corrupted download. Now the problem is back. Just now I've installed a new FM, and the program rebooted itself to a completely blank black main menu screen. Everything behaves the same way, with one difference: running the updater does NOT fix it. In fact, the updater says my installation is up to date. Help would be appreciated. System specs: WinXP Dual Pentium CPU 4 GB RAM GeForce 9600 None of this has changed since I last played, so I doubt it's a hardware problem. EDIT: I've downloaded the torrent (non-updater based) version and overwrote my previous installation with it. It fixed the problem - at least for a short while. I now suspect the problem is integral to one specific FM, namely Glenham Tower. Will post more if I have anything. EDIT: Turns out the issue was most likely that Total Commander automatically puts brackets around certain (hidden?) directory names, and I thought they were meant to be an actual part of the name, so the installation of the FM went wrong. I think, anyway. Problem no longer around.
  18. r_mode -1 just means to use the custom height and width only. You can still set the aspect ratio to one of the three available modes: seta r_aspect 0,1,2 (4:3, 16:9, 16:10). Try setting a custom resolution that falls into one of those apects and see where it gets you. IE set the vertical resolution to the vertical res of your main screen then use probably 16:9 ratio to get the maximum horizontal res. Exceeding one of the available or set aspect ratios will probably just give you a black screen or crash.
  19. I had this when I was in windowed mode, but full screen worked fine. I needed windowed to work and managed to get rid of the black screen by disabling post processing in the advanced video options. Don't know if either of you are running windowed but it's worth a try disabling post processing. Edit: re-read the earlier posts and realised it affected the GUI not just in game as in my case. Ignore my advice, PP shouldnt affect the main menu at all.
  20. I had tried deleting the "doomconfig.cfg" file alone but I still encountered the Black Screen problem and not until I deleted both the "doomconfig.cfg" file and the "gamex86.dll" file did I have any success in getting rid of the Black Screen problem. I realize a new "gamex86.dll" file is created each time the game is launched. I'm assuming that the first "gamex86.dll" is somehow corrupted after the first launch and that's why it needs to be deleted so a new and clean "gamex86.dll" can be used on subsequent launches.
  21. I disagree, I think it is the same problem. Just because people are finding different solutions to the problem it doesn't mean that it's not just one problem with a few different solutions to fix that one problem. I do research for a living and I often find there can be numerous ways to a problem but usually there is an easy way to fix the problem and many hard ways to fix the same problem. Yes, I have run TDM without any other Doom 3 Mods installed and still had the same Black Screen problem. I also completely uninstalled Doom 3, patched it, and installed TDM but I still got the Black Screen. Why don't you just tell me what you think is the best solution to this problem? Of all the solutions posted in this thread which one seems like the best solution? I assume with your knowledge you can easily weed out the good ideas from the bad.
  22. Thanks Myagi for the suggestion. Were you also experiencing the Black Screen bug and did this fix your problem? It seems like there are a lot of people experiencing this same Black Screen problem. There is a lot of speculation and a bunch of different ideas but does anyone have a definitive solution to this problem? Again, we all seem to be describing the exact same problem so it seems fair to think that there should just be one solution to this problem. I've tried the solutions listed in this thread but haven't been able to get TDM running. I might have missed something so is there one solution listed here that really should work?
  23. Hi. I've got the same problem here. The Dark Mod runs fine first time, tried to change the resolution and restart, and I get the Doom 3 loading screen, then a black main menu. The Dark Mod music plays but the screen is black. The console still works, and it shows 161 warnings related to being unable to load various assets for the main menu. On a more positive note, I loved the music, and the artwork I briefly saw on the menu was very atmospheric. I'm really looking forward to working this little bug out so I can see some more I think I might try the Linux version tonight...
  24. Okay, I deleted the game files using Steam, deleted all of the remaining files including dark mod stuff, installed doom3 and now it is freezing without doing anything to it. (oh and the steam version is the latest version...there is no patching and never supposed to be any patching required for steam games - manually anyway) Edit: looked at the steam log, and apparently the game goes to a black screen because it has stopped recieving any new frames....which makes sense as the game halts, monitors blacks out (no display), and then I get a black screen (display).
  25. Realtek High Definition Audio and EAX is and has been off. oh and FYI, the music continues without a problem when it goes to a black screen. Edit: I decided to check the version of room (which is correct), but I noticed where it gave me 12 warnings of being unable to load images related to extinguishable light. Would cause this kind of the issues I'm having? Here are the warnings or at least the 11 that it would show me and yes that period warning is what it gave me: Couldn't Load Image: . Couldn't Load Image: extinguishable/lamp_shaded Couldn't Load Image: extinguishable/lantern_oil_hand Couldn't Load Image: extinguishable/lantern_oil_hand02 Couldn't Load Image: extinguishable/round_lantern_sitting Couldn't Load Image: extinguishable/round_lantern_unattached Couldn't Load Image: extinguishable/streetlamp/roundstreetlamp Couldn't Load Image: extinguishable/streetlamp/roundstreetlamp_02 Couldn't Load Image: extinguishable/wallight2 Couldn't Load Image: extinguishable/wallight_3_unattached Couldn't Load Image: extinguishable/wallight_outdoor3 Edit2: nevermind, I tried Doom3 and it crashes right when you are about to be bioscanned...only this time the screen goes grayish white instead of black...go figure. Edit3: Dang it....looks like I'm going to be the odd one out from here on, no Dark mod missions for me.
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